| YSDJ-EN000 |
Elemental Hero Necroshade
| Effect Monster | Dark | Warrior | 5 | 1600 | 1800 | SR | While this card is in the Graveyard, one time only, you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters. |
| YSDJ-EN001 |
Cyber-Tech Alligator
| Normal Monster | Wind | Machine | 5 | 2500 | 1600 | Common | Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. |
| YSDJ-EN002 |
Gemini Elf
| Normal Monster | Earth | Spellcaster | 4 | 1900 | 900 | Common | Elf twins that alternate their attacks. |
| YSDJ-EN003 |
Dark Blade
| Normal Monster | Dark | Warrior | 4 | 1800 | 1500 | Common | They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. |
| YSDJ-EN004 |
Sonic Duck
| Normal Monster | Wind | Winged Beast | 3 | 1700 | 700 | Common | A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. |
| YSDJ-EN005 |
Elemental Hero Avian
| Normal Monster | Wind | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. |
| YSDJ-EN006 |
Elemental Hero Burstinatrix
| Normal Monster | Fire | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. |
| YSDJ-EN007 |
Elemental Hero Clayman
| Normal Monster | Earth | Warrior | 4 | 800 | 2000 | Common | An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost. |
| YSDJ-EN008 |
Elemental Hero Sparkman
| Normal Monster | Light | Warrior | 4 | 1600 | 1400 | Common | An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. |
| YSDJ-EN009 |
Poison Mummy
| Effect Monster | Earth | Zombie | 4 | 1000 | 1800 | Common | FLIP: Inflict 500 damage to your opponent. |
| YSDJ-EN010 |
Mask of Darkness
| Effect Monster | Dark | Fiend | 2 | 900 | 400 | Common | FLIP: Select 1 Trap Card from your Graveyard. Add it to your hand. |
| YSDJ-EN011 |
Exiled Force
| Effect Monster | Earth | Warrior | 4 | 1000 | 1000 | Common | You can Tribute this card to destroy 1 monster on the field. |
| YSDJ-EN012 |
Little Winguard
| Effect Monster | Wind | Warrior | 4 | 1400 | 1800 | Common | You can change the battle position of this card once per turn, during your End Phase. |
| YSDJ-EN013 |
Mataza the Zapper
| Effect Monster | Dark | Warrior | 3 | 1300 | 800 | Common | This monster can attack twice during the same Battle Phase. Control of this card cannot switch. |
| YSDJ-EN014 |
Ninja Grandmaster Sasuke
| Effect Monster | Light | Warrior | 4 | 1800 | 1000 | Common | If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. |
| YSDJ-EN015 |
Chiron the Mage
| Effect Monster | Earth | Beast-Warrior | 4 | 1800 | 1000 | Common | Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls. |
| YSDJ-EN016 |
Shadowslayer
| Effect Monster | Dark | Fiend | 4 | 1400 | 200 | Common | If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. |
| YSDJ-EN017 |
Elemental Hero Bubbleman
| Effect Monster | Water | Warrior | 4 | 800 | 1200 | SR | If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand. |
| YSDJ-EN018 |
Elemental Hero Bladedge
| Effect Monster | Earth | Warrior | 7 | 2600 | 1800 | Common | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
| YSDJ-EN019 |
Elemental Hero Wildheart
| Effect Monster | Earth | Warrior | 4 | 1500 | 1600 | Common | This card is unaffected by the effects of Trap Cards. |
| YSDJ-EN020 |
Cybernetic Cyclopean
| Effect Monster | Earth | Beast-Warrior | 4 | 1400 | 200 | Common | While you have no cards in your hand, this card gains 1000 ATK. |
| YSDJ-EN021 |
Rush Recklessly
| Spell | | Quick-Play | | | | Common | Target face-up monster gains 700 ATK until the end of this turn. |
| YSDJ-EN022 |
Giant Trunade
| Spell | | Normal | | | | Common | Return all Spell and Trap Cards on the field to their owner's hands. |
| YSDJ-EN023 |
Lightning Blade
| Spell | | Equip | | | | Common | Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters lose 500 ATK. |
| YSDJ-EN024 |
Heavy Storm
| Spell | | Normal | | | | Common | Destroy all Spell and Trap Cards on the field. |
| YSDJ-EN025 |
Banner of Courage
| Spell | | Continuous | | | | Common | During your Battle Phase, all monsters you control gain 200 ATK. |
| YSDJ-EN026 |
Smashing Ground
| Spell | | Normal | | | | Common | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) |
| YSDJ-EN027 |
Necklace of Command
| Spell | | Equip | | | | Common | "When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: Draw 1 card. OR Discard 1 random card from your opponent's hand." |
| YSDJ-EN028 |
Monster Reincarnation
| Spell | | Normal | | | | Common | Discard 1 card. Add 1 Monster Card from your Graveyard to your hand. |
| YSDJ-EN029 |
Lightning Vortex
| Spell | | Normal | | | | Common | Discard 1 card. Destroy all face-up monsters your opponent controls. |
| YSDJ-EN030 |
Brain Control
| Spell | | Normal | | | | Common | Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. |
| YSDJ-EN031 |
R - Righteous Justice
| Spell | | Normal | | | | Common | Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control. |
| YSDJ-EN032 |
Lucky Iron Axe
| Spell | | Equip | | | | Common | The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card. |
| YSDJ-EN033 |
Dust Tornado
| Trap | | Normal | | | | Common | Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand. |
| YSDJ-EN034 |
Trap Hole
| Trap | | Normal | | | | Common | Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. |
| YSDJ-EN035 |
Magic Jammer
| Trap | | Counter | | | | Common | Discard 1 card. Negate the activation of a Spell Card and destroy it. |
| YSDJ-EN036 |
Sakuretsu Armor
| Trap | | Normal | | | | Common | Activate only when your opponent declares an attack. Destroy the attacking monster. |
| YSDJ-EN037 |
Compulsory Evacuation Device
| Trap | | Normal | | | | Common | Return 1 monster on the field to its owner's hand. |
| YSDJ-EN038 |
Draining Shield
| Trap | | Normal | | | | Common | Negate the attack of 1 of your opponent's monsters and gain Life Points equal its monster's ATK. |
| YSDJ-EN039 |
Negate Attack
| Trap | | Counter | | | | Common | Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. |
| YSDJ-EN040 |
Magic Cylinder
| Trap | | Normal | | | | Common | Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK. |