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Generation Force Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
Card # Card Name Type ATR    Sub Type     LVL     ATK DEF Rarity Card Text Buy It
GENF-EN000 Xyz Veil Trap Continuous Super Rare Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
GENF-EN001 Gagaga Magician Effect Monster DARK Spellcaster 4 1500 1000 Super Rare Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
GENF-EN002 Gogogo Golem Effect Monster EARTH Rock 4 1800 1500 Common Once per turn, this Defense Position card cannot be destroyed by battle.
GENF-EN003 Achacha Archer Effect Monster FIRE Warrior 3 1200 600 Common When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
GENF-EN004 Goblindbergh Effect Monster EARTH Warrior 4 1400 0 Common When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect.
GENF-EN005 Big Jaws Effect Monster WATER Fish 3 1800 300 Rare At the end of the Battle Phase, if this card attacked: Banish it.
GENF-EN006 Skull Kraken Effect Monster DARK Aqua 3 600 1600 Common When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the battle position of this card.
GENF-EN007 Drill Barnacle Effect Monster WATER Aqua 3 300 0 Common This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
GENF-EN008 Jawsman Effect Monster WATER Beast-Warrior 6 2600 1600 Rare Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
GENF-EN009 Crashbug X Effect Monster DARK Fiend 3 0 2000 Common When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
GENF-EN010 Crashbug Y Effect Monster DARK Fiend 3 1400 1600 Common When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
GENF-EN011 Crashbug Z Effect Monster DARK Fiend 3 0 1500 Common When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect.
GENF-EN012 Super Crashbug Effect Monster DARK Fiend 4 0 3000 Super Rare Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
GENF-EN013 Wind-Up Soldier Effect Monster EARTH Warrior 4 1800 1200 Common During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
GENF-EN014 Wind-Up Magician Effect Monster FIRE Spellcaster 4 600 1800 Rare If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
GENF-EN015 Wind-Up Juggler Effect Monster WIND Psychic 4 1700 1000 Super Rare After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
GENF-EN016 Wind-Up Dog Effect Monster EARTH Beast 3 1200 900 Common During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
GENF-EN017 Wind-Up Snail Effect Monster WATER Aqua 2 100 2000 Rare During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
GENF-EN018 Spearfish Soldier Effect Monster WIND Sea Serpent 4 1700 1100 Common This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
GENF-EN019 Flyfang Effect Monster WIND Fish 3 1600 300 Common If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
GENF-EN020 Skystarray Effect Monster WIND Sea Serpent 3 600 300 Rare This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
GENF-EN021 Airorca Effect Monster WIND Sea Serpent 3 1400 300 Rare Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
GENF-EN022 Wingtortoise Effect Monster WIND Aqua 3 1500 1400 Rare When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
GENF-EN023 Space-Time Police Effect Monster WIND Psychic 5 2300 1500 Ultra Rare/Ultimate Rare When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
GENF-EN024 Time Escaper Effect Monster EARTH Psychic 2 500 100 Super Rare You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn.
GENF-EN025 Gem-Elephant Effect Monster EARTH Rock 3 400 1900 Common During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
GENF-EN026 Laval Magma Cannoneer Effect Monster FIRE Pyro 4 1700 200 Common Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
GENF-EN027 Gishki Diviner Effect Monster WATER Sea Serpent 3 1200 800 Rare Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
GENF-EN028 Gusto Codor Effect Monster WIND Winged Beast 3 1000 400 Common When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
GENF-EN029 Saambell the Summoner Effect Monster WIND Spellcaster 2 600 400 Common During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
GENF-EN030 Geargiano Effect Monster EARTH Machine 3 500 1000 Common You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
GENF-EN031 Poki Draco Effect Monster FIRE Dragon 3 200 100 Common When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
GENF-EN032 Master of the Flaming Dragonswords Effect Monster FIRE Warrior 4 1800 1200 Common When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
GENF-EN033 Perditious Puppeteer Effect Monster DARK Fiend 7 2700 500 Common Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
GENF-EN034 Blue-Blooded Oni Effect Monster DARK Zombie 4 1000 1700 Super Rare When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
GENF-EN035 Ghost Ship Effect Monster LIGHT Fiend 5 1900 1000 Rare Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
GENF-EN036 Absolute Crusader Effect Monster EARTH Warrior 4 1800 1200 Super Rare When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
GENF-EN037 The Great Emperor Penguin Effect Monster WATER Aqua 5 1800 1500 Short Print You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
GENF-EN038 Milla the Temporal Magician Effect Monster LIGHT Spellcaster 4 1800 1000 Short Print When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
GENF-EN039 Number 17: Leviathan Dragon XYZ/Effect Monster WATER Dragon 3 2000 0 Ultra Rare/Ultimate Rare/Ghost Rare 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
GENF-EN040 Submersible Carrier Aero Shark XYZ/Effect Monster WATER Fish 3 1900 1000 Super Rare 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
GENF-EN041 Number 34: Terror-Byte XYZ/Effect Monster DARK Machine 3 0 2900 Ultra Rare/Ultimate Rare 3 Level 3 Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
GENF-EN042 Wind-Up Zenmaister Xyz Effect Monster EARTH Machine 4 1900 1500 Ultra Rare/Ultimate Rare 2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
GENF-EN043 Leviair the Sea Dragon XYZ/Effect Monster WIND Aqua 3 1800 1600 Ultra Rare/Ultimate Rare 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
GENF-EN044 Tiras, Keeper of Genesis Xyz Effect Monster LIGHT Fairy 5 2600 1700 Secret Rare 2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
GENF-EN045 Wonder Wand Spell Equip Ultra Rare/Ultimate Rare Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
GENF-EN046 Double or Nothing! Spell Quick-Play Common When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only.
