| YSDJ-EN000 | Elemental Hero Necroshade
| Effect Monster | Dark | Warrior | 5 | 1600 | 1800 | SR | While this card is in the Graveyard, one time only, you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters. |
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| YSDJ-EN001 | Cyber-Tech Alligator
| Normal Monster | Wind | Machine | 5 | 2500 | 1600 | Common | Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. |
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| YSDJ-EN002 | Gemini Elf
| Normal Monster | Earth | Spellcaster | 4 | 1900 | 900 | Common | Elf twins that alternate their attacks. |
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| YSDJ-EN003 | Dark Blade
| Normal Monster | Dark | Warrior | 4 | 1800 | 1500 | Common | They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. |
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| YSDJ-EN004 | Sonic Duck
| Normal Monster | Wind | Winged Beast | 3 | 1700 | 700 | Common | A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. |
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| YSDJ-EN005 | Elemental Hero Avian
| Normal Monster | Wind | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. |
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| YSDJ-EN006 | Elemental Hero Burstinatrix
| Normal Monster | Fire | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. |
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| YSDJ-EN007 | Elemental Hero Clayman
| Normal Monster | Earth | Warrior | 4 | 800 | 2000 | Common | An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost. |
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| YSDJ-EN008 | Elemental Hero Sparkman
| Normal Monster | Light | Warrior | 4 | 1600 | 1400 | Common | An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. |
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| YSDJ-EN009 | Poison Mummy
| Effect Monster | Earth | Zombie | 4 | 1000 | 1800 | Common | FLIP: Inflict 500 damage to your opponent. |
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| YSDJ-EN010 | Mask of Darkness
| Effect Monster | Dark | Fiend | 2 | 900 | 400 | Common | FLIP: Select 1 Trap Card from your Graveyard. Add it to your hand. |
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| YSDJ-EN011 | Exiled Force
| Effect Monster | Earth | Warrior | 4 | 1000 | 1000 | Common | You can Tribute this card to destroy 1 monster on the field. |
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| YSDJ-EN012 | Little Winguard
| Effect Monster | Wind | Warrior | 4 | 1400 | 1800 | Common | You can change the battle position of this card once per turn, during your End Phase. |
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| YSDJ-EN013 | Mataza the Zapper
| Effect Monster | Dark | Warrior | 3 | 1300 | 800 | Common | This monster can attack twice during the same Battle Phase. Control of this card cannot switch. |
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| YSDJ-EN014 | Ninja Grandmaster Sasuke
| Effect Monster | Light | Warrior | 4 | 1800 | 1000 | Common | If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. |
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| YSDJ-EN015 | Chiron the Mage
| Effect Monster | Earth | Beast-Warrior | 4 | 1800 | 1000 | Common | Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls. |
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| YSDJ-EN016 | Shadowslayer
| Effect Monster | Dark | Fiend | 4 | 1400 | 200 | Common | If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. |
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| YSDJ-EN017 | Elemental Hero Bubbleman
| Effect Monster | Water | Warrior | 4 | 800 | 1200 | SR | If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand. |
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| YSDJ-EN018 | Elemental Hero Bladedge
| Effect Monster | Earth | Warrior | 7 | 2600 | 1800 | Common | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
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| YSDJ-EN019 | Elemental Hero Wildheart
| Effect Monster | Earth | Warrior | 4 | 1500 | 1600 | Common | This card is unaffected by the effects of Trap Cards. |
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| YSDJ-EN020 | Cybernetic Cyclopean
| Effect Monster | Earth | Beast-Warrior | 4 | 1400 | 200 | Common | While you have no cards in your hand, this card gains 1000 ATK. |
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| YSDJ-EN021 | Rush Recklessly
| Spell | | Quick-Play | | | | Common | Target face-up monster gains 700 ATK until the end of this turn. |
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| YSDJ-EN022 | Giant Trunade
| Spell | | Normal | | | | Common | Return all Spell and Trap Cards on the field to their owner's hands. |
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| YSDJ-EN023 | Lightning Blade
| Spell | | Equip | | | | Common | Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters lose 500 ATK. |
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| YSDJ-EN024 | Heavy Storm
| Spell | | Normal | | | | Common | Destroy all Spell and Trap Cards on the field. |
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| YSDJ-EN025 | Banner of Courage
| Spell | | Continuous | | | | Common | During your Battle Phase, all monsters you control gain 200 ATK. |
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| YSDJ-EN026 | Smashing Ground
| Spell | | Normal | | | | Common | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) |
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| YSDJ-EN027 | Necklace of Command
| Spell | | Equip | | | | Common | "When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: Draw 1 card. OR Discard 1 random card from your opponent's hand." |
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| YSDJ-EN028 | Monster Reincarnation
| Spell | | Normal | | | | Common | Discard 1 card. Add 1 Monster Card from your Graveyard to your hand. |
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| YSDJ-EN029 | Lightning Vortex
| Spell | | Normal | | | | Common | Discard 1 card. Destroy all face-up monsters your opponent controls. |
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| YSDJ-EN030 | Brain Control
| Spell | | Normal | | | | Common | Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. |
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| YSDJ-EN031 | R - Righteous Justice
| Spell | | Normal | | | | Common | Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control. |
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| YSDJ-EN032 | Lucky Iron Axe
| Spell | | Equip | | | | Common | The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card. |
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| YSDJ-EN033 | Dust Tornado
| Trap | | Normal | | | | Common | Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand. |
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| YSDJ-EN034 | Trap Hole
| Trap | | Normal | | | | Common | Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. |
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| YSDJ-EN035 | Magic Jammer
| Trap | | Counter | | | | Common | Discard 1 card. Negate the activation of a Spell Card and destroy it. |
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| YSDJ-EN036 | Sakuretsu Armor
| Trap | | Normal | | | | Common | Activate only when your opponent declares an attack. Destroy the attacking monster. |
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| YSDJ-EN037 | Compulsory Evacuation Device
| Trap | | Normal | | | | Common | Return 1 monster on the field to its owner's hand. |
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| YSDJ-EN038 | Draining Shield
| Trap | | Normal | | | | Common | Negate the attack of 1 of your opponent's monsters and gain Life Points equal its monster's ATK. |
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| YSDJ-EN039 | Negate Attack
| Trap | | Counter | | | | Common | Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. |
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| YSDJ-EN040 | Magic Cylinder
| Trap | | Normal | | | | Common | Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK. |
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