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Invincible Fortress Stucture Deck Card List and Spoiler
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Card # Card Name Type Attribute Sub Type     Lvl     ATK     DEF     Rarity Card Text Buy It
Card # Card Name Type Attribute Sub Type Lvl ATK DEF Rarity Card Text Buy It
SD7-EN001 Exxod, Master of the Guard Effect Monster Earth Rock 8 0 4000 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.
SD7-EN002 Great Spirit Effect Monster Earth Rock 4 500 1500 Common "Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn."
SD7-EN003 Giant Rat Effect Monster Earth Beast 4 1400 1450 Common "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
SD7-EN004 Maharaghi Effect Monster Earth Rock 4 1200 1700 Common "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck."
SD7-EN005 Guardian Sphinx Effect Monster Earth Rock 4 1900 1300 Common "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field."
SD7-EN006 Gigantes Effect Monster Earth Rock 5 1700 2400 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
SD7-EN007 Stone Statue of the Aztecs Effect Monster Earth Rock 4 300 2000 Common Double any Battle Damage your opponent takes when they attack this monster.
SD7-EN008 Golem Sentry Effect Monster Earth Rock 4 800 1800 Common "Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand."
SD7-EN009 Hieracosphinx Effect Monster Earth Rock 6 2400 1200 Common "While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target."
SD7-EN010 Criosphinx Effect Monster Earth Rock 6 1200 2400 Common "While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard."
SD7-EN011 Moai Interceptor Cannons Effect Monster Earth Rock 4 1100 2000 Common "Once per turn, during your Main Phase, you can flip this card into face-down Defense Position."
SD7-EN012 Megarock Dragon Effect Monster Earth Rock 7 -1 -1 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.
SD7-EN013 Guardian Statue Effect Monster Earth Rock 4 800 1400 Common "Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand."
SD7-EN014 Medusa Worm Effect Monster Earth Rock 2 500 600 Common "Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field."
SD7-EN015 Sand Moth Effect Monster Earth Rock 4 1000 2000 Common "When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field."
SD7-EN016 Canyon Spell Field Common "If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster."
SD7-EN017 Mystical Space Typhoon Spell Quick-Play Common Destroy 1 Spell or Trap Card on the field.
SD7-EN018 Premature Burial Spell Equip Common "Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster."
SD7-EN019 Swords of Revealing Light Spell Normal Common "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
SD7-EN020 Shield & Sword Spell Normal Common Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
SD7-EN021 Magical Mallet Spell Normal Common Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
SD7-EN022 Hammer Shot Spell Normal Common "Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)"
SD7-EN023 Ectoplasmer Spell Continuous Common "Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster."
SD7-EN024 Brain Control Spell Normal Common Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
SD7-EN025 Shifting Shadows Spell Continuous Common "Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn."
SD7-EN026 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.
SD7-EN027 Ultimate Offering Trap Continuous Common "By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase."
SD7-EN028 Magic Drain Trap Counter Common "You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it."
SD7-EN029 Robbin' Goblin Trap Continuous Common "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand."
SD7-EN030 Ordeal of a Traveler Trap Continuous Common "You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand."
SD7-EN031 Reckless Greed Trap Normal Common "Draw 2 cards, and after that skip your next 2 Draw Phases."
SD7-EN032 Compulsory Evacuation Device Trap Normal Common Return 1 monster on the field to its owner's hand.
   This set contains 32 cards.
 
 
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