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Yu-Gi-Oh! Card Guide
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Warrior Monsters - Yu-Gi-Oh! Cards

Card # Card Name Type Attribute Lvl     ATK     DEF     Card Text Buy It
Card # Card Name Type Attribute    Lvl ATK DEF Card Text Buy It
DREV-EN005 A/D Changer Effect Monster Light 1 100 100 You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
DP10-EN010 A/D Changer Effect Monster Light 1 100 100 You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
GENF-EN036 Absolute Crusader Effect Monster Earth 4 1800 1200 When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
GENF-EN003 Achacha Archer Effect Monster Fire 3 1200 600 When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
ORCS-EN014 Air Armor Ninja Effect Monster Wind 4 1400 1400 When this card is Summoned: You can target 1 face-up "Ninja" monster you control; reduce its Level by 1.
DB1-EN233 Amazon Archer Effect Monster Earth 4 1400 1000 Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points.
LON-032 Amazon Archer Effect Monster Earth 4 1400 1000 Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
GLD3-EN003 Amazoness Archer Effect Monster Earth 4 1400 1000 You can Tribute 2 monsters to inflict 1200 damage to your opponent.
MFC-062 Amazoness Blowpiper Effect Monster Earth 3 800 1500 Select 1 face-up monster on your opponent’s side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 until the end of this turn.
DR1-EN117 Amazoness Blowpiper Effect Monster Earth 3 800 1500 Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
GLD3-EN007 Amazoness Blowpiper Effect Monster Earth 3 800 1500 Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
SP1-EN002 Amazoness Chain Master Effect Monster Earth 4 1500 1300 When this monster is destroyed as a result of battle and sent to the Graveyard, by paying 1500 Life Points, look at your opponent's hand and select 1 Monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner.)
GLD3-EN017 Amazoness Chain Master Effect Monster Earth 4 1500 1300 When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
RP01-EN097 Amazoness Chain Master Effect Monster Earth 4 1500 1300 When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
DLG1-EN098 Amazoness Chain Master Effect Monster Earth 4 1500 1300 When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
MFC-060 Amazoness Fighter Effect Monster Earth 4 1300 1300 All Battle Damage to this card’s controller that he/she takes from a battle involving this monster becomes 0.
DR1-EN115 Amazoness Fighter Effect Monster Earth 4 1500 1300 All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.
GLD3-EN005 Amazoness Fighter Effect Monster Earth 4 1500 1300 You take no Battle Damage from battles involving this card.
MFC-059 Amazoness Paladin Effect Monster Earth 4 1700 300 Increase the ATK of this monster by 100 for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".
DR1-EN114 Amazoness Paladin Effect Monster Earth 4 1700 300 "Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer"."
GLD3-EN004 Amazoness Paladin Effect Monster Earth 4 1700 300 This card gains 100 ATK for each "Amazoness" monster you control.
DREV-EN032 Amazoness Queen Effect Monster Earth 6 2400 1800 "Amazoness" monsters you control cannot be destroyed by battle.
DREV-EN030 Amazoness Sage Effect Monster Earth 4 1400 700 If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step.
DREV-EN081 Amazoness Scouts Effect Monster Earth 2 500 1100 During either player's turn, you can Tribute this card. If you do, during this turn, face-up "Amazoness" monsters you control cannot be targeted by Effect Monsters' effects and cannot be destroyed by the effects of Spells, Traps or Effect Monsters.
MFC-061 Amazoness Swords Woman Effect Monster Earth 4 1500 1600 The opponent takes all Battle Damage to this card’s controller that he/she takes from a battle involving this monster.
DR1-EN116 Amazoness Swords Woman Effect Monster Earth 4 1500 1600 The opponent takes all Battle Damage to this card's controller that he/she would have taken from a battle involving this card.
TP7-EN007 Amazoness Swords Woman Effect Monster Earth 4 1500 1600 The opponent takes all Battle Damage to this card's controller that he/she would have taken from a battle involving this card.
GLD3-EN006 Amazoness Swords Woman Effect Monster Earth 4 1500 1600 Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
DREV-EN031 Amazoness Trainee Effect Monster Earth 4 1500 1300 Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
SDY-016 Anatsu Normal Monster Earth 5 1700 1200 A silent and deadly warrior specializing in assassinations.
ORCS-EN015 Aqua Armor Ninja Effect Monster Water 4 800 1600 When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
ANPR-EN090 Arcana Knight Joker Fusion/Effect Monster Light 9 3800 2500 "Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this card is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
AST-029 Arcane Archer of the Forest Effect Monster Earth 3 900 1400 This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field
DR2-EN141 Arcane Archer of the Forest Effect Monster Earth 3 900 1400 "While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field."
PTDN-EN021 Armageddon Knight Effect Monster Dark 4 1400 1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
TU01-EN011 Armageddon Knight Effect Monster Dark 4 1400 1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
LOB-079 Armaill Normal Monster Earth 3 700 1300 A strange warrior who manipulates three deadly blades with both hands and his tail.
DB1-EN130 Armed Ninja Effect Monster Earth 1 300 300 "FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position."
LOB-106 Armed Ninja Effect Monster Earth 1 300 300 FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDP-018 Armed Ninja Effect Monster Earth 1 300 300 FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
RP01-EN013 Armed Ninja Effect Monster Earth 1 300 300 Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
DLG1-EN014 Armed Ninja Effect Monster Earth 1 300 300 Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
FET-EN023 Armed Samurai - Ben Kei Effect Monster Dark 4 500 800 "In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card."
SD5-EN017 Armed Samurai - Ben Kei Effect Monster Dark 4 500 800 In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.
DR3-EN143 Armed Samurai - Ben Kei Effect Monster Dark 4 500 800 In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.
DP06-EN009 Armor Breaker Union Monster Earth 3 800 800 Once per turn, you can equip this card to a Warrior-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
CRMS-EN023 Assault Mercenary Effect Monster Earth 4 1800 300 Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
STBL-EN014 Attack Gainer Tuner Monster Earth 1 0 0 If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.
TP1-002 Axe Raider Normal Monster Earth 4 1700 1150 An axe-wielding monster of tremendous strength and agility.
TP3-006 Axe Raider Normal Monster Earth 4 1700 1150 An axe-wielding monster of tremendous strength and agility.
DB2-EN092 Axe Raider Normal Monster Earth 4 1700 1150 An axe-wielding monster of tremendous strength and agility.
5DS1-EN003 Axe Raider Normal Monster Earth 4 1700 1150 An axe-wielding monster of tremendous strength and agility.
TP2-011 Beautiful Headhuntress Normal Monster Earth 4 1600 800 A vicious creature that has decapitated numerous enemy monsters.
DP10-EN015 Big One Warrior Effect Monster Light 1 100 600 During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
TP5-EN002 Big Shield Gardna Effect Monster Earth 4 100 2600 "Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step."
DB1-EN097 Big Shield Gardna Effect Monster Earth 4 100 2600 "Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step."
CP01-EN006 Big Shield Gardna Effect Monster Earth 4 100 2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change it to Attack Position at the end of the Damage Step.
DPYG-EN009 Big Shield Gardna Effect Monster Earth 4 100 2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the battle position of this card to Attack Position at the end of the Damage Step.
SYE-024 Black Luster Soldier Ritual Monster Earth 8 3000 2500 "This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand."
DPYG-EN017 Black Luster Soldier Ritual Monster Dark 8 3000 1500 This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
DR2-EN025 Black Luster Soldier - Envoy of the Effect Monster Light 8 3000 2500 "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once during each of your turns, you can select and activate 1 of the following effects:
  • Remove from play 1 monster on the field. If you activate this effect, this card cannot attack during this turn.
  • If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row."
  • IOC-025 Black Luster Soldier - Envoy of the Beginning Effect Monster Light 8 3000 2500 "This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: ?Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn. ?If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row."
    MC2-EN004 Black Luster Soldier - Envoy of the Beginning Effect Monster Light 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once during each of your turns, you can select and activate 1 of the following effects:
    * Remove from play 1 monster on the field. If you activate this effect, this card cannot attack during this turn.
    * If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
    GLD4-EN013 Black Luster Soldier - Envoy of the Beginning Effect Monster Light 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
  • Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.
  • If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • ORCS-EN041 Blade Armor Ninja Xyz/Effect Monster Wind 4 2200 1000 2 Level 4 Warrior-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.
    GAOV-EN010 Blade Bounzer Effect Monster Earth 4 1800 1400 Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase.
    DB2-EN034 Blade Knight Effect Monster Light 4 1600 1000 "If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle."
    CT1-EN002 Blade Knight Effect Monster Light 4 1600 1000 If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
    CP06-EN007 Blade Knight Effect Monster Light 4 1600 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
    YS11-EN014 Blade Knight Effect Monster Light 4 1600 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
    EEN-EN003 Blade Skater Normal Monster Earth 4 1400 1500 An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
    DR04-EN063 Blade Skater Normal Monster Earth 4 1400 1500 An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
    DCR-022 Blindly Loyal Goblin Effect Monster Earth 4 1800 1500 "As long as this card remains face-up on the field, control of this card cannot switch."
    DR1-EN184 Blindly Loyal Goblin Effect Monster Earth 4 1800 1500 "As long as this card remains face-up on the field, control of this card cannot switch."
    HA01-EN002 Blizzard Warrior Effect Monster Water 3 1400 400 If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck.
    DP10-EN012 Boost Warrior Effect Monster Fire 1 300 200 If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.
    DB1-EN095 Buster Blader Effect Monster Earth 7 2600 2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
    PSV-050 Buster Blader Effect Monster Earth 7 2600 2300 The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
    BPT-008 Buster Blader Effect Monster Earth 7 2600 2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
    DL1-002 Buster Blader Effect Monster Earth 7 2600 2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
    DPYG-EN007 Buster Blader Effect Monster Earth 7 2600 2300 This card gains 500 ATK for each Dragon-Type monster your opponent has on the field or in their Graveyard.
    RP02-EN013 Buster Blader Effect Monster Earth 7 2600 2300 This card gains 500 ATK for each Dragon-Type monster your opponent has on the field or in their Graveyard.
    GAOV-EN017 Cameraclops Effect Monster Light 4 1400 1600 At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster.
    ANPR-EN093 Card Blocker Effect Monster Earth 3 400 400 When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase.
    RYMP-EN015 Card Blocker Effect Monster Earth 3 400 400 When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
    LCGX-EN044 Card Blocker Effect Monster Earth 3 400 400 When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
    TSHD-EN005 Card Breaker Effect Monster Light 2 100 900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
    DP10-EN005 Card Breaker Effect Monster Light 2 100 900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
    DB1-EN104 Celtic Guardian Normal Monster Earth 4 1400 1200 "An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks."
    LOB-007 Celtic Guardian Normal Monster Earth 4 1400 1200 An elf who learned to wield a sword. He baffles enemies with lightning-swift attacks.
    SDY-009 Celtic Guardian Normal Monster Earth 4 1400 1200 An elf who learned to wield a sword. He baffles enemies with lightning-swift attacks.
    SYE-008 Celtic Guardian Normal Monster Earth 4 1400 1200 "An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks."
    SOI-EN015 Chain Thrasher Effect Monster Wind 4 1000 600 In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard.
    DR04-EN135 Chain Thrasher Effect Monster Wind 4 1000 600 In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard.
    GLAS-EN001 Chamberlain of the Six Samurai Normal Monster Earth 3 200 2000 The Six Samurai are supported from the shadows by this silent mysterious warrior. His past is unknown to them, but his scars are proof of his experience.
    LCGX-EN222 Chamberlain of the Six Samurai Normal Monster Earth 3 200 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    RGBT-EN092 Chaos-End Master Tuner Monster Light 3 1500 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.
    IOC-018 Chaosrider Gustaph Effect Monster Wind 4 1400 1500 You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
    DR2-EN018 Chaosrider Gustaph Effect Monster Wind 4 1400 1500 "By removing from play up to 2 Spell Cards in your Graveyard, increase the ATK of this card by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn."
    SDDE-EN012 Chaosrider Gustaph Effect Monster Wind 4 1400 1500 Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
    EEN-EN010 Chthonian Soldier Effect Monster Dark 4 1200 1400 When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
    DR04-EN070 Chthonian Soldier Effect Monster Dark 4 1200 1400 When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
    MFC-078 Cliff the Trap Remover Effect Monster Dark 3 1200 1000 When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects: * Destroy 1 Spell Card or Trap Card on the field. * Send 2 cards from the top of your opponent’s Deck to his/her Graveyard.
    DR1-EN133 Cliff the Trap Remover Effect Monster Dark 3 1200 1000 "When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
  • Destroy 1 Spell Card or Trap Card on the field.
  • Send 2 cards from the top of your opponent's Deck to his/her Graveyard."
  • 5DS1-EN043 Colossal Fighter Synchro/Effect Monster Dark 8 2800 1000 1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
    TU05-EN000 Colossal Fighter Synchro/Effect Monster Dark 8 2800 1000 1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Warrior-Type monster from either player's Graveyard.
    CRMS-EN000 Colossal Fighter/Assault Mode Effect Monster Dark 10 3300 1500 This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your deck to the graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your graveyard.
    CDIP-EN028 Combo Fighter Effect Monster Wind 4 1600 800 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    CDIP-EN029 Combo Master Effect Monster Wind 5 2200 1500 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    SD5-EN008 Command Knight Effect Monster Fire 4 1200 1900 As long as at least 1 other monster exists on your side of the field your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all Warrior-Type monsters by 400 points.
    DB2-EN114 Command Knight Effect Monster Fire 4 1200 1900 "While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points."
    CT1-EN003 Command Knight Effect Monster Fire 4 1200 1900 While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.
    CSOC-EN033 Comrade Swordsman of Landstar Tuner Monster Earth 3 500 1200 All Warrior-Type monsters you control gain 400 ATK.
    IOC-006 Crimson Ninja Effect Monster Earth 1 300 300 "FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position."
