Google
  Yu-Gi-Oh! Card Guide   Web
  
 
  Yu-Gi-Oh! Store  

Yu-Gi-Oh! Beast-Warrior Monsters

This is a list of all the Yu-Gi-Oh! Beast-Warrior monsters in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
Card Name Type ATR    LVL     ATK DEF Card Text Buy It
Abare Ushioni Effect Monster EARTH 4 1200 1200 Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
Akz, the Pumer Effect Monster EARTH 6 1500 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster from your hand to activate 1 of the following effects:
  • Double this card's ATK until the End Phase.
  • This card can attack your opponent directly this turn.
  • Assault Beast Effect Monster EARTH 4 1900 1200 You can discard this card from your Hand to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.
    Aurkus, Lightsworn Druid Effect Monster LIGHT 3 1200 1800 Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Battle Ox Normal Monster EARTH 4 1700 1000 A monster with tremendous power, it destroys enemies with a swing of its axe.
    Battle Steer Normal Monster EARTH 5 1800 1300 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
    Beast King Barbaros Effect Monster EARTH 8 3000 1200 You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.
    Beast Machine King Barbaros Ür Effect Monster EARTH 8 3800 1200 You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
    Beast-Warrior Puma Effect Monster LIGHT 4 1600 1000 You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.
    Beaver Warrior Normal Monster EARTH 4 1200 1500 What this creature lacks in size it makes up for in defense when battling in the prairie.
    Black Ray Lancer XYZ/Effect Monster DARK 3 2100 600 2 Level 3 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects, until the End Phase.
    Boar Soldier Effect Monster EARTH 4 2000 500 If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points.
    Bonfire Colossus Effect Monster FIRE 8 2600 2200 If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.
    Brotherhood of the Fire Fist - Bear Effect Monster FIRE 4 1600 1200 Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.
    Brotherhood of the Fire Fist - Boar Tuner Monster FIRE 4 1100 1400 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
    Brotherhood of the Fire Fist - Buffalo Effect Monster FIRE 4 1700 1000 If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
    Brotherhood of the Fire Fist - Cardinal XYZ/Effect Monster FIRE 4 1800 2200 2 Level 4 "Fire Fist" monsters
    You can detach 2 Xyz Materials from this card, then target 2 "Fire Fist"/"Fire Formation" cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponent's Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.
    Brotherhood of the Fire Fist - Caribou Effect Monster FIRE 4 1100 2000 During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
    Brotherhood of the Fire Fist - Coyote Effect Monster FIRE 5 2000 500 If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).
    Brotherhood of the Fire Fist - Dragon Effect Monster FIRE 4 1800 400 Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
    Brotherhood of the Fire Fist - Gorilla Effect Monster FIRE 4 1600 1000 Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
    Brotherhood of the Fire Fist - Hawk Effect Monster FIRE 3 200 1500 If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a face-up "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
    Brotherhood of the Fire Fist - Horse Prince Synchro/Effect Monster FIRE 6 2200 2200 1 FIRE Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn.
    Brotherhood of the Fire Fist - Kirin Synchro/Effect Monster FIRE 8 2000 2800 1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters
    When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control.
    Brotherhood of the Fire Fist - Leopard Effect Monster FIRE 3 0 200 During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.
    Brotherhood of the Fire Fist - Lion Emperor Xyz/Effect Monster FIRE 3 2200 200 2 Level 3 FIRE monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 FIRE monster in your Graveyard; add that target to your hand, but you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.
    Brotherhood of the Fire Fist - Raven Effect Monster FIRE 3 200 1800 If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Face-up "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
    Brotherhood of the Fire Fist - Rhino Effect Monster FIRE 4 1700 1400 If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
    Brotherhood of the Fire Fist - Rooster Effect Monster FIRE 3 1500 100 When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.
    Brotherhood of the Fire Fist - Snake Effect Monster FIRE 4 1800 600 Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
    Brotherhood of the Fire Fist - Spirit Tuner Monster FIRE 3 500 200 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target in face-up Defense Position. If you do, you can only attack with Beast-Warrior-Type monsters for the rest of this turn. You can only use the effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
    Brotherhood of the Fire Fist - Swallow Effect Monster FIRE 5 2000 800 You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters cannot be targeted by your opponent's card effects.
    Brotherhood of the Fire Fist - Tiger King Xyz/Effect Monster FIRE 4 2200 1800 2 Level 4 Beast-Warrior Type monsters
    When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
    Brotherhood of the Fire Fist - Wolf Effect Monster FIRE 3 0 1900 If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck.
    Bujin Arasuda Effect Monster LIGHT 4 1600 1900 If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".
    Bujin Mikazuchi Effect Monster LIGHT 4 1900 1500 When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
