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Yu-Gi-Oh! Starter Deck Joey Card List and Spoiler - Picture View

Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
SDJ-001 Pictures AvailableRed-Eyes B. Dragon Normal Monster Dark Dragon 7 2400 2000 Ultra Rare A ferocious dragon with a deadly attack.
SDJ-002 Pictures AvailableSwordsman of Landstar Normal Monster Earth Warrior 3 500 1200 Common An amateur with a sword, this fairy warrior relies on its mysterious powers.
SDJ-003 Pictures AvailableBaby Dragon Normal Monster Wind Dragon 3 1200 700 Common Much more than just a child, this dragon is gifted with untapped power.
SDJ-004 Pictures AvailableSpirit of the Harp Normal Monster Light Fairy 4 800 2000 Common A spirit that soothes the soul with the music of its heavenly harp.
SDJ-005 Pictures AvailableIsland Turtle Normal Monster Water Aqua 4 1100 2000 Common A huge turtle that is often mistaken for an island.
SDJ-006 Pictures AvailableFlame Manipulator Normal Monster Fire Spellcaster 3 900 1000 Common This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
SDJ-007 Pictures AvailableMasaki the Legendary Swordsman Normal Monster Earth Warrior 4 1100 1100 Common Legendary swordmaster Masaki is a veteran of over 100 battles.
SDJ-008 Pictures Available7 Colored Fish Normal Monster Water Fish 4 1800 800 Common A rare rainbow fish that has never been caught by mortal man.
SDJ-009 Pictures AvailableArmored Lizard Normal Monster Earth Reptile 4 1500 1200 Common A lizard with a very though hide and a vicious bite.
SDJ-010 Pictures AvailableDarkfire Soldier #1 Normal Monster Fire Pyro 4 1700 1150 Common An explosive expert from a special elite force.
SDJ-011 Pictures AvailableHarpie's Brother Normal Monster Wind Winged Beast 4 1800 600 Common With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
SDJ-012 Pictures AvailableGearfried the Iron Knight Effect Monster Earth Warrior 4 1800 1600 Common Any Equip Card this card is equipped with is automatically destroyed.
SDJ-013 Pictures AvailableKarate Man Effect Monster Earth Warrior 3 1000 1000 Common Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
SDJ-014 Pictures AvailableMilus Radiant Effect Monster Earth Beast 1 300 250 Common As long as this card remains face-up on the Field, increase the ATK of all Earth monsters by 500 points and decreases the ATK of all Wind monsters by 400 points.
SDJ-015 Pictures AvailableTime Wizard Effect Monster Light Spellcaster 2 500 400 Common Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
SDJ-016 Pictures AvailableMaha Vailo Effect Monster Light Spellcaster 4 1550 1400 Common In addition to the effects of Equipment Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
SDJ-017 Pictures AvailableMagician of Faith Effect Monster Light Spellcaster 1 300 400 Common FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
SDJ-018 Pictures AvailableBig Eye Effect Monster Dark Fiend 4 1200 1000 Common FLIP: See the 5 cards from the top of your deck, arrange them in the order desired, and replace them on top of your deck.
SDJ-019 Pictures AvailableSangan Effect Monster Dark Fiend 3 1000 600 Common When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your deck is then shuffled.
SDJ-020 Pictures AvailablePrincess of Tsurugi Effect Monster Wind Warrior 3 900 700 Common FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the Field.
SDJ-021 Pictures AvailableWhite Magical Hat Effect Monster Light Spellcaster 3 1000 700 Common When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's Hand to the Graveyard.
SDJ-022 Pictures AvailablePenguin Soldier Effect Monster Water Aqua 2 750 500 Super Rare FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
SDJ-023 Pictures AvailableThousand Dragon Fusion Monster Wind Dragon 7 2400 2000 Common "Time Wizard" + "Baby Dragon"
SDJ-024 Pictures AvailableFlame Swordsman Fusion Monster Fire Warrior 5 1800 1600 Common "Flame Manipulator" + "Masaki the Legendary Swordsman"
SDJ-025 Pictures AvailableMalevolent Nuzzler Spell Equip Common A monster equipped with this card increases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
SDJ-026 Pictures AvailableDark Hole Spell Normal Common Destroys all monsters on the field.
SDJ-027 Pictures AvailableDian Keto the Cure Master Spell Normal Common Increase your Life Points by 1000 points.
SDJ-028 Pictures AvailableFissure Spell Normal Common Destroys 1 face-up monster with the lowest attack.
SDJ-029 Pictures AvailableDe-Spell Spell Normal Common Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDJ-030 Pictures AvailableChange of Heart Spell Normal Common Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDJ-031 Pictures AvailableBlock Attack Spell Normal Common Select 1 of your opponent's monsters and shift it to Defense Position.
SDJ-032 Pictures AvailableGiant Trunade Spell Normal Common Return all Magic and Trap Cards on the Field to their respective owner's hands.
SDJ-033 Pictures AvailableThe Reliable Guardian Spell Quick-Play Common Increase 1 monster's DEF by 700 points during the turn this card is activated.
SDJ-034 Pictures AvailableRemove Trap Spell Normal Common Destroys 1 face-up Trap Card on the field.
SDJ-035 Pictures AvailableMonster Reborn Spell Normal Common Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
SDJ-036 Pictures AvailablePolymerization Spell Normal Common Fuses 2 or more monsters to form a new Fusion Monster.
SDJ-037 Pictures AvailableMountain Spell Field Common Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
SDJ-038 Pictures AvailableDragon Treasure Spell Equip Common A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
SDJ-039 Pictures AvailableEternal Rest Spell Normal Common Destroy all monsters equipped with Equip Cards.
SDJ-040 Pictures AvailableShield & Sword Spell Normal Common For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
SDJ-041 Pictures AvailableScapegoat Spell Quick-Play Super Rare When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
SDJ-042 Pictures AvailableJust Desserts Trap Normal Common Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
SDJ-043 Pictures AvailableTrap Hole Trap Normal Common If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
SDJ-044 Pictures AvailableReinforcements Trap Normal Common Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
SDJ-045 Pictures AvailableCastle Walls Trap Normal Common Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDJ-046 Pictures AvailableWaboku Trap Normal Common Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
SDJ-047 Pictures AvailableUltimate Offering Trap Continuous Common At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
SDJ-048 Pictures AvailableSeven Tools of the Bandit Trap Counter Common Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
SDJ-049 Pictures AvailableFake Trap Trap Normal Common When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s).
SDJ-050 Pictures AvailableReverse Trap Trap Normal Common All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
This set contains 50 cards.


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