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Yu-Gi-Oh! Legacy of Darkness Card List and Spoiler - Picture View

Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
LOD-000 Yata-Garasu Spirit Monster Wind Fiend 2 200 100 Secret Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase.
LOD-001 Dark Ruler Ha Des Effect Monster Dark Fiend 6 2450 1600 Ultra Rare As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in Battle. This card cannot be Special Summoned from the Graveyard.
LOD-002 Dark Balter the Terrible Fusion / Effect Monster Dark Fiend 5 2000 1200 Super Rare "Possessed Dark Soul" + "Frontier Wiseman" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. When a Normal Magic Card is activated, negate the effect by paying 1000 Life Points. Also negate the effect of an Effect Monster that is destroyed by this monster in Battle.
LOD-003 Lesser Fiend Effect Monster Dark Fiend 5 2100 1000 Rare As long as this monster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sent to the Graveyard.
LOD-004 Possessed Dark Soul Effect Monster Dark Fiend 3 1200 800 Common Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field.
LOD-005 Winged Minion Effect Monster Dark Fiend 2 700 700 Common Offer this face-up card as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up on the field.
LOD-006 Skull Knight #2 Effect Monster Dark Fiend 3 1000 1200 Common If you Tribute Summon a monster by offering this monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled.
LOD-007 Ryu-Kishin Clown Effect Monster Dark Fiend 2 800 500 Common When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
LOD-008 Twin-Headed Wolf Effect Monster Dark Fiend 4 1500 1000 Common When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in battle.
LOD-009 Opticlops Monster Dark Fiend 4 1800 1700 Rare A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
LOD-010 Bark of Dark Ruler Trap n/a Normal n/a n/a n/a Common You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
LOD-011 Fatal Abacus Trap n/a Continuous n/a n/a n/a Rare As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points.
LOD-012 Life Absorbing Machine Trap n/a Continuous n/a n/a n/a Common As long as this card remains face-up on the field, increase your Life Points by an amount equal to half of the total Life Points you have paid in your very last turn.
LOD-013 The Puppet Magic of Dark Ruler Magic n/a Normal n/a n/a n/a Common Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
LOD-014 Soul Demolition Trap n/a Continuous n/a n/a n/a Common You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play.
LOD-015 Double Snare Magic n/a Normal n/a n/a n/a Common Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.
LOD-016 Freed the Matchless General Effect Monster Earth Warrior 5 2300 1700 Ultra Rare Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add a Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing a card during your Draw Phase. Your Deck is then shuffled.
LOD-017 Throwstone Unit Effect Monster Earth Warrior 4 900 2000 Common Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
LOD-018 Marauding Captain Effect Monster Earth Warrior 3 1200 400 Ultra Rare As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.
LOD-019 Ryu Senshi Fusion / Effect Monster Earth Warrior 6 2000 1200 Super Rare "Warrior Dai Grepher" + "Spirit Ryu" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. Negate the effect of a Trap Card by paying 1000 Life Points. Also negates the effect of a Magic Card that specifically designates this card as a target and destroys it.
LOD-020 Warrior Dai Grepher Monster Earth Warrior 4 1700 1600 Common The warrior who can manipulate dragons. Nobody knows his mysterious past.
LOD-021 Mysterious Guard Effect Monster Earth Spellcaster 3 800 1200 Common FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
LOD-022 Frontier Wiseman Effect Monster Earth Spellcaster 3 1600 800 Common As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card.
LOD-023 Exiled Force Effect Monster Earth Warrior 4 1000 1000 Super Rare Offer face-up this card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated.
LOD-024 The Hunter with 7 Weapons Effect Monster Earth Warrior 3 1000 600 Common When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
LOD-025 Shadow Tamer Effect Monster Earth Warrior 3 800 700 Rare FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn.
LOD-026 Dragon Manipulator Effect Monster Earth Warrior 3 700 800 Common FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn.
LOD-027 The A. Forces Magic n/a Continuous n/a n/a n/a Rare For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points.
LOD-028 Reinforcement of the Army Magic n/a Normal n/a n/a n/a Super Rare Move 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.
LOD-029 Array of Revealing Light Magic n/a Field n/a n/a n/a Rare Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).
