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Aqua Monsters - Yu-Gi-Oh! Cards

Card # Card Name Type Attribute Lvl     ATK     DEF     Card Text Buy It
Card # Card Name Type Attribute    Lvl ATK DEF Card Text Buy It
CMC-EN001 Abyss Soldier Effect Monster Water 4 1800 1300 Discard 1 WATER monster from your hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during your Main Phase.
CP02-EN007 Abyss Soldier Effect Monster Water 4 1800 1300 Once per turn, by discarding 1 WATER monster to the Graveyard, return 1 card on the field to its owner's hand.
DB1-EN008 Ameba Effect Monster Water 1 300 350 "When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field."
MRL-010 Ameba Effect Monster Water 1 300 350 When this card is face-up on the Field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the Field.
MDP2-EN012 Amphibious Bugroth Fusion Monster Water 5 1850 1300 "Ground Attacker Bugroth" + "Sentinel of the Sea"
LON-068 Aqua Spirit Effect Monster Water 4 1600 1200 This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
DB2-EN006 Aqua Spirit Effect Monster Water 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
TAEV-EN020 Aquarian Alessa Gemini Monster Water 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
LOB-116 Armored Starfish Normal Monster Water 4 850 1400 A bluish starfish with a solid hide capable of fending off attacks.
CDIP-EN019 Barrier Statue of the Torrent Effect Monster Water 4 1000 1000 No monsters can be Special Summoned, except for WATER monsters.
TP1-014 Beastking of the Swamps Effect Monster Water 4 1000 1100 You can substitute this card for any one Fusion-Material Monster. You cannot substitute for any other Fusion-Material Monsters in the current Fusion.
TP5-EN014 Beastking of the Swamps Effect Monster Water 4 1000 1100 "You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s)."
GLD4-EN005 Beastking of the Swamps Effect Monster Water 4 1000 1100 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
SOI-EN026 Beelze Frog Effect Monster Water 3 1200 800 Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
DR04-EN146 Beelze Frog Effect Monster Water 3 1200 800 Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
TP8-EN014 Behegon Normal Monster Water 4 1350 1000 With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.
HA01-EN001 Blizzed, Defender of the Ice Barrier Effect Monster Water 1 300 500 When this card is destroyed by battle and sent to the Graveyard, draw 1 card.
LON-057 Boneheimer Normal Monster Water 3 850 400 This monster wanders the seas, sucking dry any creatures it may encounter.
IOC-085 Cannonball Spear Shellfish Effect Monster Water 2 1000 1000 As long as 'Umi' remains face-up on the field, this card is unaffected by any Spell Cards.
DR2-EN086 Cannonball Spear Shellfish Effect Monster Water 2 1000 1000 "While "Umi" is face-up on the field, this card is unaffected by any Spell Cards."
MRD-075 Catapult Turtle Effect Monster Water 5 1000 2000 Offer 1 monster on your side of the Field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded.
DB2-EN047 Catapult Turtle Effect Monster Water 5 1000 2000 Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.
DPYG-EN006 Catapult Turtle Effect Monster Water 5 1000 2000 You can Tribute 1 monster to inflict damage to your opponent equal to half of its ATK.
RP01-EN038 Catapult Turtle Spell Water 5 1000 2000 You can Tribute 1 monster to inflict damage to your opponent equal to half of it's ATK.
DLG1-EN039 Catapult Turtle Effect Monster Water 5 1000 2000 You can Tribute 1 monster to inflict damage to your opponent equal to half of its ATK.
GLAS-EN005 Cloudian - Eye of the Typhoon Effect Monster Wind 8 3000 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack change the battle position of all face-up monsters, except "Cloudian" monsters.
TDGS-EN096 Cold Enchanter Effect Monster Water 4 1600 1200 You can discard 1 card to place 1 Ice Counter on 1 face-up monster. This card gains 300 ATK for each Ice Counter on the field.
LCGX-EN201 Cold Enchanter Effect Monster Water 4 1600 1200 You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
MRL-069 Crab Turtle Ritual Monster Water 8 2550 2500 This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute form your Field or your hand.