    DR2-EN006 Crimson Ninja Effect Monster Earth 1 300 300 "FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position."
    LON-033 Crimson Sentry Effect Monster Fire 4 1500 1200 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
    LODT-EN002 Cross Porter Effect Monster Dark 2 400 400 You can send 1 monster you control to the Graveyard and Special Summon 1"Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
    STON-EN033 Cu Chulainn the Awakened Effect Monster Light 4 500 1000 This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster’s ATK, until the Standby Phase of your next turn.
    EEN-EN032 Cyber Blader Fusion Monster Earth 7 2100 800 "Etoile Cyber" + "Blade Skater"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
    DR04-EN092 Cyber Blader Fusion/Effect Monster Earth 7 2100 800 "Etoile Cyber" + "Blade Skater"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
    EOJ-EN006 Cyber Gymnast Effect Monster Earth 4 800 1800 Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
    DR04-EN186 Cyber Gymnast Effect Monster Earth 4 800 1800 Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
    EOJ-EN007 Cyber Prima Effect Monster Light 6 2300 1600 When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.
    DR04-EN187 Cyber Prima Effect Monster Light 6 2300 1600 When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.
    EOJ-EN005 Cyber Tutu Effect Monster Earth 3 1000 800 If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
    DR04-EN185 Cyber Tutu Effect Monster Earth 3 1000 800 If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
    DCR-027 D. D. Warrior Lady Effect Monster Light 4 1500 1600 "When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play."
    SDK-030 D. Human Normal Monster Earth 4 1300 1100 Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
    DBT-EN002 D.D. Assailant Effect Monster Earth 4 1700 1600 When this card is destroyed as a result of battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card.
    CP03-EN006 D.D. Assailant Effect Monster Earth 4 1700 1600 When this card is destroyed by battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card.
    DR04-EN244 D.D. Assailant Effect Monster Earth 4 1700 1600 When this card is destroyed as a result of battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card.
    SDDE-EN017 D.D. Assailant Effect Monster Earth 4 1700 1600 When this card is destroyed by battle with an opponent's monster, remove from play that monster and this card.
    DREV-EN083 D.D. Destroyer Effect Monster Earth 4 1000 1000 When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it.
    SOI-EN014 D.D. Guide Effect Monster Dark 4 1400 1000 When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
    DR04-EN134 D.D. Guide Effect Monster Dark 4 1400 1000 When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
    TLM-EN023 D.D. Survivor Effect Monster Dark 4 1800 200 "If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase."
    DR3-EN203 D.D. Survivor Effect Monster Dark 4 1800 200 If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.
    SDDE-EN014 D.D. Survivor Effect Monster Dark 4 1800 200 When this card is removed from play while face-up on your side of the field, you Special Summon it during the End Phase. (Deck contains 2 of this card)
    CP04-EN019 D.D. Survivor Effect Monster Dark 4 1800 200 When this card is removed from play while face-up on your side of the field, you Special Summon it during the End Phase.
    RYMP-EN086 D.D. Survivor Effect Monster Dark 4 1800 200 During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
    LCGX-EN224 D.D. Survivor Effect Monster Dark 4 1800 200 During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
    DREV-EN011 D.D. Unicorn Knight Effect Monster Light 4 1800 900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.
    TP7-EN001 D.D. Warrior Effect Monster Earth 4 1200 1000 When this card battles a monster, after damage calculation remove from play that monster and this card.
    SDDE-EN006 D.D. Warrior Effect Monster Earth 4 1200 1000 When this card battles a monster, after damage calculation remove from play that monster and this card.
    SDWS-EN013 D.D. Warrior Effect Monster Earth 4 1200 1000 When this card battles a monster, after damage calculation remove from play that monster and this card.
    SD5-EN011 D.D. Warrior Lady Effect Monster Light 4 1500 1600 "When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play."
    DR1-EN189 D.D. Warrior Lady Effect Monster Light 4 1500 1600 "When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card."
    SDDE-EN010 D.D. Warrior Lady Effect Monster Light 4 1500 1600 When this card battles your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.
    SDWS-EN009 D.D. Warrior Lady Effect Monster Earth 4 1500 1600 When this card battles your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.
    GLD1-EN015 D.D. Warrior Lady Effect Monster Light 4 1500 1600 When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.
    MFC-007 Dark Blade Normal Monster Dark 4 1800 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    SD5-EN003 Dark Blade Normal Monster Dark They say he is a dragon manipulating warrior from the dark world. His attack is tremendous using his great swords with vicious power.
    SYE-015 Dark Blade Normal Monster Dark 4 1800 1500 "They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power."
    YSD-EN004 Dark Blade Normal Monster Dark 4 1800 1500 "They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power."
    DR1-EN062 Dark Blade Normal Monster Dark 4 1800 1500 "They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power."
    YSDS-EN003 Dark Blade Normal Monster Dark 4 1800 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    YSDJ-EN003 Dark Blade Normal Monster Dark 4 1800 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    5DS1-EN004 Dark Blade Normal Monster Dark 4 1800 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    YS11-EN003 Dark Blade Normal Monster Dark 4 1800 1500 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    ORCS-EN034 Dark Blade the Captain of the Evil World Effect Monster Dark 4 1800 1500 Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
    RDS-EN035 Dark Blade the Dragon Knight Fusion/Effect Monster Dark 6 2200 1500 "Dark Blade" + "Pitch-Dark Dragon": Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play."
    DR3-EN095 Dark Blade the Dragon Knight Fusion Monster Dark 6 2200 1500 "Dark Blade" + "Pitch-Dark Dragon"
    Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
    PTDN-EN020 Dark Crusader Effect Monster Dark 4 1600 200 You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
    DCR-017 Dark Flare Knight Fusion/Effect Monster Dark 6 2200 800 "Dark Magician + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck."
    DR1-EN179 Dark Flare Knight Fusion/Effect Monster Dark 6 2200 800 "Dark Magician" + "Flame Swordsman"
    Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck."
    LODT-EN083 Dark General Freed Effect Monster Dark 5 2300 1700 This card cannot be Special Summoned. Negate the effect of any Spell Card that target a DARK monster you control and destroy it. You can add 1 level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    PTDN-EN000 Dark Grepher Effect Monster Dark 4 1700 1600 You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to the Graveyard.
    TU03-EN001 Dark Grepher Effect Monster Dark 4 1700 1600 You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to your Graveyard.
    ROD-EN001 Dark Magician Knight Effect Monster Dark 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.
    DCR-026 Dark Scorpion - Chick the Yellow Effect Monster Dark 3 1000 1000 "When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 of the following effects: ?Return 1 card on the field to its owner's hand. ?See 1 card on top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck."
    DR1-EN188 Dark Scorpion - Chick the Yellow Effect Monster Dark 3 1000 1000 "When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
  • Return 1 card on the field to its owner's hand.
  • Pick up 1 card on the top of your opponent's Deck (Your opponent does not look at the card). Select the top or the bottom of the Deck and return the card there."
  • DCR-060 Dark Scorpion - Gorg the Strong Effect Monster Dark 5 1800 1500 "When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ?Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ?Send 1 card from the top of your opponent's Deck to the Graveyard."
    DR1-EN222 Dark Scorpion - Gorg the Strong Effect Monster Dark 5 1800 1500 "When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
  • Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck.
  • Send 1 card from the top of your opponent's Deck to the Graveyard."
  • DCR-061 Dark Scorpion - Meanae the Thorn Effect Monster Dark 4 1000 1800 "When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
  • Select 1 card that includes Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand.
  • Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand."
  • DR1-EN223 Dark Scorpion - Meanae the Thorn Effect Monster Dark 4 1000 1800 "When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
  • Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck to your hand.
  • Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard to your hand."
  • PGD-028 Dark Scorpion Burglars Effect Monster Dark 4 1000 1000 When this card inflicts Battle Damage to your opponent’s Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is the shuffled.
    DB2-EN227 Dark Scorpion Burglars Effect Monster Dark 4 1000 1000 "When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck."
    DREV-EN003 Dash Warrior Effect Monster Wind 3 600 1200 If this card attacks, it gains 1200 ATK during the Damage Step only.
    DP10-EN008 Dash Warrior Effect Monster Wind 3 600 1200 If this card attacks, it gains 1200 ATK during the Damage Step only.
    TAEV-EN024 Dawnbreak Gardna Gemini Monster Light 3 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original DEF of this card becomes 2300.
    PHSW-EN012 Daybreaker Effect Monster Light 4 1700 0 When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
    DB1-EN193 Deepsea Warrior Effect Monster Water 5 1600 1800 "As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    PSV-079 Deepsea Warrior Effect Monster Water 5 1600 1800 When "Umi" is face-up on the field, this card is unaffected by any Magic Cards.
    LODT-EN042 Destiny End Dragoon Fusion/Effect Monster Dark 10 3000 3000 "Destiny Hero - Plasma" + "Destiny Hero - Dogma" A fusion Summon of this monster can only be conducted with the above fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent control and inflicts damage to your opponent equal to its ATK. If you activate this effect, you cannot conduct your Battle Phase this turn. During you Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card.
    LCGX-EN140 Destiny End Dragoon Fusion/Effect Monster Dark 10 3000 3000 Destiny HERO - Plasma + "Destiny HERO - Dogma"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
    POTD-EN015 Destiny Hero - Blade Master Effect Monster Dark 3 300 600 During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" monsters on your side of the field gain 800 ATK until the end of this turn.
    DP05-EN008 Destiny Hero - Blade Master Effect Monster Dark 3 300 600 During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" monsters on your side of the field gain 800 ATK until the end of this turn.
    LCGX-EN129 Destiny HERO - Blade Master Effect Monster Dark 3 300 600 During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
    EOJ-EN002 Destiny Hero - Captain Tenacious Effect Monster Dark 3 800 800 Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase.
    DP05-EN002 Destiny Hero - Captain Tenacious Effect Monster Dark 3 800 800 Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase.
    DR04-EN182 Destiny Hero - Captain Tenacious Effect Monster Dark 3 800 800 Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase.
    LCGX-EN123 Destiny HERO - Captain Tenacious Effect Monster Dark 3 800 800 Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
    POTD-EN017 Destiny Hero - Dasher Effect Monster Dark 6 2100 1000 Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.
    DP05-EN010 Destiny Hero - Dasher Effect Monster Dark 6 2100 1000 Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.
    LCGX-EN131 Destiny HERO - Dasher Effect Monster Dark 6 2100 1000 Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.
    POTD-EN013 Destiny Hero - Defender Effect Monster Dark 4 100 2700 If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
    DP05-EN006 Destiny Hero - Defender Effect Monster Dark 4 100 2700 If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
    LCGX-EN127 Destiny HERO - Defender Effect Monster Dark 4 100 2700 During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
    PTDN-EN015 Destiny Hero - Departed Effect Monster Dark 2 1000 0 During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Attack Position on your opponent's side of the field. If this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, remove it from play instead.
    LCGX-EN136 Destiny HERO - Departed Effect Monster Dark 2 1000 0 During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.
    EOJ-EN003 Destiny Hero - Diamond Dude Effect Monster Dark 4 1400 1600 While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
    DP05-EN003 Destiny Hero - Diamond Dude Effect Monster Dark 4 1400 1600 While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
    DR04-EN183 Destiny Hero - Diamond Dude Effect Monster Dark 4 1400 1600 Once per turn, you can look at the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
    TU03-EN012 Destiny Hero - Diamond Dude Effect Monster Dark 4 1400 1600 Once per turn, you can reveal the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
    RYMP-EN033 Destiny HERO - Diamond Dude Effect Monster Dark 4 1400 1600 Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
    LCGX-EN124 Destiny HERO - Diamond Dude Effect Monster Dark 4 1400 1600 Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
    RYMP-EN035 Destiny HERO - Disk Commander Effect Monster Dark 1 300 300 When this card is Special Summoned from the Graveyard: Draw 2 cards.
    LCGX-EN133 Destiny HERO - Disk Commander Effect Monster Dark 1 300 300 When this card is Special Summoned from the Graveyard: Draw 2 cards.
    POTD-EN014 Destiny Hero - Dogma Effect Monster Dark 8 3400 2400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase.
    DP05-EN007 Destiny Hero - Dogma Effect Monster Dark 8 3400 2400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase.
    LCGX-EN128 Destiny HERO - Dogma Effect Monster Dark 8 3400 2400 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points.
    EOJ-EN001 Destiny Hero - Doom Lord Effect Monster Dark 3 600 800 Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.
    DP05-EN001 Destiny Hero - Doom Lord Effect Monster Dark 3 600 800 Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.
    DR04-EN181 Destiny Hero - Doom Lord Effect Monster Dark 3 600 800 Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.
    LCGX-EN122 Destiny HERO - Doom Lord Effect Monster Dark 3 600 800 Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
    POTD-EN012 Destiny Hero - Double Dude Effect Monster Dark 6 1000 1000 This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.
    DP05-EN005 Destiny Hero - Double Dude Effect Monster Dark 6 1000 1000 This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.
    LCGX-EN126 Destiny HERO - Double Dude Effect Monster Dark 6 1000 1000 Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
    LODT-EN004 Destiny Hero - Dread Servant Effect Monster Dark 3 400 700 When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control.
    LCGX-EN137 Destiny HERO - Dread Servant Effect Monster Dark 3 400 700 When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
    EOJ-EN004 Destiny Hero - Dreadmaster Effect Monster Dark 8 -1 -1 If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK o
    DP05-EN004 Destiny Hero - Dreadmaster Effect Monster Dark 8 ? ? If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK o
    DR04-EN184 Destiny Hero - Dreadmaster Effect Monster Dark 8 ? ? If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field (except for "Destiny Hero" monsters), then you can Special Summon up to 2 "Destiny Hero" monsters from your Graveyard. During the turn this card is Special Summoned, "Destiny Hero" monsters on your side of the field cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving "Destiny Hero" monsters on your side of the field. The ATK and DEF of this card are equal to the combined original ATK of all "Destiny Hero" monsters on your side of the field (except this card).
