"Astral Pack 3" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
AP03-EN001 Atlantean Marksman Effect Monster WATER Sea Serpent 3 1400 0 Ultimate Rare When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
AP03-EN002 Maestroke the Symphony Djinn Xyz/Effect Monster DARK Fiend 4 1800 2300 Ultimate Rare 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
AP03-EN003 Fire Formation - Tenki Spell Continuous Ultimate Rare When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
AP03-EN004 Serene Psychic Witch Effect Monster EARTH Psychic 3 1400 1200 Super Rare When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
AP03-EN005 Mermail Abyssgunde Effect Monster WATER Aqua 3 1400 800 Super Rare If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
AP03-EN006 Falling Down Spell Equip Super Rare Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.
AP03-EN007 Miracle Fertilizer Spell Continuous Super Rare Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card.
AP03-EN008 Noble Arms - Gallatin Spell Continuous Super Rare You can only control 1 face-up "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. This effect of "Noble Arms - Gallatin" can only be used once per turn.
AP03-EN009 Spellbook Library of the Crescent Spell Normal Super Rare If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
AP03-EN010 Noble Arms - Arfeudutyr Spell Equip Super Rare You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
AP03-EN011 Spellbook Star Hall Spell Continuous Super Rare Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
AP03-EN012 Pollinosis Trap Counter Super Rare Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
AP03-EN013 Wall of Thorns Trap Normal Super Rare Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
AP03-EN015 Jowgen the Spiritualist Effect Monster LIGHT Spellcaster 3 200 1300 Common Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned.
AP03-EN016 Swarm of Scarabs Effect Monster DARK Insect 3 500 1000 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
AP03-EN017 Swarm of Locusts Effect Monster DARK Insect 3 1000 500 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
AP03-EN018 Des Lacooda Effect Monster EARTH Zombie 3 500 600 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
AP03-EN019 Imprisoned Queen Archfiend Effect Monster DARK Fiend 8 2600 1700 Common Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect.
AP03-EN020 Vampire Dragon Effect Monster DARK Zombie 5 2400 0 Common When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.
AP03-EN022 Gladiator Beast's Battle Archfiend Shield Spell Equip Common Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
AP03-EN023 Deck Lockdown Spell Continuous Common Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
AP03-EN024 Super Solar Nutrient Spell Continuous Common Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
AP03-EN025 Archfiend's Roar Trap Normal Common Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
AP03-EN026 Heavy Slump Trap Normal Common You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards.
 This set contains 24 cards.