HA01-EN003 Cryomancer of the Ice Barrier Tuner Monster Water 2 1300 0 While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
FOTB-EN003 Crystal Beast Emerald Tortoise Effect Monster Water 3 600 2000 Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
DP07-EN003 Crystal Beast Emerald Tortoise Effect Monster Water 3 600 2000 Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
RYMP-EN042 Crystal Beast Emerald Tortoise Effect Monster Water 3 600 2000 Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
LCGX-EN157 Crystal Beast Emerald Tortoise Effect Monster Water 3 600 2000 Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
SOI-EN036 D.3.S. Frog Fusion/Effect Monster Water 8 2500 2000 "Des Frog" + "Des Frog" + "Des Frog"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.
DR04-EN156 D.3.S. Frog Fusion/Effect Monster Water 8 2500 2000 "Des Frog" + "Des Frog" + "Des Frog"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.
HA04-EN022 Defender of the Ice Barrier Tuner Monster Water 3 200 1600 While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack.
CRV-EN026 Des Frog Effect Monster Water 5 1900 0 "When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard."
DR04-EN026 Des Frog Effect Monster Water 5 1900 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
HA03-EN020 Dewdark of the Ice Barrier Tuner Monster Water 2 1200 800 If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly.
GENF-EN007 Drill Barnacle Effect Monster Water 3 300 0 This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
CRMS-EN028 Dupe Frog Effect Monster Water 2 100 2000 This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
HA05-EN051 Evigishki Mind Augus Ritual/Effect Monster Water 6 2500 2000 Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets to the Deck.
HA05-EN052 Evigishki Soul Ogre Ritual/Effect Monster Water 8 2800 2800 Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle it into the Deck.
MRL-014 Fire Kraken Normal Monster Fire 4 1600 1500 A squid that thrives on fire and heat.
CRMS-EN029 Flip Flop Frog Effect Monster Water 2 500 200 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
MP1-011 Flying Penguin Normal Monster Water 4 1200 1000 A very rare penguin that takes to the air with ears shaped like wings.
MFC-017 Freezing Beast Union Monster Water 4 1500 1000 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
DR1-EN072 Freezing Beast Union Monster Water 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
MP1-004 Frog the Jam Normal Monster Water 2 700 500 A slime with the head of a frog, it attacks by croaking terribly.
HA05-EN020 Gem-Knight Aquamarine Fusion/Effect Monster Earth 6 1400 2600 Gem-Knight Sapphire + 1 "Gem-Knight" monster
Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
HA05-EN002 Gem-Knight Sapphire Normal Monster Earth 4 0 2100 His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.
TSHD-EN091 Genex Undine Effect Monster Water 3 1200 600 When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Genex Controller" from your Deck to your hand.
TP2-003 Giant Red Seasnake Normal Monster Water 4 1800 800 A sea-dwelling snake that attacks passing enemies with its sharp teeth.
TP4-007 Giant Red Seasnake Normal Monster Water 4 1800 800 A sea-dwelling snake that attacks passing enemies with its sharp teeth.
MRL-022 Giant Turtle Who Feeds on Flames Normal Monster Water 5 1400 1800 A crimson-shelled tortoise that feeds on flames.
HA05-EN033 Gishki Marker Effect Monster Water 4 1600 1200 When this card is Summoned: You can add 1 "Gishki" Ritual Monster or Ritual Spell Card from your Graveyard to your hand.
HA05-EN032 Gishki Vanity Effect Monster Water 2 1000 800 During your Main Phase: You can discard this card to activate the following effect: During this turn, your opponent cannot activate the effects of Spells, Trap, or Effect Monsters in response to the activation of a "Gishki" Ritual Spell Card or the Ritual Summon of a "Gishki" Ritual Monster.
CSOC-EN086 Gladiator Beast Retiari Effect Monster Water 3 1200 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent''s Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".
TU03-EN006 Gladiator Beast Retiari Effect Monster Water 3 1200 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Retiari".
PGD-014 Gora Turtle Effect Monster Water 3 1100 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.
DB2-EN215 Gora Turtle Effect Monster Water 3 1100 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
IOC-066 Gora Turtle of Illusion Effect Monster Water 4 1200 1400 Negate the effect of Spell and Trap Cards controlled by your opponent the specifically designate this face-up card on the field as a target.
DR2-EN067 Gora Turtle of Illusion Effect Monster Water 4 1200 1400 Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.
MRL-025 High Tide Gyojin Normal Monster Water 4 1650 1300 A very agile half-fish warrior known for its relentless attacks.
DB1-EN207 Humanoid Slime Normal Monster Water 4 800 2000 This slime apparently has some human genes in its genetic makeup.
