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Machine Monsters - Yu-Gi-Oh! Cards

Card # Card Name Type Attribute Lvl     ATK     DEF     Card Text Buy It
Card # Card Name Type Attribute    Lvl ATK DEF Card Text Buy It
DREV-EN092 Ally of Justice Cyclone Creator Tuner Monster Dark 3 1400 1200 Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
RDS-EN033 A-Team: Trap Disposal Unit Effect Monster Fire 2 300 400 "This effect may be used during either's players turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it."
DR3-EN093 A-Team: Trap Disposal Unit Effect Monster Fire 2 300 400 This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
DCR-003 Acrobat Monkey Normal Monster Earth 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
DR1-EN165 Acrobat Monkey Normal Monster Earth 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
YSDS-EN004 Acrobat Monkey Normal Monster Earth 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
SOI-EN011 Adhesive Explosive Effect Monster Wind 3 1000 1000 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
DR04-EN131 Adhesive Explosive Effect Monster Wind 3 1000 1000 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
HA02-EN017 Ally Mind Tuner Monster Dark 5 1800 1400 A high-performance unit developed to enhance the Artificial Intelligence program in Allies of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
HA01-EN026 Ally of Justice Catastor Synchro/Effect Monster Dark 5 2200 1200 1 Tuner + 1 or more non-Tuner monsters.
If this card battles a non-DARK monster, destroy that monster without applying damage calculation.
HA01-EN014 Ally of Justice Clausolas Normal Monster Dark 6 2300 1200 A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solias. Its surprise attacks from above baffle invaders.
TSHD-EN037 Ally of Justice Core Destroyer Effect Monster Dark 3 1200 200 If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
HA02-EN022 Ally of Justice Cosmic Gateway Effect Monster Dark 8 2400 1200 If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.
HA03-EN052 Ally of Justice Cycle Reader Tuner Monster Dark 3 1000 1000 During either player's turn, you can discard this card to select and remove from play up to 2 LIGHT monsters from your opponent's Graveyard.
HA03-EN060 Ally of Justice Decisive Armor Synchro/Effect Monster Dark 10 3300 3300 1 Tuner + 2 or more non-Tuner monsters.
Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
  • Select 1 Set card your opponent controls and destroy it.
  • Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
  • Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
  • HA02-EN020 Ally of Justice Enemy Catcher Effect Monster Dark 6 1800 1800 When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase.
    HA02-EN030 Ally of Justice Field Marshal Synchro/Effect Monster Dark 9 2900 2600 1 Tuner + 2 or more non-Tuner monsters
    This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.
    HA01-EN015 Ally of Justice Garadholg Effect Monster Dark 4 1600 400 If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
    TSHD-EN096 Ally of Justice Light Gazer Synchro/Effect Monster Dark 8 2400 1600 1 Tuner + 1 or more non-Tuner monsters
    This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
    HA02-EN018 Ally of Justice Nullfier Effect Monster Dark 4 1600 1200 The effects of LIGHT monsters that battle this card are negated.
    HA03-EN050 Ally of Justice Omni-Weapon Effect Monster Dark 5 2200 800 When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
    HA03-EN051 Ally of Justice Quarantine Effect Monster Dark 4 1700 1200 Neither player can Special Summon LIGHT monsters.
    HA02-EN050 Ally of Justice Reverse Break Effect Monster Dark 4 1200 1200 If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    HA01-EN016 Ally of Justice Rudra Effect Monster Dark 5 1900 1200 If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
    HA02-EN019 Ally of Justice Searcher Effect Monster Dark 3 1400 100 Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time.
    STBL-EN093 Ally of Justice Thousand Arms Effect Monster Dark 4 1700 0 This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
    HA02-EN021 Ally of Justice Thunder Armor Effect Monster Dark 8 2700 2200 This card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    STBL-EN094 Ally of Justice Unknown Crusher Effect Monster Dark 3 1200 800 When this card battles a LIGHT monster, remove that monster from play after damage calculation.
    HA02-EN051 Ally of Justice Unlimiter Effect Monster Dark 2 600 200 You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase.
    STBL-EN092 Ally Salvo Effect Monster Dark 2 400 300 When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
    POTD-EN035 Ambulance Rescueroid Fusion Monster Fire 6 2300 1800 "Rescueroid" + "Ambulanceroid"
    This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
    POTD-EN009 Ambulanceroid Effect Monster Earth 3 300 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
    YSDS-EN018 Ambulanceroid Effect Monster Earth 3 300 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
    IOC-081 Amphibious Bugroth MK-3 Effect Monster Water 4 1500 1300 "As long as 'Umi' remains face-up on the field, this card can attack your opponent's Life Points directly."
    SD4-EN009 Amphibious Bugroth MK-3 Effect Monster Water 4 1500 1300 "As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly."
    DR2-EN082 Amphibious Bugroth MK-3 Effect Monster Water 4 1500 1300 "While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly."
    SOI-EN008 Ancient Gear Effect Monster Earth 2 100 800 While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
    SD10-EN015 Ancient Gear Effect Monster Earth 2 100 800 While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
    DR04-EN128 Ancient Gear Effect Monster Earth 2 100 800 While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
    TLM-EN007 Ancient Gear Beast Effect Monster Earth 6 2000 2000 "This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step."
    DR3-EN187 Ancient Gear Beast Effect Monster Earth 6 2000 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    SD10-EN013 Ancient Gear Beast Effect Monster Earth 6 2000 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    SOI-EN009 Ancient Gear Cannon Effect Monster Earth 2 500 500 By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn.
    SD10-EN016 Ancient Gear Cannon Effect Monster Earth 2 500 500 By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn.
    DR04-EN129 Ancient Gear Cannon Effect Monster Earth 2 500 500 By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn.
    SD10-EN002 Ancient Gear Chimera Effect Monster Earth 6 2300 1300 When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect - Green Gadget: Increase this card's attack by 300. - Red Gadget: When this card successfully direct attacks your opponent, do 500 damages to opponent. - Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent.
    SD10-EN003 Ancient Gear Engineer Effect Monster Earth 5 1500 1500 Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    SD10-EN001 Ancient Gear Gadjiltron Dragon Effect Monster Earth 8 3000 2000 If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing
  • Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.
  • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.
  • TLM-EN006 Ancient Gear Golem Effect Monster Earth 8 3000 3000 "This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step."
    DR3-EN186 Ancient Gear Golem Effect Monster Earth 8 3000 3000 This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    SD10-EN012 Ancient Gear Golem Effect Monster Earth 8 3000 3000 This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    GLAS-EN029 Ancient Gear Knight Gemini Monster Earth 4 1800 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of Damage Step.
    TLM-EN008 Ancient Gear Soldier Effect Monster Earth 4 1300 1300 "If this card attacks, your opponent cannot activate Spell or Trap Cards during the Battle Phase."
    DR3-EN188 Ancient Gear Soldier Effect Monster Earth 4 1300 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    SD10-EN014 Ancient Gear Soldier Effect Monster Earth 4 1300 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    PTDN-EN009 Armored Cybern Union Monster Wind 4 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    SDMM-EN018 Armored Cybern Union Monster Wind 4 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    CRMS-EN099 Armoroid Effect Monster Earth 8 2700 2000 When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
    DP08-EN016 Armory Arm Synchro/Effect Monster Light 4 1800 1200 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1000 ATK. When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's ATK.
    TU06-EN010 Armory Arm Synchro/Effect Monster Light 4 1800 1200 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    CRMS-EN030 B.E.S. Big Core MK-2 Effect Monster Fire 6 2400 1100 If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
    SOI-EN013 B.E.S. Covered Core Effect Monster Earth 7 2500 800 Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.
    DR04-EN133 B.E.S. Covered Core Effect Monster Earth 7 2500 800 Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.
    CRV-EN021 B.E.S. Crystal Core Effect Monster Water 5 2100 1000 "Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position."
    CP03-EN015 B.E.S. Crystal Core Effect Monster Water 5 2100 1000 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    DR04-EN021 B.E.S. Crystal Core Effect Monster Water 5 2100 1000 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    EEN-EN017 B.E.S. Tetran Effect Monster Wind 6 1800 2300 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.
    DR04-EN077 B.E.S. Tetran Effect Monster Wind 6 1800 2300 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.
    MRD-126 Barrel Dragon Effect Monster Dark 7 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the Field. This card's effect can only be used during your own turn once per turn.
    DB2-EN072 Barrel Dragon Effect Monster Dark 7 2600 2200 "Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase."
    MC1-EN002 Barrel Dragon Effect Monster Dark 7 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase.
    RP01-EN044 Barrel Dragon Effect Monster Dark 7 2600 2200 Once per turn, you can toss a coin 3 times. If 2 out of 3 results are heads, destroy 1 monster your opponent controls.
    DLG1-EN045 Barrel Dragon Effect Monster Dark 7 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
    DCR-001 Battle Footballer Normal Monster Fire 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine.
    DR1-EN163 Battle Footballer Normal Monster Fire 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine.
