"Extreme Victory" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
EXVC-EN000 Reborn Tengu Effect Monster WIND Beast-Warrior 4 1700 600 Super Rare When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
EXVC-EN001 Junk Servant Effect Monster EARTH Warrior 4 1500 1000 Rare If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand.
EXVC-EN002 Unknown Synchron Tuner Monster DARK Machine 1 0 0 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
EXVC-EN003 Salvage Warrior Effect Monster WATER Warrior 5 1900 1600 Rare When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
EXVC-EN004 Necro Defender Effect Monster DARK Fiend 2 0 800 Rare During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
EXVC-EN005 Mystic Piper Effect Monster LIGHT Spellcaster 1 0 0 Secret Rare You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
EXVC-EN006 Force Resonator Tuner Monster WATER Fiend 2 500 500 Common You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step.
EXVC-EN007 Clock Resonator Tuner Monster EARTH Fiend 3 1200 600 Common Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
EXVC-EN008 Blackwing - Hillen the Tengu-wind Tuner Monster DARK Winged Beast 5 0 2300 Super Rare When you take 2000 or more Battle Damage from your opponent's monster's direct attack, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
EXVC-EN009 Blackwing - Kogarashi the Wanderer Tuner Monster DARK Winged Beast 6 2300 1600 Ultra Rare/Ultimate Rare When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects.
EXVC-EN010 Morphtronic Lantron Tuner Monster LIGHT Machine 1 200 200 Common
  • While in Attack Position: When you would take Effect Damage from an opponent's card effect, it is inflicted to your opponent's Life Points instead.
  • While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
  • EXVC-EN011 Morphtronic Staplen Effect Monster EARTH Machine 4 1400 1000 Common
  • While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK.
  • While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position.
  • EXVC-EN012 Meklord Army of Wisel Effect Monster DARK Machine 4 1800 0 Common This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    EXVC-EN013 Meklord Army of Skiel Effect Monster WIND Machine 4 1200 1000 Common This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
    EXVC-EN014 Meklord Army of Granel Effect Monster EARTH Machine 4 1600 1200 Rare This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
    EXVC-EN015 Meklord Astro Dragon Asterisk Effect Monster DARK Machine 10 0 0 Super Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.
    EXVC-EN016 T.G. Cyber Magician Tuner Monster LIGHT Spellcaster 1 0 0 Super Rare If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    EXVC-EN017 T.G. Striker Tuner Monster EARTH Warrior 2 800 0 Rare If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
    EXVC-EN018 T.G. Jet Falcon Tuner Monster WIND Winged Beast 3 1400 1200 Common If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent.
    EXVC-EN019 T.G. Catapult Dragon Effect Monster EARTH Dragon 2 900 1300 Common Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
    EXVC-EN020 T.G. Warwolf Effect Monster DARK Beast-Warrior 3 1200 0 Common When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
    EXVC-EN021 T.G. Rush Rhino Effect Monster EARTH Beast-Warrior 4 1600 1800 Rare If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
    EXVC-EN022 Buster Blaster Union Monster EARTH Machine 1 0 0 Rare Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle, destroy all monsters your opponent controls with the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    EXVC-EN023 Esper Girl Tuner Monster EARTH Psychic 2 500 300 Common When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.
    EXVC-EN024 Mental Seeker Tuner Monster EARTH Psychic 3 800 600 Common When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck.
    EXVC-EN025 Silent Psychic Wizard Effect Monster EARTH Psychic 4 1900 0 Super Rare When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster.
    EXVC-EN026 Serene Psychic Witch Effect Monster EARTH Psychic 3 1400 1200 Common When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
    EXVC-EN027 Hushed Psychic Cleric Effect Monster EARTH Psychic 3 0 2100 Rare When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it.
    EXVC-EN028 Elder of the Six Samurai Effect Monster EARTH Warrior 3 400 0 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    EXVC-EN029 Shien's Advisor Effect Monster EARTH Warrior 4 1200 400 Super Rare When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
    EXVC-EN030 Karakuri Komachi mdl 224 "Ninishi" Tuner Monster EARTH Machine 3 0 1900 Common This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    EXVC-EN031 Karakuri Ninja mdl 7749 "Nanashick" Effect Monster EARTH Machine 5 2200 1800 Common This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
    EXVC-EN032 Scrap Kong Effect Monster EARTH Beast 4 2000 1000 Common When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to Graveyard, you can select 1 "Scrap" Monster other than "Scrap Kong" from your Graveyard and add it to your hand.