    LCGX-EN125 Destiny HERO - Dreadmaster Effect Monster Dark 8 ? ? If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
    PTDN-EN014 Destiny Hero - Dunker Effect Monster Dark 4 1200 1700 You can send 1 "Destiny Hero" card from your hand to the Graveyard to inflict 500 damage to your opponent.
    LCGX-EN135 Destiny HERO - Dunker Effect Monster Dark 4 1200 1700 You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
    POTD-EN016 Destiny Hero - Fear Monger Effect Monster Dark 4 1000 1000 If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
    DP05-EN009 Destiny Hero - Fear Monger Effect Monster Dark 4 1000 1000 If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
    CP06-EN002 Destiny Hero - Fear Monger Effect Monster Dark 4 1000 1000 If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
    LCGX-EN130 Destiny HERO - Fear Monger Effect Monster Dark 4 1000 1000 During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
    DP05-EN011 Destiny Hero - Malicious Effect Monster Dark 6 800 800 By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero - Malicious" from your Deck, and Special Summon it.
    GLD3-EN009 Destiny Hero - Malicious Effect Monster Dark 6 800 800 You can remove this card in your Graveyard from play to Special Summon 1 "Destiny Hero - Malicious" from your deck.
    DLG1-EN108 Destiny Hero - Malicious Effect Monster Dark 6 800 800 You can remove this card in your Graveyard from play to Special Summon 1 "Destiny Hero - Malicious" from your Deck.
    RYMP-EN034 Destiny HERO - Malicious Effect Monster Dark 6 800 800 You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
    LCGX-EN132 Destiny HERO - Malicious Effect Monster Dark 6 800 800 You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
    CT04-EN003 Destiny Hero - Plasma Effect Monster Dark 8 1900 600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters you control. Once per turn, select your opponent's monster and equip it to this card. (You can only equip 1 monster at a time to this card.) This card gains ATK equal to half of the ATK of the equipped monster. While this card is face-up on the field, negate all the effects of face-up Effect Monsters your opponent controls.
    RYMP-EN036 Destiny HERO - Plasma Effect Monster Dark 8 1900 1800 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
    LCGX-EN134 Destiny HERO - Plasma Effect Monster Dark 8 1900 600 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
    AST-028 Disc Fighter Effect Monster Earth 4 1000 1000 "If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation."
    DR2-EN140 Disc Fighter Effect Monster Earth 4 1000 1000 "If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation."
    SOI-EN016 Disciple of the Forbidden Spell Effect Monster Light 4 1700 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.
    DR04-EN136 Disciple of the Forbidden Spell Effect Monster Light 4 1700 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.
    LODT-EN091 Divine Knight Ishzark Effect Monster Light 6 2300 1800 Any monster this card destroys by battle is removed from play.
    PGD-029 Don Zaloog Effect Monster Dark 4 1400 1500 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: * Select 1 card randomly from your opponent's hand and discard it to the Graveyard. * Send 2 cards from the top of your opponent's Deck to the Graveyard.
    DB2-EN228 Don Zaloog Effect Monster Dark 4 1400 1500 "When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
  • Select 1 random card from your opponent's hand and discard it to the Graveyard.
  • Send 2 cards from the top of your opponent's Deck to the Graveyard."
  • GLD1-EN012 Don Zaloog Effect Monster Dark 4 1400 1500 When this card inflicts Battle Damage to your opponent, you can select and activate 1 of these effects:
  • Discard 1 random card from your opponent's hand.
  • Send 2 cards from the top of your opponent's Deck to the Graveyard.
  • RP02-EN068 Don Zaloog Effect Monster Dark 4 1400 1500 When this card inflicts Battle Damage to your opponent, you can select and activate 1 of thse effects:
  • Discard 1 random card from your opponent's hand.
  • Send 2 cards from the top of your opponent's Deck to the Graveyard.
  • STOR-EN002 Doppelwarrior Effect Monster Dark 2 800 800 When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
    LOD-026 Dragon Manipulator Effect Monster Earth 3 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn.
    DB2-EN145 Dragon Manipulator Effect Monster Earth 3 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
    LOB-086 Dragoness the Wicked Knight Fusion Monster Wind 3 1200 900 "Armaill" + "One-Eyed Shield Dragon"
    MRD-080 Dream Clown Effect Monster Earth 3 1200 900 When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
    SDP-017 Dream Clown Effect Monster Earth 3 1200 900 When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
    DB2-EN051 Dream Clown Effect Monster Earth 3 1200 900 "When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field."
    ABPF-EN041 Drill Warrior Synchro/Effect Monster Earth 6 2400 2000 "Drill Synchron" + 1 or more non-Tuner monsters.
    Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
    DP10-EN018 Drill Warrior Synchro/Effect Monster Earth 6 2400 2000 Drill Synchron + 1 or more non-Tuner monsters.
    Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
    DREV-ENSE1 Drill Warrior Synchro/Effect Monster Earth 6 2400 2000 Drill Synchron + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
    ORCS-EN097 Driven Daredevil Synchro/Effect Monster Earth 7 2400 2100 1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters
    If this card is attacked by an opponent's monster that has more ATK than this card, this card cannot be destroyed by battle. Then, destroy the monster that this card battled with at the end of the Damage Step.
    STOR-EN016 Dverg of the Nordic Alfar Effect Monster Earth 1 100 1000 During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand.
    ORCS-EN016 Earth Armor Ninja Effect Monster Earth 5 1600 1200 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    LODT-EN082 Ehren, Lightsworn Monk Effect Monster Light 4 1600 1000 If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
    EXVC-EN028 Elder of the Six Samurai Effect Monster Earth 3 400 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.
    SAAS-EN001 Elder of the Six Samurai Effect Monster Earth 3 400 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    STON-EN034 Elemental Hero Air Neos Fusion Monster Wind 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent’s this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
    POTD-EN031 Elemental Hero Aqua Neos Fusion Monster Water 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.
    DP03-EN012 Elemental Hero Aqua Neos Fusion Monster Water 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use Polymerization.) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.
    LCGX-EN057 Elemental HERO Aqua Neos Fusion/Effect Monster Water 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
    TLM-EN001 Elemental Hero Avian Normal Monster Wind 3 1000 1000 "A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high."
    YSD-EN007 Elemental Hero Avian Normal Monster Wind 3 1000 1000 "A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high."
    DP1-EN001 Elemental Hero Avian Normal Monster Wind 3 1000 1000 A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    DR3-EN181 Elemental Hero Avian Normal Monster Wind 3 1000 1000 A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    YSDJ-EN005 Elemental Hero Avian Normal Monster Wind 3 1000 1000 A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    LCGX-EN001 Elemental HERO Avian Normal Monster Wind 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    LCGX-EN002 Elemental HERO Avian (alternate art) Normal Monster Wind 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    RYMP-EN001 Elemental HERO Avian (Alternate art) Normal Monster Wind 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    YSD-EN019 Elemental Hero Bladedge Effect Monster Earth 7 2600 1800 "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points."
    EEN-EN007 Elemental Hero Bladedge Effect Monster Earth 7 2600 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    DP03-EN002 Elemental Hero Bladedge Effect Monster Earth 7 2600 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    YSDJ-EN018 Elemental Hero Bladedge Effect Monster Earth 7 2600 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    DR04-EN067 Elemental Hero Bladedge Effect Monster Earth 7 2600 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    LCGX-EN013 Elemental HERO Bladedge Effect Monster Earth 7 2600 1800 If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    CRV-EN014 Elemental Hero Bubbleman Effect Monster Water 3 800 1200 "If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck."
    DP1-EN009 Elemental Hero Bubbleman Effect Monster Water 3 800 1200 If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
    YSDJ-EN017 Elemental Hero Bubbleman Effect Monster Water 4 800 1200 If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand.
    DR04-EN014 Elemental Hero Bubbleman Effect Monster Water 3 800 1200 If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
    LCGX-EN012 Elemental HERO Bubbleman Effect Monster Water 4 800 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    TLM-EN002 Elemental Hero Burstinatrix Normal Monster Fire 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
    YSD-EN008 Elemental Hero Burstinatrix Normal Monster Fire 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
    DP1-EN002 Elemental Hero Burstinatrix Normal Monster Fire 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
    DR3-EN182 Elemental Hero Burstinatrix Normal Monster Fire 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
    YSDJ-EN006 Elemental Hero Burstinatrix Normal Monster Fire 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
    MDP2-EN003 Elemental Hero Burstinatrix Normal Monster Fire 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
    LCGX-EN003 Elemental HERO Burstinatrix Normal Monster Fire 3 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    LCGX-EN004 Elemental HERO Burstinatrix (alternate art) Normal Monster Fire 3 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    RYMP-EN002 Elemental HERO Burstinatrix (Alternate art) Normal Monster Fire 3 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    FOTB-EN014 Elemental Hero Captain Gold Effect Monster Light 5 2100 800 You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field and "Skyscraper" is not on the field, destroy this card.
    DP06-EN004 Elemental Hero Captain Gold Effect Monster Light 4 2100 800 You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field and "Skyscraper" is not on the field, destroy this card.
    GLD2-EN025 Elemental Hero Captain Gold Effect Monster Light 4 2100 800 You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field but "Skyscraper" is not on the field, destroy this card.
    LCGX-EN026 Elemental HERO Captain Gold Effect Monster Light 4 2100 800 You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
    GLAS-EN036 Elemental Hero Chaos Neos Fusion/Effect Monster Dark 9 3000 2500 "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn you can toss a coin 3 times and apply the appropriate effect: ? 3 Heads: Destroy all monsters your opponent controls. ? 2 Heads: This turn the effects of all face-up monsters your opponent controls are negated. ? 1 Head: Return all monsters you control to their owner's hand.
    LCGX-EN065 Elemental HERO Chaos Neos Fusion/Effect Monster Dark 9 3000 2500 "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • TLM-EN003 Elemental Hero Clayman Normal Monster Earth 4 800 2000 An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost.
    YSD-EN009 Elemental Hero Clayman Normal Monster Earth 4 800 2000 An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
    DP1-EN003 Elemental Hero Clayman Normal Monster Earth 4 800 2000 An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
    DR3-EN183 Elemental Hero Clayman Normal Monster Earth 4 800 2000 An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
    YSDJ-EN007 Elemental Hero Clayman Normal Monster Earth 4 800 2000 An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
    LCGX-EN005 Elemental HERO Clayman Normal Monster Earth 4 800 2000 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    POTD-EN033 Elemental Hero Dark Neos Fusion Monster Dark 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Dark Panther"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) You can select 1 face-up Effect Monster on the field if it's not already selected by this card. While this card is face-up on your side of the field, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.
    DP03-EN014 Elemental Hero Dark Neos Fusion Monster Dark 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Dark Panther"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use Polymerization.) You can select 1 face-up Effect Monster on the field if it's not already selected by this card. While this card is face-up on your side of the field, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.
    LCGX-EN059 Elemental HERO Dark Neos Fusion/Effect Monster Dark 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
    TAEV-EN042 Elemental Hero Darkbright Fusion/Effect Monster Dark 6 2000 1000 Elemental Hero Sparkman + "Elemental Hero Necroshade" This card cannot be Special Summoned except by Fusion Summon. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls.
    LCGX-EN063 Elemental HERO Darkbright Fusion/Effect Monster Dark 6 2000 1000 "Elemental HERO Sparkman" + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
    CSOC-EN098 Elemental Hero Divine Neos Fusion/Effect Monster Light 12 2500 2500 This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacian" monster and 1 "Hero" monster. Once per turn, you can remove from play 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to have this card gain 500 ATK. It also gains the removed monster's effect(s), until the End Phase.
    RYMP-EN020 Elemental HERO Divine Neos Fusion/Effect Monster Light 12 2500 2500 Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
    LCGX-EN077 Elemental HERO Divine Neos Fusion/Effect Monster Light 12 2500 2500 Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways.
    Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects
    MDP2-EN001 Elemental Hero Electrum Fusion/Effect Monster Light 10 2900 2600 "Elemental Hero Avian" + "Elemental Hero Burstinatrix" + "Elemental Hero Clayman" + "Elemental Hero Bubbleman"
    This monster cannot be Special Summoned except by Fusion Summon. The Attribute of this card is also treated WIND, WATER, FIRE, and EARTH. When this card is Fusion Summoned, return all removed from play cards to their owners' Deck(s), then shuffle those Deck(s), increase the ATK of this card by 100 points for each monster on your opponent's side of the field that shares an Attribute with this card.
    RYMP-EN017 Elemental HERO Electrum Fusion/Effect Monster Light 10 2900 2600 "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
    LCGX-EN052 Elemental HERO Electrum Fusion/Effect Monster Light 10 2900 2600 "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
    TLM-EN035 Elemental Hero Flame Wingman Fusion Monster Wind 6 2100 1200 "This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster."
    DP1-EN010 Elemental Hero Flame Wingman Fusion/Effect Monster Wind 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
    DR3-EN215 Elemental Hero Flame Wingman Fusion/Effect Monster Wind 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
    RYMP-EN016 Elemental HERO Flame Wingman Fusion Effect Monster Wind 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    LCGX-EN045 Elemental HERO Flame Wingman Fusion/Effect Monster Wind 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    POTD-EN032 Elemental Hero Flare Neos Fusion Monster Fire 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Flare Scarab"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.
    DP03-EN013 Elemental Hero Flare Neos Fusion Monster Fire 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Flare Scarab"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use Polymerization.) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.
    LCGX-EN058 Elemental HERO Flare Neos Fusion/Effect Monster Fire 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
    GENF-EN090 Elemental HERO Flash Effect Monster Light 4 1100 1600 When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
    ANPR-EN099 Elemental Hero Gaia Fusion/Effect Monster Earth 6 2200 2600 1 "Elemental Hero" monster + 1 EARTH Monster
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK.