    5DS3-EN001 Battle Footballer Normal Monster Fire 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine.
    ABPF-EN002 Bicular Effect Monster Earth 2 200 200 When this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck.
    RDS-EN030 Big Core Effect Monster Dark 6 2300 1100 "Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step."
    DR3-EN090 Big Core Effect Monster Dark 6 2300 1100 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.
    TSHD-EN021 Biofalcon Effect Monster Light 4 1700 1200 When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
    CRMS-EN015 Black Salvo Tuner Monster Dark 3 100 1100 When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
    TU05-EN015 Black Salvo Tuner Monster Dark 3 100 1100 When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
    DB1-EN161 Blast Juggler Effect Monster Fire 3 800 900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
    MRD-034 Blast Juggler Effect Monster Fire 3 800 900 Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up monsters with an ATK of 1000 or less.
    SDMM-EN011 Blast Sphere Effect Monster Dark 4 1400 1400 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster and this card during the Standby Phase of your opponent's next turn, and inflict damage to your opponent equal to the equipped monster's ATK.
    JUMP-EN019 Blast Sphere Effect Monster Dark 4 1400 1400 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
    RP01-EN091 Blast Sphere Effect Monster Dark 4 1400 1400 If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
    DLG1-EN092 Blast Sphere Effect Monster Dark 4 1400 1400 If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
    TP8-EN017 Blocker Normal Monster Dark 4 850 1800 Constructed from several components, this monster can launch them in a pincer attack.
    AST-022 Blowback Dragon Effect Monster Dark 6 2300 1200 "Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase."
    DR2-EN134 Blowback Dragon Effect Monster Dark 6 2300 1200 "Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. You can only activate this effect once per turn, during your Main Phase."
    MC2-EN005 Blowback Dragon Effect Monster Dark 6 2300 1200 Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. You can only activate this effect once per turn, during your Main Phase.
    CP05-EN007 Blowback Dragon Effect Monster Dark 6 2300 1200 Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
    PTDN-EN038 Blue Thunder T -45 Effect Monster Light 4 1700 1000 When this card destroys an opponent's monster by battle Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
    RDS-EN003 Bokoichi the Freightening Car Normal Monster Dark 2 500 500 "A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken."
    DR3-EN063 Bokoichi the Freightening Car Normal Monster Dark 2 500 500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
    SD10-EN004 Boot-Up Soldier - Dread Dynamo Effect Monster Earth 4 0 2000 Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field.
    IOC-029 Bowganian Effect Monster Dark 3 1300 1000 "During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points."
    DR2-EN029 Bowganian Effect Monster Dark 3 1300 1000 "During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points."
    SDMA-EN016 Bowganian Effect Monster Dark 3 1300 1000 During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.
    DP10-EN014 Bri Synchron Tuner Monster Earth 4 1500 1100 If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.
    EXVC-EN022 Buster Blaster Union Monster Earth 1 0 0 Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle, destroy all monsters your opponent controls with the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    MRD-106 Cannon Soldier Effect Monster Dark 4 1400 1300 Offer 1 monster on your side of the Field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded.
    DB2-EN061 Cannon Soldier Effect Monster Dark 4 1400 1300 Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
    SD10-EN009 Cannon Soldier Effect Monster Dark 4 1400 1300 Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
    RP01-EN041 Cannon Soldier Effect Monster Dark 4 1400 1300 ByTributing 1 monster, inflict 500 damage to your opponent.
    DLG1-EN042 Cannon Soldier Effect Monster Dark 4 1400 1300 By Tributing 1 monster, inflict 500 damage to your opponent.
    PTDN-EN035 Cannon Soldier MK-2 Effect Monster Earth 5 1900 1200 You can Tribute 2 monsters to inflict 1500 damage to your opponent.
    DP03-EN009 Card Trooper Effect Monster Earth 3 400 400 You can send up to 3 cards from the top of your Deck to the Graveyard. For each card sent to the Graveyard by this effect, this card gains 500 ATK until the End Phase. This effect can only be activated once per turn. When this card is destroyed and sent to the Graveyard, draw 1 card from your Deck.
    SDWS-EN010 Card Trooper Effect Monster Earth 3 400 400 Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard, until the End Phase. When this card you control is destroyed and sent to the Graveyard, draw 1 card.
    DLG1-EN107 Card Trooper Effect Monster Earth 3 400 400 Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gainst 500 ATK for each card sent to the Graveyard this way, until the end of this turn. When this card on your side of the field is destroyed and sent to your Graveyard, draw 1 card.
    RYMP-EN006 Card Trooper Effect Monster Earth 4 400 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.
    LCGX-EN020 Card Trooper Effect Monster Earth 3 400 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.
    GAOV-EN006 Cardcar D Effect Monster Earth 2 800 400 Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
    PP02-EN015 Carrierroid Effect Monster Water 4 1000 800 When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
    TSHD-EN004 Changer Synchron Tuner Monster Dark 1 0 0 If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
    JUMP-EN031 Chimeratech Fortress Dragon Fusion/Effect Monster Dark 8 0 0 "Cyber Dragon" + 1 or more Machine-Type monsters.
    This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
    CT07-EN013 Chimeratech Fortress Dragon Fusion/Effect Monster Dark 8 0 0 Cyber Dragon + 1 or more Machine-Type monsters
    This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
    POTD-EN034 Chimeratech Overdragon Fusion Monster Dark 9 ? ? "Cyber Dragon" + 1 or more Machine-Type monsters
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.
    DP04-EN013 Chimeratech Overdragon Fusion/Effect Monster Dark 9 ? ? "Cyber Dragon" + 1 or more Machine-Type monsters
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all other cards you control to the Graveyard. The original ATK and DEF of this card are each 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon.
    GLD1-EN029 Chimeratech Overdragon Fusion Monster Dark 9 ? ? "Cyber Dragon" + 1 or more Machine-Type monsters
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all other cards you control to the Graveyard. The original ATK and DEF of this card are each 800 x the number of Fusion Material Monsnsters used for its Fusion Summon. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon.
    RYMP-EN061 Chimeratech Overdragon Fusion/Effect Monster Dark 9 ? ? Cyber Dragon + 1 or more Machine-Type monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
    LCGX-EN183 Chimeratech Overdragon Fusion/Effect Monster Dark 9 ? ? "Cyber Dragon" + 1 or more Machine-Type monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
    SDMM-EN005 Commander Covington Effect Monster Earth 4 1000 600 You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
    STOR-EN001 Cosmic Compass Effect Monster Earth 1 100 300 When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.
    SOI-EN006 Cyber Barrier Dragon Effect Monster Light 6 800 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate your opponent's first attack.
    DR04-EN126 Cyber Barrier Dragon Effect Monster Light 6 800 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate your opponent's first attack.
    DP04-EN002 Cyber Barrier Dragon Effect Monster Light 6 800 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated.
    JUMP-EN024 Cyber Dinosaur Effect Monster Light 7 2500 1900 When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
    CT07-EN008 Cyber Dinosaur Effect Monster Light 7 2500 1900 When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
    CRV-EN015 Cyber Dragon Effect Monster Light 5 2100 1600 "If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand."
    CT03-EN002 Cyber Dragon Effect Monster Light 5 2100 1600 If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.
    DR04-EN015 Cyber Dragon Effect Monster Light 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.
    DP04-EN001 Cyber Dragon Effect Monster Light 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.
    SDMM-EN013 Cyber Dragon Effect Monster Light 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.
    GLD1-EN022 Cyber Dragon Effect Monster Light 5 2100 1600 If your opponent controls a monster and you control no monsters you can Special Summon this card from your hand.
    RYMP-EN058 Cyber Dragon Effect Monster Light 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    LCGX-EN175 Cyber Dragon Effect Monster Light 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    YS12-EN011 Cyber Dragon Effect Monster Light 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    RYMP-EN059 Cyber Dragon (Alternate art) Effect Monster Light 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    LCGX-EN176 Cyber Dragon (dark art) Effect Monster Light 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    ABPF-EN035 Cyber Dragon Zwei Effect Monster Light 4 1500 1000 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
    JUMP-EN038 Cyber Eltanin Effect Monster Light 10 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all LIGHT Machine-Type monsters you control and that are in your Graveyard. This card's ATK and DEF become equal to the number of monsters removed from play when it was Special Summoned x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
    TU05-EN008 Cyber Eltanin Effect Monster Light 10 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
    CRV-EN036 Cyber End Dragon Fusion/Effect Monster Light 10 4000 2800 "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points."
    DR04-EN036 Cyber End Dragon Fusion/Effect Monster Light 10 4000 2800 "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    DP04-EN012 Cyber End Dragon Fusion/Effect Monster Light 10 4000 2800 "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    STON-ENSE1 Cyber End Dragon Fusion/Effect Monster Light 10 4000 2800 Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    LCGX-EN181 Cyber End Dragon Fusion/Effect Monster Light 10 4000 2800 "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    LCGX-EN182 Cyber End Dragon (alternate art) Fusion/Effect Monster Light 10 4000 2800 "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    RYMP-EN060 Cyber End Dragon (Alternate art) Fusion/Effect Monster Light 10 4000 2800 Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    CDIP-EN005 Cyber Esper Effect Monster Fire 4 1200 1800 While this card is in face-up Attack Position, you can look at every card your opponent draws.