GENF-EN047 Thunder Short Spell Normal Common Inflict 400 damage to your opponent for each monster they control.
GENF-EN048 Aqua Jet Spell Normal Common Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
GENF-EN049 Surface Spell Normal Super Rare Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
GENF-EN050 Crashbug Road Spell Quick-Play Common Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
GENF-EN051 Infected Mail Spell Continuous Super Rare Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
GENF-EN052 Cracking Spell Continuous Common Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
GENF-EN053 Legendary Wind-Up Key Spell Quick-Play Common Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
GENF-EN054 Wind-Up Factory Spell Continuous Super Rare Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
GENF-EN055 Fish and Kicks Spell Normal Common If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
GENF-EN056 Future Glow Spell Continuous Common Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
GENF-EN057 Vylon Filament Spell Equip Common Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
GENF-EN058 Quill Pen of Gulldos Spell Normal Super Rare Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
GENF-EN059 Star Changer Spell Quick-Play Rare Target 1 face-up monster on the field and activate 1 of these effects:
  • Increase that target's Level by 1.
  • Reduce that target's Level by 1.
  • GENF-EN060 Oni-Gami Combo Spell Normal Common Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
    GENF-EN061 Resonance Device Spell Normal Rare Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.
    GENF-EN062 Peeking Goblin Spell Normal Short Print Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
    GENF-EN063 Asleep at the Switch Trap Normal Common When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
    GENF-EN064 Poseidon Wave Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.
    GENF-EN065 Explosive Urchin Trap Continuous Common Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
    GENF-EN066 Damage Vaccine O MAX Trap Normal Common When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
    GENF-EN067 Overwind Trap Normal Common Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
    GENF-EN068 Underworld Egg Clutch Trap Normal Common When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
    GENF-EN069 Oh F!sh! Trap Counter Rare When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
    GENF-EN070 Bright Future Trap Normal Rare Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
    GENF-EN071 Past Image Trap Normal Common If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
    GENF-EN072 Burgeoning Whirlflame Trap Counter Common When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
    GENF-EN073 Treaty on Uniform Nomenclature Trap Normal Common If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
  • Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
  • Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
  • GENF-EN074 Utopian Aura Trap Normal Common Detach 1 Xyz Material from a monster you control; the face-up Xyz Monsters you currently control cannot be destroyed by card effects until the End Phase.
    GENF-EN075 United Front Trap Counter Rare When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
    GENF-EN076 Curse of the Circle Trap Normal Rare Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
    GENF-EN077 Tyrant's Tummyache Trap Continuous Common Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
    GENF-EN078 Attention! Trap Normal Rare Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different level than it.
    GENF-EN079 Raigeki Bottle Trap Continuous Ultra Rare/Ultimate Rare Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
    GENF-EN080 Gravelstorm Trap Normal Short Print Target 1 Spell/Trap Card on each side of the field; return them to the hand.
    GENF-EN081 Sea Lancer Effect Monster WATER Beast-Warrior 5 1300 1000 Rare You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
    GENF-EN082 Piercing Moray Effect Monster WATER Fish 4 1500 500 Ultra Rare/Ultimate Rare Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    GENF-EN083 Lost Blue Breaker Effect Monster WATER Sea Serpent 3 1400 0 Secret Rare If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
    GENF-EN084 Pain Painter Tuner Monster DARK Zombie 2 400 200 Secret Rare While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster.
    GENF-EN085 Orient Dragon Synchro/Effect Monster WIND Dragon 6 2300 1000 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
    GENF-EN086 Adreus, Keeper of Armageddon Xyz Effect Monster DARK Fiend 5 2600 1700 Secret Rare 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
    GENF-EN087 Fish and Swaps Spell Normal Rare Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
    GENF-EN088 Painful Return Spell Normal Rare Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
    GENF-EN089 Smashing Horn Trap Counter Secret Rare When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
    GENF-EN090 Elemental HERO Flash Effect Monster LIGHT Warrior 4 1100 1600 Common When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
    GENF-EN091 Vision HERO Trinity Fusion/Effect Monster DARK Warrior 8 2500 2000 Super Rare 3 "HERO" monsters
    During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
    GENF-EN092 Phantom Magician Effect Monster DARK Spellcaster 3 600 700 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
    GENF-EN093 Elemental HERO Nova Master Fusion/Effect Monster FIRE Warrior 8 2600 2100 Ultra Rare/Ultimate Rare 1 "Elemental HERO" monster + 1 FIRE monster
    Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
    GENF-EN094 Masked HERO Goka Fusion/Effect Monster FIRE Warrior 6 2200 1800 Rare Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard.
    GENF-EN095 Masked HERO Vapor Fusion/Effect Monster WATER Warrior 6 2400 2000 Super Rare Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
    GENF-EN096 Vision HERO Adoration Fusion/Effect Monster DARK Warrior 8 2800 2100 Secret Rare 2 "HERO" monsters
    Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.
    GENF-EN097 Mask Change Spell Quick-Play Common Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field.
    GENF-EN098 A Hero Lives Spell Normal Ultra Rare/Ultimate Rare When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
    GENF-EN099 Steelswarm Roach XYZ/Effect Monster DARK Fiend 4 1900 0 Secret Rare 2 Level 4 monsters
    During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
       This set contains 100 cards.
     
     

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