    CT08-EN011 Elemental Hero Gaia Fusion/Effect Monster Earth 6 2200 2600 1 "Elemental HERO" monster + 1 EARTH Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
    STON-EN036 Elemental Hero Glow Neos Fusion Monster Light 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Glow Neos" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up your opponent controls. Based on that card’s type, apply the proper effect ? Monster: This card cannot battle this turn. ? Spell: This card can attack your opponent directly this turn. ?Trap: This card is changed to Defense Position.
    LCGX-EN061 Elemental HERO Glow Neos Fusion/Effect Monster Light 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
  • Monster: This card cannot attack this turn.
  • Spell: This card can attack your opponent directly this turn.
  • Trap: Change this card to Defense Position.
  • STON-EN035 Elemental Hero Grand Neos Fusion Monster Earth 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Grand Mole" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner’s hand. This card returns to the Fusion Deck during the End Phase.
    CT04-EN001 Elemental Hero Grand Neos Fusion/Effect Monster Earth 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Grand Mole"
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner's hand. This card returns to the Extra Deck during the End Phase.
    LCGX-EN060 Elemental HERO Grand Neos Fusion/Effect Monster Earth 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Grand Mole"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck
    LC02-EN010 Elemental HERO Great Tornado Fusion/Effect Monster Wind 8 2800 2200 1 "Elemental HERO" monster + 1 WIND monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
    STOR-EN098 Elemental Hero Ice Edge Effect Monster Water 3 800 900 When this card inflicts Battle Damage to your opponent by a direct attack, you can select 1 Set card in your opponent's Spell and Trap Card Zone, and destroy it. Once per turn, during your Main Phase 1, you can discard 1 card to allow this card to attack your opponent directly this turn.
    TAEV-EN043 Elemental Hero Magma Neos Fusion/Effect Monster Fire 9 3000 2500 Elemental Hero Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owners' hand.
    LCGX-EN064 Elemental HERO Magma Neos Fusion/Effect Monster Fire 9 3000 2500 "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
    TAEV-EN041 Elemental Hero Marine Neos Fusion/Effect Monster Water 8 2800 2300 Elemental Hero Neos + "Neo-Spacian Marine Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can select 1 random card from your opponent's hand and destroy it.
    LCGX-EN062 Elemental HERO Marine Neos Fusion/Effect Monster Water 8 2800 2300 "Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand.
    EOJ-EN034 Elemental Hero Mariner Fusion/Effect Monster Water 5 1400 1000 "Elemental Hero Bubbleman" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.
    DR04-EN214 Elemental Hero Mariner Fusion/Effect Monster Water 5 1400 1000 "Elemental Hero Bubbleman" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.
    LCGX-EN054 Elemental HERO Mariner Fusion/Effect Monster Water 5 1400 1000 "Elemental HERO Bubbleman" + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
    MDP2-EN002 Elemental Hero Mudballman Fusion/Effect Monster Earth 6 1900 3000 "Elemental Hero Bubbleman" + "Elemental Hero Clayman"
    This monster cannot be Special Summoned except by Fusion Summon.
    RYMP-EN018 Elemental HERO Mudballman Fusion/Effect Monster Earth 6 1900 3000 "Elemental HERO Bubbleman" + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways.
    LCGX-EN053 Elemental HERO Mudballman Fusion/Effect Monster Earth 6 1900 3000 "Elemental HERO Bubbleman" + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways
    EOJ-EN036 Elemental Hero Necroid Shaman Fusion/Effect Monster Dark 6 1900 1800 "Elemental Hero Wildheart" + "Elemental Hero Necroshade"
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 monster on your opponent's side of the field. Then select 1 monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field.
    DR04-EN216 Elemental Hero Necroid Shaman Fusion/Effect Monster Dark 6 1900 1800 "Elemental Hero Wildheart" + "Elemental Hero Necroshade"
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 monster on your opponent's side of the field. Then select 1 monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field.
    LCGX-EN056 Elemental HERO Necroid Shaman Fusion/Effect Monster Dark 6 1900 1800 "Elemental HERO Wildheart" + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
    GX1-EN001 Elemental Hero Necroshade Effect Monster Dark 5 1600 1800 While this card is in your Graveyard, you can Normal Summon 1 monster from your hand that includes "Elemental Hero" in its card name without Tributing. You can only use this effect once while this card is in the Graveyard.
    YSDJ-EN000 Elemental Hero Necroshade Effect Monster Dark 5 1600 1800 While this card is in the Graveyard, one time only, you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters.
    RYMP-EN005 Elemental HERO Necroshade Effect Monster Dark 5 1600 1800 Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    LCGX-EN015 Elemental HERO Necroshade Effect Monster Dark 5 1600 1800 Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    SOI-EN004 Elemental Hero Neo Bubbleman Effect Monster Water 4 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    DR04-EN124 Elemental Hero Neo Bubbleman Effect Monster Water 4 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    POTD-EN001 Elemental Hero Neos Normal Monster Light 7 2500 2000 A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    CT03-EN001 Elemental Hero Neos Normal Monster Light 7 2500 2000 A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    DP03-EN001 Elemental Hero Neos Normal Monster Light 7 2500 2000 A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    RYMP-EN004 Elemental HERO Neos Normal Monster Light 7 2500 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    LCGX-EN008 Elemental HERO Neos Normal Monster Light 7 2500 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    TAEV-EN018 Elemental Hero Neos Alius Gemini Monster Light 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This face-up card's name is treated as "Elemental Hero Neos".
    DP06-EN005 Elemental Hero Neos Alius Gemini Monster Light 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • This face-up card's name is treated as "Elemental Hero Neos".
  • GLD2-EN028 Elemental Hero Neos Alius Gemini Monster Light 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • This face-up card's name is treated as "Elemental Hero Neos".
  • RYMP-EN010 Elemental HERO Neos Alius Gemini Monster Light 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • LCGX-EN028 Elemental HERO Neos Alius Gemini Monster Light 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • EXVC-EN093 Elemental Hero Neos Knight Fusion/Effect Monster Light 7 2500 1000 Elemental Hero Neos + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    GENF-EN093 Elemental HERO Nova Master Fusion/Effect Monster Fire 8 2600 2100 1 "Elemental HERO" monster + 1 FIRE monster
    Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
    CP07-EN006 Elemental Hero Ocean Effect Monster Water 4 1500 1200 Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand.
    JUMP-EN013 Elemental Hero Ocean Effect Monster Water 4 1500 1200 Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand.
    CT07-EN018 Elemental Hero Ocean Effect Monster Water 4 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    LCGX-EN025 Elemental HERO Ocean Effect Monster Water 4 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    EOJ-EN032 Elemental Hero Phoenix Enforcer Fusion/Effect Monster Fire 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.
    DP05-EN012 Elemental Hero Phoenix Enforcer Fusion/Effect Monster Fire 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.
    DR04-EN212 Elemental Hero Phoenix Enforcer Fusion/Effect Monster Fire 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.
    LCGX-EN138 Elemental HERO Phoenix Enforcer Fusion/Effect Monster Fire 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
    GLAS-EN037 Elemental Hero Plasma Vice Fusion/Effect Monster Earth 8 2600 2300 "Elemental Hero Sparkman" + "Elemental Hero Bladedge"
    This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls.
    CT04-EN006 Elemental Hero Plasma Vice Fusion/Effect Monster Earth 8 2600 2300 "Elemental Hero Sparkman" + "Elemental Hero Bladedge"
    This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls.
    LCGX-EN066 Elemental HERO Plasma Vice Fusion/Effect Monster Earth 8 2600 2300 "Elemental HERO Sparkman" + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
    GLD3-EN014 Elemental Hero Prisma Effect Monster Light 4 1700 1100 Once per turn, you can activate this card's effect by revealing 1 Fusion Monster from your Extra Deck and sending of the the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard. until the End Phase, this card's name becomes the name of the monster you sent to the Graveyard.
    RYMP-EN012 Elemental HERO Prisma Effect Monster Light 4 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    LCGX-EN033 Elemental HERO Prisma Effect Monster Light 4 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    EEN-EN033 Elemental Hero Rampart Blaster Fusion Monster Earth 6 2000 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
    DP1-EN012 Elemental Hero Rampart Blaster Fusion Monster Earth 6 2000 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
    DR04-EN093 Elemental Hero Rampart Blaster Fusion/Effect Monster Earth 6 2000 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
    LCGX-EN047 Elemental HERO Rampart Blaster Fusion/Effect Monster Earth 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
    EEN-EN036 Elemental Hero Shining Flare Wingman Fusion Monster Light 8 2500 2100 "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
    DR04-EN096 Elemental Hero Shining Flare Wingman Fusion/Effect Monster Light 8 2500 2100 "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
    CT03-EN004 Elemental Hero Shining Flare Wingman Fusion/Effect Monster Light 8 2500 2100 "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
    LCGX-EN050 Elemental HERO Shining Flare Wingman Fusion/Effect Monster Light 8 2500 2100 Elemental HERO Flame Wingman + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    EOJ-EN033 Elemental Hero Shining Phoenix Enforcer Fusion/Effect Monster Fire 8 2500 2100 "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. This card cannot be destroyed as a result of battle.
    DP05-EN013 Elemental Hero Shining Phoenix Enforcer Fusion/Effect Monster Fire 8 2500 2100 "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes Elemental Hero in its card name. This card cannot be destroyed as a result of battle.
    DR04-EN213 Elemental Hero Shining Phoenix Enforcer Fusion/Effect Monster Fire 8 2500 2100 "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. This card cannot be destroyed by battle.
    LCGX-EN139 Elemental HERO Shining Phoenix Enforcer Fusion/Effect Monster Fire 8 2500 2100 Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
    TLM-EN004 Elemental Hero Sparkman Normal Monster Light 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
    YSD-EN010 Elemental Hero Sparkman Normal Monster Light 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
    DP1-EN004 Elemental Hero Sparkman Normal Monster Light 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
    DR3-EN184 Elemental Hero Sparkman Normal Monster Light 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
    YSDJ-EN008 Elemental Hero Sparkman Normal Monster Light 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    LCGX-EN006 Elemental HERO Sparkman Normal Monster Light 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    LCGX-EN007 Elemental HERO Sparkman (alternate art) Normal Monster Light 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    RYMP-EN003 Elemental HERO Sparkman (Alternate art) Normal Monster Light 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    DP1-EN013 Elemental Hero Steam Healer Fusion/Effect Monster Water 6 2100 1200 "Elemental Hero Burstinatrix" + "Elemental Hero Bubbleman"
    This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the ATK of the destroyed monster.
    LCGX-EN051 Elemental HERO Steam Healer Fusion/Effect Monster Water 5 1800 1000 Elemental HERO Burstinatrix + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
    PTDN-EN043 Elemental Hero Storm Neos Fusion/Effect Monster Wind 9 3000 2500 "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck.
    LCGX-EN073 Elemental HERO Storm Neos Fusion/Effect Monster Wind 9 3000 2500 "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
    CP06-EN009 Elemental Hero Stratos Effect Monster Wind 4 1800 300 When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
  • Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control.
  • Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.
  • JUMP-EN012 Elemental Hero Stratos Effect Monster Wind 4 1800 300 When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
  • Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control.
  • Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.
  • CT07-EN006 Elemental Hero Stratos Effect Monster Wind 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects:
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • RYMP-EN008 Elemental HERO Stratos Effect Monster Wind 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • LCGX-EN024 Elemental HERO Stratos Effect Monster Wind 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • EEN-EN034 Elemental Hero Tempest Fusion Monster Wind 8 2800 2800 "Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
    This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
    DR04-EN094 Elemental Hero Tempest Fusion/Effect Monster Wind 8 2800 2800 "Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
    This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
    LCGX-EN048 Elemental HERO Tempest Fusion/Effect Monster Wind 8 2800 2800 Elemental HERO Avian + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
    PP02-EN009 Elemental Hero Terra Firma Fusion/Effect Monster Earth 8 2500 2000 "Elemental Hero Ocean" + "Elemental Hero Woodsman"
    This card cannot be Special Summoned except by Fusion Summon. You can Tribute 1 face-up "Elemental Hero" monster to have this card gain ATK equal to the the Tributed monster's ATK until the End Phase.
    LCGX-EN075 Elemental HERO Terra Firma Fusion/Effect Monster Earth 8 2500 2000 "Elemental HERO Ocean" + "Elemental HERO Woodsman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
    TLM-EN036 Elemental Hero Thunder Giant Fusion Monster Light 6 2400 1500 "This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase."
    DP1-EN011 Elemental Hero Thunder Giant Fusion/Effect Monster Light 6 2400 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
    MF01-EN001 Elemental Hero Thunder Giant Fusion Monster Light 6 2400 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
    DR3-EN216 Elemental Hero Thunder Giant Fusion/Effect Monster Light 6 2400 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
    LCGX-EN046 Elemental HERO Thunder Giant Fusion/Effect Monster Light 6 2400 1500 Elemental HERO Sparkman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
    EOJ-EN035 Elemental Hero Wild Wingman Fusion/Effect Monster Earth 8 1900 2300 "Elemental Hero Wildheart" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.
    DP03-EN011 Elemental Hero Wild Wingman Fusion Monster Earth 8 1900 2300 "Elemental Hero Wildheart" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.
    DR04-EN215 Elemental Hero Wild Wingman Fusion/Effect Monster Earth 8 1900 2300 "Elemental Hero Wildheart" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.
    LCGX-EN055 Elemental HERO Wild Wingman Fusion/Effect Monster Earth 8 1900 2300 "Elemental HERO Wildheart" + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
    EEN-EN035 Elemental Hero Wildedge Fusion Monster Earth 8 2600 2300 "Elemental Hero Wildheart" + "Elemental Hero Bladedge"
    This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.
    DP03-EN010 Elemental Hero Wildedge Fusion Monster Earth 8 2600 2300 "Elemental Hero Wildheart" + "Elemental Hero Bladedge"
    This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.
    DR04-EN095 Elemental Hero Wildedge Fusion/Effect Monster Earth 8 2600 2300 "Elemental Hero Wildheart" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.