LON-003 Humanoid Slime Normal Monster Water 4 800 2000 This slime apparently has some human genes in its genetic makeup.
DB1-EN209 Humanoid Worm Drake Fusion Monster Water 7 2200 2000 "Worm Drake + "Humanoid Slime"
LON-005 Humanoid Worm Drake Fusion Monster Water 7 2200 2000 "Worm Drake" + "Humanoid Slime"
MRD-054 Hyosube Normal Monster Water 4 1500 900 This amphibian is strong on the attack, but leaves much to be desired when defending.
PSV-095 Island Turtle Normal Monster Water 4 1100 2000 A huge turtle that is often mistaken for an island.
SDJ-005 Island Turtle Normal Monster Water 4 1100 2000 A huge turtle that is often mistaken for an island.
MRD-072 Jellyfish Normal Monster Water 4 1200 1500 An almost invisible, semi-transparent jellyfish that drifts in the sea.
AST-082 King of the Swamp Effect Monster Water 3 500 1100 "You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to be Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled."
DR2-EN195 King of the Swamp Effect Monster Water 3 500 1100 "You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. "
HL1-EN006 King of the Swamp Effect Monster Water 3 500 1100 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
ANPR-EN022 Koa'ki Meiru Hydro Barrier Effect Monster Water 3 1000 1900 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
RGBT-EN025 Koa'ki Meiru Ice Effect Monster Water 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.
GENF-EN043 Leviair the Sea Dragon Xyz/Effect Monster Wind 3 1800 1600 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
MRL-023 Liquid Beast Normal Monster Water 3 950 800 A liquid life form that thrives on water.
CRV-EN003 Mad Lobster Normal Monster Water 3 1700 1000 A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
DR04-EN003 Mad Lobster Normal Monster Water 3 1700 1000 A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
GLAS-EN028 Magical Reflect Slime Gemini Monster Water 3 700 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
PGD-008 Maiden of the Aqua Effect Monster Water 4 700 2000 As long as this card remains face-up on the field, the field is treated as "Umi." (However, there is no increasing or decreasing of ATK/DEF due to "Umi’s" effect.) If there is an active field card on the field, this effect is not applied.
DB2-EN211 Maiden of the Aqua Effect Monster Water 4 700 2000 "As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied."
LON-076 Maryokutai Effect Monster Water 3 900 900 The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it.
DB2-EN011 Maryokutai Effect Monster Water 3 900 900 "You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it."
AST-025 Mermaid Knight Effect Monster Water 4 1500 700 "As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase."
SD4-EN011 Mermaid Knight Effect Monster Water 4 1500 700 "As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase."
DR2-EN137 Mermaid Knight Effect Monster Water 4 1500 700 "While "Umi" is on the field, this card can attack twice during the same Battle Phase."
DCR-074 Metallizing Parasite - Lunatite Union Monster Water 7 1000 500 "Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)"
DR1-EN236 Metallizing Parasite - Lunatite Union Monster Water 7 1000 500 "Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)"
SD4-EN012 Mobius the Frost Monarch Effect Monster Water 6 2400 1000 "When this card is Tribute Summoned successfully, you can setroy up to 2 Spell or Trap Cards on the field."
SOD-EN022 Mobius the Frost Monarch Effect Monster Water 6 2400 1000 "When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field."
TP8-EN008 Mobius the Frost Monarch Effect Monster Water 6 2400 1000 When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.
DR3-EN022 Mobius the Frost Monarch Effect Monster Wind 6 2400 1000 When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.
GLD2-EN007 Mobius the Frost Monarch Effect Monster Water 6 2400 1000 When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.
PGD-011 Mucus Yolk Effect Monster Dark 3 0 100 This card may attack your opponent’s Life Points directly. Each time this card inflicts battle damage to your opponent’s Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
DB2-EN213 Mucus Yolk Effect Monster Dark 3 0 100 "This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field."
RDS-EN010 Nightmare Penguin Effect Monster Water 4 900 1800 "When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points."
DR3-EN070 Nightmare Penguin Effect Monster Water 4 900 1800 When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points.
GLD1-EN021 Nightmare Penguin Effect Monster Water 4 900 1800 When this card is flipped face-up, return 1 card your opponent controls to the owner's hand. All WATER monsters you control gain 200 ATK.
