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Yu-Gi-Oh! Spellcaster's Judgement Card List and Spoiler - Picture View

Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
SD6-EN001 Pictures AvailableDark Eradicator Warlock Effect Monster Dark Spellcaster 7 2500 2100 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.
SD6-EN002 Pictures AvailableMystical Beast Cerberus Effect Monster Light Spellcaster 4 1400 1400 Common Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card.
SD6-EN003 Pictures AvailableDark Magician Normal Monster Dark Spellcaster 7 2500 2100 Common The ultimate wizard in terms of attack and defense.
SD6-EN004 Pictures AvailableGemini Elf Normal Monster Earth Spellcaster 4 1900 900 Common Elf twins that alternate their attacks.
SD6-EN005 Pictures AvailableMagician of Faith Effect Monster Light Spellcaster 1 300 400 Common Flip: Return a Magic card from your graveyard to your hand.
SD6-EN006 Pictures AvailableSkilled Dark Magician Effect Monster Dark Spellcaster 4 1900 1700 Common Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 Dark Magician from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
SD6-EN007 Pictures AvailableApprentice Magician Effect Monster Dark Spellcaster 2 400 800 Common When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position.
SD6-EN008 Pictures AvailableChaos Command Magician Effect Monster Light Spellcaster 6 2400 1900 Common Negate the effect of a Monster Card that specifically designates this 1 card as a target.
SD6-EN009 Pictures AvailableBreaker the Magical Warrior Effect Monster Dark Spellcaster 4 1600 1000 Common When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
SD6-EN010 Pictures AvailableRoyal Magical Library Effect Monster Light Spellcaster 4 0 200 Common Each time you or your opponent activates 1 Spell Card, put 1 Spell counter on this card (max.3). Remove 3 spell counters from this card to draw 1 card from your Deck.
SD6-EN011 Pictures AvailableTsukuyomi Spirit Monster Dark Spellcaster 4 1100 1400 Common Spirit: This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position.
SD6-EN012 Pictures AvailableChaos Sorcerer Effect Monster Dark Spellcaster 6 2300 2000 Common This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
SD6-EN013 Pictures AvailableWhite Magician Pikeru Effect Monster Light Spellcaster 2 1200 0 Common During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
SD6-EN014 Pictures AvailableBlast Magician Effect Monster Fire Spellcaster 4 1400 1700 Common Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
SD6-EN015 Pictures AvailableEbon Magician Curran Effect Monster Dark Spellcaster 2 1200 0 Common During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
SD6-EN016 Pictures AvailableRapid-Fire Magician Effect Monster Dark Spellcaster 4 1600 1200 Common While this card is face-up on the field, inflict 400 points of damage to your opponent’s Life Points each time you activate 1 Normal Spell Card.
SD6-EN017 Pictures AvailableMagical Blast Spell Normal Common You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.
SD6-EN018 Pictures AvailableMystical Space Typhoon Spell Quick-Play Common Destory 1 spell or trap card on the field.
SD6-EN019 Pictures AvailableNobelman of Crossout Spell Normal Common Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
SD6-EN020 Pictures AvailablePremature Burial Spell Equip Common Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
SD6-EN021 Pictures AvailableSwords of Revealing Light Spell Normal Common Flip all face down monsters on your opponent’s side of the field face up. This card remains face up on the field for 3 of your opponent’s turns. As long as this card remains face up on the field, your opponent cannot declare an attack.
SD6-EN022 Pictures AvailableMage Power Spell Equip Common For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.
SD6-EN023 Pictures AvailableHeavy Storm Spell Normal Common Destroys all Magic and Trap Cards on the Field.
SD6-EN024 Pictures AvailableDiffusion Wave-Motion Spell Normal Common Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
SD6-EN025 Pictures AvailableReload Spell Quick-Play Common Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
SD6-EN026 Pictures AvailableDark Magic Attack Spell Normal Common You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap cards on your opponent's side of the Field.
SD6-EN027 Pictures AvailableSpell Absorption Spell Continuous Common Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
SD6-EN028 Pictures AvailableLightning Vortex Spell Normal Common Discard 1 card from your hand. Destroy all face-up omnsters on your opponent's side of the field.
SD6-EN029 Pictures AvailableMagical Dimension Spell Quick-Play Common You can only activate this card while there is a face-up Spellcaster-Type monster(s) ou your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
SD6-EN030 Pictures AvailableMystic Box Spell Normal Common Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.
SD6-EN031 Pictures AvailableNightmare's Steelcage Spell Normal Common This card remains face-up on the field for 2 of your opponent's turns. No monster can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
SD6-EN032 Pictures AvailableCall of the Haunted Trap Continuous Common Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field the summoned monster is destroyed. If the summoned monster is destroyed this card is also destroyed.
SD6-EN033 Pictures AvailableSpell Shield Type-8 Trap Counter Common Select and activate 1 of the following effects:
*Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
* Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
SD6-EN034 Pictures AvailablePitch-Black Power Stone Trap Continuous Common After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.
SD6-EN035 Pictures AvailableDivine Wrath Trap Counter Common Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
SD6-EN036 Pictures AvailableMagic Cylinder Trap Counter Common Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to you opponent's Life Points.
This set contains 36 cards.


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