"Cyber Dragon Revolution Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SDCR-EN001 Cyber Dragon Core Effect Monster LIGHT Machine 2 400 1500 Super Rare When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
SDCR-EN002 Cyber Dragon Drei Effect Monster LIGHT Machine 4 1800 800 Super Rare When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
SDCR-EN003 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Common If only your opponent controls a monster, you can Special Summon this card (from your hand).
SDCR-EN004 Cyber Dragon Zwei Effect Monster LIGHT Machine 4 1500 1000 Common If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
SDCR-EN005 Proto-Cyber Dragon Effect Monster LIGHT Machine 3 1100 600 Common This card's name becomes "Cyber Dragon" while it is face-up on the field.
SDCR-EN006 Cyber Valley Effect Monster LIGHT Machine 1 0 0 Common You can use 1 of these effects.
  • When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
  • You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
  • SDCR-EN007 Cyber Larva Effect Monster LIGHT Machine 1 400 600 Common If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
    SDCR-EN008 Cyber Phoenix Effect Monster FIRE Machine 4 1200 1600 Common While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
    SDCR-EN009 Cyber Dinosaur Effect Monster LIGHT Machine 7 2500 1900 Common When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
    SDCR-EN010 Cyber Eltanin Effect Monster LIGHT Machine 10 ? ? Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
    SDCR-EN011 Armored Cybern Union Monster WIND Machine 4 0 2000 Common Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    SDCR-EN012 Satellite Cannon Effect Monster LIGHT Machine 5 0 0 Common This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    SDCR-EN013 Solar Wind Jammer Effect Monster LIGHT Machine 5 800 2400 Common If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
    SDCR-EN014 Jade Knight Effect Monster LIGHT Machine 4 1000 1800 Common Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
    SDCR-EN015 Falchion B Effect Monster LIGHT Machine 4 1200 800 Common If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
  • Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
  • SDCR-EN016 Reflect Bounder Effect Monster LIGHT Machine 4 1700 1000 Common When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
    SDCR-EN017 The Light - Hex-Sealed Fusion Effect Monster LIGHT Rock 3 1000 1600 Common You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
    SDCR-EN018 Shining Angel Effect Monster LIGHT Fairy 4 1400 800 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    SDCR-EN019 Cyber Repair Plant Spell Normal Common f "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
  • Add 1 LIGHT Machine-Type monster from your Deck to your hand.
  • Target 1 LIGHT Machine-TYpe monster in your graveyard; shuffle that target into your Deck.
  • SDCR-EN020 Evolution Burst Spell Normal Common Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.
    SDCR-EN021 Super Polymerization Spell Quick-Play Common Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    SDCR-EN022 Power Bond Spell Normal Common Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
    SDCR-EN023 Limiter Removal Spell Quick-Play Common Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    SDCR-EN024 Megamorph Spell Equip Common While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved
    SDCR-EN025 D.D.R. - Different Dimension Reincarnation Spell Equip Common Discard 1 card, then target 1 of your banished monsters: Special Summon it in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
    SDCR-EN026 Mystical Space Typhoon Spell Quick-Play Common Target 1 Spell/Trap Card on the field; destroy that target.
    SDCR-EN027 Light of Redemption Spell Normal Common Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand.
    SDCR-EN028 Machina Armored Unit Spell Continuous Common Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck.
    SDCR-EN029 Cyber Network Trap Continuous Common Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
    SDCR-EN030 Cybernetic Hidden Technology Trap Continuous Common When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.
    SDCR-EN031 Three of a Kind Trap Normal Common If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.
    SDCR-EN032 Trap Stun Trap Normal Common Negate all other Trap Card effects on the field this turn.
    SDCR-EN033 Dimensional Prison Trap Normal Common When an opponent's monster declares an attack: Target that monster; banish that target.
    SDCR-EN034 Malevolent Catastrophe Trap Normal Common When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
    SDCR-EN035 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
    SDCR-EN036 Call of the Haunted Trap Continuous Common Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    SDCR-EN037 Cyber Twin Dragon Fusion/Effect Monster LIGHT Machine 8 2800 2100 Ultra Rare Cyber Dragon + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
    SDCR-EN038 Cyber Dragon Nova Xyz/Effect Monster LIGHT Machine 5 2100 1600 Ultra Rare 2 Level 5 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
     This set contains 38 cards.