"Dimension of Chaos" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DOCS-EN000 Samurai Cavalry of Reptier Pendulum/Effect Monster EARTH Dinosaur 4 1800 1200 Rare At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster.

Pendulum Scale: 3
Pendulum Effect:
DOCS-EN001 Performapal Secondonkey Effect Monster EARTH Beast 4 1000 2000 Rare When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
DOCS-EN002 Performapal Splashmammoth Pendulum/Effect Monster WATER Beast 6 1900 2300 Rare During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.

Pendulum Scale: 4
Pendulum Effect: Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
DOCS-EN003 Performapal Helpprincess Effect Monster DARK Warrior 4 1200 1200 Rare When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand.
DOCS-EN004 Superheavy Samurai Thief Effect Monster EARTH Machine 10 1000 1000 Common If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;
  • Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
  • Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
  • DOCS-EN005 Superheavy Samurai Transporter Effect Monster EARTH Machine 5 1200 1800 Common If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
    DOCS-EN006 Superheavy Samurai Drum Tuner/Effect Monster EARTH Machine 1 300 300 Common If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
    DOCS-EN007 Superheavy Samurai Soulhorns Effect Monster EARTH Machine 1 0 300 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
    DOCS-EN008 Superheavy Samurai Soulclaw Effect Monster EARTH Machine 2 500 500 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.
    DOCS-EN009 Fluffal Wings Effect Monster LIGHT Fairy 1 100 100 Common If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banishit, and if you do, draw 1 card, then you send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.
    DOCS-EN010 D/D Berfomet Effect Monster DARK Fiend 4 1400 1800 Rare Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
    DOCS-EN011 D/D Swirl Slime Effect Monster DARK Fiend 2 200 200 Common If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
    DOCS-EN012 D/D Necro Slime Effect Monster DARK Fiend 1 300 300 Common If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monsterfrom your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
    DOCS-EN013 Raidraptor - Wild Vulture Effect Monster DARK Winged Beast 6 1600 2000 Common During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6.
    DOCS-EN014 Raidraptor - Skull Eagle Effect Monster DARK Winged Beast 3 1000 500 Common If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If it is Xyz Summoned: it gains 300 ATK.
  • DOCS-EN015 Performage Mirror Conductor Pendulum/Effect Monster LIGHT Spellcaster 4 600 1400 Common Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up Special Summonedmonster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field).
    DOCS-EN016 Performage Plushfire Pendulum/Effect Monster FIRE Spellcaster 4 1000 1000 Common If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire".

    Pendulum Scale: 5
    Pendulum Effect: If a "Performage" monster(s) you control is destroyed by battle orcard effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn.
    DOCS-EN017 The Legendary Fisherman III Effect Monster WATER Warrior 7 2500 2000 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) byTributing 1 "The Legendary Fisherman", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to the Graveyard, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.
    DOCS-EN018 Assault Blackwing - Kunai the Drizzle Effect Monster DARK Winged Beast 5 2100 1600 Rare You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
    DOCS-EN019 Charging Gaia the Fierce Knight Effect Monster LIGHT Warrior 7 2300 2100 Ultra Rare You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
    DOCS-EN020 Sphere Kuriboh Effect Monster DARK Fiend 1 300 200 Rare When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
    DOCS-EN021 Super Soldier Soul Effect Monster EARTH Warrior 1 0 0 Common You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard;add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.
    DOCS-EN022 Beginning Knight Effect Monster LIGHT Warrior 4 500 2000 Super Rare A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
  • Once per turn: You can target 1 monster your opponent controls; banish it.
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
  • DOCS-EN023 Evening Twilight Knight Effect Monster DARK Warrior 4 500 2000 Super Rare A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn.
  • Once per turn: You can target 1 monster your opponent controls; banish it.
  • Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.
    If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.
  • DOCS-EN024 Vector Pendulum, the Dracoverlord Pendulum Monster DARK Dragon 4 1850 0 Super Rare This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.

