"Clash of Rebellions" Card List and Spoiler

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Set Decks:

CORE Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
CORE-EN000 Sky Dragoons of Draconia Pendulum Monster WIND Winged Beast 5 2200 200 Rare Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.

Pendulum Scale: 7
Pendulum Effect: Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
CORE-EN001 Mystery Shell Dragon Normal Monster DARK Wyrm 4 2000 0 Common Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations.
CORE-EN002 Risebell the Summoner Pendulum Monster WIND Psychic 3 800 800 Short Print A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.

Pendulum Scale: 2
Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; increase its Level by 1. (This remains even if this card leaves the field.)
CORE-EN003 Xiangke Magician Pendulum/Effect Monster DARK Spellcaster 7 2500 500 Super Rare Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate that face-up monster's effects until the end of this turn.

Pendulum Scale: 3
Pendulum Effect: Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field).
CORE-EN004 Xiangsheng Magician Pendulum/Effect Monster LIGHT Spellcaster 4 500 1500 Super Rare Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.

Pendulum Scale: 8
Pendulum Effect: Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.
CORE-EN005 Performapal Camelump Pendulum/Effect Monster EARTH Beast 4 800 1800 Common If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.

Pendulum Scale: 2
Pendulum Effect: Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)
CORE-EN006 Performapal Drummerilla Pendulum/Effect Monster EARTH Beast 5 1600 900 Common If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.

Pendulum Scale: 2
Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase. (even if this card leaves the field.)
CORE-EN007 Superheavy Samurai Blowtorch Effect Monster EARTH Machine 1 500 300 Common When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
CORE-EN008 Opera the Melodious Diva Effect Monster LIGHT Fairy 4 2300 1000 Common This card cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects.
CORE-EN009 Tamtam the Melodious Diva Effect Monster LIGHT Fairy 4 1000 2000 Common If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.
CORE-EN010 Fluffal Mouse Effect Monster EARTH Fairy 1 100 100 Super Rare During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters.
CORE-EN011 D/D Pandora Effect Monster DARK Fiend 5 1700 2100 Common When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, if you control no cards: You can draw 2 cards.
CORE-EN012 Crystal Rose Effect Monster LIGHT Rock 2 500 500 Rare Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
CORE-EN013 Raidraptor - Fuzzy Lanius Effect Monster DARK Winged Beast 4 500 1500 Common If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptro" monsters.
CORE-EN014 Raidraptor - Singing Lanius Effect Monster DARK Winged Beast 4 100 100 Common If you control an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.
CORE-EN015 Performage Damage Juggler Effect Monster LIGHT Spellcaster 4 1500 1000 Common During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
CORE-EN016 Performage Flame Eater Effect Monster FIRE Spellcaster 4 1200 1600 Common During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.
CORE-EN017 Performage Hat Tricker Effect Monster EARTH Spellcaster 4 1100 1100 Common If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.
CORE-EN018 Performage Trick Clown Effect Monster LIGHT Spellcaster 4 1600 1200 Common If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
CORE-EN019 Performage Stilts Launcher Effect Monster EARTH Spellcaster 6 2200 0 Common If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.
CORE-EN020 Red-Eyes Black Flare Dragon Gemini/Effect Monster DARK Dragon 7 2400 2000 Super Rare This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon" once per turn.
  • CORE-EN021 The Black Stone of Legend Effect Monster DARK Dragon 1 0 0 Secret Rare You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.
    CORE-EN022 Black Metal Dragon Effect Monster DARK Dragon 1 600 600 Common You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
    CORE-EN023 Red-Eyes Archfiend of Lightning Gemini/Effect Monster DARK Fiend 6 2500 1200 Super Rare This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can destroy all face-up monsters your opponent controls with DEF less than this card's ATK.
  • CORE-EN024 Keeper of the Shrine Effect Monster DARK Dragon 4 0 2100 Common This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle. You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.
    CORE-EN025 Luster Pendulum, the Dracoslayer Pendulum/Effect Monster LIGHT Dragon 4 1850 0 Super Rare Cannot Special Summon Fusion, Synchro or Xyz Monsters using this card as a Material, except "Dracoslayer" monsters.