    PSV-047 Cyber Falcon Normal Monster Wind 4 1400 1200 A jet-powered hawk that travels at the speed of sound.
    EOJ-EN008 Cyber Kirin Effect Monster Light 3 300 800 By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0.
    DR04-EN188 Cyber Kirin Effect Monster Light 3 300 800 By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0.
    DP04-EN005 Cyber Kirin Effect Monster Light 3 300 800 By Tributing this card, any effect damage inflicted to you this turn becomes 0.
    LC02-EN007 Cyber Larva Effect Monster Light 1 400 600 If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
    SOI-EN007 Cyber Laser Dragon Effect Monster Light 7 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn.
    DR04-EN127 Cyber Laser Dragon Effect Monster Light 7 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn.
    DP04-EN003 Cyber Laser Dragon Effect Monster Light 7 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK.
    CDIP-EN004 Cyber Ogre Effect Monster Earth 5 1900 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
    CDIP-EN036 Cyber Ogre 2 Fusion/Effect Monster Earth 7 2600 1910 Cyber Ogre + "Cyber Ogre"
    A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    PTDN-EN011 Cyber Ouroboros Effect Monster Dark 2 100 600 When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
    EOJ-EN009 Cyber Phoenix Effect Monster Fire 4 1200 1600 While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck.
    DR04-EN189 Cyber Phoenix Effect Monster Fire 4 1200 1600 While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card.
    DP04-EN006 Cyber Phoenix Effect Monster Fire 4 1200 1600 While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card.
    LCGX-EN178 Cyber Phoenix Effect Monster Light 4 1200 1600 While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
    DCR-011 Cyber Raider Effect Monster Dark 4 1400 1000 "When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ?Select 1 equipped Equip Spell Card and destroy it. ?Select 1 equipped Equip Spell Card and equip it to this card."
    DR1-EN173 Cyber Raider Effect Monster Dark 4 1400 1000 "When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card."
  • MRD-105 Cyber Saurus Fusion Monster Earth 5 1800 1400 "Blast Juggler" + "Two-Headed King Rex"
    TP1-028 Cyber Soldier of the Darkworld Normal Monster Dark 4 1400 1200 A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors.
    CRV-EN035 Cyber Twin Dragon Fusion/Effect Monster Light 8 2800 2100 "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase."
    DR04-EN035 Cyber Twin Dragon Fusion/Effect Monster Light 8 2800 2100 "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.
    DP04-EN011 Cyber Twin Dragon Fusion/Effect Monster Light 8 2800 2100 "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.
    LCGX-EN180 Cyber Twin Dragon Fusion/Effect Monster Light 8 2800 2100 "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
    PTDN-EN010 Cyber Valley Effect Monster Light 1 0 0 You can use 1 of the following 3 effects:
  • When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase.
  • You can remove from play this card and 1 face-up monster you control, and draw 2 cards.
  • You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
  • SDMM-EN019 Cyber Valley Effect Monster Light 1 0 0 You can use 1 of the following 3 effects:
  • When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase.
  • You can remove from play this card and 1 face-up monster you control, and draw 2 cards.
  • You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
  • LCGX-EN179 Cyber Valley Effect Monster Light 1 0 0 You can use 1 of these effects.
  • When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
  • You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
  • DB2-EN100 Cyber-Stein Effect Monster Dark 2 700 500 Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
    SJC-EN001 Cyber-Stein Effect Monster Dark 2 700 500 Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
    YSDS-EN001 Cyber-Tech Alligator Normal Monster Wind 5 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    YSDJ-EN001 Cyber-Tech Alligator Normal Monster Wind 5 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    5DS2-EN003 Cyber-Tech Alligator Normal Monster Wind 5 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    CDIP-EN035 Cyberdark Dragon Fusion/Effect Monster Dark 8 1000 1000 "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
    This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    DP04-EN014 Cyberdark Dragon Fusion/Effect Monster Dark 8 1000 1000 "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
    This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    CDIP-EN002 Cyberdark Edge Effect Monster Dark 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    DP04-EN008 Cyberdark Edge Effect Monster Dark 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    CDIP-EN001 Cyberdark Horn Effect Monster Dark 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    DP04-EN007 Cyberdark Horn Effect Monster Dark 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    CDIP-EN003 Cyberdark Keel Effect Monster Dark 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    DP04-EN009 Cyberdark Keel Effect Monster Dark 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    CRV-EN001 Cycroid Normal Monster Earth 3 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
    YSDS-EN006 Cycroid Normal Monster Earth 3 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
    DR04-EN001 Cycroid Normal Monster Earth 3 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
    IOC-012 D. D. Scout Plane Effect Monster Dark 2 800 1200 "If this monster is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn."
    DR2-EN012 D.D. Scout Plane Effect Monster Dark 2 800 1200 "If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn."
    SDDE-EN011 D.D. Scout Plane Effect Monster Dark 2 800 1200 If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.
    CRV-EN013 Dark Catapulter Effect Monster Earth 4 1000 1500 "During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. By removing from play a number of card(s) in your Graveyard equal to the number of counters on this card, destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card."
    DP1-EN008 Dark Catapulter Effect Monster Earth 4 1000 1500 During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. By removing from play a number of card(s) in your Graveyard equal to the number of counters on this card, destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
    DR04-EN013 Dark Catapulter Effect Monster Earth 4 1000 1500 During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
    ORCS-EN096 Dark Flattop Synchro/Effect Monster Dark 8 0 3000 1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters
    Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.
    CRMS-EN040 Dark Strike Fighter Synchro/Effect Monster Dark 7 2600 1800 1 Tuner + 1 or more non-Tuner monsters
    You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
    ANPR-EN014 Darksea Float Effect Monster Dark 1 0 300 When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
    ANPR-EN013 Darksea Rescue Effect Monster Dark 1 0 0 If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
    POTD-EN010 Decoyroid Effect Monster Wind 2 300 500 While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
    RDS-EN032 Dekoichi the Battlechanted Locomoti Effect Monster Dark 4 1400 1000 "FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them."
    DR3-EN092 Dekoichi the Battlechanted Locomotive Effect Monster Dark 4 1400 1000 FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them.
    YSDS-EN011 Dekoichi the Battlechanted Locomotive Effect Monster Dark 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
    TSHD-EN030 Delta Tri Effect Monster Light 4 1200 1000 If this card destroys an opponent's monster by battle, select and activate 1 of the these effects:
  • Select 1 appropriate Union monster in your Graveyard and equip it to this card.
  • Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card.
  • TP2-018 Dharma Cannon Normal Monster Dark 2 900 500 A monstrous creature whose body is lined with cannons that never miss their targets.
    CRMS-EN033 Dimension Fortress Weapon Effect Monster Dark 4 1700 200 Cards cannot be sent from the Deck to the Graveyard.
    MFC-023 Dimension Jar Effect Monster Dark 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent’s Graveyard.
    DR1-EN078 Dimension Jar Effect Monster Dark 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
    MRD-053 Disk Magician Normal Monster Dark 4 1350 1000 This monster hides in a saucer and only appears when executing an attack.
    ABPF-EN004 Drill Synchron Tuner Monster Earth 3 800 300 While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
    DP10-EN004 Drill Synchron Tuner Monster Earth 3 800 300 While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
    IOC-026 Drillago Effect Monster Dark 4 1600 1100 "When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly."
    DR2-EN026 Drillago Effect Monster Dark 4 1600 1100 "If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly."
    SDMA-EN015 Drillago Effect Monster Dark 4 1600 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.
    CRV-EN009 Drillroid Effect Monster Earth 4 1600 1600 "If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation."
    YSDS-EN016 Drillroid Effect Monster Earth 4 1600 1600 If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    DR04-EN009 Drillroid Effect Monster Earth 4 1600 1600 If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    LODT-EN037 DUCKER Mobile Cannon Effect Monster Light 3 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
    DBT-EN001 Emes the Infinity Effect Monster Light 7 2500 2000 Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.
    GLAS-EN016 Expressroid Effect Monster Earth 4 400 1600 When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
    YSDS-EN000 Expressroid Effect Monster Earth 4 400 1600 When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
    ANPR-EN039 Falchionß Effect Monster Light 4 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
  • Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
  • TDGS-EN095 Fiendish Engine O (Omega) Effect Monster Dark 8 2800 2000 During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
    TAEV-EN028 Flint Lock Effect Monster Light 4 1500 800 Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle.
    CRMS-EN016 Flying Fortress SKY FIRE Effect Monster Wind 8 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor · SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
  • When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
  • When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
  • POTD-EN030 Flying Saucer Muusik'I Effect Monster Light 5 1000 2000 While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
    STBL-EN041 Formula Synchron Synchro/Effect Monster Light 2 200 1500 1 Tuner + 1 non-Tuner Monster
    When this card is Synchro Summoned, you can draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    RDS-EN031 Fusilier Dragon, The Dual-Mode Beast Effect Monster Dark 7 2800 2000 "This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved."