    LCGX-EN049 Elemental HERO Wildedge Fusion/Effect Monster Earth 8 2600 2300 Elemental HERO Wildheart + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
    EEN-EN008 Elemental Hero Wildheart Effect Monster Earth 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    GSE-EN001 Elemental Hero Wildheart Effect Monster Earth 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    DP03-EN003 Elemental Hero Wildheart Effect Monster Earth 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    YSDJ-EN019 Elemental Hero Wildheart Effect Monster Earth 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    DR04-EN068 Elemental Hero Wildheart Effect Monster Earth 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    LCGX-EN014 Elemental HERO Wildheart Effect Monster Earth 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    PP02-EN004 Elemental Hero Woodsman Effect Monster Earth 4 1000 2000 Once per turn, during your Standby Phase, you can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    LCGX-EN034 Elemental HERO Woodsman Effect Monster Earth 4 1000 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    MRD-046 Empress Judge Fusion Monster Earth 6 2100 1700 "Queen's Double" + "Hibikime"
    SOVR-EN033 Energy Bravery Effect Monster Light 4 1700 1200 Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
    GLAS-EN032 Enishi, Shien's Chancellor Effect Monster Light 6 2200 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster. If you activate this effect, this card cannot attack this turn.
    RYMP-EN097 Enishi, Shien's Chancellor Effect Monster Light 6 2200 1200 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
    LCGX-EN241 Enishi, Shien's Chancellor Effect Monster Light 6 2200 1200 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
    EEN-EN016 Etoile Cyber Effect Monster Earth 4 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
    DR04-EN076 Etoile Cyber Effect Monster Earth 4 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
    SDWS-EN002 Evocator Chevalier Gemini Monster Fire 4 1900 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • You can send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls.
  • LOD-023 Exiled Force Effect Monster Earth 4 1000 1000 Offer face-up this card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated.
    SD5-EN010 Exiled Force Effect Monster Earth 4 1000 1000 Offer this face-up card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated.
    DB2-EN143 Exiled Force Effect Monster Earth 4 1000 1000 By Tributing this face-up card, destroy 1 monster on the field.
    YSDJ-EN011 Exiled Force Effect Monster Earth 4 1000 1000 You can Tribute this card to destroy 1 monster on the field.
    5DS1-EN019 Exiled Force Effect Monster Earth 4 1000 1000 By Tributing this face-up card, destroy 1 monster on the field.
    SDDE-EN009 Exiled Force Effect Monster Earth 4 1000 1000 You can Tribute this card to destroy 1 monster on the field.
    SDWS-EN008 Exiled Force Effect Monster Earth 4 1000 1000 You can Tribute this card to destroy 1 monster on the field.
    EP1-EN005 Familiar Knight Effect Monster Dark 3 1200 1400 When this card is destroyed and sent to the Graveyard as a result of Battle, each player can Special Summon 1 Level 4 monster from their hand.
    DPKB-EN020 Familiar Knight Effect Monster Dark 3 1200 1400 When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand.
    YS11-EN007 Feedback Warrior Effect Monster Earth 3 800 700 When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
    YS12-EN009 Feedback Warrior Effect Monster Earth 3 800 700 When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
    PTDN-EN030 Field-Commander Rahz Effect Monster Earth 4 1600 1200 When this card is Normal or Special Summoned select 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field Commander Rahz", and place it on top or your Deck.
    SDWS-EN015 Field-Commander Rahz Effect Monster Earth 4 1600 1200 When this card is Normal or Special Summoned, select 1 Level 4 or lower Warrior-Type monster from your Deck except "Field-Commander Rahz" and place it on top of your Deck.
    YS11-EN018 Field-Commander Rahz Effect Monster Earth 4 1600 1200 When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
    PTDN-EN013 Fire Trooper Effect Monster Fire 3 1000 1000 When this card is Summoned, you can send it to Graveyard to inflict 1000 damage to your opponent.
    ORCS-EN013 Flame Armor Ninja Effect Monster Fire 4 1700 1000 When this card is Summoned: You can target 1 face-up "Ninja" monster you control; increase its Level by 1.
    DB1-EN100 Flame Swordsman Fusion Monster Fire 5 1800 1600 "Flame Manipulator + "Masaki the Legendary Swordsman""
    LOB-003 Flame Swordsman Fusion Monster Fire 5 1800 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman"
    SDJ-024 Flame Swordsman Fusion Monster Fire 5 1800 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman"
    RP01-EN002 Flame Swordsman Fusion Monster Fire 5 1800 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman"
    DLG1-EN003 Flame Swordsman Fusion Monster Fire 5 1800 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman"
    DP08-EN010 Fortress Warrior Effect Monster Earth 2 600 1200 You take no Battle Damage from battles involving this card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.)
    5DS3-EN014 Fortress Warrior Effect Monster Earth 2 600 1200 You take no battle damage from battles involving this card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.)
    IOC-014 Freed the Brave Wanderer Effect Monster Light 4 1700 1200 Remove 2 LIGHT monster in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn.
    DR2-EN014 Freed the Brave Wanderer Effect Monster Light 4 1700 1200 "By removing from play 2 LIGHT monsters in your Graveyard, destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn."
    CP04-EN007 Freed the Brave Wanderer Effect Monster Light 4 1700 1200 Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.
    LOD-016 Freed the Matchless General Effect Monster Earth 5 2300 1700 Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add a Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing a card during your Draw Phase. Your Deck is then shuffled.
    DB2-EN137 Freed the Matchless General Effect Monster Earth 5 2300 1700 "Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck."
    SDWS-EN006 Freed the Matchless General Effect Monster Earth 5 2300 1700 Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    RP02-EN054 Freed the Matchless General Effect Monster Earth 5 2300 1700 Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    PTDN-EN027 Future Samurai Gemini Monster Light 4 1600 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can remove from play 1 monster from your Graveyard to destroy 1 face-up monster.
  • SDWS-EN014 Future Samurai Gemini Monster Light 4 1600 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can remove from play 1 Monster Card in your Graveyard to destroy 1 face-up monster. (Deck contains 2)
  • RGBT-EN039 G.B. Hunter Effect Monster Earth 4 1200 2000 Cards on the field cannot be returned to the Deck.
    GAOV-EN005 Gagaga Gardna Effect Monster Earth 4 1500 2000 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this face-up card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
    5DS1-EN042 Gaia Knight, the Force of Earth Synchro Monster Earth 6 2600 800 1 Tuner + 1 or more Non-Tuner Monster
    5DS3-EN041 Gaia Knight, the Force of Earth Synchro Monster Earth 6 2600 800 1 Tuner + 1 or more non-Tuner Monsters
    DB1-EN103 Gaia The Fierce Knight Normal Monster Earth 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    LOB-006 Gaia the Fierce Knight Normal Monster Earth 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    SDY-007 Gaia the Fierce Knight Normal Monster Earth 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    SYE-007 Gaia The Fierce Knight Normal Monster Earth 7 2300 2100 "A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with."
    RP01-EN004 Gaia the Fierce Knight Normal Monster Earth 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    DLG1-EN005 Gaia the Fierce Knight Normal Monster Earth 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    YS11-EN006 Ganbara Knight Effect Monster Light 4 0 1800 When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
    YS12-EN005 Ganbara Knight Effect Monster Light 4 0 1800 When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
    TP8-EN005 Garma Sword Ritual Monster Dark 7 2550 2150 This monster can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".
    LODT-EN020 Garoth, Lightsworn Warrior Effect Monster Light 4 1850 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
    TU01-EN002 Garoth, Lightsworn Warrior Effect Monster Light 4 1850 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
    RYMP-EN101 Garoth, Lightsworn Warrior Effect Monster Light 4 1850 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
    LCGX-EN246 Garoth, Lightsworn Warrior Effect Monster Light 4 1850 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
    MRD-000 Gate Guardian Effect Monster Dark 11 3750 3400 This card can only be Special Summoned by offering "Sanga of the Thunder", "Kazejin", and "Suijin" on your side of the field as a Tribute.
    RP01-EN023 Gate Guardian Effect Monster Dark 11 3750 3400 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder" "Kazejin" and "Suijin".
    DLG1-EN024 Gate Guardian Effect Monster Dark 11 3750 3400 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin"
    DP09-EN013 Gauntlet Warrior Effect Monster Earth 3 400 1600 You can Tribute this card to have all face-up Warrior-Type monsters you control gain 500 ATK and DEF until the end of the next Damage Step they battle. This effect can be activated during either player's turn.
    DB1-EN204 Gearfried the Iron Knight Effect Monster Earth 4 1800 1600 "When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card."
    PSV-101 Gearfried the Iron Knight Effect Monster Earth 4 1800 1600 Any Equip Card this card is equipped with is automatically destroyed.
    SD5-EN005 Gearfried the Iron Knight Effect Monster Earth 4 1800 1600 Any Equip Card this card is equipped with is automatically destroyed.
    SDJ-012 Gearfried the Iron Knight Effect Monster Earth 4 1800 1600 Any Equip Card this card is equipped with is automatically destroyed.
    BPT-012 Gearfried the Iron Knight Effect Monster Earth 4 1800 1600 When an Equip Card is equipped to this card, destroy the Equip Card.
    RP02-EN025 Gearfried the Iron Knight Effect Monster Earth 4 1800 1600 When an Equip Card is equipped to this card, destroy the Equip Card.
    FET-EN022 Gearfried the Swordmaster Effect Monster Light 7 2600 2200 "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field."
    SD5-EN016 Gearfried the Swordmaster Effect Monster Light 7 2600 2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of ""Release Restraint"". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.
    DR3-EN142 Gearfried the Swordmaster Effect Monster Light 7 2600 2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.
    SOVR-EN085 Gemini Scorpion Effect Monster Earth 4 1600 400 When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand.
    SDWS-EN004 Gemini Soldier Gemini Monster Wind 2 500 300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect.
  • Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after Damage calculation, you can Special Summon 1 Level 4 or lower Gemini Monster from your Deck, except "Gemini Soldier".
  • HA04-EN054 General Gantala of the Ice Barrier Effect Monster Water 7 2700 2000 Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier".
    HA03-EN049 General Grunard of the Ice Barrier Effect Monster Water 8 2800 1000 During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
    HA04-EN025 General Raiho of the Ice Barrier Effect Monster Water 6 2100 2300 When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
    IOC-089 Getsu Fuhma Effect Monster Dark 4 1700 1200 "If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step."
    DR2-EN090 Getsu Fuhma Effect Monster Dark 4 1700 1200 "If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step."
    SDZW-EN010 Getsu Fuhma Effect Monster Dark 4 1700 1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
    TDGS-EN004 Ghost Gardna Effect Monster Dark 4 0 1900 When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase.
    DP08-EN006 Ghost Gardna Effect Monster Dark 4 0 1900 When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase.
    SD5-EN001 Gilford the Legend Effect Monster Earth 8 2600 2000 This card cannot be Special Summoned. When this card is Normal Summoned ""you can equip as many Equip spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field.
    CT2-EN001 Gilford the Lightning Effect Monster Light 8 2800 1400 If you Tribute Summon this card by Tributing 3 monsters, destroy all monsters on your opponent's side of the field.
    SDRL-EN006 Gilford the Lightning Effect Monster Light 8 2800 1400 You can Tribute 3 monsters to Tribute Summon this card, If you do so destroy all monsters your opponent controls.
    DR04-EN242 Gilford the Lightning Effect Monster Light 8 2800 1400 If you Tribute Summon this card by Tributing 3 monsters, destroy all monsters on your opponent's side of the field.
    MRD-094 Giltia the D. Knight Fusion Monster Light 5 1850 1500 "Guardian of the Labyrinth" + "Protector of the Throne"
    DB1-EN202 Goblin Attack Force Effect Monster Earth 4 2300 0 "When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.line"
    PSV-094 Goblin Attack Force Effect Monster Earth 4 2300 0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
    SD5-EN004 Goblin Attack Force Effect Monster Earth 4 2300 0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
    TP7-EN006 Goblin Attack Force Effect Monster Earth 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    5DS2-EN008 Goblin Attack Force Effect Monster Earth 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect.
    RP02-EN024 Goblin Attack Force Effect Monster Earth 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    CSOC-EN032 Goblin Decoy Squad Effect Monster Dark 4 1000 0 When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect.
    PHSW-EN035 Goblin Pothole Squad Effect Monster Earth 4 1500 400 When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".
    LODT-EN033 Goblin Recon Squad Effect Monster Wind 4 1700 0 If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it's a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    GENF-EN004 Goblindbergh Effect Monster Earth 4 1400 0 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position.
    YS12-EN008 Goblindbergh Effect Monster Earth 4 1400 0 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position.
    FOTB-EN024 Goe Goe the Gallant Ninja Effect Monster Wind 4 1500 1000 When this card inflicts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their hand.
    WC6-EN001 Golden Homunculus Effect Monster Light 6 1500 1500 Increase the ATK and DEF of this card by 300 points for each of your cards that is removed from play.
    SDDE-EN004 Golden Homunculus Effect Monster Light 6 1500 1500 This card gains 300 ATK and DEF for each of your removed from play cards.
    TDGS-EN042 Goyo Guardian Synchro/Effect Monster Earth 6 2800 2000 1 Tuner + 1 or more Non-Tuner monster
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
    CT05-ENS03 Goyo Guardian Synchro/Effect Monster Earth 6 2800 2000 1 Tuner + 1 or more non-Tuner Monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
    GLD1-EN026 Grandmaster of the Six Samurai Effect Monster Earth 5 2100 800 You can only control 1 "Grandmaster of the Six Samurai" monster. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
    TU01-EN009 Grandmaster of the Six Samurai Effect Monster Earth 5 2100 800 You can only control 1 "Grandmaster of the Six Samurai" monster. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
    STON-EN000 Grandmaster of the Six Samurai Effect Monster Earth 5 2100 800 You can only control 1 "Grandmaster of the Six Samurai" monster. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
    RYMP-EN087 Grandmaster of the Six Samurai Effect Monster Earth 5 2100 800 You can only control 1 face-up "Grandmaster of the Six Samurai". While you control a face-up "Six Samurai" monster(s), you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
    LCGX-EN226 Grandmaster of the Six Samurai Effect Monster Earth 5 2100 800 You can only control 1 face-up "Grandmaster of the Six Samurai". While you control a face-up "Six Samurai" monster(s), you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
    STON-EN013 Great Shogun Shien Effect Monster Fire 7 2500 2400 If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. You opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.