    Pendulum Scale: 3
    Pendulum Effect: Negate all card effects in your opponent's Pendulum Zones.
    DOCS-EN025 Majespecter Cat - Nekomata Pendulum/Effect Monster WIND Spellcaster 3 100 1800 Super Rare When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    DOCS-EN026 Majespecter Raccoon - Bunbuku Pendulum/Effect Monster WIND Spellcaster 3 1200 900 Ultra Rare When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    DOCS-EN027 Majespecter Crow - Yata Pendulum/Effect Monster WIND Spellcaster 4 1000 1500 Common When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    DOCS-EN028 Majespecter Fox - Kyubi Pendulum/Effect Monster WIND Spellcaster 4 1500 1000 Common When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    DOCS-EN029 Majespecter Unicorn - Kirin Pendulum/Effect Monster WIND Spellcaster 6 2000 2000 Rare During either player's turn: You can target 1 Pendulum Monster in your Monster Zoneand 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted ordestroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    DOCS-EN030 Igknight Cavalier Pendulum Monster FIRE Warrior 5 2400 1200 Common The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    DOCS-EN031 Igknight Veteran Pendulum Monster FIRE Warrior 6 1300 2700 Common This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    DOCS-EN032 Graydle Slime Tuner/Effect Monster WATER Aqua 5 0 2000 Rare If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.
    DOCS-EN033 Graydle Alligator Effect Monster WATER Aqua 3 500 1500 Common If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    DOCS-EN034 Graydle Cobra Effect Monster WATER Aqua 3 1000 1000 Common If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    DOCS-EN035 Graydle Eagle Effect Monster WATER Aqua 3 1500 500 Common If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    DOCS-EN036 Skilled Red Magician Effect Monster DARK Spellcaster 4 1600 1600 Rare Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
    DOCS-EN037 Giant Pairfish Effect Monster WATER Wyrm 6 2000 1200 Rare You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn.
    DOCS-EN038 Toon Barrel Dragon Toon/Effect Monster DARK Machine 7 2600 2200 Rare Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
    DOCS-EN039 Deskbot 006 Pendulum/Effect Monster EARTH Machine 6 500 500 Common If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone isdestroyed: You can target 1 "Deskbot" monster in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    DOCS-EN040 Pot of The Forbidden Flip/Effect Monster EARTH Rock 9 2000 3000 Short Print FLIP: You can activate 1 of these effects:
  • Draw 2 cards.
  • Return all Spell and Trap Cards on the field to the hand.
  • Destroy all monsters your opponent controls.
  • Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
    You can only use this effect of "Pot of the Forbidden" once per turn.
  • DOCS-EN041 Dr. Frankenderp Effect Monster DARK Psychic 3 300 300 Short Print If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of the Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn.
    DOCS-EN042 Black Luster Soldier - Super Soldier Ritual/Effect Monster EARTH Warrior 8 3000 2500 Ultra RareUltimate Rare You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.
    DOCS-EN043 Frightfur Sabre-Tooth Fusion/Effect Monster DARK Fiend 8 2400 2000 Ultra Rare 1 "Frightfur" Fusion Monster + 1 or more "Fluffal" and/or "Edge Imp" monsters.
    When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your Graveyard; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
    DOCS-EN044 D/D/D Wave Oblivion King Caesar Ragnarok Fusion/Effect Monster DARK Fiend 10 3200 3000 Super Rare 2 "D/D/D" monsters
    Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.
    DOCS-EN045 Odd-Eyes Vortex Dragon Fusion/Effect Monster WIND Dragon 7 2500 3000 Secret RareUltimate Rare 1 "Odd-Eyes" monster + 1 Pendulum Monster
    When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. During either player's turn, when a Spell/Trap Card or another monster's effect is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
    DOCS-EN046 Scarlight Red Dragon Archfiend Synchro/Effect Monster DARK Dragon 8 3000 2500 Secret RareUltimate RareGhost Rare 1 Tuner + 1+ non-Tuner monsters
    This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. Once per turn: You can destroy as many other Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed.
    DOCS-EN047 Assault Blackwing - Raikiri the Rain Shower Synchro/Effect Monster DARK Winged Beast 7 2600 2000 Ultra RareUltimate Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
    DOCS-EN048 Graydle Dragon Synchro/Effect Monster WATER Aqua 8 3000 2000 Super Rare 1 Aqua-Type Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.
    DOCS-EN049 Deskbot Jet Synchro/Effect Monster EARTH Machine 10 500 500 Common 1 Tuner + 1 or more non-Tuner monsters
    This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn.
  • You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck.
  • You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them.
  • DOCS-EN050 D/D/D Duo-Dawn King Kali Yuga Xyz/Effect Monster DARK Fiend 8 3500 3000 Super Rare 2 Level 8 "D/D" monsters
    After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.
    DOCS-EN051 Raidraptor - Fiend Eagle Xyz/Effect Monster DARK Winged Beast 3 1000 0 Rare 2 Level 3 "Raidraptor" monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn.
    DOCS-EN052 Majester Paladin, the Ascending Dracoslayer Xyz/Effect Monster WIND Dragon 4 1850 2000 Ultra RareUltimate Rare 2 Level 4 Pendulum Monsters
    When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.
    DOCS-EN053 Shuffle Reborn Spell Normal Common If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.
    DOCS-EN054 Rank-Up-Magic Raid Force Spell Normal Rare Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materialsattached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.
    DOCS-EN055 Raptor's Ultimate Mace Spell Equip Common Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle.
    DOCS-EN056 Super Soldier Ritual Spell Ritual Rare This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.
    DOCS-EN057 Gateway to Chaos Spell Field Super Rare When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
    DOCS-EN058 Majesty's Pegasus Spell Field Super Rare All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn.
    DOCS-EN059 Majespecter Storm Spell Normal Common Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck.
