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Retro Pack 2 Booster Pack Card List and Spoiler
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Card # Card Name Type Attribute Sub Type     Lvl     ATK     DEF     Rarity Card Text Buy It
Card # Card Name Type Attribute Sub Type Lvl ATK DEF Rarity Card Text Buy It
RP02-EN000 Gorz the Emissary of Darkness Effect Monster Dark Fiend 7 2700 2500 Secret Rare When you take damage from a card your opponent controls while you control no cards you can Special Summon this card from your hand. Then activate the appropriate effect based on the type of damage.
  • Battle Damage: Special Summon 1 "Emmisary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK?/DEF?). Its ATK and DEF are each equal to the amount of battle damage you took.
  • Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.
  • RP02-EN001 Jinzo Effect Monster Dark Machine 6 2400 1500 Ultra Rare Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
    RP02-EN002 Parasite Paracide Effect Monster Earth Insect 2 500 300 Common Flip: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
    RP02-EN003 Lightforce Sword Trap Normal Common Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
    RP02-EN004 Chain Destruction Trap Normal Rare You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.
    RP02-EN005 Dust Tornado Trap Normal Common Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap card from your hand.
    RP02-EN006 Call of the Haunted Trap Continuous Common Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed destroy this card
    RP02-EN007 Mirror Wall Trap Continuous Ultra Rare Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card.
    RP02-EN008 Appropriate Trap Continuous Common You can activate this card when your opponent draws a card outside of his/her Draw Phase. After that each time your opponent draws cards outside of his/her Draw Phase, you draw 2 cards.
    RP02-EN009 Ceasefire Trap Normal Rare Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
    RP02-EN010 Magical Hats Trap Normal Common Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters(ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    RP02-EN011 Nobleman of Crossout Spell Normal Common Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monsters.
    RP02-EN012 Premature Burial Spell Equip Common Pay 800 Life Points. Select 1 monster from your Graveyard. Special Summon it in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
    RP02-EN013 Buster Blader Effect Monster Earth Warrior 7 2600 2300 Super Rare This card gains 500 ATK for each Dragon-Type monster your opponent has on the field or in their Graveyard.
    RP02-EN014 Skull Invitation Trap Continuous Common Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
    RP02-EN015 Limiter Removal Spell Quick-Play Super Rare Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
    RP02-EN016 Insect Imitation Spell Normal Common Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled
    RP02-EN017 Magic Drain Spell Counter Common Negate the activation of an opponent's Spell Card, and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
    RP02-EN018 Gravity Bind Trap Continuous Common All Level 4 or higher monsters on the field cannot attack.
    RP02-EN019 The Legendary Fisherman Effect Monster Water Warrior 5 1850 1600 Rare When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters.
    RP02-EN020 Thousand-Eyes Idol Normal Monster Dark Spellcaster 1 0 0 Common A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
    RP02-EN021 Thousand-Eyes Restrict Fusion/Effect Monster Dark Spellcaster 1 0 0 Ultra Rare "Relinquished"+ "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
    RP02-EN022 4-Starred Ladybug of Doom Effect Monster Wind Insect 3 800 1200 Common Flip: Destroy all face-up Level 4 monsters on your opponent's side of the field.
    RP02-EN023 Mad Sword Beast Effect Monster Earth Dinosaur 4 1400 1200 Common During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    RP02-EN024 Goblin Attack Force Effect Monster Earth Warrior 4 2300 0 Common If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    RP02-EN025 Gearfried the Iron Knight Effect Monster Earth Warrior 4 1800 1600 Rare When an Equip Card is equipped to this card, destroy the Equip Card.
    RP02-EN026 Gemini Elf Normal Monster Earth Spellcaster 4 1900 900 Common Elf twins that alternate their attacks.
    RP02-EN027 The Masked Beast Ritual Monster Dark Fiend 8 3100 1800 Super Rare This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
    RP02-EN028 Revival Jam Effect Monster Water Aqua 4 1500 500 Rare When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase.
    RP02-EN029 Melchid the Four-Face Beast Normal Monster Dark Fiend 4 1500 1200 Common This monster has four different masks for four different attacks.
    RP02-EN030 Curse of the Masked Beast Spell Ritual Common This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
    RP02-EN031 Mask of Restrict Trap Continuous Common Neither player can Tribute any monster under any conditions
    RP02-EN032 Lightning Blade Spell Equip Common You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
    RP02-EN033 Tornado Wall Trap Continuous Common This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
    RP02-EN034 Torrential Tribute Trap Normal Common Activate only when a monster is Summoned. Destroy all monsters on the field.
