"Duelist Pack 7: Jesse Anderson" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DP07-EN001 Crystal Beast Ruby Carbuncle Effect Monster LIGHT Fairy 3 300 300 Common When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
DP07-EN002 Crystal Beast Amethyst Cat Effect Monster EARTH Beast 3 1200 400 Rare This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
DP07-EN003 Crystal Beast Emerald Tortoise Effect Monster WATER Aqua 3 600 2000 Common Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
DP07-EN004 Crystal Beast Topaz Tiger Effect Monster EARTH Beast 4 1600 1000 Rare If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
DP07-EN005 Crystal Beast Amber Mammoth Effect Monster EARTH Beast 4 1700 1600 Common When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
DP07-EN006 Crystal Beast Cobalt Eagle Effect Monster WIND Winged Beast 4 1400 800 Common Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
DP07-EN007 Phantom Skyblaster Effect Monster DARK Fiend 4 1100 800 Ultra Rare When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn.
DP07-EN008 Grave Squirmer Effect Monster DARK Fiend 1 0 0 Super Rare When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
DP07-EN009 Grinder Golem Effect Monster DARK Fiend 8 3000 300 Super Rare Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
DP07-EN010 Magna-Slash Dragon Effect Monster LIGHT Dragon 6 2400 1200 Common You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
DP07-EN011 Gravi-Crush Dragon Effect Monster DARK Dragon 6 2400 1200 Common You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.
DP07-EN012 Twister Spell Quick-Play Common Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
DP07-EN013 Crystal Beacon Spell Normal Common Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
DP07-EN014 Crystal Blessing Spell Normal Common Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
DP07-EN015 Crystal Abundance Spell Normal Rare Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
DP07-EN016 Crystal Promise Spell Normal Common Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
DP07-EN017 Ancient City - Rainbow Ruins Spell Field Rare You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • DP07-EN018 Hand Destruction Spell Quick-Play Rare Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.
    DP07-EN019 Crystal Release Spell Equip Super Rare Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
    DP07-EN020 Crystal Tree Spell Continuous Super Rare Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
    DP07-EN021 Triggered Summon Trap Normal Common Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
    DP07-EN022 Last Resort Trap Normal Common Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
    DP07-EN023 Crystal Raigeki Trap Normal Common Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
    DP07-EN024 Counter Gem Trap Normal Ultra Rare Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
    DP07-EN025 Crystal Pair Trap Normal Rare When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.
     This set contains 25 cards.