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Spellcaster Monsters - Yu-Gi-Oh! Cards

Card # Card Name Type Attribute Lvl     ATK     DEF     Card Text Buy It
Card # Card Name Type Attribute    Lvl ATK DEF Card Text Buy It
CP04-EN004 Apprentice Magician Effect Monster Dark 2 400 800 When this card is Summoned, place 1 Spell Counter on a face-up card that you can place a Spell Counter on. When this card is destroyed by battle, you can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
PGD-068 A Man with Wdjat Effect Monster Dark 4 1600 1600 When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent’s side of the field and see it. Return the card to its original position.
DR1-EN016 A Man with Wdjat Effect Monster Dark 4 1600 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
ABPF-EN082 Alchemist of Black Spells Effect Monster Wind 4 1200 1800 Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
CDIP-EN006 Allure Queen LV3 Effect Monster Dark 3 500 500 Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
CDIP-EN007 Allure Queen LV5 Effect Monster Dark 5 1000 1000 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
CDIP-EN008 Allure Queen LV7 Effect Monster Dark 7 1500 1500 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
STBL-EN036 Anarchist Monk Ranshin Effect Monster Earth 4 1800 100 When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
MRD-037 Ancient Elf Normal Monster Light 4 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
SDY-024 Ancient Elf Normal Monster Light 4 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
SP2-EN001 Ancient Lamp Effect Monster Wind 3 900 1400 When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your hand.
DPKB-EN021 Ancient Lamp Effect Monster Wind 3 900 1400 When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your hand.
RP01-EN100 Ancient Lamp Effect Monster Wind 3 900 1400 While this card is face-up on the field, during your Main Phase, you can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. When this face-down Defense Position card is attacked select 1 opponent's monster (except the attacking monster). The attacking monster attacks the selected monster instead.
DLG1-EN105 Ancient Lamp Effect Monster Wind 3 900 1400 While this card is face-up on the field, during your Main Phase, you can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. When this face-down Defense Position card is attacked, select 1 opponent's monster (except the attacking monster). The attacking monster attacks the selected monster instead.
MFC-066 Apprentice Magician Effect Monster Dark 2 400 800 When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
SD6-EN007 Apprentice Magician Effect Monster Dark 2 400 800 When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position.
DR1-EN121 Apprentice Magician Effect Monster Dark 2 400 800 "When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it to the field in face-down Defense Position."
SDSC-EN008 Apprentice Magician Effect Monster Dark 2 400 800 When this card is Summoned, place 1 Spell Counter on a face-up card that you can place a Spell Counter on. When this card is destroyed by battle, you can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. (Deck contains 2 of this card)
DB1-EN109 Aqua Madoor Normal Monster Water 4 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
LOB-027 Aqua Madoor Normal Monster Water 4 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
SDP-008 Aqua Madoor Normal Monster Water 4 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
CRMS-EN022 Arcane Apprentice Tuner Monster Fire 2 1000 400 If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.
CRMS-EN043 Arcanite Magician Synchro/Effect Monster Light 7 400 1800 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
CRMS-EN021 Arcanite Magician/Assault Mode Effect Monster Light 9 900 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
DCR-004 Arsenal Summoner Effect Monster Wind 4 1600 1600 "FLIP: Select 1 card that includes Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian"."
DR1-EN166 Arsenal Summoner Effect Monster Wind 4 1600 1600 "FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian"."
TLM-EN026 Aussa the Earth Charmer Effect Monster Earth 3 500 1500 "FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field."
DR3-EN206 Aussa the Earth Charmer Effect Monster Earth 3 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
EOJ-EN026 Avalanching Aussa Effect Monster Earth 4 800 1500 Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
DR04-EN206 Avalanching Aussa Effect Monster Earth 4 800 1500 Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
FET-EN020 Blast Magician Effect Monster Fire 4 1400 1700 "Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters."
SD6-EN014 Blast Magician Effect Monster Fire 4 1400 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
DR3-EN140 Blast Magician Effect Monster Fire 4 1400 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. By removing any number of Spell Counters from this card, destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
SDSC-EN014 Blast Magician Effect Monster Fire 4 1400 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.
EOJ-EN028 Blazing Hiita Effect Monster Fire 4 800 1500 Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
DR04-EN208 Blazing Hiita Effect Monster Fire 4 800 1500 Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
MFC-071 Breaker the Magical Warrior Effect Monster Dark 4 1600 1000 When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
SD6-EN009 Breaker the Magical Warrior Effect Monster Dark 4 1600 1000 When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
DR1-EN126 Breaker the Magical Warrior Effect Monster Dark 4 1600 1000 "When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field."
TP7-EN005 Breaker the Magical Warrior Effect Monster Dark 4 1600 1000 When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.
MC2-EN002 Breaker the Magical Warrior Effect Monster Dark 4 1600 1000 When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.
SDSC-EN011 Breaker the Magical Warrior Effect Monster Dark 4 1600 1000 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.
GLD1-EN014 Breaker the Magical Warrior Effect Monster Dark 4 1600 1000 When this card is Normal Summoned, put 1 Spell Counter on it(max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.
RYMP-EN011 Card Ejector Effect Monster Earth 3 400 400 Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.
LCGX-EN032 Card Ejector Effect Monster Earth 3 400 400 Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.
SOVR-EN014 Catoblepas and the Witch of Fate Effect Monster Earth 4 1800 0 When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
DB1-EN055 Ceremonial Bell Effect Monster Light 3 0 1850 "As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other."
MRL-092 Ceremonial Bell Effect Monster Light 3 0 1850 As long as this card remains face-up on the Field, you and your opponent must show your respective hands to each other.
MFC-068 Chaos Command Magician Effect Monster Light 6 2400 1900 Negate the effect of a Monster Card that specifically designates this 1 card as a target.
SD6-EN008 Chaos Command Magician Effect Monster Light 6 2400 1900 Negate the effect of a Monster Card that specifically designates this 1 card as a target.
DR1-EN123 Chaos Command Magician Effect Monster Light 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card.
TP7-EN008 Chaos Command Magician Effect Monster Light 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card.
IOC-023 Chaos Sorcerer Effect Monster Dark 6 2300 2000 "This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn."
SD6-EN012 Chaos Sorcerer Effect Monster Dark 6 2300 2000 This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
DR2-EN023 Chaos Sorcerer Effect Monster Dark 6 2300 2000 "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn."
TU02-EN001 Chaos Sorcerer Effect Monster Dark 6 2300 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once per turn, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
GLD4-EN012 Chaos Sorcerer Effect Monster Dark 6 2300 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can select 1 face-up monster on the field and remove it from play. If you activate this effect, this card cannot attack during this turn.
SDDC-EN014 Chaos Sorcerer Effect Monster Dark 6 2300 2000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
ORCS-EN032 Chow Len the Prophet Effect Monster Fire 4 1800 200 Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
5DS1-EN015 Copycat Effect Monster Light 1 0 0 When this card is Normal Summoned, Flip Summoned, or Special Summoned, this monster adopts the ATK and DEF of an opponent's face-up monster.
JUMP-EN020 Copycat Effect Monster Light 1 0 0 When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.
RP01-EN092 Copycat Effect Monster Light 1 0 0 When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.
DLG1-EN093 Copycat Effect Monster Light 1 0 0 When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.
MP1-002 Cosmo Queen Normal Monster Dark 8 2900 2450 Queen of the galaxies and mistress of the stars.
SOVR-EN030 Crusader of Endymion Gemini Monster Light 4 1900 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
  • TAEV-EN031 Crystal Seer Effect Monster Water 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck.
    SDSC-EN017 Crystal Seer Effect Monster Water 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.