    CP08-EN008 Great Shogun Shien Effect Monster Fire 7 2500 2400 If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.
    RYMP-EN094 Great Shogun Shien Effect Monster Fire 7 2500 2400 If you control 2 or more "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
    LCGX-EN233 Great Shogun Shien Effect Monster Fire 7 2500 2400 If you control 2 or more "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
    DB2-EN103 Greenkappa Effect Monster Dark 3 650 900 FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
    HL1-EN002 Greenkappa Effect Monster Dark 3 650 900 FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
    TU06-EN014 Greenkappa Effect Monster Dark 3 650 900 FLIP: Target 2 face-down Spell/Trap Cards on the field; destroy both.
    LODT-EN000 Guardian of Order Effect Monster Light 8 2500 1200 If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".
    MRD-083 Guardian of the Labyrinth Normal Monster Earth 4 1000 1200 A monster that guards the entrance to the Netherworld.
    GAOV-EN009 Hammer Bounzer Effect Monster Earth 6 2300 2000 If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent’s monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    TDGS-EN085 Hand of the Six Samurai Effect Monster Fire 3 1600 1000 While you control another "Six Samurai" monster, you can tribute 1 "Six Samurai" monster to destroy 1 monster on the field.
    STOR-ENSE2 Hand of the Six Samurai Effect Monster Fire 3 1600 1000 While you control another "Six Samurai" monster, you can Tribute 1 "Six Samurai" monster to destroy 1 monster on the field.
    LOB-074 Hard Armor Normal Monster Earth 3 300 1200 A living suit of armor that attacks enemies with a bone-jarring tackle.
    TP4-019 Hayabusa Knight Effect Monster Earth 3 1000 700 This monster can attack twice during the same Battle Phase.
    DB1-EN196 Hayabusa Knight Effect Monster Earth 3 1000 700 This monster can attack twice during the same Battle Phase.
    PSV-086 Hayabusa Knight Effect Monster Earth 3 1000 700 This monster can attack twice during the same Battle Phase.
    5DS3-EN007 Hayabusa Knight Effect Monster Earth 3 1000 700 This card can attack twice during the same Battle Phase.
    SOI-EN005 Hero Kid Effect Monster Earth 2 300 600 When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck.
    DP03-EN004 Hero Kid Effect Monster Earth 2 300 600 When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck.
    DR04-EN125 Hero Kid Effect Monster Earth 2 300 600 When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck.
    LCGX-EN016 Hero Kid Effect Monster Earth 2 300 600 When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
    MRD-055 Hibikime Normal Monster Earth 4 1450 1000 Confuses enemies with a noise that is harsh to the ears.
    MRL-068 Hungry Burger Ritual Monster Dark 6 2000 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.
    GLD3-EN028 Infernity Dwarf Effect Monster Dark 2 800 500 While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    TSHD-EN013 Infernity Randomizer Effect Monster Dark 1 900 0 Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.
    DB1-EN013 Invader of the Throne Effect Monster Earth 4 1350 1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
    MRL-026 Invader of the Throne Effect Monster Earth 4 1350 1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
    CSOC-EN017 Iron Chain Repairman Effect Monster Earth 4 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.
    EEN-EN005 Jack's Knight Normal Monster Light 5 1900 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    DR04-EN065 Jack's Knight Normal Monster Light 5 1900 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    DPYG-EN004 Jack's Knight Normal Monster Light 5 1900 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    LODT-EN018 Jain, Lightsworn Paladin Effect Monster Light 4 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
    SDDC-EN020 Jain, Lightsworn Paladin Effect Monster Light 4 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    RYMP-EN100 Jain, Lightsworn Paladin Effect Monster Light 4 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LCGX-EN245 Jain, Lightsworn Paladin Effect Monster Light 4 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    SDK-007 Judge Man Normal Monster Earth 6 2200 1500 This club-wielding warrior battles to the end and will never surrender.
    DPKB-EN003 Judge Man Normal Monster Earth 6 2200 1500 This club-wielding warrior battles to the end and will never surrender.
    DP09-EN016 Junk Archer Synchro/Effect Monster Earth 7 2300 2000 "Junk Synchron" + 1 or more non-Tuner monsters
    Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.
    EXVC-EN037 Junk Berserker Synchro/Effect Monster Wind 7 2700 1800 Junk Synchron + 1 or more non-Tuner monsters
    You can remove from play 1 "Junk" monster in your Graveyard to select 1 face-up monster your opponent controls. It loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    PHSW-EN097 Junk Defender Effect Monster Earth 3 500 1800 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.
    5DS3-EN039 Junk Destroyer Synchro/Effect Monster Earth 8 2600 2500 "Junk Synchron" + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card.
    YMP1-EN006 Junk Gardna Synchro/Effect Monster Earth 6 1400 2600 Junk Synchron + 1 or more non-Tuner monsters
    Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
    EXVC-EN001 Junk Servant Effect Monster Earth 4 1500 1000 If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand.
    5DS1-EN011 Junk Synchron Tuner Monster Dark 3 1300 500 When this card is Normal Summoned you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense-Position. That monster's effect(s) is negated.
    DP08-EN001 Junk Synchron Tuner Monster Dark 3 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated.
    5DS2-EN014 Junk Synchron Tuner Monster Dark 3 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated.
    5DS3-EN010 Junk Synchron Tuner Monster Dark 3 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2)
    5DS1-EN041 Junk Warrior Synchro/Effect Monster Dark 5 2300 1300 "Junk Synchron" + 1 or more non-Tuner Monster
    When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 an lower monsters on the field.
    DP08-EN012 Junk Warrior Synchro/Effect Monster Dark 5 2300 1300 "Junk Synchron" + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
    5DS2-EN042 Junk Warrior Synchro/Effect Monster Dark 5 2300 1300 "Junk Synchron" + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
    DP10-EN013 Justice Bringer Effect Monster Earth 4 1700 1000 Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.
    TDGS-EN012 Jutte Fighter Tuner Monster Earth 2 700 900 Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    LOB-028 Kagemusha of the Blue Flame Normal Monster Earth 2 800 400 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.
    STOR-EN025 Kagemusha of the Six Samurai Tuner Monster Earth 2 400 1800 When (exactly) 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, Spell/Trap effect, or Effect Monster's effect, you can change the target to this face-up card on the field, instead.
    WC5-EN002 Kaibaman Effect Monster Light 3 200 700 Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    CP03-EN014 Kaibaman Effect Monster Light 3 200 700 You can Tribute this card to Special Summon 1 "Blue Eyes White Dragon" from your hand.
    DR04-EN245 Kaibaman Effect Monster Light 3 200 700 You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    RP01-EN095 Kaibaman Effect Monster Light 3 200 700 You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    DLG1-EN096 Kaibaman Effect Monster Light 3 200 700 You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    SDDC-EN022 Kaibaman Effect Monster Light 3 200 700 You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    WCS-001 Kanan the Swordmistress Normal Monster Earth 4 1400 1400 A lady warrior armed with sword and shield, she floats lightly and stings sharply.
    TP4-013 Karate Man Effect Monster Earth 3 1000 1000 "Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn."
    DB1-EN049 Karate Man Effect Monster Earth 3 1000 1000 "You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase."
    MRL-083 Karate Man Effect Monster Earth 3 1000 1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
    SDJ-013 Karate Man Effect Monster Earth 3 1000 1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
    TP3-015 Karbonala Warrior Fusion Monster Earth 4 1500 1200 "M-Warrior #1" + "M-Warrior #2"
    LOB-067 Karbonala Warrior Fusion Monster Earth 4 1500 1200 "M-Warrior #1" + "M-Warrior #2"
    YS11-EN009 Key Man the Key Warrior Effect Monster Earth 2 1000 500 Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.
    EEN-EN006 King's Knight Effect Monster Light 4 1600 1400 While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
    DR04-EN066 King's Knight Effect Monster Light 4 1600 1400 While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
    DPYG-EN011 King's Knight Effect Monster Light 4 1600 1400 When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck.
    SOVR-EN032 Knight of the Red Lotus Effect Monster Fire 6 2100 1800 If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
    TSHD-EN099 Koa'ki Meiru Bergzak Effect Monster Earth 4 2000 200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.
    SOVR-EN028 Koa'ki Meiru Rooklord Effect Monster Earth 7 2800 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
    DB1-EN147 Kojikocy Normal Monster Earth 4 1500 1200 A man-hunter with powerful arms that can crush boulders
    MRD-010 Kojikocy Normal Monster Earth 4 1500 1200 A man-hunter with powerful arms that can crush boulders.
    SDK-009 Kojikocy Normal Monster Earth 4 1500 1200 A man-hunter with powerful arms that can crush boulders.
    SKE-005 Kojikocy Normal Monster Earth 4 1500 1200 "A man-hunter with powerful arms that can crush boulders."
    TDGS-EN031 Kunoichi Effect Monster Wind 4 1800 1000 When control of this face-up card changeds, its new controller discards 1 random card.
    LODT-ENSE1 Kuraz the Light Monarch Effect Monster Light 6 2400 1000 When this card is Normal or Special Summoned, you can destroy up to 2 cards on the field. For each card destroyed, that card's controller draws 1 card. This card cannot attack during the turn it is Normal or Special Summoned.
    AST-030 Lady Ninja Yae Effect Monster Wind 3 1100 200 Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hands.
    SD8-EN011 Lady Ninja Yae Effect Monster Wind 3 1100 200 "By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand."
    DR2-EN142 Lady Ninja Yae Effect Monster Wind 3 1100 200 "By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand."
    MRD-115 Lava Battleguard Effect Monster Earth 5 1550 1800 Increase the ATK of this monster by 500 points for every face-up "Swamp Battleguard" on your side of the Field.
    PHSW-EN092 Laval Dual Slasher Synchro/Effect Monster Fire 5 2400 200 1 Tuner + 1 or more non-Tuner FIRE monsters
    This card gains effects based on the number of "Laval" monsters in your Graveyard:
  • 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.
  • 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
  • HA05-EN014 Laval Judgment Lord Effect Monster Fire 7 2700 1800 Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activated this effect.
    PHSW-EN094 Laval Lancelord Effect Monster Fire 6 2100 200 You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.
    HA05-EN023 Laval the Greater Synchro/Effect Monster Fire 6 2400 800 1 Tuner + 1 or more non-Tuner FIRE monsters
    When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard, instead.
    HA05-EN009 Laval Warrior Effect Monster Fire 4 1800 500 When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.
    AST-067 Legacy Hunter Effect Monster Earth 4 1000 1500 "When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled."
    DR2-EN180 Legacy Hunter Effect Monster Earth 4 1000 1500 "When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled."
    STOR-EN021 Legendary Six Samurai - Enishi Effect Monster Light 4 1700 700 During either player's turn, if you control another face-up "Six Samurai" monster with a different name, you can remove from play 2 "Six Samurai" monsters from your Graveyard to select 1 face-up monster on the field and return it to the hand. You can only use this effect once per turn. While you control 2 or more face-up "Six Samurai" monsters other than "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
    STOR-EN022 Legendary Six Samurai - Kageki Effect Monster Wind 3 200 2000 When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control another face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
    STOR-EN020 Legendary Six Samurai - Kizan Effect Monster Earth 4 1800 500 If you control a face-up "Six Samurai" monster other than "Legendary Six Samurai - Kizan", you can Special Summon this card from your hand. While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
    STOR-EN024 Legendary Six Samurai - Mizuho Effect Monster Fire 3 1600 1000 If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field.
    STOR-EN041 Legendary Six Samurai - Shi En Synchro/Effect Monster Dark 5 2500 1400 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
    Once per turn, when your opponent activates a Spell/Trap Card, you can negate it's activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    STOR-EN023 Legendary Six Samurai - Shinai Effect Monster Water 3 1500 1500 If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai".
    RGBT-EN002 Level Warrior Effect Monster Light 3 300 600 If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
    DP09-EN007 Level Warrior Effect Monster Light 3 300 600 If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
    JUMP-EN046 Lightning Warrior Synchro/Effect Monster Light 7 2400 1200 1 Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each card in your opponent's hand.
    GAOV-EN034 Lightray Gearfried Effect Monster Light 8 2800 2200 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player´s turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.
    GAOV-EN084 Lightray Grepher Effect Monster Light 4 1700 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.
    YSDJ-EN012 Little Winguard Effect Monster Wind 4 1400 1800 You can change the battle position of this card once per turn, during your End Phase.
    DCR-013 Little-Winguard Effect Monster Wind 4 1400 1800 "Once during each of your End Phases, you can change the battle position of this card."
    DR1-EN175 Little-Winguard Effect Monster Wind 4 1400 1800 "Once during each of your End Phases, you can change the battle position of this card."
    TP5-EN001 Luminous Soldier Effect Monster Light 5 2100 1400 "If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step."
    DB2-EN113 Luminous Soldier Effect Monster Light 5 2100 1400 "If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step."
    TP7-EN004 Luminous Soldier Effect Monster Light 5 2100 1400 If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
    LOB-076 M-Warrior #1 Normal Monster Earth 3 1000 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.
    LOB-077 M-Warrior #2 Normal Monster Earth 3 500 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.
    ORCS-EN099 M-X-Saber Invoker Xyz/Effect Monster Earth 3 1600 500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.
    DB1-EN169 Makyura the Destructor Effect Monster Dark 4 1600 1200 "During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand."
    LOD-018 Marauding Captain Effect Monster Earth 3 1200 400 As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.