    Bujin Yamato Effect Monster LIGHT 4 1800 200 Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
    Bujintei Kagutsuchi Xyz Monster LIGHT 4 2500 2000 2 Level 4 Beast-Warrior-Type monsters
    When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
    Bujintei Susanowo Xyz/Effect Monster LIGHT 4 2400 1600 2 Level 4 "Bujin" monsters
    This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
    Bujintei Tsukuyomi Xyz/Effect Monster LIGHT 4 1800 2300 2 Level 4 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
    Cat's Ear Tribe Effect Monster EARTH 1 200 100 The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.
    Celestial Wolf Lord, Blue Sirius Synchro Monster DARK 6 2400 1500 1 Tuner + 1 or more non-Tuner monsters
    When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.
    Chiron the Mage Effect Monster EARTH 4 1800 1000 Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
    Coach Captain Bearman Effect Monster FIRE 8 2600 2700 You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type monsters you currently control become Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster.
    Coach Soldier Wolfbark Effect Monster FIRE 4 1600 1200 You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn.
    Commander Gottoms, Swordmaster Effect Monster EARTH 6 2100 1600 All face-up "Saber" monsters you control gain 400 ATK.
    Constellar Aldebaran Effect Monster LIGHT 3 1300 800 When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand.
    Constellar Hyades XYZ/Effect Monster LIGHT 3 1900 1100 2 Level 3 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position.
    Constellar Kaus Effect Monster LIGHT 4 1800 700 Cannot be used as a Synchro Material Monster. Up to twice per turn: You can target 1 "Constellar" monster on the field to activate 1 of these effects;
  • Increase its Level by 1
  • Reduce its Level by 1
  • Constellar Omega Xyz/Effect Monster LIGHT 4 2400 500 2 Level 4 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
    Cybernetic Cyclopean Effect Monster EARTH 4 1400 200 While you have no cards in your hand, increase the ATK of this card by 1000 points.
    Enraged Battle Ox Effect Monster EARTH 4 1700 1000 As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    Exarion Universe Effect Monster DARK 4 1800 1900 During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase.
    Fire King Avatar Barong Effect Monster FIRE 4 1800 200 If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
    Fire King Avatar Yaksha Effect Monster FIRE 4 1800 200 If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
    Gaia Drake, the Universal Force Fusion/Effect Monster EARTH 10 3500 2800 1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster
    This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.
    Garnecia Elefantis Normal Monster EARTH 7 2400 2000 A monster so heavy that each step rocks the earth.
    Garoozis Normal Monster FIRE 5 1800 1500 An axe-swinging beast-warrior with the head of a dragon.
    Gene-Warped Warwolf Normal Monster EARTH 4 2000 100 This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
    Ghost Knight of Jackal Effect Monster EARTH 5 1700 1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
    Gladiator Beast Andal Normal Monster EARTH 4 1900 1500 This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
    Gladiator Beast Darius Effect Monster EARTH 4 1700 300 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 “Gladiator Beast” monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
    Gladiator Beast Heraklinos Fusion/Effect Monster FIRE 8 3000 2800 Gladiator Beast Laquari + 2 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by Shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect.
    Gladiator Beast Laquari Effect Monster FIRE 4 1800 400 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
    Goblin Black Ops Effect Monster DARK 4 1300 0 This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Goblin Marauding Squad Effect Monster EARTH 4 1900 0 When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Grandsoil the Elemental Lord Effect Monster EARTH 8 2800 2200 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster in either player's Graveyard; Special Summon that target to your side of the field. If this card leaves the field, skip the Battle Phase of your next turn.
    Great Long Nose Spirit Monster DARK 5 1900 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
    Hazy Flame Sphynx Effect Monster FIRE 6 1900 1900 Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn.
    Hitotsu-Me Giant Normal Monster EARTH 4 1200 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
    Horus' Servant Effect Monster FIRE 1 100 100 Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.
    Hunter of Black Feathers Effect Monster LIGHT 4 1700 1000 If your opponent controls 2 or more face-up monsters, and the Type of all these monsters are the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it.
    Indomitable Fighter Lei Lei Effect Monster EARTH 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Iron Blacksmith Kotetsu Effect Monster FIRE 2 500 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
    Jawsman Effect Monster WATER 6 2600 1600 Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
    Koa'ki Meiru Crusader Effect Monster EARTH 4 1900 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
    Koa'ki Meiru Urnight Effect Monster EARTH 4 2000 1500 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
    Lady Panther Effect Monster EARTH 4 1400 1300 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck.
    Leotaur Effect Monster EARTH 4 1500 1600 If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
    Lycanthrope Ritual Monster EARTH 6 2400 1800 This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