    Pendulum Scale: 5
    Pendulum Effect: Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
    CORE-EN026 Igknight Squire Pendulum Monster FIRE Warrior 3 0 2000 Common The cold steel armor of this young squire cannot hide the keen, burning mind contained within.

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    CORE-EN027 Igknight Crusader Pendulum Monster FIRE Warrior 3 1600 300 Super Rare This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    CORE-EN028 Igknight Templar Pendulum Monster FIRE Warrior 4 1700 1300 Ultra Rare An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    CORE-EN029 Igknight Paladin Pendulum Monster FIRE Warrior 4 1400 1900 Common This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    CORE-EN030 Igknight Margrave Pendulum Monster FIRE Warrior 5 1500 2500 Common A high-ranking Igknight warrior. When he does enter the fray his sweeping attacks are feared not just by the enemy but also his own troops.

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    CORE-EN031 Igknight Gallant Pendulum Monster FIRE Warrior 6 2100 2200 Common A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    CORE-EN032 Igknight Lancer Effect Monster FIRE Warrior 7 2600 1800 Rare While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.
    CORE-EN033 Igknight Champion Effect Monster FIRE Warrior 8 2800 2300 Rare While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.
    CORE-EN034 Aromage Jasmine Effect Monster LIGHT Plant 2 100 1900 Secret Rare During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.
    CORE-EN035 Aromage Cananga Effect Monster EARTH Plant 3 1400 1000 Common While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.
    CORE-EN036 Aromage Rosemary Effect Monster WATER Plant 4 1800 700 Ultra Rare While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
    CORE-EN037 Aromage Bergamot Effect Monster FIRE Plant 6 2400 1800 Rare While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.
    CORE-EN038 Aroma Jar Effect Monster WIND Rock 1 500 400 Common If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.
    CORE-EN039 Infernoid Decatron Tuner/Effect Monster FIRE Fiend 1 500 200 Super Rare If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.
    CORE-EN040 Bird of Paradise Lost Tuner/Effect Monster DARK Wyrm 8 2700 1500 Common This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase.
    CORE-EN041 Magical Abductor Pendulum/Effect Monster EARTH Spellcaster 4 1700 1400 Rare Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.

    Pendulum Scale: 3
    Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
    CORE-EN042 Archfiend Eccentrick Pendulum/Effect Monster LIGHT Fiend 3 800 1000 Secret Rare You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
    CORE-EN043 Toon Cyber Dragon Toon/Effect Monster LIGHT Machine 5 2100 1600 Rare If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    CORE-EN044 Deskbot 005 Pendulum/Effect Monster EARTH Machine 5 500 500 Common If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    CORE-EN045 Retaliating "C" Effect Monster EARTH Insect 4 1400 1400 Short Print When your opponent activates a Spell Card that includes an effect that Special Summons a monster(s) (Quick Effect): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the GY is banished instead. If this card is sent from the field to the GY: You can add 1 EARTH Insect monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".
    CORE-EN046 D/D/D Oracle King d'Arc Fusion/Effect Monster DARK Fiend 7 2800 2000 Rare 2 "D/D" monsters
    Any effect that would inflict damage to you makes you gain that much LP, instead.
    CORE-EN047 Gem-Knight Lady Brilliant Diamond Fusion/Effect Monster EARTH Rock 10 3400 2000 Ultra Rare 3 "Gem-Knight" monsters
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    CORE-EN048 Archfiend Black Skull Dragon Fusion/Effect Monster DARK Dragon 9 3200 2500 Ultra Rare, Ultimate Rare 1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
    You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
    CORE-EN049 Infernoid Tierra Fusion/Effect Monster FIRE Fiend 11 3400 3600 Ultra Rare, Ultimate Rare "Infernoid Onuncu" + "Infernoid Devyaty" + 1 or more "Infernoid" monsters.
    When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon;
  • 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard.
  • 5 or more: Each player sends the top 3 cards of their Deck to the Graveyard.
  • 8 or more: Each player returns up to 3 of their banished cards to the Graveyard.
  • 10 or more: Each player sends their entire hand to the Graveyard.
  • CORE-EN050 Ignister Prominence, the Blasting Dracoslayer Synchro/Effect Monster FIRE Dragon 8 2850 0 Ultra Rare, Ultimate Rare 1 Tuner + 1 or more non-Tuner Pendulum Monsters
    Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.
    CORE-EN051 Odd-Eyes Rebellion Dragon Xyz/Pendulum/Effect Monster DARK Dragon 7 3000 2500 Secret Rare, Ultimate Rare 2 Level 7 Dragon-Type monsters
    If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

