"Gold Series 1" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
GLD1-EN001 7 Colored Fish Normal Monster WATER Fish 4 1800 800 Common A rare rainbow fish that has never been caught by mortal man
GLD1-EN002 Sonic Bird Effect Monster WIND Winged Beast 4 1400 1000 Common When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand.
GLD1-EN003 Jinzo Effect Monster DARK Machine 6 2400 1500 Gold Rare Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
GLD1-EN004 Summoner of Illusions Flip/Effect Monster LIGHT Spellcaster 3 800 900 Common FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn.
GLD1-EN005 Fire Princess Effect Monster FIRE Pyro 4 1300 1500 Common Each time you gain Life Points, inflict 500 damage to your opponent.
GLD1-EN006 Needle Worm Flip/Effect Monster EARTH Insect 2 750 600 Common FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
GLD1-EN007 8-Claws Scorpion Effect Monster DARK Insect 2 300 200 Common Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
GLD1-EN008 Swarm of Scarabs Effect Monster DARK Insect 3 500 1000 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
GLD1-EN009 Swarm of Locusts Effect Monster DARK Insect 3 1000 500 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
GLD1-EN010 Des Lacooda Effect Monster EARTH Zombie 3 500 600 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
GLD1-EN011 Newdoria Effect Monster DARK Fiend 4 1200 800 Common When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
GLD1-EN012 Don Zaloog Effect Monster DARK Warrior 4 1400 1500 Gold Rare When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • GLD1-EN013 Old Vindictive Magician Flip/Effect Monster DARK Spellcaster 2 450 600 Common FLIP: Target 1 monster your opponent controls; destroy that target.
    GLD1-EN014 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Gold Rare When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
    GLD1-EN015 D.D. Warrior Lady Effect Monster LIGHT Warrior 4 1500 1600 Gold Rare After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    GLD1-EN016 Dark Magician of Chaos Effect Monster DARK Spellcaster 8 2800 2600 Gold Rare When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.
    GLD1-EN017 Stealth Bird Effect Monster DARK Winged Beast 3 700 1700 Common Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
    GLD1-EN018 Regenerating Mummy Effect Monster DARK Zombie 4 1800 1500 Common When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
    GLD1-EN019 Solar Flare Dragon Effect Monster FIRE Pyro 4 1500 1000 Common While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
    GLD1-EN020 Rare Metal Dragon Effect Monster DARK Dragon 4 2400 1200 Common This card cannot be Normal Summoned or Set.
    GLD1-EN021 Nightmare Penguin Effect Monster WATER Aqua 4 900 1800 Common When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK.
    GLD1-EN022 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Gold Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
    GLD1-EN023 Sillva, Warlord of Dark World Effect Monster DARK Fiend 5 2300 1400 Common If this card is discarded to the GY by card effect: Special Summon this card, then, if this card was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
    GLD1-EN024 Goldd, Wu-Lord of Dark World Effect Monster DARK Fiend 5 2300 1400 Gold Rare If this card is discarded to the GY by a card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
    GLD1-EN025 Doom Dozer Effect Monster EARTH Insect 8 2800 2600 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
    GLD1-EN026 Grandmaster of the Six Samurai Effect Monster EARTH Warrior 5 2100 800 Gold Rare You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
    GLD1-EN027 Prometheus, King of the Shadows Effect Monster DARK Fiend 4 1200 800 Gold Rare When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the end of this turn.
    GLD1-EN028 Blue-Eyes Ultimate Dragon Fusion Monster LIGHT Dragon 12 4500 3800 Gold Rare Blue-Eyes White Dragon + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    GLD1-EN029 Chimeratech Overdragon Fusion/Effect Monster DARK Machine 9 ? ? Gold Rare Cyber Dragon + 1 or more Machine-Type monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
    GLD1-EN030 Swords of Revealing Light Spell Normal Gold Rare After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    GLD1-EN031 Heavy Storm Spell Normal Gold Rare Destroy all Spell and Trap Cards on the field.
    GLD1-EN032 Reinforcement of the Army Spell Normal Gold Rare Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    GLD1-EN033 Brain Control Spell Normal Gold Rare Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
    GLD1-EN034 Offerings to the Doomed Spell Quick-Play Common Destroy 1 face-up monster. Skip your next Draw Phase.
    GLD1-EN035 Non-Spellcasting Area Spell Continuous Common All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).
    GLD1-EN036 Mist Body Spell Equip Common The equipped monster cannot be destroyed battle. (Damage calculation is applied normally.)
    GLD1-EN037 Pandemonium Spell Field Common Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
    GLD1-EN038 Crush Card Virus Trap Normal Gold Rare Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    GLD1-EN039 Mirror Force Trap Normal Gold Rare When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    GLD1-EN040 Torrential Tribute Trap Normal Gold Rare When a monster(s) is Summoned: Destroy all monsters on the field.
    GLD1-EN041 Needle Ceiling Trap Normal Common Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
    GLD1-EN042 Royal Command Trap Continuous Common Negate the activation and effects of all Flip Effect monsters effects.
    GLD1-EN043 Rivalry of Warlords Trap Continuous Common Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
    GLD1-EN044 Skill Drain Trap Continuous Common Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
    GLD1-EN045 Spell Shield Type-8 Trap Counter Common Select and activate 1 of these effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
  •  This set contains 45 cards.