    DR3-EN091 Fusilier Dragon, the Dual-Mode Beast Effect Monster Dark 7 2800 2000 This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved.
    CP07-EN014 Fusilier Dragon, the Dual-Mode Beast Effect Monster Dark 7 2800 2000 You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.
    RGBT-EN017 Gadget Arms Effect Monster Water 2 200 400 FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
    CSOC-EN014 Gadget Driver Effect Monster Earth 1 200 200 You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn.
    CSOC-EN013 Gadget Hauler Effect Monster Earth 6 1300 0 Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.
    LON-010 Gadget Soldier Normal Monster Fire 6 1800 2000 A rust-free machine warrior born to battle.
    TP8-EN013 Gatekeeper Normal Monster Dark 5 1500 1800 An indestructible mechanoid created for the sole purpose of guarding the gateways.
    FET-EN035 Gatling Dragon Fusion/Effect Monster Dark 8 2600 1200 ""Barrel Dragon" + "Blowback Dragon"
    Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase."
    DR3-EN155 Gatling Dragon Fusion/Effect Monster Dark 8 2600 1200 "Barrel Dragon" + "Blowback Dragon"
    Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
    AST-018 Gear Golem the Moving Fortress Effect Monster Earth 4 800 2200 Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.
    DR2-EN130 Gear Golem the Moving Fortress Effect Monster Earth 4 800 2200 Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
    SD10-EN010 Gear Golem the Moving Fortress Effect Monster Earth 4 800 2200 Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
    GENF-EN030 Geargiano Effect Monster Earth 3 500 1000 You can Tribute this card to target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it from the Graveyard, but its effects on the field are negated.
    STBL-EN099 Genex Ally Axel Synchro/Effect Monster Dark 8 2600 2000 1 "Genex" Tuner + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.
    HA04-EN038 Genex Ally Bellflame Effect Monster Dark 4 1700 1000 Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card.
    HA04-EN037 Genex Ally Birdman Tuner Monster Dark 3 1400 400 You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
    HA04-EN003 Genex Ally Changer Effect Monster Dark 3 1200 1800 Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. That monster's Attribute is treated as the declared Attribute, until the End Phase.
    HA04-EN036 Genex Ally Chemistrer Tuner Monster Dark 2 200 500 During either player's turn, you can discard this card and declare 1 Attribute to select 1 face-up "Genex" monster you control. That monster's Attribute becomes the declared Attribute.
    HA04-EN039 Genex Ally Crusher Effect Monster Dark 4 1000 2000 Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls.
    STBL-EN095 Genex Ally Duradark Effect Monster Dark 4 1800 200 Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.
    HA04-EN002 Genex Ally Powercell Effect Monster Dark 4 1700 0 Other face-up monsters you control with the same Attribute as this card's gain 500 ATK.
    HA04-EN040 Genex Ally Reliever Effect Monster Dark 5 2200 1000 When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand.
    HA04-EN001 Genex Ally Remote Tuner Monster Dark 3 500 1800 Once per turn, you can select 1 face-up Tuner monster on the field. That monster's name is treated as "Genex Controller", until the End Phase.
    HA04-EN005 Genex Ally Solid Effect Monster Dark 2 500 1200 Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.
    HA04-EN026 Genex Ally Triarm Synchro/Effect Monster Dark 6 2400 1600 Genex Controller + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 card to activate one of the following effects, depending on the Attribute(s) of the non-Tuner monster(s) used in this card's Synchro Summon:
  • WIND: Send 1 random card from your opponent's hand to the Graveyard.
  • WATER: Destroy 1 Spell/Trap Card on the field.
  • DARK: Destroy 1 face-up LIGHT monster on the field, and draw 1 card.
  • HA04-EN057 Genex Ally Triforce Synchro/Effect Monster Dark 7 2500 2100 1 "Genex" Tuner + 1 or more non-Tuner monsters
    This card gains the following effects based on the Attributes of the non-Tuner monsters monsters used in this card's Synchro Summon:
  • EARTH: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
  • FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to that monster's ATK.
  • LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Set it in face-down Defense Position.
  • HA04-EN004 Genex Ally Volcannon Effect Monster Dark 4 1700 600 Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select and destroy 1 face-up monster your opponent controls. Then, inflict damage to your opponent equal to the Level of the destroyed monster x 400.
    HA02-EN045 Genex Army Effect Monster Earth 6 2300 1300 When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls.
    TSHD-EN090 Genex Controller Tuner Monster Dark 3 1400 1200 As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
    TSHD-EN097 Genex Neutron Effect Monster Light 4 1800 1200 During the End Phase of the turn that this card was Normal Summoned, you can add 1 Machine-Type Tuner monster from your Deck to your hand.
    HA02-EN044 Genex Recycled Tuner Monster Dark 1 200 400 Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name.
    TSHD-EN092 Genex Searcher Effect Monster Earth 4 1600 400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
    HA02-EN010 Genex Solar Effect Monster Light 7 2500 1500 This card can be Normal Summoned by Tributing 1 "Genex" monster. Each time a face-up "Genex" monster(s) you control is sent to the Graveyard, inflict 500 damage to your opponent.
    HA02-EN007 Genex Spare Tuner Monster Dark 3 800 1200 Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
    HA02-EN008 Genex Turbine Effect Monster Earth 4 1400 1300 All face-up "Genex" monsters you control gain 400 ATK.
    DREV-EN097 Genex Worker Effect Monster Wind 3 1200 1200 You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
    HA02-EN029 Geo Genex Synchro/Effect Monster Earth 6 1800 2800 1 "Genex Controller" + 1 or more EARTH non-Tuner monsters
    Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up level 4 or lower "Genex" monster(s).
    MRD-096 Giga-Tech Wolf Normal Monster Fire 4 1200 1400 An iron wolf with razor-sharp fangs that can penetrate any armor.
    DB1-EN199 Gradius Normal Monster Light 4 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities.
    PSV-089 Gradius Normal Monster Light 4 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities.
    LOD-060 Gradius' Option Effect Monster Light 3 0 0 This monster can only be Special Summoned by selecting 1 "Gradius" on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected "Gradius". If the selected "Gradius" is destroyed or removed from the field, this card is also destroyed.
    DB2-EN170 Gradius' Option Effect Monster Light 1 0 0 "This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card."
    SD10-EN006 Green Gadget Effect Monster Earth 4 1400 600 When this card is Normal Summoned or Special Summoned successfully, you may add one "Red Gadget" card from your Deck to your hand.
    SDMM-EN015 Green Gadget Effect Monster Earth 4 1400 600 When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.
    DPYG-EN012 Green Gadget Effect Monster Earth 4 1400 600 When you Normal or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.
    MRD-022 Ground Attacker Bugroth Normal Monster Earth 4 1500 1000 A surface battle robot that was once used for sea warfare.
    MRL-013 Guardian of the Throne Room Normal Monster Light 4 1650 1600 A robot guard built to guard throne rooms, it is armed with homing missiles.
    CRV-EN007 Gyroid Effect Monster Wind 3 1000 1000 "Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally)."
    YSDS-EN014 Gyroid Effect Monster Wind 3 1000 1000 Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).
    DR04-EN007 Gyroid Effect Monster Wind 3 1000 1000 Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).
    CSOC-EN001 Healing Wave Generator Effect Monster Light 4 800 1600 Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
    DP08-EN008 Healing Wave Generator Effect Monster Light 4 800 1600 Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
    RDS-EN011 Heavy Mech Support Platform Union Monster Dark 3 500 500 "Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)"
    DR3-EN071 Heavy Mech Support Platform Union Monster Dark 3 500 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
    SD10-EN011 Heavy Mech Support Platform Effect Monster Dark 3 500 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
    SDMM-EN012 Heavy Mech Support Platform Union Monster Dark 3 500 500 Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    MFC-022 Helping Robo For Combat Effect Monster Light 4 1600 0 Each time this monster destroys 1 of your opponent’s monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your deck.
    DR1-EN077 Helping Robo For Combat Effect Monster Light 4 1600 0 "Each time this card destroys your opponent's monster as a result of battle, draw 1 card, then select and return 1 card from your hand to the bottom of your Deck."
    TSHD-EN095 Hydro Genex Synchro/Effect Monster Water 6 2300 1800 "Genex Controller" + 1 or more WATER Non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster
    CRMS-EN003 Hyper Synchron Tuner Monster Light 4 1600 800 If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Monster, that Synchro Monster gains 800 ATK, and it is Removed from Play during the End Phase.
    DP09-EN005 Hyper Synchron Tuner Monster Light 4 1600 800 If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that Monster gains 800 ATK. Remove it from play during the End Phase.
    PGD-055 Inpachi Normal Monster Earth 4 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
    DR1-EN003 Inpachi Normal Monster Earth 4 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
    CSOC-EN019 Iron Chain Blaster Effect Monster Earth 2 1100 0 Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.