ORCS-EN038 Numen erat Testudo Effect Monster Water 5 1800 0 Neither player can Special Summon monsters with 1800 or less ATK.
MRL-052 Octoberser Normal Monster Water 5 1600 1400 With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.
MRD-032 Ooguchi Effect Monster Water 1 300 250 This monster may attack your opponent's Life Points directly.
MFC-002 Oppressed People Normal Monster Water 1 400 2000 They are oppressed, but believe they will have their freedom someday.
DR1-EN057 Oppressed People Normal Monster Water 1 400 2000 They are oppressed, but believe they will have their freedom someday.
DB1-EN001 Penguin Knight Effect Monster Water 3 900 800 "When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck."
MRL-001 Penguin Knight Effect Monster Water 3 900 800 When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard card with your own Deck, shuffle them and form a new deck.
SDJ-022 Penguin Soldier Effect Monster Water 2 750 500 FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
DB2-EN105 Penguin Soldier Effect Monster Water 2 750 500 FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
5DS2-EN009 Penguin Soldier Effect Monster Water 2 750 500 FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
RP01-EN089 Penguin Soldier Effect Monster Water 2 750 500 Flip: You can return up to 2 Monster Cards from the field to the owner's hand.
DLG1-EN090 Penguin Soldier Effect Monster Water 2 750 500 Flip: You can return up to 2 Monster Cards from the field to the owner's hand.
YS12-EN015 Penguin Soldier Effect Monster Water 2 750 500 FLIP: You can return up to 2 Monster Cards from the field to their owners' hands.
CRV-EN028 Poison Draw Frog Effect Monster Water 2 100 100 "When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck."
DR04-EN028 Poison Draw Frog Effect Monster Water 2 100 100 When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
PHSW-EN030 Prior of the Ice Barrier Effect Monster Water 2 1000 400 If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.
MRL-053 Psychic Kappa Normal Monster Water 2 400 1000 An amphibian with a myriad of powers to shield it from enemy attacks.
DB1-EN016 Red Archery Girl Normal Monster Water 4 1400 1500 "A mermaid archer that hides in a protective shell, waiting for the right moment to strike."
MRL-030 Red Archery Girl Normal Monster Water 4 1400 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike
SDP-002 Red Archery Girl Normal Monster Water 4 1400 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
DB1-EN210 Revival Jam Effect Monster Water 4 1500 500 "When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase."
LON-006 Revival Jam Effect Monster Water 4 1500 500 When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way.
RP02-EN028 Revival Jam Effect Monster Water 4 1500 500 When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase.
MRD-020 Roaring Ocean Snake Fusion Monster Water 6 2100 1800 "Mystic Lamp" + "Hyosube"
TSHD-EN033 Ronintoadin Effect Monster Water 2 100 2000 This face-up card's name is treated as "Des Frog". You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.
HA04-EN053 Secret Guards of the Ice Barrier Effect Monster Water 2 100 1600 Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters.
CP06-EN012 Sentinel of the Seas Normal Monster Water 4 1300 1000 A merman warrior dedicated to defending the ocean against anyone who would defile it.
PGD-012 Servant of Catabolism Effect Monster Light 3 700 500 This monster may attack your opponent’s Life Points directly.
GENF-EN006 Skull Kraken Effect Monster Dark 3 600 1600 When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
RGBT-EN094 Snowman Eater Effect Monster Water 3 0 1900 When this card is flipped face-up, destroy 1 face-up monster on the field.
TU05-EN003 Snowman Eater Effect Monster Water 3 0 1900 When this card is flipped face-up, destroy 1 face-up monster on the field.
MRD-109 Star Boy Effect Monster Water 2 550 500 As long as this card remains face-up on the Field, increase the ATK of all Water monsters by 500 points and decreases the ATK of all Fire monsters by 400 points.
SD4-EN006 Star Boy Effect Monster Water 2 550 500 "As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points."
DB2-EN064 Star Boy Effect Monster Water 2 550 500 "As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points."
CRMS-EN087 Submarine Frog Effect Monster Water 2 1200 600 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
LODT-EN028 Substitoad Effect Monster Water 1 100 2000 You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
DB1-EN159 Suijin Effect Monster Water 7 2500 2400 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
MRD-027 Suijin Effect Monster Water 7 2500 2400 Reduce the ATK of an opponent's monster attacking this card to 0. This effect may only be used once. The card's owner chooses when to activate the effect.