    CRV-EN016 Cybernetic Magician Effect Monster Light 6 2400 1000 Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
    DR04-EN016 Cybernetic Magician Effect Monster Light 6 2400 1000 Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
    ANPR-EN032 Cyborg Doctor Effect Monster Earth 4 1500 1700 Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
    CRV-EN032 D.D.M. - Different Dimension Master Effect Monster Light 5 1700 1500 "Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase."
    DR04-EN032 D.D.M. - Different Dimension Master Effect Monster Light 5 1700 1500 Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.
    SDDE-EN015 D.D.M. - Different Dimension Master Effect Monster Light 5 1700 1500 Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters.
    HA02-EN011 Dai-sojo of the Ice Barrier Effect Monster Water 6 1600 2200 When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
    STBL-EN033 Dance Princess of the Ice Barrier Effect Monster Water 4 1700 900 Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of “Ice Barrier” monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
    TP3-018 Dark Elf Effect Monster Dark 4 2000 800 This card requires a cost of 1000 of your own Life Points to attack.
    MRD-113 Dark Elf Effect Monster Dark 4 2000 800 This card requires a cost of 1000 of your own Life Points to attack.
    SD6-EN001 Dark Eradicator Warlock Effect Monster Dark 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.
    DB1-EN102 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    LOB-005 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in the terms of attack and defense.
    SD6-EN003 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    SDY-006 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in the terms of attack and defense.
    SYE-001 Dark Magician Normal Monster Dark 7 2500 2100 "The ultimate wizard in terms of attack and defense."
    BPT-001 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    BPT-007 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    DDS-002 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    FL1-EN002 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    PCY-004 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    DPYG-EN001 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    RP01-EN003 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    DLG1-EN004 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    LC01-EN005 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    JUMP-EN049 Dark Magician Normal Monster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense.
    MFC-000 Dark Magician Girl Effect Monster Dark 6 2000 1700 Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player’s Graveyard.
    CT2-EN004 Dark Magician Girl Effect Monster Dark 6 2000 1700 Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    DPYG-EN008 Dark Magician Girl Effect Monster Dark 6 2000 1700 This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    IOC-065 Dark Magician of Chaos Effect Monster Dark 8 2800 2600 "When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play."
    DR2-EN066 Dark Magician of Chaos Effect Monster Dark 8 2800 2600 "When this card is Normal Summoned or Special Summoned, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play."
    GLD1-EN016 Dark Magician of Chaos Effect Monster Dark 8 2800 2600 When this card is Normal or Special Summoned, you can select and add 1 Spell Card from your Graveyard to your hand. Monsters this card destroys by battle are removed from play instead of going to the Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play.
    MFC-105 Dark Paladin Fusion/Effect Monster Dark 8 2900 2400 "Dark Magician" + "Buster Blader" - This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard.
    DR1-EN160 Dark Paladin Fusion/Effect Monster Dark 8 2900 2400 "Dark Magician" + "Buster Blader"
    This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, you can discard 1 card from your hand to negate the activation of a Spell Card and destroy it. Increase the ATK of this card by 500 points for each Dragon-Type monster on the field and in either player's Graveyard."
    DMG-001 Dark Paladin Fusion/Effect Monster Dark 8 2900 2400 "Dark Magician" + "Buster Blader"
    This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, you can discard 1 card from your hand to negate the activation of a Spell Card and destroy it. Increase the ATK of this card by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.
    DPYG-EN016 Dark Paladin Fusion/Effect Monster Dark 8 2900 2400 "Dark Magician" + "Buster Blader"
    This monster cannot be Special Summoned except by Fusion Summon. You can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
    PTDN-EN097 Dark Red Enchanter Effect Monster Dark 6 1700 2200 When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters fromthis card to make your opponent discard 1 random card.
    SDSC-EN006 Dark Red Enchanter Effect Monster Dark 6 1700 2200 When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
    DB1-EN096 Dark Sage Effect Monster Dark 9 2800 3200 "This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck."
    DOD-002 Dark Sage Effect Monster Dark 9 2800 3200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
    PTDN-EN092 Dark-Eyes Illusionist Effect Monster Dark 2 0 1400 FLIP: Select 1 monster. While this card remains face-up on the field that monster cannot attack.
    SDSC-EN003 Defender, the Magical Knight Effect Monster Light 4 1600 2000 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead.
    STBL-EN037 Delg the Dark Monarch Effect Monster Dark 6 2400 1000 When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then send the same number of cards from the top of their Deck to the Graveyard. During the turn it is Normal or Special Summoned, this card cannot attack.
    TDGS-EN026 Dharc the Dark Charmer Effect Monster Dark 3 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
    SDSC-EN002 Disenchanter Effect Monster Light 5 2000 2300 Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand.
    SOVR-EN039 Divine Grace - Northwemko Ritual Monster Light 7 2700 1200 This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
    TAEV-EN025 Doom Shaman Gemini Monster Dark 6 2400 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
    CP07-EN011 Doom Shaman Gemini Monster Dark 6 2400 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
  • STBL-EN082 Droll & Lock Bird Effect Monster Wind 1 0 0 If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.")
    SD6-EN015 Ebon Magician Curran Effect Monster Dark 2 1200 0 During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    CRV-EN031 Ebon Magician Curran Effect Monster Dark 2 1200 0 "During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field."
    DR04-EN031 Ebon Magician Curran Effect Monster Dark 2 1200 0 During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    DP09-EN014 Eccentric Boy Tuner Monster Wind 3 800 200 When using this card as a Synchro Material Monster, the other Synchro Material Monsters is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field.
    DREV-EN002 Effect Veiler Tuner Monster Light 1 0 0 During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase.
    DP10-EN007 Effect Veiler Tuner Monster Light 1 0 0 During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase.
    RDS-EN013 Element Magician Effect Monster Light 4 1500 1200 "This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
    - WATER: Control of this card cannot switch.
    - WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row."
    DR3-EN073 Element Magician Effect Monster Light 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
    * WATER: Control of this card cannot switch.
    * WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
    TLM-EN034 Elemental Mistress Doriado Ritual Monster Light 3 1200 1400 "This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH."
    DR3-EN214 Elemental Mistress Doriado Ritual/Effect Monster Light 3 1200 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
    AST-083 Emissary of the Oasis Effect Monster Light 3 600 400 "As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cano tselect this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0."
    DR2-EN196 Emissary of the Oasis Effect Monster Light 3 600 400 "While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0."
    SDSC-EN001 Endymion, the Master Magician Effect Monster Dark 7 2700 1700 You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do, add 1 Spell Card from your Graveyard to your hand. Once per turn, you can discard 1 Spell Card to destroy 1 card on the field.
    TLM-EN027 Eria the Water Charmer Effect Monster Water 3 500 1500 "FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field."
    DR3-EN207 Eria the Water Charmer Effect Monster Water 3 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    DCR-020 Exodia Necross Effect Monster Dark 4 1800 0 "This card can only be Special Summoned by the effect of Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One"."
    DR1-EN182 Exodia Necross Effect Monster Dark 4 1800 0 "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard."
    MC2-EN003 Exodia Necross Effect Monster Dark 4 1800 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
    DB1-EN139 Exodia the Forbidden One Effect Monster Dark 3 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    LOB-124 Exodia the Forbidden One Effect Monster Dark 3 1000 1000 An automatic victory can be declared by the player whose hand contains this card together with the Left Leg/Right Leg/Left Arm/Right Arm of the Forbidden One.