    RP02-EN035 Infinite Cards Spell Continuous Rare As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.
    RP02-EN036 Jam Defender Trap Continuous Super Rare Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam".
    RP02-EN037 Card of Safe Return Spell Continuous Common When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
    RP02-EN038 United We Stand Spell Equip Ultra Rare The equipped monster gains 800 ATK and DEF for each face-up monster you control.
    RP02-EN039 Mage Power Spell Equip Rare The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
    RP02-EN040 Kycoo the Ghost Destroyer Effect Monster Dark Spellcaster 4 1800 700 Common When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards from either Graveyard.
    RP02-EN041 Bazoo the Soul-Eater Effect Monster Earth Beast 4 1600 900 Common Once per turn, you can remove from play up to 3 Monster Cards from your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
    RP02-EN042 Dark Necrofear Effect Monster Dark Fiend 8 2200 2800 Super Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
    RP02-EN043 Gilasaurus Effect Monster Earth Dinosaur 3 1400 400 Common You can Special Summon this card from your hand. If you do this, your opponent can Special Summon 1 monster from their Graveyard
    RP02-EN044 Dark Spirit of the Silent Trap Normal Common This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position.
    RP02-EN045 Destiny Board Trap Continuous Super Rare At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately
    RP02-EN046 Spirit Message "I" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN047 Spirit Message "N" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN048 Spirit Message "A" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN049 Spirit Message "L" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN050 Magic Cylinder Trap Normal Rare Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK.
    RP02-EN051 Yata-Garasu Spirit Monster Wind Fiend 2 200 100 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
    RP02-EN052 Dark Ruler Ha Des Effect Monster Dark Fiend 6 2450 1600 Ultra Rare Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. This card cannot be Special Summoned from the Graveyard.
    RP02-EN053 Opticlops Normal Monster Dark Fiend 4 1800 1700 Common A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
    RP02-EN054 Freed the Matchless General Effect Monster Earth Warrior 5 2300 1700 Rare Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    RP02-EN055 Emergency Provisions Spell Quick-Play Common Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
    RP02-EN056 Tyrant Dragon Effect Monster Fire Dragon 8 2900 2500 Super Rare During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.
    RP02-EN057 Spear Dragon Effect Monster Wind Dragon 4 1900 0 Common When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    RP02-EN058 Airknight Parshath Effect Monster Light Fairy 5 1900 1400 Rare When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
    RP02-EN059 Yamata Dragon Spirit Monster Fire Dragon 7 2600 3100 Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand
    RP02-EN060 Hino-Kagu-Tsuchi Spirit Monster Fire Pyro 8 2800 2900 Super Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
    RP02-EN061 Asura Priest Spirit Monster Light Fairy 4 1700 1200 Common This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it was Normal Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field once each.
    RP02-EN062 A Legendary Ocean Spell Field Common This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
    RP02-EN063 Creature Swap Spell Normal Common Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    RP02-EN064 Bottomless Trap Hole Trap Normal Common Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
    RP02-EN065 Injection Fairy Lily Effect Monster Earth Spellcaster 3 400 1500 Ultra Rare During the Damage Step when this card battles, you can pay 2000 Life Points to have this card gain 3000 ATK during the Damage Step only.
    RP02-EN066 Ring of Destruction Trap Normal Secret Rare Destroy 1 face-up monster and inflict damage to both players equal to its ATK.
    RP02-EN067 Guardian Sphinx Effect Monster Earth Rock 5 1700 2400 Common You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand
    RP02-EN068 Don Zaloog Effect Monster Dark Warrior 4 1400 1500 Rare When this card inflicts Battle Damage to your opponent, you can select and activate 1 of thse effects:
  • Discard 1 random card from your opponent's hand.
  • Send 2 cards from the top of your opponent's Deck to the Graveyard.
  • RP02-EN069 Book of Taiyou Spell Normal Common Flip 1 face-down monster on the field into face-up Attack Position.
    RP02-EN070 Book of Moon Spell Quick-Play Common Flip 1 face-up monster on the field into face-down Defense Position.
    RP02-EN071 Reckless Greed Trap Normal Common Draw 2 cards from your Deck and skip your next 2 Draw Phases.
    RP02-EN072 Dark Jeroid Effect Monster Dark Fiend 4 1200 1500 Rare When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 face-up monster on the field. As long as the monster remains face-up on the field, decrease its ATK by 800 points.
    RP02-EN073 Newdoria Effect Monster Dark Fiend 4 1200 800 Rare When this card is destroyed by battle and sent to the Graveyard, destroy 1 monster on the field.