    SD5-EN009 Marauding Captain Effect Monster Earth 3 1200 400 Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.
    DB2-EN138 Marauding Captain Effect Monster Earth 3 1200 400 "While this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand."
    HL2-EN005 Marauding Captain Effect Monster Earth 3 1200 400 While this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.
    5DS1-EN018 Marauding Captain Effect Monster Earth 3 1200 400 While this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.
    SDWS-EN007 Marauding Captain Effect Monster Earth 3 1200 400 Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.
    YS11-EN015 Marauding Captain Effect Monster Earth 3 1200 400 Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    YS12-EN014 Marauding Captain Effect Monster Earth 3 1200 400 Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    DB1-EN110 Masaki the Legendary Swordsman Normal Monster Earth 4 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles.
    LOB-038 Masaki the Legendary Swordsman Normal Monster Earth 4 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles.
    SDJ-007 Masaki the Legendary Swordsman Normal Monster Earth 4 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles.
    GENF-EN094 Masked HERO Goka Fusion/Effect Monster Fire 6 2200 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard.
    GENF-EN095 Masked HERO Vapor Fusion/Effect Monster Water 6 2400 2000 Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
    ORCS-EN030 Masked Ninja Ebisu Effect Monster Wind 4 1200 1800 Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.
    GENF-EN032 Master of the Flaming Dragonswords Effect Monster Fire 4 1800 1200 When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
    IOC-086 Mataza the Zapper Effect Monster Dark 3 1300 800 "This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch."
    SD5-EN012 Mataza the Zapper Effect Monster Dark 3 1300 800 This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field
    DR2-EN087 Mataza the Zapper Effect Monster Dark 3 1300 800 "This monster can attack twice during the same Battle Phase. While this card is face-up on the field, control of this card cannot switch."
    YSDJ-EN013 Mataza the Zapper Effect Monster Dark 3 1300 800 This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
    SOVR-EN003 Max Warrior Effect Monster Wind 4 1800 800 When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase.
    DP09-EN009 Max Warrior Effect Monster Wind 4 1800 800 When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase.
    LODT-EN097 Maximum Six Effect Monster Earth 6 1900 1600 When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
    TLM-EN024 Mid Shield Gardna Effect Monster Earth 4 100 1800 "You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Posiiton."
    DR3-EN204 Mid Shield Gardna Effect Monster Earth 4 100 1800 You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
    MP1-001 Millennium Shield Normal Monster Earth 5 0 3000 A Millennium item, it's rumored to block any strong attack.
    GLD4-EN001 Millennium Shield Normal Monster Earth 5 0 3000 A Millennium Item, it's rumored to block any strong attack.
    DCR-018 Mirage Knight Effect Monster Light 8 2800 2000 "This card can only be Special Summoned by the effect of 'Dark Flare Knight'. When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play."
    DR1-EN180 Mirage Knight Effect Monster Light 8 2800 2000 "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play."
    LOB-017 Monster Egg Normal Monster Earth 3 600 900 A warrior hidden within an egg that attacks enemies by flinging eggshells.
    MDP2-EN019 Moon Envoy Normal Monster Light 4 1100 1000 Many have fallen victim to this lunar warrior's crescent pike.
    GAOV-EN012 Morpho Butterspy Effect Monster Dark 4 1200 1600 Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF.
    MRD-114 Mushroom Man #2 Effect Monster Earth 3 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase.
    SDK-043 Mysterious Puppeteer Effect Monster Earth 4 1000 1500 When a monster is summoned (excluding Special Summon) or flipped face-up by attack or some other effect, the Life Points of this card's owner increase by 500 for each monster while this card is face-up on the field.
    SKE-017 Mysterious Puppeteer Effect Monster Earth 4 1000 1500 "Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points."
    SD5-EN013 Mystic Swordsman Lv2 Effect Monster Earth 2 900 0 If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
    SOD-EN011 Mystic Swordsman LV2 Effect Monster Earth 2 900 0 If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
    DR3-EN011 Mystic Swordsman LV2 Effect Monster Earth 2 900 0 If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
    SD5-EN014 Mystic Swordsman Lv4 Effect Monster Earth 4 1900 1600 If you Normal Summon this card, you must place it in face-down Defense position. If this card attacks a face-down Defense position monster, destroy the monster immediately with this cards effect without flipping it face-up or applying damage calculation.
    SOD-EN012 Mystic Swordsman LV4 Effect Monster Earth 4 1900 1600 "If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or deck."
    DR3-EN012 Mystic Swordsman LV4 Effect Monster Earth 4 1900 1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
    RDS-EN008 Mystic Swordsman LV6 Effect Monster Earth 6 2300 1700 "If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard."
    DR3-EN068 Mystic Swordsman LV6 Effect Monster Earth 6 2300 1700 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard.
    TAEV-EN012 Necro Gardna Effect Monster Dark 3 600 1300 Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls.
    CP08-EN011 Necro Gardna Effect Monster Dark 3 600 1300 Remove from play this card in your Graveyard to negate 1 attack this turn from a monster your opponent controls.
    GLD2-EN027 Necro Gardna Effect Monster Dark 3 600 1300 Remove from play this card from your Graveyard to negate 1 attack this turn from a monster your opponent controls.
    RYMP-EN009 Necro Gardna Effect Monster Dark 3 600 1300 During your opponent's turn: You can banish this card from your Graveyard; negate 1 attack from a monster your opponent controls.
    LCGX-EN027 Necro Gardna Effect Monster Dark 3 600 1300 During your opponent's turn: You can banish this card from your Graveyard; negate 1 attack from a monster your opponent controls.
    TAEV-EN032 Neo Space Pathfinder Effect Monster Light 4 1800 800 You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.
    TAEV-EN040 Neo-Space Marine Dolphin Fusion Monster Water 4 900 1100 This card's name is treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.
    POTD-EN003 Neo-Spacian Aqua Dolphin Effect Monster Water 3 600 800 Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent. If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, take 500 damage.
    DP03-EN005 Neo-Spacian Aqua Dolphin Effect Monster Water 3 600 800 Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent. If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, take 500 damage.
    LCGX-EN017 Neo-Spacian Aqua Dolphin Effect Monster Water 3 600 800 Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.
    ORCS-EN029 Ninja Grandmaster Hanzo Effect Monster Dark 4 1800 1000 When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
    SD5-EN015 Ninja Grandmaster Sasuke Effect Monster Dark 4 1800 1000 If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    SOD-EN019 Ninja Grandmaster Sasuke Effect Monster Light 4 1800 1000 "If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation."
    DR3-EN019 Ninja Grandmaster Sasuke Effect Monster Earth 4 1800 1000 If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    YSDJ-EN014 Ninja Grandmaster Sasuke Effect Monster Light 4 1800 1000 If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    TDGS-EN039 Nitro Warrior Synchro/Effect Monster Fire 7 2800 1800 Nitro Synchron + 1 or more Non-Tuner monster
    Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
    DP08-EN013 Nitro Warrior Synchro/Effect Monster Fire 7 2800 1800 Nitro Synchron + 1 or more Non-Tuner monster
    Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
    CT05-ENS02 Nitro Warrior Synchro/Effect Monster Fire 7 2800 1800 "Nitro Synchron" + 1 or more non-Tuner Monsters
    Once during each of your turns, if you activated a Spell Card(s), this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
    GAOV-EN000 Noble Knight Artorigus Normal Monster Light 4 1800 1800 No one shall ever know the truth behind
    That fateful day. Artorigus went forth
    To where the brilliant sword didst lay.
    'Twas the first of many feats so great,
    A legend through and through. We sing of him,
    Artorigus, the Noble and the brave.
    -From the Tales of the Noble Knights
    GAOV-EN040 Nomadic Force Effect Monster Wind 4 1700 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target.
    AST-066 Nubian Guard Effect Monster Fire 2 500 500 "When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck."
    DR2-EN179 Nubian Guard Effect Monster Fire 2 500 500 "If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck."
    CT08-EN004 Number 10: Illumiknight Xyz/Effect Monster Light 4 2400 2400 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.
    PHSW-EN041 Number 10: Illumiknight Xyz/Effect Monster Light 4 2400 2400 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.
    ORCS-EN042 Number 12: Crimson Shadow Armor Ninja Xyz/Effect Monster Earth 5 2400 1700 2 Level 5 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
    YS11-EN041 Number 39: Utopia Xyz/Effect Monster Light 4 2500 2000 2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
    YS12-EN039 Number 39: Utopia Xyz/Effect Monster Light 4 2500 2000 2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
    ORCS-EN040 Number C39: Utopia Ray Xyz/Effect Monster Light 4 2500 2000 3 Level 4 LIGHT monsters
    You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
    SD5-EN007 Obnoxious Celtic Guard Effect Monster Earth 4 1400 1200 This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
    DB2-EN112 Obnoxious Celtic Guard Effect Monster Earth 4 1400 1200 This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
    CT1-EN006 Obnoxious Celtic Guard Effect Monster Earth 4 1400 1200 This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.).
    RP02-EN086 Obnoxious Celtic Guardian Effect Monster Earth 4 1400 1200 This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
    TP1-023 Oscillo Hero Normal Monster Earth 3 1250 700 A strange warrior from another dimension.
    TU04-EN013 Oscillo Hero Normal Monster Earth 3 1250 700 A strange warrior from another dimension.
    SOD-EN033 Penumbral Soldier Lady Effect Monster Dark 6 2100 1400 "If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step."
    DR3-EN033 Penumbral Soldier Lady Effect Monster Dark 6 2100 1400 If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.
    MRL-067 Performance of Sword Ritual Monster Earth 6 1950 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.
    GAOV-EN011 Phantom Bounzer Effect Monster Earth 6 2400 1200 If this card on the field is destroyed and sent to the Graveyard: You can add 2 "Bounzer" cards from your Deck to your hand.
    SDWS-EN001 Phoenix Gearfried Gemini Monster Fire 8 2800 2200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • When your opponent activates a Spell Card, you can select 1 Gemini Monster from your Graveyard and Special Summon it. Also, you can send 1 face-up Equip Card you control to the Graveyard to negate the activation of a Spell or Trap Card that targets a monster on the field and destroy it.
  • ORCS-EN009 Photon Crusher Effect Monster Light 4 2000 0 If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    GAOV-EN044 Photon Papilloperative Xyz/Effect Monster Light 4 2100 1800 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
    GAOV-EN043 Photon Strike Bounzer Xyz/Effect Monster Light 6 2700 2000 2 Level 6 monsters
    Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
    ORCS-EN008 Photon Thrasher Effect Monster Light 4 2100 0 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
    HA02-EN046 Pilgrim of the Ice Barrier Effect Monster Water 4 1500 1000 This card cannot be destroyed by battle with a monster with 1900 or more ATK.
    STBL-EN010 Power Breaker Effect Monster Earth 4 1900 0 When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    MRD-086 Princess of Tsurugi Effect Monster Wind 3 900 700 FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the Field.
    SDJ-020 Princess of Tsurugi Effect Monster Wind 3 900 700 FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the Field.
    YSD-EN014 Princess of Tsurugi Effect Monster Wind 3 900 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
    DB2-EN052 Princess of Tsurugi Effect Monster Wind 3 900 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
    MRD-087 Protector of the Throne Normal Monster Earth 4 800 1500 While the king is away, this queen protects his throne with a mighty defense.
    CRMS-EN093 Puppet King Effect Monster Earth 7 2800 2600 When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase.
    CDIP-EN027 Queen's Bodyguard Effect Monster Earth 4 1700 1200 "Allure Queen" monsters on your side of the field cannot be selected as an attack target.
    MRD-051 Queen's Double Effect Monster Earth 1 350 300 This monster may attack your opponent's Life Points directly.
    EEN-EN004 Queen's Knight Normal Monster Light 4 1500 1600 This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    DR04-EN064 Queen's Knight Normal Monster Light 4 1500 1600 This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    DPYG-EN003 Queen's Knight Normal Monster Light 4 1500 1600 This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    PTDN-EN044 Rainbow Neos Fusion/Effect Monster Light 10 4500 3000 "Elemental Hero Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
    This card cannot be Special Summoned except by Fusion Summon with the above fusion material monsters. Once per turn you can activate 1 of the following effects. * Send 1 monster you control to the Graveyard to return all monsters your opponent controls to the Deck. * Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. * Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponents Graveyard to the Deck.
    RYMP-EN019 Rainbow Neos Fusion/Effect Monster Light 10 4500 3000 "Elemental HERO Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • LCGX-EN074 Rainbow Neos Fusion/Effect Monster Light 10 4500 2500 "Elemental HERO Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • 5DS3-EN004 Rapid Warrior Effect Monster Wind 4 1200 200 During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn your activate this effect.
    STBL-EN006 Rescue Warrior Effect Monster Earth 4 1600 1700 You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.
    5DS2-EN041 Road Warrior Synchro/Effect Monster Light 8 3000 1500 Road Synchron" + 2 or more non-Tuner Monsters.
    Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
    DP09-EN015 Road Warrior Synchro/Effect Monster Light 8 3000 1500 "Road Synchron" + 2 or more non-Tuner Monsters.
    Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
    CT2-EN005 Rocket Warrior Effect Monster Light 4 1500 1300 This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn.
    CSOC-EN000 Rose, Warrior of Revenge Effect Monster Fire 4 1600 600 When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.
    STBL-EN091 Royal Knight of the Ice Barrier Effect Monster Water 5 2000 2000 When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
    TP6-EN011 Ryu Senshi Fusion/Effect Monster Earth 6 2000 1200 "A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it."
    LOD-019 Ryu Senshi Fusion/Effect Monster Earth 6 2000 1200 "Warrior Dai Grepher" + "Spirit Ryu" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. Negate the effect of a Trap Card by paying 1000 Life Points. Also negates the effect of a Magic Card that specifically designates this card as a target and destroys it.
    DB2-EN139 Ryu Senshi Fusion Monster Earth 6 2000 1200 "Warrior Dai Grepher" + "Spirit Ryu"
    A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effects of a Spell Card that targets this card and destroy it."
