"Astral Pack 1" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
AP01-EN001 Tsukuyomi Spirit Monster DARK Spellcaster 4 1100 1400 Ultimate Rare Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
AP01-EN002 Debris Dragon Tuner Monster WIND Dragon 4 1000 2000 Ultimate Rare When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
AP01-EN003 Photon Thrasher Effect Monster LIGHT Warrior 4 2100 0 Ultimate Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
AP01-EN004 Flamvell Firedog Effect Monster FIRE Beast 4 1900 200 Super Rare When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
AP01-EN005 Genex Undine Effect Monster WATER Aqua 3 1200 600 Super Rare When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.
AP01-EN006 Kagemusha of the Six Samurai Effect Monster EARTH Warrior 2 400 1800 Super Rare During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
AP01-EN007 Inzektor Centipede Effect Monster DARK Insect 3 1600 1200 Super Rare Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
AP01-EN008 Hieratic Dragon of Tefnuit Effect Monster LIGHT Dragon 6 2100 1400 Super Rare If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
AP01-EN009 Terraforming Spell Normal Super Rare Add 1 Field Spell from your Deck to your hand.
AP01-EN010 Moray of Greed Spell Normal Super Rare Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
AP01-EN011 Mask Change Spell Quick-Play Super Rare Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field.
AP01-EN012 Hidden Armory Spell Normal Super Rare Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
AP01-EN013 The Gates of Dark World Spell Field Super Rare All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card.
AP01-EN014 Hyena Effect Monster EARTH Beast 3 1000 300 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
AP01-EN015 Dragon Ice Effect Monster WATER Dragon 5 1800 2200 Common When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field.
AP01-EN016 Cyber Shark Effect Monster WATER Fish 5 2100 2000 Common If you control a WATER monster, you can Normal Summon this card without Tributing.
AP01-EN017 Swift Scarecrow Effect Monster EARTH Machine 1 0 0 Common When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect).
AP01-EN018 Elemental HERO Ice Edge Effect Monster WATER Warrior 3 800 900 Common When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
AP01-EN019 Mystical Sand Fusion Monster EARTH Rock 6 2100 1700 Short Print Giant Soldier of Stone + "Ancient Elf"
AP01-EN020 Spiritual Forest Spell Continuous Common Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
AP01-EN021 Closed Forest Spell Field Common All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated while this card is face-up on the field. Field Spell Cards cannot be activated the turn this card is destroyed.
AP01-EN022 Shrine of Mist Valley Spell Field Common Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.
AP01-EN023 Thunder of Ruler Trap Normal Common During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
AP01-EN024 Fuh-Rin-Ka-Zan Trap Normal Common When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
  • Destroy all monsters your opponent controls.
  • Destroy all Spell and Trap Cards your opponent controls.
  • Discard 2 random cards from your opponent's hand.
  • Draw 2 cards.
  • AP01-EN025 Astral Barrier Trap Continuous Common If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
     This set contains 25 cards.