    EXVC-EN033 Tradetoad Effect Monster WATER Aqua 1 100 2000 Rare Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
    EXVC-EN034 Gladiator Beast Tygerius Effect Monster EARTH Beast 4 1800 800 Common This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from the Deck to your hand.
    EXVC-EN035 Jar Turtle Effect Monster WATER Reptile 4 200 2100 Common Each time "Jar of Greed" is activated draw 1 card.
    EXVC-EN036 Aurora Paragon Effect Monster LIGHT Fairy 4 1500 1000 Common Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
    EXVC-EN037 Junk Berserker Synchro/Effect Monster WIND Warrior 7 2700 1800 Ultra Rare/Ultimate Rare/Ghost Rare Junk Synchron + 1 or more non-Tuner monsters
    You can remove from play 1 "Junk" monster in your Graveyard to select 1 face-up monster your opponent controls. It loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    EXVC-EN038 Life Stream Dragon Synchro/Effect Monster EARTH Dragon 8 2900 2400 Ultra Rare/Ultimate Rare 1 Tuner + "Power Tool Dragon"
    When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead.
    EXVC-EN039 T.G. Recipro Dragonfly Synchro/Effect Monster WIND Insect 2 300 300 Rare 1 Tuner + 1 non-Tuner monster
    Once per turn, you can send 1 other "T.G." Synchro Monster you control to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    EXVC-EN040 T.G. Wonder Magician Synchro/Effect Monster LIGHT Spellcaster 5 1900 0 Ultra Rare/Ultimate Rare 1 Tuner + 1 or more non-Tuner "T.G." monsters
    When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    EXVC-EN041 T.G. Power Gladiator Synchro/Effect Monster EARTH Warrior 5 2300 1000 Super Rare 1 Tuner + 1 or more non-Tuner "T.G." monsters
    During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
    EXVC-EN042 T.G. Blade Blaster Synchro/Effect Monster EARTH Machine 10 3300 2200 Ultra Rare/Ultimate Rare 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
    EXVC-EN043 T.G. Halberd Cannon Synchro/Effect Monster EARTH Machine 12 4000 4000 Ultra Rare/Ultimate Rare 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
    EXVC-EN044 Overmind Archfiend Synchro/Effect Monster DARK Psychic 9 3300 3000 Ultra Rare/Ultimate Rare 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
    Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
    EXVC-EN045 Scarlet Security Spell Normal Common Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls.
    EXVC-EN046 Red Dragon Vase Spell Normal Common Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.
    EXVC-EN047 Resonator Call Spell Normal Rare Add 1 "Resonator" monster from your Deck to your hand.
    EXVC-EN048 Resonant Destruction Spell Continuous Common When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation.
    EXVC-EN049 Fortissimo the Mobile Fortress Spell Field Common Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
    EXVC-EN050 Boon of the Meklord Emperor Spell Normal Common Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
    EXVC-EN051 The Resolute Meklord Army Spell Continuous Common Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle.
    EXVC-EN052 Reboot Spell Normal Common Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand.
    EXVC-EN053 TGX1-HL Spell Quick-Play Common Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field.
    EXVC-EN054 TGX300 Spell Continuous Common All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control.
    EXVC-EN055 ESP Amplifier Spell Quick-Play Common All face-up Psychic-Type monsters you control gain 300 ATK for each of your removed from play Psychic-Type monsters. During the End Phase, remove from play all monsters that were affected by this effect.
    EXVC-EN056 Psychic Feel Zone Spell Normal Rare Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. Return them to the Graveyard to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position.
    EXVC-EN057 Shien's Dojo Spell Continuous Super Rare Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
    EXVC-EN058 Runaway Karakuri Spell Quick-Play Common Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, but its effect(s) is negated.
    EXVC-EN059 Contact with the Aquamirror Spell Normal Common If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
  • Look at all Set cards in your opponent's Spell & Trap Card Zones.
  • Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
  • EXVC-EN060 Soundproofed Spell Normal Rare This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
    EXVC-EN061 Out of the Blue Spell Continuous Common Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
    EXVC-EN062 Self-Mummification Spell Quick-Play Common Select 1 monster you control, and send it to the Graveyard.
    EXVC-EN063 Red Carpet Trap Normal Common Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters.