LOD-030 The Warrior Returning Alive Magic n/a Normal n/a n/a n/a Rare Select 1 Warrior-Type monster in your Graveyard and return it to your hand.
LOD-031 Ready for Intercepting Trap n/a Normal n/a n/a n/a Common Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position.
LOD-032 A Feint Plan Trap n/a Normal n/a n/a n/a Common A player cannot attack face-down monsters during this turn.
LOD-033 Emergency Provisions Magic n/a Quick Play n/a n/a n/a Common Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded.
LOD-034 Tyrant Dragon Effect Monster Fire Dragon 8 2900 2500 Ultra Rare When there is a monster on your opponent's side of the field after the first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that specifically designates this card as a target and destroy it. If this monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type monster on your side of the field as a Tribute.
LOD-035 Spear Dragon Effect Monster Wind Dragon 4 1900 0 Super Rare If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step.
LOD-036 Spirit Ryu Effect Monster Wind Dragon 4 1000 1000 Common Each time you discard 1 Dragon-Type monster from your hand to the Graveyard during your Battle Step, increase the ATK and DEF of this monster by 1000 points until the End Step of that turn.
LOD-037 The Dragon Dwelling In The Cave Monster Wind Dragon 4 1300 2000 Common A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
LOD-038 Lizard Soldier Monster Wind Dragon 3 1100 800 Common A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
LOD-039 Fiend Skull Dragon Fusion / Effect Monster Wind Dragon 5 2000 1200 Super Rare "Cave Dragon" + "Lesser Fiend" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monsters' effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it.
LOD-040 Cave Dragon Effect Monster Wind Dragon 4 2000 100 Common If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot attack.
LOD-041 Grey Wing Effect Monster Wind Dragon 3 1300 700 Common Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used.
LOD-042 Troop Dragon Effect Monster Wind Dragon 2 700 800 Common When this card is destroyed and sent to the Graveyard, take 1 "Troop Dragon" from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled.
LOD-043 The Dragon's Bead Trap n/a Continuous n/a n/a n/a Rare Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it.
LOD-044 A Wingbeat of Giant Dragon Magic n/a Normal n/a n/a n/a Common Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field.
LOD-045 Dragon's Gunfire Magic n/a Normal n/a n/a n/a Common You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: - Inflict 800 points of Direct Damage to your opponent's Life Points. - Destroy 1 face-up monster with a DEF of 800 points or less.
LOD-046 Stamping Destruction Magic n/a Normal n/a n/a n/a Common You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller.
LOD-047 Super Rejuvenation Magic n/a Quick Play n/a n/a n/a Common During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered as a Tribute during this turn.
LOD-048 Dragon's Rage Trap n/a Continuous n/a n/a n/a Common As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
LOD-049 Burst Breath Trap n/a Normal n/a n/a n/a Common Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.
LOD-050 Luster Dragon Monster Wind Dragon 6 2400 1400 Super Rare This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
LOD-051 Robotic Knight Monster Fire Machine 4 1600 1800 Common The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
LOD-052 Wolf Axwielder Monster Earth Beast-Warrior 4 1650 1000 Common Once it has started battle, this monster attacks fiercely and cannot stop.
LOD-053 The Illusory Gentleman Monster Dark Spellcaster 4 1500 1600 Common Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
LOD-054 Robolady Monster Earth Machine 3 450 900 Common A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
LOD-055 Roboyarou Monster Earth Machine 3 900 450 Common A warrior fully covered with metal. It upgrades by fusing with "Robolady".
LOD-056 Fiber Jar Effect Monster Earth Plant 3 500 500 Ultra Rare FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.
LOD-057 Serpentine Princess Effect Monster Water Reptile 4 1400 2000 Common If this face-up card is sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck.
LOD-058 Patrician of Darkness Effect Monster Dark Zombie 5 2000 1400 Common As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.
LOD-059 Thunder Nyan Nyan Effect Monster Light Thunder 4 1900 800 Rare If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed.
LOD-060 Gradius' Option Effect Monster Light Machine 3 0 0 Common This monster can only be Special Summoned by selecting 1 "Gradius" on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected "Gradius". If the selected "Gradius" is destroyed or removed from the field, this card is also destroyed.