    CSOC-EN020 Iron Chain Coil Tuner Monster Earth 3 1100 1600 Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.
    CSOC-EN037 Jade Knight Effect Monster Light 4 1000 1800 Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
    CRV-EN011 Jetroid Effect Monster Wind 4 1200 1800 "At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand."
    DR04-EN011 Jetroid Effect Monster Wind 4 1600 1800 At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.
    DB1-EN067 Jinzo Effect Monster Dark 6 2400 1500 "As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated."
    PSV-000 Jinzo Effect Monster Dark 6 2400 1500 As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
    BPT-011 Jinzo Effect Monster Dark 6 2400 1500 As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
    GLD1-EN003 Jinzo Effect Monster Dark 6 2400 1500 Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
    RP02-EN001 Jinzo Effect Monster Dark 6 2400 1500 Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
    LODT-EN007 Jinzo - Lord Effect Monster Dark 8 2600 1600 This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
    LODT-EN006 Jinzo - Returner Effect Monster Dark 3 600 1400 This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
    DB1-EN162 Jinzo #7 Effect Monster Dark 2 500 400 This monster may attack your opponent's Life Points directly.
    MRD-035 Jinzo #7 Effect Monster Dark 2 500 400 This monster may attack your opponent's Life Points directly.
    GAOV-EN015 Jumbo Drill Effect Monster Earth 4 1800 100 When this card is Normal Summoned: You can increase the Level of all face-up Machine-Type monsters you currently control by 1. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    AST-019 KA-2 Des Scissors Effect Monster Dark 4 1000 1000 "When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points."
    DR2-EN131 KA-2 Des Scissors Effect Monster Dark 4 1000 1000 "When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points."
    STBL-EN088 Karakuri Barrel mdl 96 "Shinkuro" Tuner Monster Earth 2 400 400 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.
    STBL-EN023 Karakuri Bushi mdl 6318 "Muzanichiha" Effect Monster Earth 4 1800 600 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
    EXVC-EN030 Karakuri Komachi mdl 224 "Ninishi" Tuner Monster Earth 3 0 1900 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    STBL-EN020 Karakuri Merchant mdl 177 "Inashichi" Effect Monster Earth 2 500 1500 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, you can add 1 "Karakuri" card from your Deck to your hand.
    STOR-EN083 Karakuri Muso mdl 818 "Haipa" Effect Monster Earth 4 2100 1100 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
    STBL-EN022 Karakuri Ninja mdl 339 "Sazank" Effect Monster Earth 3 1200 1200 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
    EXVC-EN031 Karakuri Ninja mdl 7749 "Nanashick" Effect Monster Earth 5 2200 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
    STOR-EN028 Karakuri Ninja mdl 919 "Kuick" Effect Monster Earth 4 1700 1500 This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.
    STBL-EN043 Karakuri Shogun mdl 00 "Burei" Synchro/Effect Monster Earth 7 2600 1900 1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 monster on the field, and change its battle position.
    STBL-EN019 Karakuri Soldier mdl 236 "Nisamu" Effect Monster Earth 4 1400 200 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
    STBL-EN090 Karakuri Spider Effect Monster Earth 2 400 500 If this card attacks a DARK monster, destroy the attack target after damage calculation.
    STOR-EN042 Karakuri Steel Shogun mdl 00X "Bureido" Synchro/Effect Monster Earth 8 2800 1700 1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed, draw 1 card.
    STBL-EN021 Karakuri Strategist mdl 248 "Nishipachi" Effect Monster Earth 3 500 1600 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
    STOR-EN027 Karakuri Watchdog mdl 313 "Saizan" Tuner Monster Earth 4 600 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
    WC4-002 Kinetic Soldier Effect Monster Earth 3 1350 1800 When this card battles with a Warrior-Type monster, increase the ATK and DEF of this monster by 2000 points only during damage calculation.
    CP04-EN010 Kinetic Soldier Effect Monster Earth 3 1350 1800 When battling a Warrior-Type monster, this card gains 2000 ATK and DEF during damage calculation only.
    SDMM-EN010 Kinetic Soldier Effect Monster Earth 3 1350 1800 When battling a Warrior-Type monster, this card gains 2000 ATK and DEF during damage calculation only.
    TU06-EN013 Kinetic Soldier Effect Monster Earth 3 1350 1800 During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
    RGBT-EN022 Koa'ki Meiru Powerhand Effect Monster Earth 4 2100 1600 During each of your End Phases, destroy this card unless you send 1 "iron Core of Koa'Ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field.
    ANPR-EN020 Koa'ki Meiru Speeder Effect Monster Wind 3 1200 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
    MRD-091 Labyrinth Tank Fusion Monster Dark 7 2400 2400 "Giga Tech Wolf" + "Cannon Soldier"
    MRD-095 Launcher Spider Normal Monster Fire 7 2200 2500 A mechanical spider with rocket launchers capable of random fire.
    DB2-EN057 Launcher Spider Normal Monster Fire 7 2200 2500 A mechanical spider with rocket launchers capable of random fire.
    HA03-EN029 Locomotion R-Genex Synchro/Effect Monster Dark 9 2500 2000 1 "Genex" Tuner + 1 or more non-Tuner DARK monsters
    When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)
    SOVR-EN035 Lord British Space Fighter Effect Monster Light 4 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • You can attack once again in a row.
  • Select and destroy 1 Set card on the field.
  • Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
  • SDMM-EN008 Machina Defender Effect Monster Earth 4 1200 1800 FLIP: Add 1 "Commander Covington" from your Deck to your hand.
    SDMM-EN009 Machina Force Effect Monster Earth 10 4600 4100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
    SDMM-EN001 Machina Fortress Effect Monster Earth 7 2500 1600 You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
    SDMM-EN002 Machina Gearframe Union Monster Earth 4 1800 0 When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    SDMM-EN003 Machina Peacekeeper Union Monster Earth 2 500 400 When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    SDMM-EN007 Machina Sniper Effect Monster Earth 4 1800 800 "Machina" monsters cannot be attacked, except "Machina Sniper".
    SDMM-EN006 Machina Soldier Effect Monster Earth 4 1600 1500 When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
    DB2-EN099 Machine King Effect Monster Earth 6 2200 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
    DL4-001 Machine King Effect Monster Earth 6 2200 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
    EM1-EN001 Machine King Effect Monster Earth 6 2200 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
    SOI-EN012 Machine King Prototype Effect Monster Earth 3 1600 1500 Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
    DR04-EN132 Machine King Prototype Effect Monster Earth 3 1600 1500 Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
    CSOC-EN093 Machine Lord Ür Effect Monster Earth 4 1600 1500 This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0.
    YMP1-EN004 Malefic Cyber End Dragon Effect Monster Dark 10 4000 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    YMP1-EN003 Malefic Parallel Gear Tuner Monster Dark 2 0 0 When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.
    TDGS-EN027 Mecha Bunny Effect Monster Earth 2 800 100 When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
    FET-EN019 Mecha-Dog Marron Effect Monster Light 4 1000 1000 "When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. "
    DR3-EN139 Mecha-Dog Marron Effect Monster Light 4 1000 1000 When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
    TP1-001 Mechanical Chaser Normal Monster Dark 4 1850 800 A hunter that relentlessly pursues its target by the order of the Machine King.
    CRV-EN018 Mechanical Hound Effect Monster Earth 7 2800 1500 "While you have no cards in your hand, your opponent cannot activate Spell Cards."
    DR04-EN018 Mechanical Hound Effect Monster Earth 7 2800 1500 While you have no cards in your hand, your opponent cannot activate Spell Cards.
    MRL-021 Mechanical Snail Normal Monster Dark 3 800 1000 A cyborg snail that still travels at a slow place.
    TP3-003 Mechanicalchaser Normal Monster Dark 4 1850 800 A hunter that relentlessly pursues its target by the order of the Machine King.
    DB2-EN093 Mechanicalchaser Normal Monster Dark 4 1850 800 A hunter that relentlessly pursues its target by order of the Machine King.
    SD10-EN005 Mechanicalchaser Effect Monster Dark 4 1850 800 A hunter that relentlessly pursues its target by order of the Machine King.
    MP1-008 Megasonic Eye Normal Monster Dark 5 1500 1800 Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
    EXVC-EN014 Meklord Army of Granel Effect Monster Earth 4 1600 1200 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
    EXVC-EN013 Meklord Army of Skiel Effect Monster Wind 4 1200 1000 This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
    EXVC-EN012 Meklord Army of Wisel Effect Monster Dark 4 1800 0 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    EXVC-EN015 Meklord Astro Dragon Asterisk Effect Monster Dark 10 0 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.
    JUMP-EN050 Meklord Astro Mekanikle Effect Monster Light 12 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
    JUMP-EN052 Meklord Emperor Granel Effect Monster Earth 1 0 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
    EXVC-EN094 Meklord Emperor Skiel Effect Monster Wind 1 2200 2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
    JUMP-EN053 Meklord Emperor Wisel Effect Monster Dark 1 2500 2500 Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it.