    DOCS-EN060 Majespecter Cyclone Spell Quick-Play Super Rare Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it.
    DOCS-EN061 Igknight Reload Spell Quick-Play Ultra Rare Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1, also you cannot draw cards by card effects for the rest of this turn. You can only activate 1 "Igknight Reload" per turn.
    DOCS-EN062 Graydle Impact Spell Continuous Common You can target 1 other "Graydle" card you control and 1 card your opponent controls;destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn.
    DOCS-EN063 Odd-Eyes Fusion Spell Normal Secret Rare Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.
    DOCS-EN064 Psychic Blade Spell Equip Common Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
    DOCS-EN065 Painful Decision Spell Normal Secret Rare Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.
    DOCS-EN066 Super Rush Headlong Spell Quick-Play Short Print Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.
    DOCS-EN067 Frightfur March Trap Counter Common When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your nextEnd Phase, banish the monster Special Summoned by this effect.
    DOCS-EN068 D/D/D Contract Change Trap Normal Common When an opponent's monster declares an attack: Activate 1 of these effects;
  • Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
  • Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
  • DOCS-EN069 Dark Contract with Errors Trap Continuous Common Once per turn, if you control a "D/D" monster: You can negate all Trap Card effectson the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
    DOCS-EN070 Super Soldier Rebirth Trap Normal Common Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
    DOCS-EN071 Super Soldier Shield Trap Counter Ultra Rare When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
    DOCS-EN072 Majespecter Tornado Trap Normal Ultra Rare Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.
    DOCS-EN073 Majespecter Tempest Trap Counter Common When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.
    DOCS-EN074 Graydle Parasite Trap Continuous Super Rare When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn.
    DOCS-EN075 Graydle Split Trap Normal Common Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn.
    DOCS-EN076 Blazing Mirror Force Trap Normal Secret Rare When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
    DOCS-EN077 Pendulum Area Trap Normal Rare If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon monsters for the rest of this turn, except by Pendulum Summon.
    DOCS-EN078 Urgent Ritual Art Trap Normal Secret Rare If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.
    DOCS-EN079 Grand Horn of Heaven Trap Counter Common During your opponent's Main Phase, when they would Special Summon a monster(s):Negate the Summon, and if you do, destroy that monster, then your opponent draws1 card, then end the Main Phase.
    DOCS-EN080 First-Aid Squad Trap Normal Short Print Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field.
    DOCS-EN081 Painful Escape Trap Normal Secret Rare Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.
    DOCS-EN082 Kozmo Strawman Effect Monster LIGHT Psychic 2 500 1800 Ultra Rare During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.
    DOCS-EN083 Kozmoll Wickedwitch Effect Monster DARK Psychic 4 1900 300 Common During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay1000 LP; this turn, this card cannot be destroyed by battle or card effects.
    DOCS-EN084 Kozmo DOG Fighter Effect Monster DARK Machine 6 2000 2400 Super Rare Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
    DOCS-EN085 Kozmo Dark Destroyer Effect Monster DARK Machine 8 3000 1800 Secret Rare If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
    DOCS-EN086 Kozmo Lightsword Spell Equip Common Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
    DOCS-EN087 Radian, the Multidimensional Kaiju Effect Monster DARK Fiend 7 2000 2500 Rare You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as Synchro Material.
    DOCS-EN088 Gameciel, the Sea Turtle Kaiju Effect Monster WATER Aqua 8 2200 3000 Rare You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
    DOCS-EN089 Kaiju Capture Mission Trap Continuous Common Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.
    DOCS-EN090 D/D/D Wave King Caesar Xyz/Effect Monster WATER Fiend 4 2400 1200 Rare 2 Level 4 Fiend-Type monsters
    During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
    DOCS-EN091 D/D Savant Galilei Pendulum/Effect Monster DARK Fiend 10 0 0 Common During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters youcontrol with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
    DOCS-EN092 D/D Savant Kepler Pendulum/Effect Monster DARK Fiend 1 0 0 Common If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
  • Target 1 other "D/D" card you control; return it to the hand.
  • Add 1 "Dark Contract" card from your Deck to your hand.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters youcontrol with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
  • DOCS-EN093 Dark Contract with the Gate Spell Continuous Common During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
    DOCS-EN094 Dark Contract with the Swamp King Spell Continuous Common During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Materials. Once per turn, during your Standby Phase: Take 1000 damage.
    DOCS-EN095 Dark Contract with the Witch Trap Continuous Common You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, thentarget 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Valkyrie" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
    DOCS-EN096 Contract Laundering Trap Normal Common Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
    DOCS-EN097 D/D/D Human Resources Trap Normal Common Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
    DOCS-EN098 D/D/D Rebel King Leonidas Pendulum/Effect Monster DARK Fiend 7 2600 1200 Super Rare When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.

    Pendulum Scale: 3
    Pendulum Effect: When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.
    DOCS-EN099 D/D/D Oblivion King Abyss Ragnarok Pendulum/Effect Monster DARK Fiend 8 2200 3000 Rare If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You canTribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.

    Pendulum Scale: 5
    Pendulum Effect: If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
     This set contains 100 cards.