LOD-061 Woodland Sprite Effect Monster Earth Plant 3 900 400 Common Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points.
LOD-062 Airknight Parshath Effect Monster Light Fairy 5 1900 1400 Ultra Rare When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your deck.
LOD-063 Twin-Headed Behemoth Effect Monster Wind Dragon 3 1500 1200 Super Rare If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel.
LOD-064 Maharaghi Spirit Monster Earth Rock 4 1200 1700 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.
LOD-065 Inaba White Rabbit Spirit Monster Earth Beast 2 700 500 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
LOD-066 Susa Soldier Spirit Monster Earth Thunder 4 2000 1600 Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
LOD-067 Yamata Dragon Spirit Monster Fire Dragon 7 2600 3100 Ultra Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.
LOD-068 Great Long Nose Spirit Monster Dark Beast-Warrior 5 1900 1700 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.
LOD-069 Otohime Spirit Monster Light Spellcaster 3 0 100 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field.
LOD-070 Hino-Kagu-Tsuchi Spirit Monster Fire Pyro 8 2800 2900 Ultra Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
LOD-071 Asura Priest Spirit Monster Light Fairy 4 1700 1200 Super Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first.
LOD-072 Fushi No Tori Spirit Monster Fire Winged Beast 4 1200 0 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
LOD-073 Super Robolady Fusion / Effect Monster Earth Machine 6 1200 500 Common "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
LOD-074 Super Roboyarou Fusion / Effect Monster Earth Machine 6 1200 500 Common "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
LOD-075 Fengsheng Mirror Magic n/a Normal n/a n/a n/a Common Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
LOD-076 Spring of Rebirth Magic n/a Continuous n/a n/a n/a Common Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
LOD-077 Heart of Clear Water Magic n/a Equip n/a n/a n/a Common If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.
LOD-078 A Legendary Ocean Magic n/a Field n/a n/a n/a Common This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
LOD-079 Fusion Sword Murasame Blade Magic n/a Equip n/a n/a n/a Rare This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards.
LOD-080 Smoke Grenade of the Thief Magic n/a Equip n/a n/a n/a Common When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.
LOD-081 Creature Swap Magic n/a Normal n/a n/a n/a Ultra Rare Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
LOD-082 Spiritual Energy Settle Machine Magic n/a Continuous n/a n/a n/a Common As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.
LOD-083 Second Coin Toss Magic n/a Continuous n/a n/a n/a Rare As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
LOD-084 Convulsion of Nature Magic n/a Continuous n/a n/a n/a Common As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
LOD-085 The Secret of the Bandit Magic n/a Normal n/a n/a n/a Common This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.
LOD-086 After Genocide Magic n/a Normal n/a n/a n/a Rare This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
LOD-087 Magic Reflector Magic n/a Normal n/a n/a n/a Rare Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
LOD-088 Blast with Chain Trap n/a Normal n/a n/a n/a Rare After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it.
LOD-089 Disappear Trap n/a Normal n/a n/a n/a Common Select 1 card from your opponent's Graveyard and remove it from play.
LOD-090 Bubble Crush Trap n/a Normal n/a n/a n/a Common This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
LOD-091 Royal Oppression Trap n/a Continuous n/a n/a n/a Rare Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
LOD-092 Bottomless Trap Hole Trap n/a Normal n/a n/a n/a Rare When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.
LOD-093 Bad Reaction to Simochi Trap n/a Continuous n/a n/a n/a Common As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.
LOD-094 Ominous Fortunetelling Trap n/a Continuous n/a n/a n/a Common During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn.
LOD-095 Spirit's Invitation Trap n/a Continuous n/a n/a n/a Common Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
LOD-096 Nutrient Z Trap n/a Normal n/a n/a n/a Common This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
LOD-097 Drop Off Trap n/a Normal n/a n/a n/a Super Rare This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.
LOD-098 Fiend Comedian Trap n/a Normal n/a n/a n/a Common Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
LOD-099 Last Turn Trap n/a Normal n/a n/a n/a Ultra Rare This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
LOD-100 Injection Fairy Lily Effect Monster Earth Spellcaster 3 400 1500 Secret Rare This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.
This set contains 101 cards.


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