| SDMM-EN001 | Machina Fortress
| Effect Monster | Earth | Machine | 7 | 2500 | 1600 | Structure Deck | You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand. |
|
| SDMM-EN002 | Machina Gearframe
| Union Monster | Earth | Machine | 4 | 1800 | 0 | Structure Deck | When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) |
|
| SDMM-EN003 | Machina Peacekeeper
| Union Monster | Earth | Machine | 2 | 500 | 400 | Structure Deck | When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) |
|
| SDMM-EN004 | Scrap Recycler
| Effect Monster | Earth | Machine | 3 | 900 | 1200 | Structure Deck | When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card. |
|
| SDMM-EN005 | Commander Covington
| Effect Monster | Earth | Machine | 4 | 1000 | 600 | Structure Deck | You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck. |
|
| SDMM-EN006 | Machina Soldier
| Effect Monster | Earth | Machine | 4 | 1600 | 1500 | Structure Deck | When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". |
|
| SDMM-EN007 | Machina Sniper
| Effect Monster | Earth | Machine | 4 | 1800 | 800 | Structure Deck | "Machina" monsters cannot be attacked, except "Machina Sniper". |
|
| SDMM-EN008 | Machina Defender
| Effect Monster | Earth | Machine | 4 | 1200 | 1800 | Structure Deck | FLIP: Add 1 "Commander Covington" from your Deck to your hand. |
|
| SDMM-EN009 | Machina Force
| Effect Monster | Earth | Machine | 10 | 4600 | 4100 | Structure Deck | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard. |
|
| SDMM-EN010 | Kinetic Soldier
| Effect Monster | Earth | Machine | 3 | 1350 | 1800 | Structure Deck | When battling a Warrior-Type monster, this card gains 2000 ATK and DEF during damage calculation only. |
|
| SDMM-EN011 | Blast Sphere
| Effect Monster | Dark | Machine | 4 | 1400 | 1400 | Structure Deck | If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster and this card during the Standby Phase of your opponent's next turn, and inflict damage to your opponent equal to the equipped monster's ATK. |
|
| SDMM-EN012 | Heavy Mech Support Platform
| Union Monster | Dark | Machine | 3 | 500 | 500 | Structure Deck | Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) |
|
| SDMM-EN013 | Cyber Dragon
| Effect Monster | Light | Machine | 5 | 2100 | 1600 | Structure Deck | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. |
|
| SDMM-EN014 | Proto-Cyber Dragon
| Effect Monster | Light | Machine | 3 | 1100 | 600 | Structure Deck | This card's name is treated as "Cyber Dragon" while it is face-up on the field. |
|
| SDMM-EN015 | Green Gadget
| Effect Monster | Earth | Machine | 4 | 1400 | 600 | Structure Deck | When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand. |
|
| SDMM-EN016 | Red Gadget
| Effect Monster | Earth | Machine | 4 | 1300 | 1500 | Structure Deck | When you Normal Summon or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand. |
|
| SDMM-EN017 | Yellow Gadget
| Effect Monster | Earth | Machine | 4 | 1200 | 1200 | Structure Deck | When you Normal Summon or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand. |
|
| SDMM-EN018 | Armored Cybern
| Union Monster | Wind | Machine | 4 | 0 | 2000 | Structure Deck | Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) |
|
| SDMM-EN019 | Cyber Valley
| Effect Monster | Light | Machine | 1 | 0 | 0 | Structure Deck | You can use 1 of the following 3 effects: When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase.You can remove from play this card and 1 face-up monster you control, and draw 2 cards.You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
|
| SDMM-EN020 | The Big Saturn
| Effect Monster | Dark | Machine | 8 | 2800 | 2200 | Structure Deck | You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict damage to both players equal to this card's ATK. |
|
| SDMM-EN021 | Machina Armored Unit
| Spell | | Continuous | | | | Structure Deck | Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck. |
|
| SDMM-EN022 | Prohibition
| Spell | | Continuous | | | | Structure Deck | When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards). |
|
| SDMM-EN023 | Swords of Revealing Light
| Spell | | Normal | | | | Structure Deck | Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. |
|
| SDMM-EN024 | Shrink
| Spell | | Quick-Play | | | | Structure Deck | Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn. |
|
| SDMM-EN025 | Frontline Base
| Spell | | Continuous | | | | Structure Deck | Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. |
|
| SDMM-EN026 | Machine Duplication
| Spell | | Normal | | | | Structure Deck | Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 cards with the same name from your Deck. |
|
| SDMM-EN027 | Inferno Reckless Summon
| Spell | | Quick-Play | | | | Structure Deck | You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard. |
|
| SDMM-EN028 | Hand Destruction
| Spell | | Quick-Play | | | | Structure Deck | Each player sends 2 cards from their hand to the Graveyard and draws 2 cards. |
|
| SDMM-EN029 | Card Trader
| Spell | | Continuous | | | | Structure Deck | Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card. |
|
| SDMM-EN030 | Solidarity
| Spell | | Continuous | | | | Structure Deck | If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. |
|
| SDMM-EN031 | Time Machine
| Trap | | Normal | | | | Structure Deck | Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed. |
|
| SDMM-EN032 | Dimensional Prison
| Trap | | Normal | | | | Structure Deck | Activate only when your opponent declares an attack. Remove from play the attacking monster. |
|
| SDMM-EN033 | Metalmorph
| Trap | | Normal | | | | Structure Deck | After activation, equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. When the equipped monster attacks, it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target. |
|
| SDMM-EN034 | Rare Metalmorph
| Trap | | Continuous | | | | Structure Deck | Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card. |
|
| SDMM-EN035 | Ceasefire
| Trap | | Normal | | | | Structure Deck | Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field. |
|
| SDMM-EN036 | Compulsory Evacuation Device
| Trap | | Normal | | | | Structure Deck | Return 1 monster on the field to its owner's hand. |
|
| SDMM-EN037 | Roll Out!
| Trap | | Normal | | | | Structure Deck | Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field. |
| |