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Starter Deck: Joey Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
Card # Card Name Type ATR    Sub Type     LVL     ATK DEF Rarity Card Text Buy It
SDJ-001 Red-Eyes B. Dragon Normal Monster DARK Dragon 7 2400 2000 Ultra Rare A ferocious dragon with a deadly attack.
SDJ-002 Swordsman of Landstar Normal Monster EARTH Warrior 3 500 1200 Common An amateur with a sword, this fairy warrior relies on its mysterious powers.
SDJ-003 Baby Dragon Normal Monster WIND Dragon 3 1200 700 Common Much more than just a child, this dragon is gifted with untapped power.
SDJ-004 Spirit of the Harp Normal Monster LIGHT Fairy 4 800 2000 Common A spirit that soothes the soul with the music of its heavenly harp.
SDJ-005 Island Turtle Normal Monster WATER Aqua 4 1100 2000 Common A huge turtle that is often mistaken for an island.
SDJ-006 Flame Manipulator Normal Monster FIRE Spellcaster 3 900 1000 Common This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"."
SDJ-007 Masaki the Legendary Swordsman Normal Monster EARTH Warrior 4 1100 1100 Common Legendary swordmaster Masaki is a veteran of over 100 battles.
SDJ-008 7 Colored Fish Normal Monster WATER Fish 4 1800 800 Common A rare rainbow fish that has never been caught by mortal man
SDJ-009 Armored Lizard Normal Monster EARTH Reptile 4 1500 1200 Common A lizard with a very tough hide and a vicious bite.
SDJ-010 Darkfire Soldier #1 Normal Monster FIRE Pyro 4 1700 1150 Common An explosive expert from a special elite force.
SDJ-011 Sky Scout (F.K.A. Harpie's Brother) Normal Monster WIND Winged Beast 4 1800 600 Common With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
SDJ-012 Gearfried the Iron Knight Effect Monster EARTH Warrior 4 1800 1600 Common When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
SDJ-013 Karate Man Effect Monster EARTH Warrior 3 1000 1000 Common Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
SDJ-014 Milus Radiant Effect Monster EARTH Beast 1 300 250 Common As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
SDJ-015 Time Wizard Effect Monster LIGHT Spellcaster 2 500 400 Common Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
SDJ-016 Maha Vailo Effect Monster LIGHT Spellcaster 4 1550 1400 Common This card gains 500 ATK for each Equip Card equipped to this card.
SDJ-017 Magician of Faith Effect Monster LIGHT Spellcaster 1 300 400 Common FLIP: Add 1 Spell Card from your Graveyard to your hand.
SDJ-018 Big Eye Effect Monster DARK Fiend 4 1200 1000 Common FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
SDJ-019 Sangan Effect Monster DARK Fiend 3 1000 600 Common When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
SDJ-020 Princess of Tsurugi Effect Monster WIND Warrior 3 900 700 Common FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
SDJ-021 White Magical Hat Effect Monster LIGHT Spellcaster 3 1000 700 Common When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
SDJ-022 Penguin Soldier Effect Monster WATER Aqua 2 750 500 Super Rare FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
SDJ-023 Thousand Dragon Fusion Monster WIND Dragon 7 2400 2000 Common "Time Wizard" + "Baby Dragon"
SDJ-024 Flame Swordsman Fusion Monster FIRE Warrior 5 1800 1600 Common "Flame Manipulator + "Masaki the Legendary Swordsman"
SDJ-025 Malevolent Nuzzler Spell Equip Common The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck.
SDJ-026 Dark Hole Spell Normal Common Destroy all monsters on the field.
SDJ-027 Dian Keto the Cure Master Spell Normal Common Increase your Life Points by 1000 points.
SDJ-028 Fissure Spell Normal Common Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
SDJ-029 De-Spell Spell Normal Common Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
SDJ-030 Change of Heart Spell Normal Common Target 1 monster your opponent controls; take control of it until the End Phase.
SDJ-031 Block Attack Spell Normal Common Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
SDJ-032 Giant Trunade Spell Normal Common Return all Spell and Trap Cards on the field to the hand.
SDJ-033 The Reliable Guardian Spell Quick-Play Common Increase 1 face-up monster's DEF by 700 points until the end of this turn.
SDJ-034 Remove Trap Spell Normal Common Destroys 1 face-up Trap Card on the field.
SDJ-035 Monster Reborn Spell Normal Common Target 1 monster in either player's Graveyard; Special Summon it.
SDJ-036 Polymerization Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
SDJ-037 Mountain Spell Field Common Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
SDJ-038 Dragon Treasure Spell Equip Common A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
SDJ-039 Eternal Rest Spell Normal Common Destroy all monsters equipped with Equip Cards.
SDJ-040 Shield & Sword Spell Normal Common Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
SDJ-041 Scapegoat Spell Quick-Play Super Rare Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).
SDJ-042 Just Desserts Trap Normal Common Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
SDJ-043 Trap Hole Trap Normal Common When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
SDJ-044 Reinforcements Trap Normal Common Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn.
SDJ-045 Castle Walls Trap Normal Common Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.
SDJ-046 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
SDJ-047 Ultimate Offering Trap Continuous Common You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
SDJ-048 Seven Tools of the Bandit Trap Counter Common When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
SDJ-049 Fake Trap Trap Normal Common You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
SDJ-050 Reverse Trap Spell Normal Common All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
   This set contains 50 cards.
 
 

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