| YSDS-EN000 | Expressroid
| Effect Monster | Earth | Machine | 4 | 400 | 1600 | SR | When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". |
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| YSDS-EN001 | Cyber-Tech Alligator
| Normal Monster | Wind | Machine | 5 | 2500 | 1600 | Common | Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. |
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| YSDS-EN002 | Robotic Knight
| Normal Monster | Fire | Machine | 4 | 1600 | 1800 | Common | The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. |
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| YSDS-EN003 | Dark Blade
| Normal Monster | Dark | Warrior | 4 | 1800 | 1500 | Common | They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. |
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| YSDS-EN004 | Acrobat Monkey
| Normal Monster | Earth | Machine | 3 | 1000 | 1800 | Common | An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. |
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| YSDS-EN005 | Archfiend Soldier
| Normal Monster | Dark | Fiend | 4 | 1900 | 1500 | Common | An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. |
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| YSDS-EN006 | Cycroid
| Normal Monster | Earth | Machine | 3 | 800 | 1000 | Common | The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! |
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| YSDS-EN007 | Jerry Beans Man
| Normal Monster | Earth | Plant | 3 | 1750 | 0 | Common | Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. |
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| YSDS-EN008 | Zure, Knight of Dark World
| Normal Monster | Dark | Fiend | 4 | 1800 | 1500 | Common | The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. |
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| YSDS-EN009 | Poison Mummy
| Effect Monster | Earth | Zombie | 4 | 1000 | 1800 | Common | FLIP: Inflict 500 damage to your opponent. |
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| YSDS-EN010 | Mask of Darkness
| Effect Monster | Dark | Fiend | 2 | 900 | 400 | Common | FLIP: Select 1 Trap Card from your Graveyard. Add it to your hand. |
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| YSDS-EN011 | Dekoichi the Battlechanted Locomotive
| Effect Monster | Dark | Machine | 4 | 1400 | 1000 | Common | FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card. |
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| YSDS-EN012 | Chiron the Mage
| Effect Monster | Earth | Beast-Warrior | 4 | 1800 | 1000 | Common | Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls. |
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| YSDS-EN013 | Patroid
| Effect Monster | Earth | Machine | 4 | 1200 | 1200 | Common | Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position. |
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| YSDS-EN014 | Gyroid
| Effect Monster | Wind | Machine | 3 | 1000 | 1000 | Common | Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). |
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| YSDS-EN015 | Steamroid
| Effect Monster | Earth | Machine | 4 | 1800 | 1800 | Common | If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. |
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| YSDS-EN016 | Drillroid
| Effect Monster | Earth | Machine | 4 | 1600 | 1600 | Common | If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. |
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| YSDS-EN017 | Submarineroid
| Effect Monster | Water | Machine | 4 | 800 | 1800 | Common | This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You may switch this card to Defense Position at the end of the Damage Step. |
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| YSDS-EN018 | Ambulanceroid
| Effect Monster | Earth | Machine | 3 | 300 | 1200 | Common | When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster. |
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| YSDS-EN019 | Rescueroid
| Effect Monster | Fire | Machine | 6 | 1600 | 1800 | Common | When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand. |
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| YSDS-EN020 | Abaki
| Effect Monster | Fire | Fiend | 4 | 1700 | 1100 | Common | When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. |
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| YSDS-EN021 | Black Pendant
| Spell | | Equip | | | | Common | The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. |
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| YSDS-EN022 | Rush Recklessly
| Spell | | Quick-Play | | | | Common | Target face-up monster gains 700 ATK until the end of this turn. |
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| YSDS-EN023 | Giant Trunade
| Spell | | Normal | | | | Common | Return all Spell and Trap Cards on the field to their owner's hands. |
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| YSDS-EN024 | Heavy Storm
| Spell | | Normal | | | | Common | Destroy all Spell and Trap Cards on the field. |
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| YSDS-EN025 | Book of Moon
| Spell | | Quick-Play | | | | Common | Flip 1 face-up monster on the field into face-down Defense Position. |
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| YSDS-EN026 | Smashing Ground
| Spell | | Normal | | | | Common | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) |
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| YSDS-EN027 | Enemy Controller
| Spell | | Quick-Play | | | | Common | Select and activate 1 of these effects:Change the Battle Position of 1 face-up monster your opponent controls.Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. |
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| YSDS-EN028 | Earthquake
| Spell | | Normal | | | | Common | Change all face-up monsters to Defense Position. |
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| YSDS-EN029 | A Feather of the Phoenix
| Spell | | Normal | | | | Common | Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck. |
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| YSDS-EN030 | Lightning Vortex
| Spell | | Normal | | | | Common | Discard 1 card. Destroy all face-up monsters your opponent controls. |
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| YSDS-EN031 | Brain Control
| Spell | | Normal | | | | Common | Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. |
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| YSDS-EN032 | Trap Hole
| Trap | | Normal | | | | Common | Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. |
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| YSDS-EN033 | Magic Jammer
| Trap | | Counter | | | | Common | Discard 1 card. Negate the activation of a Spell Card and destroy it. |
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| YSDS-EN034 | Seven Tools of the Bandit
| Trap | | Counter | | | | Common | Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it. |
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| YSDS-EN035 | Sakuretsu Armor
| Trap | | Normal | | | | Common | Activate only when your opponent declares an attack. Destroy the attacking monster. |
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| YSDS-EN036 | Threatening Roar
| Trap | | Normal | | | | Common | Your opponent cannot declare an attack this turn. |
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| YSDS-EN037 | Negate Attack
| Trap | | Counter | | | | Common | Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. |
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| YSDS-EN038 | Magic Cylinder
| Trap | | Normal | | | | Common | Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK. |
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| YSDS-EN039 | Rising Energy
| Trap | | Normal | | | | Common | Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn. |
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| YSDS-EN040 | Supercharge
| Trap | | Normal | | | | Common | Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards. |
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