Yellow Gadget: If this card destroys a monster as a result of battle, inflict 600 points of damage to your opponent. |
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| SD10-EN002 | Ancient Gear Chimera
| Effect Monster | Earth | Machine | 6 | 2300 | 1300 | Structure Deck | When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect - Green Gadget: Increase this card's attack by 300. - Red Gadget: When this card successfully direct attacks your opponent, do 500 damages to opponent. - Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent. |
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| SD10-EN003 | Ancient Gear Engineer
| Effect Monster | Earth | Machine | 5 | 1500 | 1500 | Structure Deck | Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. |
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| SD10-EN004 | Boot-Up Soldier - Dread Dynamo
| Effect Monster | Earth | Machine | 4 | 0 | 2000 | Structure Deck | Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field. |
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| SD10-EN005 | Mechanicalchaser
| Effect Monster | Dark | Machine | 4 | 1850 | 800 | Structure Deck | A hunter that relentlessly pursues its target by order of the Machine King. |
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| SD10-EN006 | Green Gadget
| Effect Monster | Earth | Machine | 4 | 1400 | 600 | Structure Deck | When this card is Normal Summoned or Special Summoned successfully, you may add one "Red Gadget" card from your Deck to your hand. |
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| SD10-EN007 | Red Gadget
| Effect Monster | Earth | Machine | 4 | 1300 | 1500 | Structure Deck | When this card is Normal Summoned or Special Summoned successfully, you may add one "Green Gadget" card from your Deck to your hand. |
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| SD10-EN008 | Yellow Gadget
| Effect Monster | Earth | Machine | 4 | 1300 | 1500 | Structure Deck | When this card is Normal Summoned or Special Summoned successfully, you may add one "Yellow Gadget" card from your Deck to your hand. |
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| SD10-EN009 | Cannon Soldier
| Effect Monster | Dark | Machine | 4 | 1400 | 1300 | Structure Deck | Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. |
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| SD10-EN010 | Gear Golem the Moving Fortress
| Effect Monster | Earth | Machine | 4 | 800 | 2200 | Structure Deck | Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn. |
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| SD10-EN011 | Heavy Mech Support Platform
| Effect Monster | Dark | Machine | 3 | 500 | 500 | Structure Deck | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.) |
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| SD10-EN012 | Ancient Gear Golem
| Effect Monster | Earth | Machine | 8 | 3000 | 3000 | Structure Deck | This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. |
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| SD10-EN013 | Ancient Gear Beast
| Effect Monster | Earth | Machine | 6 | 2000 | 2000 | Structure Deck | This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. |
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| SD10-EN014 | Ancient Gear Soldier
| Effect Monster | Earth | Machine | 4 | 1300 | 1300 | Structure Deck | If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. |
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| SD10-EN015 | Ancient Gear
| Effect Monster | Earth | Machine | 2 | 100 | 800 | Structure Deck | While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. |
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| SD10-EN016 | Ancient Gear Cannon
| Effect Monster | Earth | Machine | 2 | 500 | 500 | Structure Deck | By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn. |
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| SD10-EN017 | Ancient Gear Workshop
| Spell | | Normal | | | | Structure Deck | Return 1 "Ancient Gear" monster from your Graveyard to your hand. |
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| SD10-EN018 | Ancient Gear Tank
| Spell | | Equip | | | | Structure Deck | This card can only be equipped to an "Ancient Gear" monster. The equipped monster gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent. |
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| SD10-EN019 | Ancient Gear Bomb
| Spell | | Normal | | | | Structure Deck | Tribute one monster that has "Ancient Gear" in its name to inflict damage to your opponents Life Points equal to half the ATK of the selected monster. |
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| SD10-EN020 | Ancient Gear Hand
| Spell | | Equip | | | | Structure Deck | You may only equip this to a monster with "Ancient Gear" in its name. Whenever the equipped monster attacks a monster, destroy that monster at the end of the Battle Phase. |
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| SD10-EN021 | Ancient Gear Factory
| Spell | | Normal | | | | Structure Deck | Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn. |
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| SD10-EN022 | Ancient Gear Drill
| Spell | | Normal | | | | Structure Deck | You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn. |
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| SD10-EN023 | Ancient Gear Castle
| Spell | | Continuous | | | | Structure Deck | Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s). |
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| SD10-EN024 | Mystical Space Typhoon
| Spell | | Quick-Play | | | | Structure Deck | Destroy 1 Spell or Trap Card on the field. |
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| SD10-EN025 | Limiter Removal
| Spell | | Quick-Play | | | | Structure Deck | Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. |
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| SD10-EN026 | Heavy Storm
| Spell | | Normal | | | | Structure Deck | Destroy all Spell and Trap Cards on the field. |
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| SD10-EN027 | Enemy Controller
| Spell | | Quick-Play | | | | Structure Deck | Select and activate 1 of the following effects: Change the battle position of 1 face-up monster on your opponent's side of the field. *Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. |
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| SD10-EN028 | Weapon Change
| Spell | | Continuous | | | | Structure Deck | Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. |
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| SD10-EN029 | Machine Duplication
| Spell | | Normal | | | | Structure Deck | Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck. |
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| SD10-EN030 | Pot of Avarice
| Spell | | Normal | | | | Structure Deck | Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck. |
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| SD10-EN031 | Stronghold - The Moving Fortress
| Trap | | Normal | | | | Structure Deck | After this card is activated, it becomes a Monster Card (Earth/Machine/Level 4/AATK 0/DEF 2000) and is Special Summoned in Defense Position to your Monster Card Zone. If you have "Yellow Gadget", "Green Gadget" and "Red Gadget" all face-up on your side of the field, this card's ATK becomes 3000. (This card is also still treated as a Trap Card.) |
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| SD10-EN032 | Ultimate Offering
| Trap | | Continuous | | | | Structure Deck | By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. |
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| SD10-EN033 | Sakuretsu Armor
| Trap | | Normal | | | | Structure Deck | You can only activate this card when your opponent declares an attack. Destroy the attacking monster. |
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| SD10-EN034 | Micro Ray
| Trap | | Normal | | | | Structure Deck | The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. |
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| SD10-EN035 | Rare Metal Morph
| Trap | | Continuous | | | | Structure Deck | Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card. |
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| SD10-EN036 | Covering Fire
| Trap | | Normal | | | | Structure Deck | If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. |
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| SD10-EN037 | Roll Out!
| Trap | | Normal | | | | Structure Deck | Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field. |
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