    EXVC-EN064 Power-Up Adapter Trap Normal Common Equip this card to a face-up "Morphtronic" monster you control. It cannot declare an attack. When this card is equipped to a monster, select 1 face-up monster on the field, except the equipped monster. That monster gains ATK equal to the ATK of the equipped monster. When the equipped monster or the selected monster is removed from the field, destroy this card.
    EXVC-EN065 Chaos Infinity Trap Normal Rare Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
    EXVC-EN066 Mektimed Blast Trap Normal Common Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
    EXVC-EN067 Meklord Factory Trap Normal Common Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
    EXVC-EN068 TGX3-DX2 Trap Normal Rare Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards.
    EXVC-EN069 TG-SX1 Trap Normal Common Activate only when a "T.G." monster you control destroys your opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it.
    EXVC-EN070 TG1-EM1 Trap Normal Common Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
    EXVC-EN071 Psychic Reactor Trap Normal Common Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters.
    EXVC-EN072 Brain Hazard Trap Continuous Rare Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    EXVC-EN073 Six Style - Dual Wield Trap Normal Common If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
    EXVC-EN074 Karakuri Cash Shed Trap Counter Super Rare Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
    EXVC-EN075 Tyrant's Tantrum Trap Continuous Common Tribute 2 monsters. Your opponent must send 1 Spell Card from their Deck to the Graveyard to activate a Spell Card.
    EXVC-EN076 Debunk Trap Counter Super Rare Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard, and remove it from play.
    EXVC-EN077 Sealing Ceremony of Mokuten Trap Continuous Common Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in your opponent's Graveyard, and remove them from play.
    EXVC-EN078 Safe Zone Trap Continuous Super Rare Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    EXVC-EN079 Localized Tornado Trap Normal Common Shuffle all cards from your hand and Graveyard into the Deck.
    EXVC-EN080 W Nebula Meteorite Trap Normal Common Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
    EXVC-EN081 Vampire Dragon Effect Monster DARK Zombie 5 2400 0 Secret Rare When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.
    EXVC-EN082 Dodger Dragon Effect Monster WIND Dragon 4 1900 1200 Super Rare The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
    EXVC-EN083 Mara of the Nordic Alfar Tuner Monster DARK Spellcaster 2 1000 500 Ultra Rare/Ultimate Rare If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand.
    EXVC-EN084 Tour Guide From The Underworld Effect Monster DARK Fiend 3 1000 600 Secret Rare When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
    EXVC-EN085 Psi-Beast Effect Monster EARTH Psychic 2 700 500 Rare When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.
    EXVC-EN086 Gladiator Beast Essedarii Fusion/Effect Monster EARTH Beast 5 2500 1400 Ultra Rare/Ultimate Rare 2 "Gladiator Beast" monsters
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
    EXVC-EN087 Gladiator Taming Spell Quick-Play Secret Rare If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
  • Select 1 face-up monster your opponent controls, and change its battle position.
  • Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
  • EXVC-EN088 Full House Trap Normal Rare Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
    EXVC-EN089 Psychic Shockwave Trap Normal Secret Rare Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
    EXVC-EN090 Axe Dragonute Effect Monster DARK Dragon 4 2000 1200 Common If this card attacks, change it to Defense Position at the end of the Damage Step.
    EXVC-EN091 Lancer Dragonute Effect Monster DARK Dragon 4 1500 1800 Super Rare During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    EXVC-EN092 Lancer Lindwurm Effect Monster WIND Dragon 4 1800 1200 Common During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    EXVC-EN093 Elemental Hero Neos Knight Fusion/Effect Monster LIGHT Warrior 7 2500 1000 Ultra Rare/Ultimate Rare Elemental Hero Neos + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    EXVC-EN094 Meklord Emperor Skiel Effect Monster WIND Machine 1 2200 2200 Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
    EXVC-EN095 Meklord Fortress Spell Field Rare Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
    EXVC-EN096 Blackwing - Jin the Rain Shadow Tuner Monster DARK Winged Beast 1 600 500 Rare If this card battles with a monster whose DEF is lower than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation).
    EXVC-EN097 Scrap Orthros Tuner Monster EARTH Beast 4 1700 1100 Secret Rare This card cannot be Normal Summoned or Set.This card can only be Special Summoned by controlling a face-up "Scrap monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand.
    EXVC-EN098 Naturia Eggplant Effect Monster EARTH Plant 2 1000 700 Super Rare When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.
    EXVC-EN099 Blue Rose Dragon Effect Monster DARK Dragon 4 1600 1200 Secret Rare When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.
     This set contains 100 cards.