    Pendulum Scale: 4
    Pendulum Effect: Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
    CORE-EN052 D/D/D Marksman King Tell Xyz/Effect Monster DARK Fiend 5 2300 2000 Rare 2 Level 5 monsters
    You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.
    CORE-EN053 Performage Trapeze Magician Xyz/Effect Monster LIGHT Spellcaster 4 2500 2000 Rare 2 Level 4 Spellcaster-Type monsters
    You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from your Deck.
    CORE-EN054 Red-Eyes Flare Metal Dragon Xyz/Effect Monster DARK Dragon 7 2800 2400 Secret Rare, Ultimate Rare, Ghost Rare 2 Level 7 monsters
    Cannot be destroyed by card effects while it has material. While this card has material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Red-Eyes" Normal Monster in your GY; Special Summon it.
    CORE-EN055 Pianissimo Spell Quick-Play Common Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects.
    CORE-EN056 Brilliant Fusion Spell Continuous Super Rare When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn; You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
    CORE-EN057 Rank-Up-Magic Raptor's Force Spell Quick-Play Common If a "Raidraptor" Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
    CORE-EN058 Bubble Barrier Spell Continuous Common Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
    CORE-EN059 Red-Eyes Fusion Spell Normal Super Rare Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.
    CORE-EN060 Cards of the Red Stone Spell Normal Ultra Rare Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn.
    CORE-EN061 Ignition Phoenix Spell Field Common All "Igknight" monsters gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.
    CORE-EN062 Aroma Garden Spell Field Common Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.
    CORE-EN063 Void Imagination Spell Continuous Super Rare "Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.
    CORE-EN064 Back-Up Rider Spell Normal Common Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.
    CORE-EN065 Mistaken Arrest Spell Quick-Play Secret Rare Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
    CORE-EN066 Wavering Eyes Spell Quick-Play Common Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
  • 1 or more: Inflict 500 damage to your opponent.
  • 2 or more: You can add 1 Pendulum Monster from your Main Deck to your hand.
  • 3 or more: You can banish 1 card on the field.
  • 4: You can add 1 "Wavering Eyes" from your Deck to your hand.
  • CORE-EN067 Chicken Game Spell Field Short Print The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
  • Draw 1 card.
  • Destroy this card.
  • Your opponent gains 1000 LP.
    Neither player can activate cards or effects in response to this effect's activation.
  • CORE-EN068 Brilliant Spark Trap Normal Common If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
    CORE-EN069 Raidraptor - Return Trap Normal Common If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by a card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn.
    CORE-EN070 Raptor's Gust Trap Counter Common When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate that activation, and if you do, destroy that card.
    CORE-EN071 Trick Box Trap Normal Common If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's side of the field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.
    CORE-EN072 Return of the Red-Eyes Trap Continuous Common If you control a "Red-Eyes" monster, except "Red-Eyes B. Chick": You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn.
    CORE-EN073 Igknight Burst Trap Continuous Rare Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand.
    CORE-EN074 Humid Winds Trap Continuous Common You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.
    CORE-EN075 Dried Winds Trap Continuous Super Rare If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.
    CORE-EN076 Storming Mirror Force Trap Normal Secret Rare When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
    CORE-EN077 Ferret Flames Trap Normal Common If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle face-up monsters they control into the Deck (their choice), except monsters with 0 ATK, so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.
    CORE-EN078 Balance of Judgment Trap Normal Common If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.
    CORE-EN079 Extra Buck Trap Continuous Rare Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.
    CORE-EN080 Side Effects? Trap Normal Short Print Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.
    CORE-EN081 Extinction on Schedule Trap Normal Common During the Main Phase: Pay 2000 LP; both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation.
    CORE-EN082 Kozmo Farmgirl Effect Monster LIGHT Psychic 3 1500 1000 Ultra Rare During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.
    CORE-EN083 Kozmo Goodwitch Effect Monster LIGHT Psychic 4 1800 1000 Super Rare During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.
    CORE-EN084 Kozmo Sliprider Effect Monster LIGHT Machine 5 2300 800 Rare If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
    CORE-EN085 Kozmo Forerunner Effect Monster LIGHT Machine 7 2800 1400 Rare Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.
    CORE-EN086 Kozmotown Spell Field Rare Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
    CORE-EN087 Dogoran, the Mad Flame Kaiju Effect Monster FIRE Dinosaur 8 3000 1200 Rare You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
    CORE-EN088 Kumongous, the Sticky String Kaiju Effect Monster EARTH Insect 7 2400 2500 Rare You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
    CORE-EN089 Kyoutou Waterfront Spell Field Common Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead.
    CORE-EN090 Performapal Silver Claw Pendulum/Effect Monster DARK Beast 4 1800 700 Common When this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase.