RP01-EN032 Suijin Effect Monster Water 7 2500 2400 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
DLG1-EN033 Suijin Effect Monster Water 7 2500 2400 Reduct the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
SOVR-EN034 Swap Frog Effect Monster Water 2 1000 500 You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.
CRV-EN027 T.A.D.P.O.L.E. Effect Monster Water 1 0 0 "When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck."
DR04-EN027 T.A.D.P.O.L.E. Effect Monster Water 1 0 0 When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck.
TSHD-EN032 Testudo erat Numen Effect Monster Water 1 0 1800 Neither player can Special Summon monsters with 1800 or more ATK.
LOB-033 The Furious Sea King Normal Monster Water 3 800 700 Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.
GENF-EN037 The Great Emperor Penguin Effect Monster Water 5 1800 1500 You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
DB1-EN039 Toon Mermaid Toon Monster Water 4 1400 1500 "This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target."
MRL-072 Toon Mermaid Effect Monster Water 4 1400 1500 This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When "Toon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster.
SDP-023 Toon Mermaid Toon Monster Water 4 1400 1500 This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When "Toon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster.
RP01-EN063 Toon Mermaid Toon/Effect Monster Water 4 1400 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
DLG1-EN064 Toon Mermaid Toon/Effect Monster Water 4 1400 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
EXVC-EN033 Tradetoad Effect Monster Water 1 100 2000 Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
SOI-EN025 Treeborn Frog Effect Monster Water 1 100 100 If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field.
DR04-EN145 Treeborn Frog Effect Monster Water 1 100 100 If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field.
CP04-EN020 Treeborn Frog Effect Monster Water 1 100 100 If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog".
GLD2-EN010 Treeborn Frog Effect Monster Water 1 100 100 If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog" .
MFC-076 Tribe-Infecting Virus Effect Monster Water 4 1600 1000 Discard 1 card from your hand and declare 1 type of monster to destroy all face-up monsters of the declared Type on both sides of the field.
SD4-EN007 Tribe-Infecting Virus Effect Monster Water 4 1600 1000 Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
DR1-EN131 Tribe-Infecting Virus Effect Monster Water 4 1600 1000 Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
MP1-014 Turtle Bird Normal Monster Water 6 1900 1700 An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.
LOB-023 Turtle Tiger Normal Monster Water 4 1000 1500 A tiger encased in a protective shell that attacks with razor-sharp fangs.
TP2-017 Turu-Purun Normal Monster Water 2 450 500 "A strange, one-eyed monster that can fell an enemy with a single stab of its spear."
MRL-057 Twin Long Rods #2 Normal Monster Water 3 850 700 An amphibious creature with two whip-like tails.
LODT-EN029 Unifrog Effect Monster Water 2 400 400 This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog" you can destroy 1 Spell or Trap your opponent controls.
TP8-EN015 Violent Rain Normal Monster Water 4 1550 800 This monster can call forth sudden torrents of battering rain.
GLAS-ENSE2 Vortex Trooper Effect Monster Wind 3 0 600 When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. When this card is destroyed, draw 1 card.
FOTB-EN016 Warrior of Atlantis Effect Monster Water 4 1900 1200 You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.
TP2-030 Water Magician Normal Monster Water 4 1400 1000 This monster swamps an opponent with an almost endless supply of water.
MRD-021 Water Omotics Normal Monster Water 4 1400 1200 Transforms the water overflowing from a jar into attacking dragons.
5DS1-EN002 Water Spirit Tuner Monster Water 1 400 1200 This ancient water spirit haunts the glacial monoliths of the Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
MRL-020 Weather Report Effect Monster Water 4 950 1500 FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).
GENF-EN017 Wind-Up Snail Effect Monster Water 2 100 2000 During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
GENF-EN022 Wingtortoise Effect Monster Wind 3 1500 1400 When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
MRD-104 Yado Karu Effect Monster Water 4 900 1700 When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.
PGD-071 Yomi Ship Effect Monster Water 3 800 1400 When this card is sent to the Graveyard as a result of battle, destroy the monster that destroyed this monster.
DR1-EN019 Yomi Ship Effect Monster Water 3 800 1400 When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.
MDP2-EN015 Zone Eater Effect Monster Water 1 250 200 A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.
   This set contains 179 cards.
 
 

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