    Man Beast of Area Effect Monster EARTH 3 500 500 After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
    Man-Thro' Tro' Effect Monster EARTH 4 1000 1000 By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.
    Manticore of Darkness Effect Monster FIRE 6 2300 1000 During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
    Meteo the Matchless Effect Monster DARK 8 2400 2000 This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
    Minoan Centaur Effect Monster EARTH 6 1800 1000 This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Type Normal Monsters from your Deck.
    Mother Grizzly Effect Monster WATER 4 1400 1000 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.
    Mystical Knight of Jackal Effect Monster LIGHT 7 2700 1200 When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
    Nekogal #2 Normal Monster EARTH 6 1900 2000 A fast and lethal creature with very dangerous claws.
    Nin-Ken Dog Normal Monster WIND 4 1800 1000 A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
    Ogre of the Black Shadow Normal Monster EARTH 4 1200 1400 An ogre possessed by the powers of the dark. Few can withstand its rapid charge.
    Panther Warrior Effect Monster EARTH 4 2000 1600 This card cannot declare an attack unless you Tribute 1 monster.
    Phantom Beast Cross-Wing Effect Monster LIGHT 4 1300 1300 While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
    Phantom Beast Rock-Lizard Effect Monster DARK 7 2200 2000 If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent.
    Phantom Beast Thunder-Pegasus Effect Monster LIGHT 4 700 2000 When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.
    Phantom Beast Wild-Horn Effect Monster EARTH 4 1700 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Pitch-Black Warwolf Effect Monster DARK 4 1600 600 Your opponent cannot activate Trap Cards during the Battle Phase.
    Prominence, Molten Swordsman Effect Monster FIRE 4 1800 600 Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase.
    Rabid Horseman Fusion Monster EARTH 6 2000 1700 Battle Ox + "Mystic Horseman"
    Rampaging Rhynos Normal Monster EARTH 3 1500 1500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
    Reborn Tengu Effect Monster WIND 4 1700 600 When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
    Rhinotaurus Effect Monster FIRE 4 1800 600 If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can attack twice during that Battle Phase.
    Rude Kaiser Normal Monster EARTH 5 1800 1600 With an axe in each hand, this monster delivers heavy damage.
    Scrap Goblin Tuner Monster EARTH 3 0 500 This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand.
    Sea Lancer Effect Monster WATER 5 1300 1000 You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
    Sengenjin Normal Monster EARTH 8 2750 2500 An unstoppable savage that carries Millennium Items.
    Snowdust Giant? XYZ/Effect Monster WATER 4 2200 800 2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters in your hand, and if you do, distribute an equal number of Ice Counters among face-up monsters on the field. While this card is face-up on the field, monsters with an Attribute other than WATER lose 200 ATK for each Ice Counter on the field.
    T.G. Rush Rhino Effect Monster EARTH 4 1600 1800 If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
    T.G. Warwolf Effect Monster DARK 3 1200 0 When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
    Thor, Lord of the Aesir Synchro/Effect Monster EARTH 10 3500 2800 1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters
    Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
    Tiger Axe Normal Monster EARTH 4 1300 1100 A fast and powerful axe-wielding beast-warrior.
    Vivid Knight Effect Monster LIGHT 4 1700 800 During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.
    Vorse Raider Normal Monster DARK 4 1900 1200 This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims.
    Wind-Up Hunter Effect Monster DARK 3 1600 500 You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
    Wind-Up Rabbit Effect Monster EARTH 3 1400 600 During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
    Winged Rhynos Effect Monster WIND 4 1800 500 When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
    Wolf Axwielder Normal Monster EARTH 4 1650 1000 Once it has started battle, this monster attacks fiercely and cannot stop.
    Woodland Archer Effect Monster EARTH 3 1400 1300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
    Wulf, Lightsworn Beast Effect Monster LIGHT 4 2100 300 Cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard: Special Summon it.
    X-Saber Uruz Effect Monster EARTH 4 1600 100 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.
    XX-Saber Boggart Knight Effect Monster EARTH 4 1900 1000 When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.
    XX-Saber Gardestrike Effect Monster EARTH 5 2100 1400 If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
    XX-Saber Gottoms Synchro/Effect Monster EARTH 9 3100 2600 1 Tuner + 1 or more EARTH monsters
    You can Tribute 1 X-Saber" monster to discard 1 random card from your opponent's hand.
    XX-Saber Ragigura Effect Monster EARTH 1 200 1000 When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
       This set contains 123 cards.
     
     

    Visit my other sites:
    Aunt Ruth's Kitchen | Drink Your Vitamins | Motives Style Blog | Scout Songs | Silly Mortal

    This site is for entertainment purposes only. All information is believed to be accurate but is not guaranteed.
    Please send feedback or corrections here. See our Privacy Statement here.

    Yu-Gi-Oh! is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. ©1996-2013. All rights reserved.
    The scripts and card database used to create these pages are ©2003-2013 - Chakra Sites, Inc.