    Pendulum Scale: 5
    Pendulum Effect: All "Performapal" monsters you control gain 300 ATK.
    CORE-EN091 Escher the Frost Vassal Effect Monster WATER Aqua 4 800 1000 Rare If your opponent controls 2 or more cards in their Spell & Trap Zone, you can Special Summon this card (from your hand).
    CORE-EN092 Absorb Fusion Spell Normal Ultra Rare Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
  • Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
    You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
  • CORE-EN093 Performapal Salutiger Effect Monster EARTH Beast-Warrior 4 1700 500 Common When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn.
    CORE-EN094 Superheavy Samurai Ogre Shutendoji Synchro/Effect Monster EARTH Machine 6 500 2500 Super Rare 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, and you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.
    CORE-EN095 Hi-Speedroid Kendama Synchro/Effect Monster WIND Machine 6 2200 1600 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
  • You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
  • If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.
  • CORE-EN096 Dragong Pendulum Monster EARTH Machine 4 500 2100 Rare This gong harbors the soul of an untamed dragon. It soars though the skies with an incredible roar, marshaling all those who hear this call to battle.

    Pendulum Scale: 7
    Pendulum Effect:
    CORE-EN097 Mandragon Pendulum Monster EARTH Plant 5 2500 1000 Rare This mandragora harbors the soul of a sorrowful dragon. The cursed tones of its wailing cause both fear and despair.

    Pendulum Scale: 2
    Pendulum Effect:
    CORE-EN098 Tatsunoko Synchro/Effect Monster WATER Wyrm 3 1700 500 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be uses as 1 of the other Synchro Materials. Unaffected by other monster's effects.
    CORE-EN099 Secret Blast Trap Normal Common Inflict 300 damage to your opponent for each card they control. If this card on the field is destroyed by your opponent's card and sent to the Graveyard: Inflict 1000 damage to your opponent.

    CORE-ENS Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    CORE-ENSE1 Ultimaya Tzolkin Synchro/Effect Monster DARK Dragon 0 0 0 Super Rare (This card's original Level is always treated as 12.)
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.
    CORE-ENSE2 Frightfur Tiger Fusion/Effect Monster DARK Fiend 6 1900 1200 Super Rare "Edge Imp Sabres" + 1 or more "Fluffal" monsters
    When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
    CORE-ENSE3 Engraver of the Mark Effect Monster DARK Spellcaster 4 1800 1200 Super Rare During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.
    CORE-ENSE4 Destruction Sword Flash Trap Normal Super Rare If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.
     This set contains 104 cards.