    DDS-003 Exodia the Forbidden One Effect Monster Dark 3 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    MC1-EN001 Exodia the Forbidden One Effect Monster Dark 3 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    UMP1-EN005 Exodia the Forbidden One Effect Monster Dark 3 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    RP01-EN021 Exodia the Forbidden One Effect Monster Dark 3 1000 1000 When you have "Right Left of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the duel.
    DLG1-EN022 Exodia the Forbidden One Effect Monster Dark 3 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    JUMP-EN025 Exodius the Ultimate Forbidden Lord Effect Monster Dark 10 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card has 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
    CT07-EN024 Exodius the Ultimate Forbidden Lord Effect Monster Dark 10 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gain 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
    SOVR-EN044 Explosive Magician Synchro/Effect Monster Light 6 2500 1800 1 Tuner + 1 or more non-Tuner Spellcaster monsters
    By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.
    STBL-EN011 Extra Veiler Effect Monster Light 2 600 200 When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead.
    MP1-012 Fairy's Gift Normal Monster Light 4 1400 1000 This flying monster is known for delivering happiness to all.
    EEN-EN026 Familiar-Possessed - Aussa Effect Monster Earth 4 1850 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    DR04-EN086 Familiar-Possessed - Aussa Effect Monster Earth 4 1850 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    ORCS-EN033 Familiar-Possessed - Dharc Effect Monster Dark 4 1850 1500 You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    EEN-EN027 Familiar-Possessed - Eria Effect Monster Water 4 1850 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    DR04-EN087 Familiar-Possessed - Eria Effect Monster Water 4 1850 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    EEN-EN028 Familiar-Possessed - Hiita Effect Monster Fire 4 1850 1500 By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    DR04-EN088 Familiar-Possessed - Hiita Effect Monster Fire 4 1850 1500 By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    EEN-EN029 Familiar-Possessed - Wynn Effect Monster Wind 4 1850 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    DR04-EN089 Familiar-Possessed - Wynn Effect Monster Wind 4 1850 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    SDWS-EN003 Featherizer Effect Monster Wind 2 700 1100 When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini Monster from your Deck to the Graveyard and draw 1 card.
    LON-036 Fire Sorcerer Effect Monster Fire 4 1000 1500 FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
    DB1-EN107 Flame Manipulator Normal Monster Fire 3 900 1000 "This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire"."
    LOB-016 Flame Manipulator Normal Monster Fire 3 900 1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
    SDJ-006 Flame Manipulator Normal Monster Fire 3 900 1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
    HA01-EN008 Flamvell Magician Tuner Monster Fire 4 1400 200 While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
    GAOV-EN099 Flelf Effect Monster Wind 2 800 1300 Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase.
    LODT-EN098 Fog King Effect Monster Water 7 0 0 You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters.
    SOVR-EN011 Fortune Lady Dark Effect Monster Dark 5 ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
    SOVR-EN012 Fortune Lady Earth Effect Monster Earth 6 ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
    ANPR-EN011 Fortune Lady Fire Effect Monster Fire 2 ? ? This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK.
    ANPR-EN010 Fortune Lady Light Effect Monster Light 1 ? ? This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
    SOVR-EN010 Fortune Lady Water Effect Monster Water 4 ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
    SOVR-EN009 Fortune Lady Wind Effect Monster Wind 3 ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
    5DS1-EN014 Frequency Magician Tuner Monster Light 2 800 400 When this card is Normal Summoned, place 1 Spell counter on it (max. 1). You can remove 1 Spell counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
    LOD-022 Frontier Wiseman Effect Monster Earth 3 1600 800 As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card.
    DB2-EN142 Frontier Wiseman Effect Monster Earth 3 1600 800 "As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards."
    ORCS-EN003 Gagaga Girl Effect Monster Dark 3 1000 800 You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect,
  • When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
  • GENF-EN001 Gagaga Magician Effect Monster Dark 4 1500 1000 Once per turn, during your Main Phase: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
    GLAS-EN031 Gambler of Legend Effect Monster Dark 4 500 1400 Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand.
    HA05-EN006 Gem-Merchant Effect Monster Earth 3 1000 1000 When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase.
    LON-000 Gemini Elf Normal Monster Earth 4 1900 900 Elf twins that alternate their attacks.
    SD6-EN004 Gemini Elf Normal Monster Earth 4 1900 900 Elf twins that alternate their attacks.
    DB2-EN094 Gemini Elf Normal Monster Earth 4 1900 900 Elf twins that alternate their attacks.
    YSDJ-EN002 Gemini Elf Normal Monster Earth 4 1900 900 Elf twins that alternate their attacks.
    RP02-EN026 Gemini Elf Normal Monster Earth 4 1900 900 Elf twins that alternate their attacks.
    IOC-SE1 Gemini Elf Normal Monster Earth 4 1900 900 Elf twins that alternate their attacks.
    TAEV-EN000 Gemini Summoner Effect Monster Water 4 1500 0 Once per turn during your opponent's End Phase you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from you hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).
    SDWS-EN011 Gemini Summoner Effect Monster Water 4 1500 0 Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    HA02-EN043 Genex Blastfan Effect Monster Wind 4 1600 1300 When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand.
    HA02-EN009 Genex Doctor Effect Monster Dark 3 1500 1000 You can Tribute 1 face-up "Genex Controller" you control to destroy 1 card on the field.
    DREV-EN098 Genex Power Planner Effect Monster Light 1 300 200 When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.
    HA02-EN047 Geomancer of the Ice Barrier Tuner Monster Water 3 800 1200 Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field.
    HA05-EN035 Gishki Ariel Effect Monster Water 4 1000 1800 FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
    PGD-067 Gravekeeper's Assailant Effect Monster Dark 4 1500 150 You can activate this card’s effect only when "Necrovalley" is active on the field. When this card attacks, you can change the battle position of 1 face-up monster on your opponent’s side of the field.
    DR1-EN015 Gravekeeper's Assailant Effect Monster Dark 4 1500 1500 You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    RP02-EN077 Gravekeeper's Assailant Effect Monster Dark 4 1500 1500 You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    SDMA-EN013 Gravekeeper's Assailant Effect Monster Dark 4 1500 1500 You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field. (deck contains 2)
    TU02-EN002 Gravekeeper's Assailant Effect Monster Dark 4 1500 1500 You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    PGD-066 Gravekeeper's Cannonholder Effect Monster Dark 4 1400 1200 Offer 1 card that includes "Gravekeeper's" in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another "Gravekeeper's Cannonholder" with this card's effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
    DR1-EN014 Gravekeeper's Cannonholder Effect Monster Dark 4 1400 1200 Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 points of damage to your opponent's Life Points. You cannot Tribute "Gravekeeper's Cannonholder" for this effect.
    SDMA-EN012 Gravekeeper's Cannonholder Effect Monster Dark 4 1400 1200 Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 points of damage to your opponent's Life Points. You cannot Tribute "Gravekeeper's Cannonholder" for this effect.
    TU02-EN013 Gravekeeper's Cannonholder Effect Monster Dark 4 1400 1200 Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 points of damage to your opponent's Life Points. You cannot Tribute "Gravekeeper's Cannonholder" for this effect.
    PGD-065 Gravekeeper's Chief Effect Monster Dark 5 1900 1200 You can only have 1 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by "Necrovalley". When you Tribute Summon this monster you can Special Summon 1 monster that includes "Gravekeeper's" in its card's name from your Graveyard.
    DR1-EN013 Gravekeeper's Chief Effect Monster Dark 5 1900 1200 You can only have 1 "Gravekeeper's Chief" on your side of the field. As long as this card remains on the field, your Graveyard is unaffected by the effect of "Necrovalley". If you Tribute Summon this card successfully, you can Special Summon 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard to the field.
