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Gold Series 5: Haunted Mine Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
Card # Card Name Type ATR    Sub Type     LVL     ATK DEF Rarity Card Text Buy It
GLD5-EN001 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Ghost/Gold Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
GLD5-EN002 Patrician of Darkness Effect Monster DARK Zombie 5 2000 1400 Common You choose the attack targets for your opponent's attacks.
GLD5-EN003 Pyramid Turtle Effect Monster EARTH Zombie 4 1200 1400 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
GLD5-EN004 Dark Scorpion Burglars Effect Monster DARK Warrior 4 1000 1000 Common When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
GLD5-EN005 Don Zaloog Effect Monster DARK Warrior 4 1400 1500 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • GLD5-EN006 Helpoemer Effect Monster DARK Fiend 5 2000 1400 Common Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
    GLD5-EN007 Dark Scorpion - Cliff the Trap Remover Effect Monster DARK Warrior 3 1200 1000 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 Spell/Trap Card on the field; destroy that target.
  • Send the top 2 cards of their Deck to the Graveyard.
  • GLD5-EN008 Despair from the Dark Effect Monster DARK Zombie 8 2800 3000 Common When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    GLD5-EN009 Fear from the Dark Effect Monster DARK Zombie 4 1700 1500 Common When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    GLD5-EN010 Dark Scorpion - Chick the Yellow Effect Monster DARK Warrior 3 1000 1000 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 card on the field; return that target to the hand.
  • Look at the top card of their Deck, then return it to the top or bottom of the Deck.
  • GLD5-EN011 Dark Scorpion - Gorg the Strong Effect Monster DARK Warrior 5 1800 1500 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard.
  • GLD5-EN012 Dark Scorpion - Meanae the Thorn Effect Monster DARK Warrior 4 1000 1800 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Add 1 "Dark Scorpion" card from your Deck to your hand.
  • Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
  • GLD5-EN013 Ryu Kokki Effect Monster DARK Zombie 6 2400 2000 Common At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
    GLD5-EN014 Vampire Lady Effect Monster DARK Zombie 4 1550 1550 Common When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    GLD5-EN015 Double Coston Effect Monster DARK Zombie 4 1700 1650 Common This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    GLD5-EN016 Regenerating Mummy Effect Monster DARK Zombie 4 1800 1500 Common When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
    GLD5-EN017 Dark Mimic LV1 Effect Monster DARK Fiend 1 100 1000 Common FLIP: Draw 1 card.
    During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
    GLD5-EN018 Dark Mimic LV3 Effect Monster DARK Fiend 3 1000 1000 Common If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
    GLD5-EN019 Zombie Master Effect Monster DARK Zombie 4 1800 0 Common Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect.
    GLD5-EN020 Gernia Effect Monster DARK Zombie 4 1300 1200 Common During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it.
    GLD5-EN021 Goblin Zombie Effect Monster DARK Zombie 4 1100 1050 Common When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
    GLD5-EN022 The Lady in Wight Effect Monster DARK Zombie 3 0 2200 Common Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.
    GLD5-EN023 Red Ogre Effect Monster EARTH Zombie 7 2800 2100 Common When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard to target the same number of cards on the field; return those targets to the hand.
    GLD5-EN024 Gorz the Emissary of Darkness Effect Monster DARK Fiend 7 2700 2500 Ghost/Gold Rare When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage.
  • Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
  • Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.
  • GLD5-EN025 Bone Crusher Effect Monster EARTH Zombie 4 1600 200 Common When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
    GLD5-EN026 Fabled Grimro Effect Monster LIGHT Fiend 4 1700 1000 Gold Rare If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
    GLD5-EN027 Master Hyperion Effect Monster LIGHT Fairy 8 2700 2100 Gold Rare You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard to target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn.
    GLD5-EN028 Grapha, Dragon Lord of Dark World Effect Monster DARK Fiend 8 2700 1800 Gold Rare You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
    GLD5-EN029 Sephylon, the Ultimate Timelord Effect Monster LIGHT Fairy 10 4000 4000 Gold Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000.
    GLD5-EN030 Herald of Perfection Ritual/Effect Monster LIGHT Fairy 6 1800 2800 Ghost/Gold Rare You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
    GLD5-EN031 Brionac, Dragon of the Ice Barrier Synchro/Effect Monster WATER Sea Serpent 6 2300 1400 Gold Rare 1 Tuner + 1 or more non-Tuner monsters
    You can discard any number of cards to the Graveyard to target the same number of cards on the field; return those targets to the hand.
    GLD5-EN032 Naturia Beast Synchro/Effect Monster EARTH Beast 5 2200 1700 Gold Rare 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    GLD5-EN033 Naturia Barkion Synchro/Effect Monster EARTH Dragon 6 2500 1800 Ghost/Gold Rare 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    GLD5-EN034 Formula Synchron Synchro/Tuner Monster LIGHT Machine 2 200 1500 Gold Rare 1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    GLD5-EN035 Karakuri Steel Shogun mdl 00X "Bureido" Synchro/Effect Monster EARTH Machine 8 2800 1700 Gold Rare 1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
    GLD5-EN036 Number 39: Utopia XYZ/Effect Monster LIGHT Warrior 4 2500 2000 Gold Rare 2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
    GLD5-EN037 Dark Hole Spell Normal Gold Rare Destroy all monsters on the field.
    GLD5-EN038 Mystical Space Typhoon Spell Quick-Play Ghost/Gold Rare Target 1 Spell/Trap Card on the field; destroy that target.
    GLD5-EN039 Book of Life Spell Normal Common Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
    GLD5-EN040 Call of the Mummy Spell Continuous Common Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
    GLD5-EN041 Spellbook Organization (A.K.A. Pigeonholding Books of Spell) Spell Quick-Play Common Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.
    GLD5-EN042 Mustering of the Dark Scorpions Spell Normal Common If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
    GLD5-EN043 Pyramid of Wonders Spell Continuous Common All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 face-up Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
    GLD5-EN044 Dawn of the Herald Spell Ritual Common This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard to target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
    GLD5-EN045 Solemn Judgement Trap Counter Ghost/Gold Rare Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
    GLD5-EN046 Call of the Haunted Trap Continuous Gold Rare Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    GLD5-EN047 Physical Double Trap Normal Common During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
    GLD5-EN048 Hidden Spellbook (F.K.A. Hidden Book of Spell) Trap Normal Common During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
    GLD5-EN049 Zoma the Spirit Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
    GLD5-EN050 Embodiment of Apophis Trap Continuous Common During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)
    GLD5-EN051 Machine King - 3000 B.C. Trap Continuous Common Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap Card.) You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, during your Main Phase: You can Tribute 1 Machine-Type monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
    GLD5-EN052 Starlight Road Trap Normal Gold Rare When a card or effect is activated that destroys 2 or more cards you control: Negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    GLD5-EN053 Tiki Curse Trap Continuous Common Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.
    GLD5-EN054 Tiki Soul Trap Continuous Common Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.
    GLD5-EN055 Copy Knight Trap Continuous Common When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.)
       This set contains 55 cards.
     
     

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