    LOB-102 Metal Dragon Fusion Monster Wind 6 1850 1700 "Steel Ogre Grotto #1" + "Lesser Dragon"
    MRL-007 Metal Fish Normal Monster Water 5 1600 1900 A metal fish with a razor-sharp caudal fin.
    DLG1-EN102 Metal Shooter Effect Monster Light 5 800 800 When this card is Normal Summoned, place 2 counters on it. this card gains 800 ATK for each of ehse counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
    TFK-002 Metalzoa Effect Monster Dark 8 3000 2300 This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute.
    RDS-EN002 Mighty Guard Normal Monster Earth 4 500 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal.
    DR3-EN062 Mighty Guard Normal Monster Earth 4 500 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal.
    ANPR-EN034 Minefieldriller Effect Monster Earth 4 1500 1500 When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
    CRMS-EN017 Morphtronic Boarden Effect Monster Earth 3 500 1800
  • While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
  • While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
  • CSOC-EN009 Morphtronic Boomboxen Effect Monster Earth 4 1200 400
  • While in Attack Position: This card can attack twice during each Battle Phase.
  • While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate the attack.
  • CSOC-EN010 Morphtronic Cameran Effect Monster Light 2 800 600
  • While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran".
  • While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.
  • CSOC-EN006 Morphtronic Celfon Effect Monster Earth 1 100 100
  • While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck.
  • While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equal to the roll, then return them in the same order.
  • TU03-EN003 Morphtronic Celfon Effect Monster Earth 1 100 100
  • While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck.
  • While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.
  • CSOC-EN012 Morphtronic Clocken Effect Monster Earth 2 600 1100
  • While in Attack Position: This card gains 500 ATK for each Morph Counter on it.
  • While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.
  • EXVC-EN010 Morphtronic Lantron Tuner Monster Light 1 200 200
  • While in Attack Position: When you would take Effect Damage from an opponent's card effect, it is inflicted to your opponent's Life Points instead.
  • While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
  • RGBT-EN014 Morphtronic Remoten Tuner Monster Earth 3 300 1200
  • While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Deck to your hand.
  • While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand.
  • RGBT-EN016 Morphtronic Scopen Tuner Monster Light 3 800 1400
  • While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
  • While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
  • CRMS-EN018 Morphtronic Slingen Effect Monster Wind 4 1200 800
  • While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
  • While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
  • EXVC-EN011 Morphtronic Staplen Effect Monster Earth 4 1400 1000
  • While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK.
  • While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position.
  • TSHD-EN017 Morphtronic Vacuumen Effect Monster Wind 1 0 0
  • While in Attack Position: You can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your opponent.
  • While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card. (You can only equip 1 monster at a time to this card.)
  • RGBT-EN015 Morphtronic Videon Effect Monster Light 4 1000 1000
  • While in Attack Position: This card gains 800 ATK for each Equip Card quipped to it.
  • While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
  • EEN-EN018 Nanobreaker Effect Monster Earth 4 1500 1800 If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation.
    DR04-EN078 Nanobreaker Effect Monster Earth 4 1500 1800 If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation.
    AST-020 Needle Burrower Effect Monster Dark 5 1700 1700 "When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points."
    DR2-EN132 Needle Burrower Effect Monster Dark 5 1700 1700 "When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points."
    STBL-EN004 Needle Soldier Effect Monster Earth 1 100 100 If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
    TDGS-EN002 Nitro Synchron Tuner Monster Fire 2 300 200 If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card.
    DP08-EN004 Nitro Synchron Tuner Monster Fire 2 300 100 If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card.
    GAOV-EN045 Number 25: Force Focus Xyz/Effect Monster Light 6 2800 2400 2 Level 6 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.
    GENF-EN041 Number 34: Terror-Byte Xyz/Effect Monster Dark 3 0 2900 3 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower face-up Attack Position monster your opponent controls; gain control of it until the End Phase.
    ABPF-EN036 Oilman Union Monster Earth 2 400 400 Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    PSV-059 Oni Tank T-34 Normal Monster Earth 4 1400 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed.
    JUMP-EN035 Orichalcos Shunoros Effect Monster Dark 10 ? 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal Monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
    GLD4-EN029 Orichalcos Shunoros Effect Monster Dark 10 ? 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal Monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
    PSV-060 Overdrive Normal Monster Earth 4 1600 1500 An all-terrain armored vehicle armed with a heavy-duty machine gun.
    CRV-EN006 Patroid Effect Monster Earth 4 1200 1200 "Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase."
    YSDS-EN013 Patroid Effect Monster Earth 4 1200 1200 Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
    DR04-EN006 Patroid Effect Monster Earth 4 1200 1200 Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
    TP1-004 Patrol Robo Effect Monster Earth 3 1100 900 "During your Standby Phase, look at on of your opponent's face-down cards on the field."
    TP3-008 Patrol Robo Effect Monster Earth 3 1100 900 "During your Standby Phase, look at on of your opponent's face-down cards on the field."
    GLD4-EN002 Pendulum Machine Normal Monster Dark 6 1750 2000 A horrible torture machine with a large pendulum blade.
    RDS-EN012 Perfect Machine King Effect Monster Earth 8 2700 1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.
    DR3-EN072 Perfect Machine King Effect Monster Earth 8 2700 1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.
    RGBT-EN042 Power Tool Dragon Synchro/Effect Monster Earth 7 2300 2500 Tuner + 1 or more Non-Tuner monster
    Once per tur, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send this card to the Graveyard instead.
    CT06-EN001 Power Tool Dragon Synchro/Effect Monster Earth 7 2300 2500 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
    SOI-EN010 Proto-Cyber Dragon Effect Monster Light 3 1100 600 This card's name is treated as "Cyber Dragon" while it is face-up on the field.
    DR04-EN130 Proto-Cyber Dragon Effect Monster Light 3 1100 600 This card's name is treated as "Cyber Dragon" while it is face-up on the field.
    DP04-EN004 Proto-Cyber Dragon Effect Monster Light 3 1100 600 This card's name is treated as "Cyber Dragon" while it is face-up on the field.
    SDMM-EN014 Proto-Cyber Dragon Effect Monster Light 3 1100 600 This card's name is treated as "Cyber Dragon" while it is face-up on the field.
    LCGX-EN177 Proto-Cyber Dragon Effect Monster Light 3 1100 600 This card's name becomes "Cyber Dragon" while it is face-up on the field.
    CSOC-EN016 Pursuit Chaser Effect Monster Earth 3 1400 600 When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
    SOVR-EN004 Quickdraw Synchron Tuner Monster Wind 5 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.
    DP09-EN010 Quickdraw Synchron Tuner Monster Wind 5 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.
    5DS3-EN018 Quickdraw Synchron Tuner Monster Wind 5 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.
    TU06-EN005 Quickdraw Synchron Tuner Monster Wind 5 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
    TDGS-EN003 Quillbolt Hedgehog Effect Monster Earth 2 800 800 If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field.
    DP08-EN005 Quillbolt Hedgehog Effect Monster Earth 2 800 800 If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field.
    5DS2-EN013 Quillbolt Hedgehog Effect Monster Earth 2 800 800 If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field.
    5DS3-EN012 Quillbolt Hedgehog Effect Monster Earth 2 800 800 If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. (deck contains 2)
    HA03-EN045 R-Genex Accelerator Effect Monster Wind 4 1500 1900 When a "Genex" monster(s) is added from your Deck to your hand, you can reveal 1 of those monsters to Special Summon that monster.
    HA03-EN016 R-Genex Crusher Effect Monster Earth 2 800 800 When this card is Normal Summoned successfully, you can add 1 Level 4 "R-Genex" monster from your deck to your hand.
    HA03-EN014 R-Genex Turbo Effect Monster Wind 4 1500 1300 When this card is Normal Summoned, you can select and add 1 Level 1 "Genex" monster from your Deck to your hand.
    HA03-EN047 R-Genex Ultimum Effect Monster Earth 4 1800 1400 When this face-up card on the field is destroyed and sent to the Graveyard, you can select and return 2 "Genex" monsters from your Graveyard to your Deck.
    SD10-EN007 Red Gadget Effect Monster Earth 4 1300 1500 When this card is Normal Summoned or Special Summoned successfully, you may add one "Green Gadget" card from your Deck to your hand.
    SDMM-EN016 Red Gadget Effect Monster Earth 4 1300 1500 When you Normal Summon or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.
    DPYG-EN013 Red Gadget Effect Monster Earth 4 1300 500 When you Normal or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.
    FMR-001 Red-Eyes Black Metal Dragon Effect Monster Dark 8 2800 2400 This card can only be Special Summoned from the Deck to the field by offering "Red-Eyes B. Dragon" equipped with "Metalmorph" as a Tribute. Your Deck is then shuffled.
    PP01-EN015 Red-Eyes Black Metal Dragon Effect Monster Dark 8 2800 2400 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Deck by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". Your Deck is then shuffled.
    DCR-012 Reflect Bounder Effect Monster Light 4 1700 1000 "When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed."