    CP03-EN016 Gravekeeper's Chief Effect Monster Dark 5 1900 1200 You can only control 1 "Gravekeeper's Chief" at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.
    RP02-EN076 Gravekeeper's Chief Effect Monster Dark 5 1900 1200 You can only control 1 "Gravekeeper's Chief" at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.
    SDMA-EN011 Gravekeeper's Chief Effect Monster Dark 5 1900 1200 You can only control 1 "Gravekeeper's Chief" at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.
    FOTB-EN015 Gravekeeper's Commandant Effect Monster Earth 4 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
    SDMA-EN017 Gravekeeper's Commandant Effect Monster Earth 4 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
    TU02-EN019 Gravekeeper's Commandant Effect Monster Earth 4 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
    PGD-060 Gravekeeper's Curse Effect Monster Dark 3 800 800 When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent’s Life Points.
    DR1-EN008 Gravekeeper's Curse Effect Monster Dark 3 800 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of damage to your opponent's Life Points.
    SDMA-EN008 Gravekeeper's Curse Effect Monster Dark 3 800 800 When this monster is Summoned, inflict 500 damage to your opponent.
    ABPF-EN028 Gravekeeper's Descendant Effect Monster Dark 4 1500 1200 You can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls.
    SDMA-EN019 Gravekeeper's Descendant Effect Monster Dark 4 1500 1200 You can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls.
    PGD-061 Gravekeeper's Guard Effect Monster Dark 4 1000 1900 FLIP: Select 1 Monster Card on your opponent’s side of the field (regardless of position) and return it to its owner’s hand.
    DR1-EN009 Gravekeeper's Guard Effect Monster Dark 4 1000 1900 FLIP: Return 1 monster on your opponent's side of the field to its owner's hand.
    SDMA-EN009 Gravekeeper's Guard Effect Monster Dark 4 1000 1900 FLIP: Return 1 monster on your opponent's side of the field to its owner's hand. (deck contains 2)
    ABPF-EN000 Gravekeeper's Priestess Effect Monster Dark 3 1000 1500 The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF.
    STBL-EN085 Gravekeeper's Recruiter Effect Monster Dark 3 1200 1500 When this card you control is sent to your Graveyard, add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
    PGD-062 Gravekeeper's Spear Soldier Effect Monster Dark 4 1500 1000 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    DR1-EN010 Gravekeeper's Spear Soldier Effect Monster Dark 4 1500 1000 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    SDMA-EN010 Gravekeeper's Spear Soldier Effect Monster Dark 4 1500 1000 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    TU02-EN006 Gravekeeper's Spear Soldier Effect Monster Dark 4 1500 1000 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    PGD-059 Gravekeeper's Spy Effect Monster Dark 3 1200 2000 FLIP: Select 1 monster that includes "Gravekeeper’s" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
    DR1-EN007 Gravekeeper's Spy Effect Monster Dark 4 1200 2000 FLIP: Special Summon 1 Monster Card that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck.
    CP03-EN003 Gravekeeper's Spy Effect Monster Dark 4 1200 2000 FLIP: Special summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    RP02-EN075 Gravekeeper's Spy Effect Monster Dark 4 1200 2000 Flip: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    SDMA-EN007 Gravekeeper's Spy Effect Monster Dark 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. (deck contains 2)
    GLD4-EN010 Gravekeeper's Spy Effect Monster Dark 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    PGD-063 Gravekeeper's Vassal Effect Monster Dark 3 700 500 The Battle Damage this card inflicts to your opponent’s Life Points is treated as the Effect Damage of this card.
    DR1-EN011 Gravekeeper's Vassal Effect Monster Dark 3 700 500 The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
    ABPF-EN027 Gravekeeper's Visionary Effect Monster Dark 8 2000 1800 You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
    SDMA-EN018 Gravekeeper's Visionary Effect Monster Dark 8 2000 1800 You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
    PGD-064 Gravekeeper's Watcher Effect Monster Dark 4 1000 1000 When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding cards), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation and effect of the card and destroy it.
    DR1-EN012 Gravekeeper's Watcher Effect Monster Dark 4 1000 1000 When your opponent activates a card that includes an effect whereby your opponent discards from his/her hand, send this card from your hand to the Graveyard to negate the activation and the effect of the card and destroy it.
    PGD-020 Great Dezard Effect Monster Dark 6 1900 2300 When this monster destroys the following number of monsters in battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Magic and Trap Cards that specifically designate this card as a target and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or Deck by offering this card as a Tribute during your Main Phase.
    DB2-EN220 Great Dezard Effect Monster Dark 6 1900 2300 "When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
    One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
    Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase."
    MFC-024 Great Phantom Thief Effect Monster Earth 3 1000 1000 Each time this card inflicts Battle Damage to your opponent’s Life Points, declare the name of 1 card. Then see your opponent’s hand and discard all copies of the declared card in his/her hand to the Graveyard.
    DR1-EN079 Great Phantom Thief Effect Monster Earth 3 1000 1000 "Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard."
    FET-EN006 Hand of Nephthys Effect Monster Wind 2 600 600 "Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck."
    DR3-EN126 Hand of Nephthys Effect Monster Wind 2 600 600 Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
    CP04-EN018 Hand of Nephthys Effect Monster Wind 2 600 600 You can Tribute this card and 1 other monster to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
    SDSC-EN004 Hannibal Necromancer Effect Monster Dark 4 1400 1800 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
    PTDN-ENSE2 Hannibal Necromancer Effect Monster Dark 4 1400 1800 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
    SDRL-EN003 Herald of Creation Effect Monster Light 4 1800 600 Once per turn you can discard 1 card from your hand to add 1 Level 7 or higher monster in your Graveyard to your hand.
    CP08-EN009 Herald of Creation Effect Monster Light 4 1800 600 Once per turn, you can discard 1 card from your hand to add 1 Level 7 or higher monster from your Graveyard to your hand.
    SDDC-EN019 Herald of Creation Effect Monster Light 4 1800 600 Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
    TLM-EN028 Hiita the Fire Charmer Effect Monster Fire 3 500 1500 "FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field."
    DR3-EN208 Hiita the Fire Charmer Effect Monster Fire 3 500 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    TDGS-EN097 Ice Master Effect Monster Water 8 2500 2000 You can Special Summon this card from your hand by tributing 2 water monsters. Once per turn, you can place an Ice Counter on 1 face-up monster. You can tribute this card to destroy all monsters with an Ice Counter(s).
    LCGX-EN202 Ice Master Effect Monster Water 8 2500 2000 You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).
    SOVR-EN094 Ice Queen Effect Monster Water 8 2900 2100 This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand.
    LCGX-EN207 Ice Queen Effect Monster Water 8 2900 2100 Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster-Type monsters in your Graveyard to activate and to resolve this effect.
    MRD-068 Illusionist Faceless Mage Normal Monster Dark 5 1200 2200 Manipulates enemy attacks with the power of illusions.
    SDP-004 Illusionist Faceless Mage Normal Monster Dark 5 1200 2200 Manipulates enemy attacks with the power of illusion.
    DB2-EN041 Illusionist Faceless Mage Normal Monster Dark 5 1200 2200 Manipulates enemy attacks with the power of illusion.
    LOD-100 Injection Fairy Lily Effect Monster Earth 3 400 1500 This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.
    DB2-EN171 Injection Fairy Lily Effect Monster Earth 3 400 1500 This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only.
    RP02-EN065 Injection Fairy Lily Effect Monster Earth 3 400 1500 During the Damage Step when this card battles, you can pay 2000 Life Points to have this card gain 3000 ATK during the Damage Step only.