    RP02-EN074 Helpoemer Effect Monster Dark Fiend 5 2000 1400 Ultra Rare If this card is destroyed and sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card is in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. This card cannot be Special Summoned from the Graveyard.
    RP02-EN075 Gravekeeper's Spy Effect Monster Dark Spellcaster 4 1200 2000 Common Flip: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    RP02-EN076 Gravekeeper's Chief Effect Monster Dark Spellcaster 5 1900 1200 Common You can only control 1 "Gravekeeper's Chief" at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.
    RP02-EN077 Gravekeeper's Assailant Effect Monster Dark Spellcaster 4 1500 1500 Common You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    RP02-EN078 Dark Room of Nightmare Spell Continuous Common Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
    RP02-EN079 Necrovalley Spell Field Rare Negate the effects of Spells, Traps, and Effect Monsters that target a card(s) in either player's Graveyard. Cards in either player's Graveyard cannot be removed from play. All "Gravekeeper's" monsters gain 500 ATK and DEF.
    RP02-EN080 Barrel Behind the Door Trap Counter Common You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
    RP02-EN081 Nightmare Wheel Trap Continuous Rare Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of the Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card.
    RP02-EN082 Lava Golem Effect Monster Fire Fiend 8 3000 2500 Super Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters on your opponent's side of the field and is Special Summoned to your opponent's side of the field. This card inflicts 1000 points of damage to the Life Points of the card's controller during each of his/her Standby Phases. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
    RP02-EN083 Morphing Jar Effect Monster Earth Rock 2 700 600 Rare Flip: Both players discard their hands. Then both players draw 5 cards.
    RP02-EN084 Royal Decree Trap Continuous Rare Negate the effects of all other Trap Cards on the field.
    RP02-EN085 Swift Gaia the Fierce Knight Effect Monster Dark Warrior 7 2300 2100 Ultra Rare If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.
    RP02-EN086 Obnoxious Celtic Guardian Effect Monster Earth Warrior 4 1400 1200 Rare This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
    RP02-EN087 Kaiser Sea Horse Effect Monster Light Sea Serpent 4 1700 1650 Rare This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
    RP02-EN088 Insect Queen Effect Monster Earth Insect 7 2200 2400 Super Rare You cannot declare an attack without offering 1 monster on your side of the field as a Tribute. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field at the end of each turn that this card destroys your opponent's monster.
    RP02-EN089 Alpha The Magnet Warrior Normal Monster Earth Rock 4 1400 1700 Rare Alpha, Beta, and Gamma meld as one to form a powerful monster.
    RP02-EN090 Beta The Magnet Warrior Normal Monster Earth Rock 4 1700 1600 Rare Alpha, Beta, and Gamma meld as one to form a powerful monster.
    RP02-EN091 Gamma The Magnet Warrior Normal Monster Earth Rock 4 1500 1800 Rare Alpha, Beta, and Gamma meld as one to form a powerful monster.
    RP02-EN092 Valkyrion the Magna Warrior Effect Monster Earth Rock 8 3500 3850 Secret Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma the Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior" "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.
    RP02-EN093 Harpie's Pet Dragon Effect Monster Wind Dragon 7 2000 2500 Secret Rare This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
    RP02-EN094 Archfiend of Gilfer Effect Monster Dark Fiend 6 2200 2500 Secret Rare When this card is sent to the Graveyard, you can activate its effect. You can then equip it to a monster on the field, and this card will be treated as an Equip Spell card that decreases the ATK of the equipped monster by 500 points.
    RP02-EN095 Light and Darkness Dragon Effect Monster Light Dragon 8 2800 2400 Secret Rare This card cannot be Special Summoned. While this card is face-up on the field its Attribute is also treated as DARK. When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated, that activation is negated and this card loses 500 ATK and DEF. When this card is destroyed and sent to the Graveyard, select 1 monster in your Graveyard. Then destroy all cards you control, and Special Summon that monster.
    RP02-EN096 Blue-Eyes Shining Dragon Effect Monster Light Dragon 10 3000 2500 Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card.
    RP02-EN097 Dragon Master Knight Fusion/Effect Monster Dragon 12 5000 5000 Secret Rare "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
    This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each other Dragon-Type monster you control.
    RP02-EN098 Victory Dragon Effect Monster Dark Dragon 8 2400 3000 Secret Rare This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reductes their Life Points to 0, you win the Match.
    RP02-EN099 Green Baboon, Defender of the Forest Effect Monster Earth Beast 7 2600 1800 Secret Rare When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
    RP02-EN100 Dreadscythe Harvester Effect Monster Wind Insect 8 2300 1600 Secret Rare You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.
       This set contains 101 cards.
     
     

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