    DR1-EN174 Reflect Bounder Effect Monster Light 4 1700 1000 "When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed."
    CP01-EN009 Reflect Bounder Effect Monster Light 4 1700 1000 When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation, this card inflicts damage to your opponent equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.
    TU02-EN017 Reflect Bounder Effect Monster Light 4 1700 1000 When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
    POTD-EN011 Rescueroid Effect Monster Fire 6 1600 1800 While this card is face-up on your side of the field, when a "roid" monster on your side of the field is destroyed by battle and sent to the Graveyard, you can return that monster to the hand.
    YSDS-EN019 Rescueroid Effect Monster Fire 6 1600 1800 When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
    5DS2-EN006 Road Synchron Tuner Monster Light 4 1600 800 If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
    DP09-EN002 Road Synchron Tuner Monster Light 4 1600 800 If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
    LOD-054 Robolady Normal Monster Earth 3 450 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
    LOD-051 Robotic Knight Normal Monster Fire 4 1600 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
    YSDS-EN002 Robotic Knight Normal Monster Fire 4 1600 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
    LOD-055 Roboyarou Normal Monster Earth 3 900 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady".
    GAOV-EN016 Rocket Arrow Express Effect Monster Earth 10 5000 0 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all cards in your hand to the Graveyard (min. 1).
    MFC-025 Roulette Barrel Effect Monster Light 4 1000 2000 Once per turn during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
    DR1-EN080 Roulette Barrel Effect Monster Light 4 1000 2000 "Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result."
    CP01-EN001 Satellite Cannon Effect Monster Light 5 0 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    DR04-EN241 Satellite Cannon Effect Monster Light 5 0 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    TU01-EN007 Satellite Cannon Effect Monster Light 5 0 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    CRMS-EN032 Scanner Effect Monster Light 1 ? ? Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
    STOR-EN084 Scrap Breaker Effect Monster Earth 6 2100 700 If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it.
    DREV-EN022 Scrap Hunter Effect Monster Earth 3 1600 400 Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to your Graveyard.
    STBL-EN084 Scrap Mind Reader Tuner Monster Earth 1 0 0 Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.
    SDMM-EN004 Scrap Recycler Effect Monster Earth 3 900 1200 When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.
    EOJ-EN010 Searchlightman Effect Monster Light 3 1000 1000 FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    DR04-EN190 Searchlightman Effect Monster Light 3 1000 1000 FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    TSHD-EN006 Second Booster Effect Monster Fire 3 1000 500 You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
    DP10-EN006 Second Booster Effect Monster Fire 3 1000 500 You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
    PHSW-EN090 Sergeant Electro Effect Monster Fire 4 1600 1300 Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.
    PGD-002 Shapesnatch Normal Monster Dark 5 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others.
    CP07-EN012 Shovel Crusher Normal Monster Earth 3 900 1200 Armed with a pair of shovels, this monster will destroy anything that stands in its way.
    ABPF-EN030 Shreddder Effect Monster Earth 4 1600 1000 Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
    DB1-EN014 Slot Machine Normal Monster Dark 7 2000 2300 The machine's ability is said to vary according to its slot results.
    MRL-028 Slot Machine Normal Monster Dark 7 2000 2300 This machine's ability is said to vary according to its slot results
    AST-021 Sonic Jammer Effect Monster Wind 2 350 650 FLIP: You opponent cannot activate any Spell Cards until the End Phase of the next turn.
    DR2-EN133 Sonic Jammer Effect Monster Wind 2 350 650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
    MFC-020 Spell Canceller Effect Monster Wind 5 1800 1600 As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
    DR1-EN075 Spell Canceller Effect Monster Wind 5 1800 1600 "As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated."
    CRMS-EN014 Spell Reactor · RE Effect Monster Dark 3 1200 900 Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to your opponent.
    RGBT-EN093 Sphere of Chaos Effect Monster Dark 5 1600 0 While face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your deck to your hand.
    PSV-081 Spikebot Normal Monster Dark 5 1800 1700 A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
    GLAS-EN015 Stealthroid Effect Monster Dark 4 1200 0 If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
    CRV-EN033 Steam Gyroid Fusion Monster Earth 6 2200 1800 "Gyroid" + "Steamroid"
    DR04-EN033 Steam Gyroid Fusion Monster Earth 6 2200 1800 "Gyroid" + "Steamroid"
    CRV-EN008 Steamroid Effect Monster Earth 4 1800 1800 "If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only."
    YSDS-EN015 Steamroid Effect Monster Earth 4 1800 1800 If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
    DR04-EN008 Steamroid Effect Monster Earth 4 1800 1800 If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only.
    LOB-112 Steel Ogre Grotto #1 Normal Monster Earth 5 1400 1800 A steel idol worshiped in the Land of Machines.
    PSV-001 Steel Ogre Grotto #2 Normal Monster Earth 6 1900 2200 A mechanized iron doll with tremedous strength.
    MRD-029 Steel Scorpion Effect Monster Earth 1 250 300 A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack.
    POTD-EN008 Submarineroid Effect Monster Water 4 800 1800 This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
    YSDS-EN017 Submarineroid Effect Monster Water 4 800 1800 This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You may switch this card to Defense Position at the end of the Damage Step.
    CRMS-EN012 Summon Reactor · SK Effect Monster Dark 5 2000 1400 The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor · Y FI", 1 face-up "Spell Reactor · RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
    LOD-073 Super Robolady Fusion/Effect Monster Earth 6 1200 500 "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    LOD-074 Super Roboyarou Fusion/Effect Monster Earth 6 1200 500 "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    GLAS-EN041 Super Vehicroid - Stealth Union Fusion/Effect Monster Earth 9 3600 3000 "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
    When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each.
    POTD-EN036 Super Vehicroid Jumbo Drill Fusion Monster Earth 8 3000 2000 "Steamroid" + "Drillroid" + "Submarineroid"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    STBL-EN001 Swift Scarecrow Effect Monster Earth 1 0 0 When your opponent's monster declares a direct attack, you can discard this card to negate that attack and end the Battle Phase.
    STOR-EN033 Symphonic Warrior Basses Tuner Monster Wind 1 600 400 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
    STOR-EN034 Symphonic Warrior Drumss Tuner Monster Wind 2 700 700 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute. You can remove from play this card from your Graveyard and declare 1 Attribute to have the Attribute of 1 face-up "Symphonic Warrior" monster you control become the declared Attribute.
    STOR-EN035 Symphonic Warrior Piaano Tuner Monster Wind 3 900 1300 Once per turn, you can declare 1 Monster Type and Select 1 Face-up "Symphonic Warrior" monster on the Field. that monster becomes that Monster Type. You can declare 1 Monster Type and Remove from Play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you Control and make it that Monster Type.
    TSHD-EN011 Synchro Magnet Tuner Monster Earth 3 1000 600 This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
    STBL-EN012 Synchro Soldier Effect Monster Earth 1 0 0 Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.
    5DS3-EN005 Synchron Explorer Effect Monster Earth 2 0 700 When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.
    EXVC-EN042 T.G. Blade Blaster Synchro/Effect Monster Earth 10 3300 2200 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
    EXVC-EN043 T.G. Halberd Cannon Synchro/Effect Monster Earth 12 4000 4000 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
    SDMM-EN020 The Big Saturn Effect Monster Dark 8 2800 2200 You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict damage to both players equal to this card's ATK.
    HA02-EN028 Thermal Genex Synchro/Effect Monster Fire 8 2400 1200 "Genex Controller" + 1 or more FIRE non-Tuner Monsters
    This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.
    PGD-010 Timeater Effect Monster Dark 6 1900 1700 If this monster destroys a monster on your opponent’s side of the field in battle, your opponent skips his/her next Main Phase 1.
    TP6-EN001 Toon Cannon Soldier Effect Monster Dark 4 1400 1300 "This card cannot attack durng the turn that it is Normal Summoned, Flip Summoned , or Special Summoned. When "Toon World" on the field is destroyed this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute a monster on your side of the field to inflict 500 points of damge to your opponent's Life Points."
    DB2-EN118 Toon Cannon Soldier Toon Monster Dark 4 1400 1300 "This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points."
    STOR-EN005 Top Runner Tuner Monster Wind 4 1100 800 All face-up Synchro Monsters you control gain 600 ATK.
    CRMS-EN013 Trap Reactor · Y FI Effect Monster Dark 4 800 1800 Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
    ABPF-EN003 Tricular Effect Monster Earth 3 300 300 When this card is destroyed by battle, you can Special Summon 1 "Bicular" from your hand or Deck.
    GLAS-EN014 Truckroid Effect Monster Earth 4 1000 2000 When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).
    DP08-EN011 Tuningware Effect Monster Light 1 100 300 If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.