    GLD4-EN009 Injection Fairy Lily Effect Monster Earth 3 400 1500 During the Damage Step when this card battles, you can pay 2000 Life Points to have this card gain 3000 ATK during the Damage Step only.
    PSV-082 Invitation to a Dark Sleep Effect Monster Dark 5 1500 1800 When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
    TDGS-EN025 Jenis, Lightsworn Mender Effect Monster Light 4 300 2100 During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points.
    ANPR-EN009 Jester Confit Effect Monster Dark 1 0 0 You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit."
    ANPR-EN008 Jester Lord Effect Monster Dark 1 0 0 While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
    TP5-EN011 Jowgen the Spiritualist Effect Monster Light 3 200 1300 "Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned."
    LON-061 Jowgen the Spiritualist Effect Monster Light 3 200 1300 Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned.
    DB2-EN001 Jowgen the Spiritualist Effect Monster Light 3 200 1300 "Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned."
    DB1-EN158 Kazejin Effect Monster Wind 7 2400 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
    MRD-026 Kazejin Effect Monster Wind 7 2400 2000 Reduce the ATK of an opponent's monster attacking this card to 0. This effect may only be used once. The card's owner chooses when to activate the effect.
    RP01-EN031 Kazejin Effect Monster Wind 7 2400 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
    DLG1-EN032 Kazejin Effect Monster Wind 7 2400 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
    TP5-EN006 Kycoo the Ghost Destroyer Effect Monster Dark 4 1800 700 "Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 Monster Cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any card in either Graveyard from play."
    LON-062 Kycoo the Ghost Destroyer Effect Monster Dark 4 1800 700 Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.
    DB2-EN002 Kycoo the Ghost Destroyer Effect Monster Dark 4 1800 700 "Each time this card inflicts Battle Damage to your opponent's Life Points, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. As long as this card remains face-up on the field, your opponent cannot remove from play any cards in either Graveyard."
    SDDE-EN007 Kycoo the Ghost Destroyer Effect Monster Dark 4 1800 700 When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards in either Graveyard.
    RP02-EN040 Kycoo the Ghost Destroyer Effect Monster Dark 4 1800 700 When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards from either Graveyard.
    TU03-EN016 Kycoo the Ghost Destroyer Effect Monster Dark 4 1800 700 When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards in either Graveyard.
    GAOV-EN036 Lady of D. Effect Monster Dark 4 1500 1100 Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.
    MRD-119 Lady of Faith Normal Monster Light 3 1100 800 Soothes the souls of others by chanting a mysterious spell.
    DB1-EN138 Left Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
    LOB-123 Left Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left arm sealed by magic. Whosoever breaks the seal will know infinite power.
    UMP1-EN004 Left Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
    RP01-EN020 Left Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite powe
    DLG1-EN021 Left Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite po
    DB1-EN136 Left Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    LOB-121 Left Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left leg sealed by magic. Whosoever breaks the seal will know infinite power.
    UMP1-EN002 Left Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    RP01-EN018 Left Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    DLG1-EN019 Left Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    DCR-081 Legendary Flame Lord Ritual/Effect Monster Fire 7 2400 2000 "This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card."
    DR1-EN243 Legendary Flame Lord Ritual/Effect Monster Fire 7 2400 2000 "This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card."
    GAOV-EN032 Lightray Sorcerer Effect Monster Light 6 2300 2000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.
    STOR-EN014 Ljosalf of the Nordic Alfar Effect Monster Light 4 1400 1200 When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level.
    STOR-EN039 Loki, Lord of the Aesir Synchro/Effect Monster Dark 10 3300 3000 1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters.
    Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand.
    SDK-041 Lord of D. Effect Monster Dark 4 1200 1100 All Dragon-Type monsters are not effected by Magic Cards, Trap Cards, or other effects while this card is face-up on the field.
    SKE-016 Lord of D. Effect Monster Dark 4 1200 1100 "As long as this card remains face-up on the field, all Dragon-Type Monsters cannot be targeted by Spell Cards, Trap Cards, or the effects of monsters that designate a target."
    BPT-004 Lord of D. Effect Monster Dark 4 1200 1100 As long as this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or effects of monsters that designate a target.
    DPKB-EN009 Lord of D. Effect Monster Dark 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or monster effects that target.
    RP01-EN086 Lord of D. Effect Monster Dark 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or monster effects that target.
    DLG1-EN087 Lord of D. Effect Monster Dark 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or monster effects that target.
    SDDC-EN015 Lord of D. Effect Monster Dark 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
    LODT-EN021 Lumina, Lightsworn Summoner Effect Monster Light 3 1000 1000 Once per turn, you can discard 1 card to Special Summon 1 level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
    CP08-EN005 Lumina, Lightsworn Summoner Effect Monster Light 3 1000 1000 Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
    RYMP-EN102 Lumina, Lightsworn Summoner Effect Monster Light 3 1000 1000 Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LCGX-EN247 Lumina, Lightsworn Summoner Effect Monster Light 3 1000 1000 Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LODT-EN019 Lyla, Lightsworn Sorceress Effect Monster Light 4 1700 200 You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
    SDDC-EN021 Lyla, Lightsworn Sorceress Effect Monster Light 4 1700 200 During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    TSHD-EN024 Lyna the Light Charmer Effect Monster Light 3 500 1500 FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
    LODT-EN084 Magical Exemplar Effect Monster Earth 4 1700 1400 Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
    SDSC-EN018 Magical Exemplar Effect Monster Earth 4 1700 1400 Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
    MFC-069 Magical Marionette Effect Monster Dark 5 2000 1000 Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also you can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    DR1-EN124 Magical Marionette Effect Monster Dark 5 2000 1000 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    SDSC-EN010 Magical Marionette Effect Monster Dark 5 2000 1000 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    MFC-072 Magical Plant Mandragola Effect Monster Dark 2 500 200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
    DR1-EN127 Magical Plant Mandragola Effect Monster Dark 2 500 200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
    SDSC-EN012 Magical Plant Mandragola Effect Monster Dark 2 500 200 FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
    MFC-073 Magical Scientist Effect Monster Dark 1 300 300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent’s Life Points directly, and is returned to your Fusion Deck at the end of the turn.
    DR1-EN128 Magical Scientist Effect Monster Dark 1 300 300 "Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn."
    ANPR-EN031 Magicat Effect Monster Light 2 600 500 If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
    PP01-EN001 Magician of Black Chaos Ritual Monster Dark 8 2800 2600 This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".
    DB1-EN163 Magician of Faith Effect Monster Light 1 300 400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
    MRD-036 Magician of Faith Effect Monster Light 1 300 400 FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
    SD6-EN005 Magician of Faith Effect Monster Light 1 300 400 Flip: Return a Magic card from your graveyard to your hand.
    SDJ-017 Magician of Faith Effect Monster Light 1 300 400 FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
    YSD-EN012 Magician of Faith Effect Monster Light 1 300 400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
    CP02-EN003 Magician of Faith Effect Monster Light 1 300 400 FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.
    RP01-EN033 Magician of Faith Effect Monster Light 1 300 400 Flip: Select 1 Spell Card from your Graveyard. Add the selected card to your hand
    DLG1-EN034 Magician of Faith Effect Monster Light 1 300 400 Flip: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
    CP08-EN006 Magician's Valkyria Effect Monster Light 4 1600 1800 Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    JUMP-EN009 Magician's Valkyria Effect Monster Light 4 1600 1800 Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    CT07-EN022 Magician's Valkyria Effect Monster Light 4 1600 1800 Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    TSHD-EN023 Magidog Effect Monster Light 4 1700 1000 If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand.
    DB1-EN009 Maha Vailo Effect Monster Light 4 1550 1400 "In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster."
    MRL-012 Maha Vailo Effect Monster Light 4 1550 1400 In addition to the effects of Equipment Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
    SDJ-016 Maha Vailo Effect Monster Light 4 1550 1400 In addition to the effects of Equipment Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
    RP01-EN053 Maha Vailo Effect Monster Light 4 1550 1400 Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card.
    DLG1-EN054 Maha Vailo Effect Monster Light 4 1550 1400 Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card.
    TDGS-EN084 Maiden of Macabre Effect Monster Dark 4 1700 0 When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it.
    TP2-023 Maiden of the Moonlight Normal Monster Light 4 1500 1300 A sorcerer blessed by lunar light with powers far beyond mortal comprehension.
    LODT-EN085 Maniacal Servant Effect Monster Dark 3 600 1000 Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
    EXVC-EN083 Mara of the Nordic Alfar Tuner Monster Dark 2 1000 500 If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand.
    DB1-EN154 Masked Sorcerer Effect Monster Dark 4 900 1400 "When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck."
    MRD-019 Masked Sorcerer Effect Monster Dark 4 900 1400 When you inflict damage to your opponent's Life Points with this card, draw a card from your deck.
    HA02-EN012 Medium of the Ice Barrier Effect Monster Water 7 2200 1600 If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn.
    FOTB-EN025 Mei-Kou, Master of Barriers Effect Monster Light 4 1700 600 You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
    SDSC-EN016 Mei-Kou, Master of Barriers Effect Monster Light 4 1700 600 You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
    GENF-EN038 Milla the Temporal Magician Effect Monster Light 4 1800 1000 When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    SOD-EN027 Mind on Air Effect Monster Dark 6 1000 1600 "As long as this card remains face-up on the field, your opponent must continue to show his/her hand."
    DR3-EN027 Mind on Air Effect Monster Dark 6 1000 1600 As long as this card remains face-up on the field, your opponent must continue to show his/her hand.
    LODT-EN003 Miracle Flipper Effect Monster Light 2 300 500 If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
    GLD3-EN001 Mist Valley Watcher Effect Monster Wind 4 1500 1900 Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute.
    MRD-103 Musician King Fusion Monster Light 5 1750 1500 "Witch of the Black Forest" + "Lady of Faith"
    PTDN-ENSE1 Mutant Mindmaster Effect Monster Dark 6 0 2500 When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase.
    LOD-021 Mysterious Guard Effect Monster Earth 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
    DB2-EN141 Mysterious Guard Effect Monster Earth 3 800 1200 "FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand."
    CP01-EN013 Mysterious Guard Effect Monster Earth 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
    DB1-EN160 Mystic Lamp Effect Monster Dark 1 400 300 This monster may attack your opponent's Life Points directly.
    MRD-028 Mystic Lamp Effect Monster Dark 1 400 300 This monster may attack your opponent's Life Points directly.
    EXVC-EN005 Mystic Piper Effect Monster Light 1 0 0 You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
    SD6-EN002 Mystical Beast Cerberus Effect Monster Light 4 1400 1400 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card.
    DB1-EN120 Mystical Elf Normal Monster Light 4 800 2000 "A delicate elf that lacks offense, but has a terrific defense backed by mystical power."
    LOB-062 Mystical Elf Normal Monster Light 4 800 2000 A delicate elf that lacks offense, but has a terrific defense backed up by mystical power.
    SDY-001 Mystical Elf Normal Monster Light 4 800 2000 A delicate elf that lacks offense, but has a terrific defense backed up by mystical power.
    SYE-002 Mystical Elf Normal Monster Light 4 800 2000 "A delicate elf that lacks offense, but has a terrific defense backed by mystical power."
    SDSC-EN015 Mythical Beast Cerberus Effect Monster Light 4 1400 1400 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
    TP8-EN020 Necrolancer the Timelord Normal Monster Dark 3 800 900 The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
    LOB-013 Nemuriko Normal Monster Dark 3 800 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
    SOD-EN002 Neo Aqua Madoor Normal Monster Water 6 1200 3000 "The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice."
    DR3-EN002 Neo Aqua Madoor Normal Monster Water 6 1200 3000 The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
    SDY-035 Neo the Magic Swordsman Normal Monster Light 4 1700 1000 A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
    SYE-012 Neo the Magic Swordsman Normal Monster Light 4 1700 1000 "A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master"
    CSOC-EN097 Neos Wiseman Effect Monster Light 10 3000 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Elemental Hero Neos" and 1 face-up "Yubel" you control to the Graveyard. This card cannot be destroyed by card effects. If this card battles an opponent''s monster, at the end of the damage step, inflict damage to your opponent equal to the ATK of the monster it battled, and gain Life Points equal to that monster's DEF.
    LCGX-EN040 Neos Wiseman Effect Monster Light 10 3000 3000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.
    CRMS-EN025 Night Wing Sorceress Effect Monster Wind 3 1300 1200 You can activate "Assault Mode Activate" the turn it is Set.
    CSOC-EN087 Night's End Sorcerer Tuner Monster Dark 2 1300 400 When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard.
    GAOV-EN090 Number 11: Big Eye Xyz/Effect Monster Dark 7 2600 2000 2 Level 7 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.
    PHSW-EN039 Number 83: Galaxy Queen Xyz/Effect Monster Dark 1 500 500 3 Level 1 monsters
    Once per turn: You can detach 1 Xyz Material from this card; until your opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing Battle Damage to your opponent.
    MFC-067 Old Vindictive Magician Effect Monster Dark 2 450 600 FLIP: Destroys 1 monster on the field (regardless of position.)
    DR1-EN122 Old Vindictive Magician Effect Monster Dark 2 450 600 FLIP: Destroy 1 monster on your opponent's side of the field.
    SDSC-EN009 Old Vindictive Magician Effect Monster Dark 2 450 600 FLIP: Destroy 1 monster your opponent controls.
    CP06-EN003 Old Vindictive Magician Effect Monster Dark 2 450 600 FLIP: Destroy 1 monster your opponent controls.
    GLD1-EN013 Old Vindictive Magician Effect Monster Dark 2 450 600 Flip: Destroy 1 monster your opponent controls.
    ABPF-EN019 Oracle of the Sun Effect Monster Light 5 1000 2000 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
    LOD-069 Otohime Spirit Monster Light 3 0 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field.
    DB2-EN181 Otohime Spirit Monster Light 3 0 100 "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field."
    EP1-EN006 Peten The Dark Clown Effect Monster Dark 3 500 1200 When this card is sent to the Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
    DPKB-EN019 Peten the Dark Clown Effect Monster Dark 3 500 1200 When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
    GENF-EN092 Phantom Magician Effect Monster Dark 3 600 700 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
    ORCS-EN011 Photon Circle Effect Monster Light 4 1000 1000 Any Battle Damage you take from battles involving this card is halved.
    MFC-070 Pixie Knight Effect Monster Light 2 1300 200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck.
    DR1-EN125 Pixie Knight Effect Monster Light 2 1300 200 "When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck."
    ABPF-EN007 Power Supplier Effect Monster Earth 2 400 400 Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
    SOI-EN028 Princess Curran Effect Monster Dark 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    DR04-EN148 Princess Curran Effect Monster Dark 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    SOI-EN027 Princess Pikeru Effect Monster Light 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field.
    DR04-EN147 Princess Pikeru Effect Monster Light 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field.
    HA03-EN046 R-Genex Oracle Tuner Monster Dark 1 300 300 If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster.
    HA03-EN015 R-Genex Overseer Tuner Monster Dark 2 200 100 When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand.