    TDGS-EN001 Turbo Booster Effect Monster Earth 1 0 0 If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
    DP08-EN003 Turbo Booster Effect Monster Earth 1 0 0 If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
    ANPR-EN041 Turbo Cannon Synchro/Effect Monster Fire 3 0 0 "Turbo Rocket" + 1 or more non-Tuner monsters
    Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
    ANPR-EN015 Turbo Rocket Tuner Monster Wind 2 0 0 While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
    CSOC-EN002 Turbo Synchron Tuner Monster Wind 1 100 500 When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
    DP08-EN009 Turbo Synchron Tuner Monster Wind 1 100 500 When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
    TDGS-EN029 Twin-Barrel Dragon Effect Monster Dark 4 1700 200 When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.
    DB1-EN047 UFO Turtle Effect Monster Fire 4 1400 1200 "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
    MRL-081 UFO Turtle Effect Monster Fire 4 1400 1200 When this card is sent to the Graveyard as a result of battle, you may select 1 Fire monster with an ATK of 1500 or less from your Deck and Special Summon it to the Field (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
    SD3-EN004 UFO Turtle Effect Monster Fire 4 1400 1200 "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
    (Note: There are 3 copies of this card in the deck)
    5DS1-EN016 UFO Turtle Effect Monster Fire 4 1400 1200 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
    RP01-EN069 UFO Turtle Effect Monster Fire 4 1400 1200 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.
    DLG1-EN070 UFO Turtle Effect Monster Fire 4 1400 1200 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.
    CRV-EN010 UFOroid Effect Monster Light 6 1200 1200 "When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck."
    DR04-EN010 UFOroid Effect Monster Light 6 1200 1200 When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
    CRV-EN034 UFOroid Fighter Fusion Monster Light 10 0 0 "UFOroid" + 1 Warrior-Type monster
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card."
    DR04-EN034 UFOroid Fighter Fusion Monster Light 10 ? ? "UFOroid" + 1 Warrior-Type monster
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
    LODT-EN043 Ultimate Ancient Gear Golem Fusion/Effect Monster Earth 10 4400 3400 "Ancient Gear Golem" + 2 "Ancient Gear" monsters
    This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
    ABPF-EN001 Unicycular Normal Monster Earth 1 100 100 The third of the brothers, following Tricular and Bicular.
    MFC-018 Union Rider Effect Monster Wind 2 1000 1000 You can take a Union Monster that is currently a monster on your opponent’s side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect.
    DR1-EN073 Union Rider Effect Monster Wind 2 1000 1000 "You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect."
    EXVC-EN002 Unknown Synchron Tuner Monster Dark 1 0 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
    EEN-EN002 V-Tiger Jet Normal Monster Light 4 1600 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    DP2-EN001 V-Tiger Jet Normal Monster Light 4 1600 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    DR04-EN062 V-Tiger Jet Normal Monster Light 4 1600 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    EOJ-EN011 Victory Viper XX03 Effect Monster Light 4 1200 1000 When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects:
  • Increase the ATK of this card by 400 points.
  • Destroy 1 face-up Spell or Trap Card on the field.
  • Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
  • DR04-EN191 Victory Viper XX03 Effect Monster Light 4 1200 1000 When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
    HA03-EN059 Vindikite R-Genex Synchro/Effect Monster Wind 8 2400 1000 1 "Genex" Tuner + 1 or more non-Tuner WIND monsters.
    Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.
    EEN-EN030 VW-Tiger Catapult Fusion Monster Light 6 2000 2100 "V-Tiger Jet" + "W-Wing Catapult"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
    DP2-EN016 VW-Tiger Catapult Fusion Monster Light 6 2000 2100 "V-Tiger Jet" + "W-Wing Catapult"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
    DR04-EN090 VW-Tiger Catapult Fusion/Effect Monster Light 6 2000 2100 "V-Tiger Jet" + "W-Wing Catapult"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
    EEN-EN031 VWXYZ-Dragon Catapult Cannon Fusion Monster Light 8 3000 2800 "VW-Tiger Catapult" + "XYZ-Dragon Cannon"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
    DP2-EN017 VWXYZ-Dragon Catapult Cannon Fusion Monster Light 8 3000 2800 "VW-Tiger Catapult" + "XYZ-Dragon Cannon"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
    DR04-EN091 VWXYZ-Dragon Catapult Cannon Fusion/Effect Monster Light 8 3000 2800 "VW-Tiger Catapult" + "XYZ-Dragon Cannon"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
    HA05-EN015 Vylon Cube Tuner Monster Light 3 800 800 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.
    EEN-EN011 W-Wing Catapult Union Monster Light 4 1300 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    DP2-EN008 W-Wing Catapult Union Monster Light 4 1300 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    DR04-EN071 W-Wing Catapult Union Monster Light 4 1300 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    ORCS-EN098 Wind-Up Arsenal Zenmaioh Xyz/Effect Monster Wind 5 2600 1900 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
    PHSW-EN025 Wind-Up Bat Effect Monster Wind 1 300 350 You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
    ORCS-EN044 Wind-Up Carrier Zenmaity Xyz/Effect Monster Water 3 1500 1500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
    PHSW-EN087 Wind-Up Zenmaines Xyz/Effect Monster Fire 3 1500 2100 2 Level 3 monsters
    If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
    GENF-EN042 Wind-Up Zenmaister Xyz/Effect Monster Earth 4 1900 1500 2 Level 4 monsters
    This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change it to face-down Defense Position, and during the End Phase of this turn, change it to face-up Attack Position.
    CT08-EN002 Wind-Up Zenmaister Xyz/Effect Monster Earth 4 1900 1500 2 Level 4 monsters
    This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change it to face-down Defense Position, and during the End Phase of this turn, change it to face-up Attack Position.
    HA02-EN059 Windmill Genex Synchro/Effect Monster Wind 7 2000 1600 "Genex Controller" + 1 or more non-Tuner WIND monsters
    This card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to destroy 1 face-down Spell or Trap Card.
    RDS-EN001 Woodborg Inpachi Normal Monster Fire 5 500 2500 "The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important."
    DR3-EN061 Woodborg Inpachi Normal Monster Fire 5 500 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
    5DS1-EN006 Woodborg Inpachi Normal Monster Fire 5 500 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
    DR04-EN012 Wroughtweiler Effect Monster Earth 3 800 2300 When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
    LCGX-EN011 Wroughtweiler Effect Monster Earth 3 800 1200 When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
    MFC-004 X-Head Cannon Normal Monster Light 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    DR1-EN059 X-Head Cannon Normal Monster Light 4 1800 1500 "A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters."
    DP2-EN005 X-Head Cannon Normal Monster Light 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    DPKB-EN007 X-Head Cannon Normal Monster Light 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    MFC-051 XY-Dragon Cannon Fusion/Effect Monster Light 6 2200 1900 "X-Head Cannon + "Y-Dragon Head" - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent’s side of the field.
    DR1-EN106 XY-Dragon Cannon Fusion/Effect Monster Light 6 2200 1900 "X-Head Cannon" + "Y-Dragon Head"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
    MFC-052 XYZ-Dragon Cannon Fusion/Effect Monster Light 8 2800 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 card on your opponent’s side of the field.
    DR1-EN107 XYZ-Dragon Cannon Fusion/Effect Monster Light 8 2800 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field."
    DP2-EN014 XYZ-Dragon Cannon Fusion/Effect Monster Light 8 2800 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field.
    BPT-010 XYZ-Dragon Cannon Fusion/Effect Monster Light 8 2800 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field.
    DPKB-EN025 XYZ-Dragon Cannon Fusion/Effect Monster Light 8 2800 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.
    MFC-053 XZ-Tank Cannon Fusion/Effect Monster Light 6 2400 2100 "X-Head Cannon" + "Z-Metal Tank" - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent’s side of the field.
    DR1-EN108 XZ-Tank Cannon Fusion/Effect Monster Light 6 2400 2100 "X-Head Cannon" + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
    MFC-005 Y-Dragon Head Union Monster Light 4 1500 1600 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
    DR1-EN060 Y-Dragon Head Union Monster Light 4 1500 1600 "Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    DP2-EN006 Y-Dragon Head Union Monster Light 4 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    DPKB-EN011 Y-Dragon Head Union Monster Light 4 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    SD10-EN008 Yellow Gadget Effect Monster Earth 4 1300 1500 When this card is Normal Summoned or Special Summoned successfully, you may add one "Yellow Gadget" card from your Deck to your hand.
    SDMM-EN017 Yellow Gadget Effect Monster Earth 4 1200 1200 When you Normal Summon or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.
    DPYG-EN014 Yellow Gadget Effect Monster Earth 4 1200 1200 When you Normal or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.
    MFC-054 YZ-Tank Dragon Fusion/Effect Monster Light 6 2100 2200 "Y-Dragon Head" + "Z-Metal Tank" - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent’s side of the field.
    DR1-EN109 YZ-Tank Dragon Fusion/Effect Monster Light 6 2100 2200 "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field."
    MFC-006 Z-Metal Tank Union Monster Light 4 1500 1300 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
    DR1-EN061 Z-Metal Tank Union Monster Light 4 1500 1300 "Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    DP2-EN007 Z-Metal Tank Union Monster Light 4 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    DPKB-EN012 Z-Metal Tank Union Monster Light 4 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
       This set contains 590 cards.
     
     

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