    EOJ-EN027 Raging Eria Effect Monster Water 4 800 1500 Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
    DR04-EN207 Raging Eria Effect Monster Water 4 800 1500 Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
    SD6-EN016 Rapid-Fire Magician Effect Monster Dark 4 1600 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent’s Life Points each time you activate 1 Normal Spell Card.
    EEN-EN019 Rapid-Fire Magician Effect Monster Dark 4 1600 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
    DR04-EN079 Rapid-Fire Magician Effect Monster Dark 4 1600 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
    DB1-EN015 Relinquished Ritual/Effect Monster Dark 1 0 0 "Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points."
    MRL-029 Relinquished Ritual/Effect Monster Dark 1 0 0 This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished", you may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent attacks this monster with an ATK higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from the attacking monster wh0 "Relinquished" is equipped is also inflicted on your opponent.
    SDP-001 Relinquished Ritual/Effect Monster Dark 1 0 0 This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished", you may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent attacks this monster with an ATK higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from the attacking monster who "Relinquished" is equipped is also inflicted on your opponent.
    MC1-EN003 Relinquished Ritual/Effect Monster Dark 1 0 0 Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
    RP01-EN054 Relinquished Ritual/Effect Monster Dark 1 0 0 Select 1 monster on your opponent's side of the field and equip it to this card(this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your oppnent's Life Points.
    DLG1-EN055 Relinquished Ritual/Effect Monster Dark 1 0 0 Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card) The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
    DB1-EN137 Right Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    LOB-122 Right Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right arm sealed by magic. Whosoever breaks the seal will know infinite power.
    UMP1-EN003 Right Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    RP01-EN019 Right Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    DLG1-EN020 Right Arm of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    DB1-EN135 Right Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    LOB-120 Right Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right leg sealed by magic. Whosoever breaks the seal will know infinite power.
    UMP1-EN001 Right Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    RP01-EN017 Right Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    DLG1-EN018 Right Leg of the Forbidden One Normal Monster Dark 1 200 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    SDK-008 Rogue Doll Normal Monster Light 4 1600 1000 A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
    SDP-005 Rogue Doll Normal Monster Light 4 1600 1000 A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
    SKE-004 Rogue Doll Normal Monster Light 4 1600 1000 "A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces."
    MFC-074 Royal Magical Library Effect Monster Light 4 0 2000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck.
    SD6-EN010 Royal Magical Library Effect Monster Light 4 0 200 Each time you or your opponent activates 1 Spell Card, put 1 Spell counter on this card (max.3). Remove 3 spell counters from this card to draw 1 card from your Deck.
    SYE-023 Royal Magical Library Effect Monster Light 4 0 2000 "Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Remove 3 Spell Counters from this card to draw 1 card from your Deck."
    DR1-EN129 Royal Magical Library Effect Monster Light 4 0 2000 "Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck."
    SDSC-EN013 Royal Magical Library Effect Monster Light 4 0 2000 Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
    GENF-EN029 Saambell the Summoner Effect Monster Wind 2 600 400 During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
    STON-EN015 Sage of Silence Effect Monster Light 4 1400 1000 If this card destroys an opponent’s monster by battle, your opponent cannot activate Spell Cards during the next turn.
    STON-EN016 Sage of Stillness Effect Monster Light 4 1400 1000 If this card destroys an opponent’s monster by battle, your opponent cannot activate Trap Cards during the next turn.
    MRD-066 Saggi the Dark Clown Normal Monster Dark 3 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
    DB2-EN039 Saggi the Dark Clown Normal Monster Dark 3 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
    DPKB-EN006 Saggi the Dark Clown Normal Monster Dark 3 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
    AST-069 Sand Gambler Effect Monster Light 3 300 1600 "Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase."
    DR2-EN182 Sand Gambler Effect Monster Light 3 300 1600 "Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase."
    SOD-EN036 Sanwitch Fusion Monster Dark 6 2100 1800 "Sangan" + "Witch of the Black Forest"
    DR3-EN036 Sanwitch Fusion Monster Dark 6 2100 1800 "Sangan" + "Witch of the Black Forest"
    AST-003 Sealmaster Meisei Normal Monster Dark 3 1100 900 "One of the few people who has a good command of Talismans. His history is a mystery."
    DR2-EN115 Sealmaster Meisei Normal Monster Dark 3 1100 900 One of the few people who has a good command of Talismans. His history is a mystery.
    TP8-EN019 Sectarian of Secrets Normal Monster Dark 2 700 500 This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion.
    PTDN-EN024 Shadowpriestess of Ohm Effect Monster Dark 4 1700 1600 You can Tribute 1 face-up DARK monster you control to inflict 800 damge to your opponent.
    GAOV-EN098 Shining Elf Xyz/Effect Monster Wind 2 1600 1000 2 Level 2 monsters
    When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK.
    HA03-EN018 Shock Troops of the Ice Barrier Effect Monster Water 3 1500 800 You can Tribute this card to destroy 1 face-up WATER monster on the field, and add 1 "Ice Barrier" monster from your Deck to your hand.
    NTR-EN001 Silent Magician LV4 Effect Monster Dark 4 1000 1000 Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    CP08-EN007 Silent Magician LV4 Effect Monster Light 4 1000 1000 Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    NTR-EN002 Silent Magician LV8 Effect Monster Dark 8 3500 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.
    MFC-065 Skilled Dark Magician Effect Monster Dark 4 1900 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
    SD6-EN006 Skilled Dark Magician Effect Monster Dark 4 1900 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 Dark Magician from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
    DR1-EN120 Skilled Dark Magician Effect Monster Dark 4 1900 1700 "Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard."
    TP7-EN012 Skilled Dark Magician Effect Monster Dark 4 1900 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    SDSC-EN007 Skilled Dark Magician Effect Monster Dark 4 1900 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    MFC-064 Skilled White Magician Effect Monster Light 4 1700 1900 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (MAX 3). You can Special Summon 1 "Buster Blader" from your hand, deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
    DR1-EN119 Skilled White Magician Effect Monster Light 4 1700 1900 "Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard."
    TP7-EN013 Skilled White Magician Effect Monster Light 4 1700 1900 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    MRD-123 Skull Knight Fusion Monster Dark 7 2650 2250 "Tainted Wisdom" + "Ancient Brain"
    SOVR-EN013 Solitaire Magician Effect Monster Light 4 1600 1300 Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
    MOV-EN002 Sorcerer of Dark Magic Effect Monster Dark 9 3200 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as Tributes. As long as this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them.
    DPYG-EN010 Sorcerer of Dark Magic Effect Monster Dark 9 3200 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them.
    SDY-038 Sorcerer of the Doomed Normal Monster Dark 4 1450 1200 A slave of the dark arts, this sorcerer is a master of death-dealing spells.
    HA03-EN048 Spellbreaker of the Ice Barrier Effect Monster Water 4 1200 2000 Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
    STBL-EN083 Spellstone Sorcerer Karood Effect Monster Light 3 800 1900 Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.
    AST-075 Spirit Caller Effect Monster Light 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    YSD-EN016 Spirit Caller Effect Monster Light 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    DR2-EN188 Spirit Caller Effect Monster Light 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    STOR-EN003 Stardust Phantom Effect Monster Light 1 0 0 When this card you control is destroyed by your opponent's attack or card effect and sent to the Graveyard, you can select 1 "Stardust Dragon" in your Graveyard, and Special Summon it in face-up Defense Position. You can remove from play this card from your Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle. At the end of each Damage Step this effect is applied, that Synchro Monster loses 800 ATK and DEF.
    EOJ-EN029 Storming Wynn Effect Monster Wind 4 800 1500 Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
    DR04-EN209 Storming Wynn Effect Monster Wind 4 800 1500 Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
    HA04-EN052 Strategist of the Ice Barrier Effect Monster Water 4 1600 1600 Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
    SDSC-EN005 Summoner Monk Effect Monster Dark 4 800 1600 This card cannot be Tributed. When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.
    GLD4-EN027 Summoner Monk Effect Monster Dark 4 800 1600 This card cannot be Tributed. When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.
    SDDC-EN017 Summoner Monk Effect Monster Dark 4 800 1600 This card cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.
    LON-063 Summoner of Illusions Effect Monster Light 3 800 900 FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.
    GLD1-EN004 Summoner of Illusions Effect Monster Light 3 800 900 FLIP: Tribute 1 other monster to Special Summon 1 Fusion Monster from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this effect is activated
    ANPR-EN002 Sunny Pixie Tuner Monster Light 1 300 400 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
    STBL-EN038 Supreme Arcanite Magician Fusion/Effect Monster Light 10 1400 2800 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
    This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects:
  • Select 1 card on the field, and destroy it.
  • Draw 1 card.
  • STOR-EN015 Svartalf of the Nordic Alfar Tuner Monster Dark 5 1400 1600 When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
    DREV-EN035 Synchro Fusionist Effect Monster Dark 2 800 600 If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".
    EXVC-EN016 T.G. Cyber Magician Tuner Monster Light 1 0 0 If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    JUMP-EN051 T.G. Hyper Librarian Synchro/Effect Monster Dark 5 2400 1800 1 Tuner + 1 or more non-Tuner monsters
    While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
    EXVC-EN040 T.G. Wonder Magician Synchro/Effect Monster Light 5 1900 0 1 Tuner + 1 or more non-Tuner "T.G." monsters
    When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    CSOC-EN088 Tempest Magician Synchro/Effect Monster Dark 6 2200 1400 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.
    SOVR-ENSE1 Tempest Magician Synchro/Effect Monster Dark 6 2200 1400 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.
    LOD-053 The Illusory Gentleman Normal Monster Dark 4 1500 1600 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
    SDY-033 The Stern Mystic Effect Monster Light 4 1500 1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
    TDGS-EN090 The Tricky Effect Monster Wind 5 2000 1200 You can discard 1 card to Special Summon this card from your hand.
    AST-010 The Unhappy Girl Effect Monster Light 2 400 300 "As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculations is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field."
    DR2-EN122 The Unhappy Girl Effect Monster Light 2 400 300 "While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field."
    MRD-134 The Unhappy Maiden Effect Monster Light 1 0 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn end immediately.
    DB2-EN079 The Unhappy Maiden Effect Monster Light 1 0 100 "When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately."
    DB1-EN194 Thousand-Eyes Idol Normal Monster Dark 1 0 0 "A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul."
    PSV-083 Thousand-Eyes Idol Normal Monster Dark 1 0 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
    RP02-EN020 Thousand-Eyes Idol Normal Monster Dark 1 0 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
    DB1-EN195 Thousand-Eyes Restrict Fusion/Effect Monster Dark 1 0 0 "Relinquished + "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their Battle Positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead."
    PSV-084 Thousand-Eyes Restrict Fusion/Effect Monster Dark 1 0 0 "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You may use this effect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time.
    DL1-001 Thousand-Eyes Restrict Fusion/Effect Monster Dark 1 0 0 "Relinquished" + "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
    MC1-EN004 Thousand-Eyes Restrict Fusion/Effect Monster Dark 1 0 0 "Relinquished" + "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
    RP02-EN021 Thousand-Eyes Restrict Fusion/Effect Monster Dark 1 0 0 "Relinquished"+ "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
    MRD-065 Time Wizard Effect Monster Light 2 500 400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
    SDJ-015 Time Wizard Effect Monster Light 2 500 400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
    DB2-EN038 Time Wizard Effect Monster Light 2 500 400 "Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn, during your Main Phase."
    RP01-EN035 Time Wizard Effect Monster Light 2 500 400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
    DLG1-EN036 Time Wizard Effect Monster Light 2 500 400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
    SP2-EN002 Toon Dark Magician Girl Toon Monster Dark 6 2000 1700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    JUMP-EN010 Toon Dark Magician Girl Toon Monster Dark 6 2000 1700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    GLD4-EN015 Toon Dark Magician Girl Toon Monster Dark 6 2000 1700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    DB2-EN119 Toon Gemini Elf Toon Monster Earth 4 1900 900 "This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand."
    DL6-EN001 Toon Gemini Elf Toon Monster Earth 4 1900 900 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
    DB2-EN120 Toon Masked Sorcerer Toon Monster Dark 4 900 1400 "This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck."
    TDGS-EN099 Toy Magician Effect Monster Light 4 1600 1500 You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
    DCR-075 Tsukuyomi Spirit Monster Dark 4 1100 1400 "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position."
    SD6-EN011 Tsukuyomi Spirit Monster Dark 4 1100 1400 Spirit: This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position.
    DR1-EN237 Tsukuyomi Spirit Monster Dark 4 1100 1400 "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position."
    SOVR-EN029 Tuned Magician Gemini Monster Wind 4 1800 1600 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • This card is treated as a Tuner Monster.
  • CRMS-EN097 Violet Witch Effect Monster Dark 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
    HA04-EN023 Warlock of the Ice Barrier Effect Monster Water 3 400 1000 While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
    DB1-EN151 White Magical Hat Effect Monster Light 3 1000 700 "When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard."
    MRD-016 White Magical Hat Effect Monster Light 3 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's Hand to the Graveyard.
    SDJ-021 White Magical Hat Effect Monster Light 3 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's Hand to the Graveyard.
    AST-033 White Magician Pikeru Effect Monster Light 2 1200 0 "During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field."
    SD6-EN013 White Magician Pikeru Effect Monster Light 2 1200 0 During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
    DR2-EN145 White Magician Pikeru Effect Monster Light 2 1200 0 "During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field."
    GENF-EN014 Wind-Up Magician Effect Monster Fire 4 600 1800 If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
    IOC-016 Witch Doctor of Chaos Effect Monster Dark 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
    DR2-EN016 Witch Doctor of Chaos Effect Monster Dark 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
    GLAS-EN026 Witch Doctor of Sparta Effect Monster Earth 4 400 2000 Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
    MRD-116 Witch of the Black Forest Effect Monster Dark 4 1100 1200 When this card is sent from the Field to the Graveyard, move 1 monster with an DEF of 1500 or less from your Deck to your hand. Your deck is then shuffled.
    SDP-014 Witch of the Black Forest Effect Monster Dark 4 1100 1200 When this card is sent from the Field to the Graveyard, move 1 monster with an DEF of 1500 or less from your Deck to your hand. Your deck is then shuffled.
    SKE-020 Witch of the Black Forest Effect Monster Dark 4 1100 1200 "When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from yoeu Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck."
    DB2-EN066 Witch of the Black Forest Effect Monster Dark 4 1100 1200 "When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck."
    ABPF-EN012 Witch of the Black Rose Tuner Monster Dark 4 1700 1200 This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
    MRD-121 Witch's Apprentice Effect Monster Dark 2 550 500 As long as this card remains face-up on the Field, increase the ATK of all Dark monsters by 500 points and decreases the ATK of all Light monsters by 400 points.
    DB2-EN070 Witch's Apprentice Effect Monster Dark 2 550 500 "As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points."
    TLM-EN029 Wynn the Wind Charmer Effect Monster Wind 3 500 1500 "FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field."
    DR3-EN209 Wynn the Wind Charmer Effect Monster Wind 3 500 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
       This set contains 531 cards.
     
     

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