    EXVC-EN003 Salvage Warrior Effect Monster Water 5 1900 1600 When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
    SDDE-EN003 Samsara Kaiser Effect Monster Earth 2 200 100 When you Tribute Summon a monster by Tributing this card, return this card to your hand.
    HA03-EN019 Samurai of the Ice Barrier Effect Monster Water 4 1800 1500 When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card.
    PGD-015 Sasuke Samurai Effect Monster Wind 2 500 800 When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.
    DB2-EN216 Sasuke Samurai Effect Monster Wind 2 500 800 "If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation."
    5DS2-EN010 Sasuke Samurai Effect Monster Wind 2 500 800 If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.
    DCR-059 Sasuke Samurai #2 Effect Monster Wind 1 200 300 "Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated."
    DR1-EN221 Sasuke Samurai #2 Effect Monster Wind 1 200 300 "Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated."
    IOC-011 Sasuke Samurai #3 Effect Monster Light 3 1000 1000 "When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws until his/her hand has 7 cards."
    DR2-EN011 Sasuke Samurai #3 Effect Monster Light 3 1000 1000 "When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards."
    RDS-EN016 Sasuke Samurai #4 Effect Monster Wind 4 1200 1200 "If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect."
    DR3-EN076 Sasuke Samurai #4 Effect Monster Wind 4 1200 1200 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
    PSV-097 Science Soldier Normal Monster Dark 3 800 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
    STBL-EN024 Scrap Soldier Tuner Monster Earth 5 2100 700 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.
    CSOC-EN015 Search Striker Effect Monster Wind 4 1600 1200 If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card''s effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect.
    PHSW-EN031 Senior Silver Ninja Effect Monster Earth 6 2300 2200 When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field.
    JUMP-EN047 Seven Swords Warrior Synchro/Effect Monster Earth 7 2300 1800 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, when an Equip Card is equipped to this card , inflict 800 damage to your opponent. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard, you can select 1 face-up monster your opponent controls, and destroy it.
    LOD-025 Shadow Tamer Effect Monster Earth 3 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn.
    DB2-EN144 Shadow Tamer Effect Monster Earth 3 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
    TDGS-EN005 Shield Warrior Effect Monster Earth 3 800 1600 During damage calculation, you can remove from play this card from you Graveyard to prevent monster you control from being destroyed by this battle.
    DP08-EN007 Shield Warrior Effect Monster Earth 3 800 1600 During damage calculation, you can remove from play this card from you Graveyard to prevent monsters you control from being destroyed by this battle.
    EXVC-EN029 Shien's Advisor Effect Monster Earth 4 1200 400 When this card is Normal Summoned, if you control a face-up "Six Samurai" monster, declare 1 Monster Type. While this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
    STOR-EN082 Shien's Daredevil Effect Monster Earth 4 1600 1000 When this card is Normal Summoned, place 1 Bushido Counter on it (max. 1). This card gains 300 ATK for each Bushido Counter on it. Once per turn, you can remove 1 Bushido Counter from this card to select 1 face-up card on the field that you can place a Bushido Counter on, and place 1 Bushido Counter on it.
    STON-EN014 Shien's FootSoldier Effect Monster Earth 2 700 300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
    STOR-EN026 Shien’s Squire Tuner Monster Earth 1 300 700 If a "Six Samurai" monster you control battles, during damage calculation you can send this card from your hand to the Graveyard . That "Six Samurai" monster cannot be destroyed by battle during this turn.
    YS11-EN011 Shine Knight Effect Monster Light 3 400 1900 This card is Level 4 while in face-up Defense Position.
    YS12-EN010 Shine Knight Effect Monster Light 3 400 1900 This card is Level 4 while in face-up Defense Position.
    RDS-EN009 Silent Swordsman LV3 Effect Monster Light 3 1000 1000 "Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)"
    DR3-EN069 Silent Swordsman LV3 Effect Monster Light 3 1000 1000 Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    FET-EN008 Silent Swordsman LV5 Effect Monster Light 5 2300 1000 This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    EEN-ENSE4 Silent Swordsman LV5 Effect Monster Light 5 2300 1000 This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    DR3-EN128 Silent Swordsman LV5 Effect Monster Light 5 2300 1000 This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    WC5-EN001 Silent Swordsman LV7 Effect Monster Light 7 2800 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Swordsman LV5". As long as this card remains face-up on your side of the field, negate the effects of all Spell Cards on the field.
    TP2-007 Skull Guardian Ritual Monster Light 7 2050 2500 "This monster can only be Ritual Summoned with the Ritual Magic Card, "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand."
    PSV-092 Skull Mariner Normal Monster Water 4 1600 900 A pirate ship that appears out of the mist and sinks any seagoing vessels.
    TP2-012 Sonic Maid Normal Monster Earth 3 1200 900 "A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note."
    5DS1-EN012 Speed Warrior Effect Monster Wind 2 900 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
    DP08-EN002 Speed Warrior Effect Monster Wind 2 900 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
    5DS2-EN015 Speed Warrior Effect Monster Wind 2 900 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
    5DS3-EN011 Speed Warrior Effect Monster Wind 2 900 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
    SDWS-EN005 Spell Striker Effect Monster Earth 3 600 200 You can remove from play from play 1 Spell Card from your Graveyard to Special Summon this card from your hand. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.
    CP07-EN008 Spell Striker Effect Monster Earth 3 600 200 You can remove from play 1 Spell Card from your Graveyard to Special Summon this card from your hand. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.
    GLAS-EN033 Spirit of the Six Samurai Union Monster Earth 3 500 500 Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    TU05-EN014 Spirit of the Six Samurai Union Monster Earth 3 500 500 Once per turn, you can equip this card to a face-up "Six Samurai" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    PHSW-EN004 Stinging Swordsman Effect Monster Wind 1 300 600 When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand.
    IOC-007 Strike Ninja Effect Monster Dark 4 1700 1200 You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.
    DR2-EN007 Strike Ninja Effect Monster Dark 4 1700 1200 You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn.
    DREV-EN006 Stronghold Guardian Effect Monster Earth 4 0 1500 If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase.
    DP10-EN011 Stronghold Guardian Effect Monster Earth 4 0 1500 If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase.
    TP2-019 Stuffed Animal Normal Monster Earth 3 1200 900 "It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite."
    MP1-007 Stuffed Animal Normal Monster Earth 3 1200 900 It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.
    LOB-117 Succubus Knight Normal Monster Dark 5 1650 1300 A warrior wizard adept in casting bone-chilling spells.
    LON-075 Supply Effect Monster Earth 4 1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
    GAOV-EN013 Swallowtail Butterspy Effect Monster Dark 4 1800 1200 When another monster you control inflicts Battle Damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the Battle Damage inflicted.
    MRD-063 Swamp Battleguard Effect Monster Earth 5 1800 1500 Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the Field.
    SD5-EN006 Swift Gaia the Fierce Knight Effect Monster Dark 7 2300 2100 If this is the only card in your hand you can Summon this card in face-up Attack Position without offering monsters as Tributes. This is treated as a Normal Summon.
    DB2-EN111 Swift Gaia the Fierce Knight Effect Monster Dark 7 2300 2100 "If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon."
    CT1-EN004 Swift Gaia the Fierce Knight Effect Monster Dark 7 2300 2100 If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.
    RP02-EN085 Swift Gaia the Fierce Knight Effect Monster Dark 7 2300 2100 If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.
    DB1-EN191 Sword Hunter Effect Monster Earth 7 2450 1700 A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points .
    PSV-077 Sword Hunter Effect Monster Earth 7 2450 1700 A monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed.
    ABPF-EN011 Sword Master Tuner Monster Earth 3 1200 3 If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    DB1-EN206 Swordsman of Landstar Normal Monster Earth 3 500 1200 "An amateur with a sword, this fairy warrior relies on its mysterious powers."
    LON-002 Swordsman of Landstar Normal Monster Earth 3 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers.
    SDJ-002 Swordsman of Landstar Normal Monster Earth 3 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers.
    SDK-025 Swordstalker Normal Monster Dark 6 2000 1600 A monster formed by the vengeful souls of those who passed away in battle.
    DPKB-EN004 Swordstalker Normal Monster Dark 6 2000 1600 A monster formed by the vengeful souls of those who passed away in battle.
    EXVC-EN041 T.G. Power Gladiator Synchro/Effect Monster Earth 5 2300 1000 1 Tuner + 1 or more non-Tuner "T.G." monsters
    During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
    EXVC-EN017 T.G. Striker Tuner Monster Earth 2 800 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
    RDS-EN023 Tactical Espionage Expert Effect Monster Earth 3 1300 1200 "When this card is Normal Summoned successfully, no Trap Cards can be activated."
    DR3-EN083 Tactical Espionage Expert Effect Monster Earth 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    GAOV-EN004 Tasuke Knight Effect Monster Light 4 1700 100 When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. Each player can only use the effect of "Tasuke Knight" once per Duel.
    CMC-EN003 Teva Effect Monster Light 5 2000 1500 When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
    RDS-EN006 The Creator Incarnate Effect Monster Light 4 1600 1500 "Tribute this card to Special Summon 1 "The Creator" from your hand."
    DR3-EN066 The Creator Incarnate Effect Monster Light 4 1600 1500 Tribute this card to Special Summon 1 "The Creator" from your hand.
    SDRL-EN015 The Creator Incarnate Effect Monster Light 4 1600 1500 You can Tribute this card to Special Summon 1 "The Creator" from your hand.
    TP4-005 The Fiend Megacyber Effect Monster Dark 6 2200 1200 "If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes."
    DB1-EN203 The Fiend Megacyber Effect Monster Dark 6 2200 1200 You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.
    PSV-100 The Fiend Megacyber Effect Monster Dark 6 2200 1200 If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.
    LOD-024 The Hunter with 7 Weapons Effect Monster Earth 3 1000 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
    PTDN-EN029 The Immortal Bushi Effect Monster Dark 3 1200 600 This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.
    TP1-026 The Judgement Hand Normal Monster Earth 3 1400 700 An all-powerful hand that delivers ruthless attacks.
    LON-077 The Last Warrior from Another Plane Fusion/Effect Monster Earth 7 2350 2300 "Zombyra the Dark" + "Maryokutai". When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both players cannot Summon (including Flip Summon or Special Summon) any monster.
    DB2-EN012 The Last Warrior from Another Plane Fusion/Effect Monster Earth 7 2350 2300 "Zombyra the Dark" + "Maryokutai"
    When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster."
    DB1-EN190 The Legendary Fisherman Effect Monster Water 5 1850 1600 "As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target."
    PSV-076 The Legendary Fisherman Effect Monster Water 5 1850 1600 When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters.
    RP02-EN019 The Legendary Fisherman Effect Monster Water 5 1850 1600 When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters.
    MRD-085 The Little Swordsman of Aile Effect Monster Water 3 800 1300 Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
    STON-EN012 The Six Samurai - Irou Effect Monster Dark 4 1700 1200 While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card’s effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    GLD2-EN022 The Six Samurai - Irou Effect Monster Dark 4 1700 1200 While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    RYMP-EN093 The Six Samurai - Irou Effect Monster Dark 4 1700 1200 At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    LCGX-EN232 The Six Samurai - Irou Effect Monster Dark 4 1700 1200 At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    STON-EN008 The Six Samurai - Kamon Effect Monster Fire 3 1500 1000 Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    GLD2-EN018 The Six Samurai - Kamon Effect Monster Fire 3 1500 1000 Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would destroyed, you can destroy another "Six Samurair" monster you control instead.
    RYMP-EN089 The Six Samurai - Kamon Effect Monster Fire 3 1500 1000 Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN228 The Six Samurai - Kamon Effect Monster Fire 3 1500 1000 Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    STON-EN010 The Six Samurai - Nisashi Effect Monster Wind 4 1400 700 While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    GLD2-EN020 The Six Samurai - Nisashi Effect Monster Wind 4 1400 700 While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    RYMP-EN091 The Six Samurai - Nisashi Effect Monster Wind 4 1400 700 While you control another "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN230 The Six Samurai - Nisashi Effect Monster Wind 4 1400 700 While you control another "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    STON-EN007 The Six Samurai - Yaichi Effect Monster Water 3 1300 800 Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    GLD2-EN017 The Six Samurai - Yaichi Effect Monster Water 3 1300 800 Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    RYMP-EN088 The Six Samurai - Yaichi Effect Monster Water 3 1300 800 Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN227 The Six Samurai - Yaichi Effect Monster Water 3 1300 800 Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    STON-EN009 The Six Samurai - Yariza Effect Monster Earth 3 1000 500 While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    GLD2-EN019 The Six Samurai - Yariza Effect Monster Earth 3 1000 500 While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    RYMP-EN090 The Six Samurai - Yariza Effect Monster Earth 3 1000 500 While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN229 The Six Samurai - Yariza Effect Monster Earth 3 1000 500 While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    STON-EN011 The Six Samurai - Zanji Effect Monster Light 4 1800 1300 While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
    GLD2-EN021 The Six Samurai - Zanji Effect Monster Light 4 1800 1300 While you control another "Six Samurai" monster with a different name, destroy any monster this card attacked at the end of the Damage Step. If this card would be destroyed you can destroy another "Six Samurai" monster you control instead.
    RYMP-EN092 The Six Samurai - Zanji Effect Monster Light 4 1800 1300 At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN231 The Six Samurai - Zanji Effect Monster Light 4 1800 1300 At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LON-031 The Unfriendly Amazon Effect Monster Earth 4 2000 1000 Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
    LOD-017 Throwstone Unit Effect Monster Earth 4 900 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
    DB2-EN117 Toon Goblin Attack Force Toon Monster Earth 4 2300 0 "This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn."
    DL7-EN001 Toon Goblin Attack Force Toon Monster Earth 4 2300 0 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
    RGBT-EN018 Torapart Tuner Monster Dark 2 600 600 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.
    DB2-EN110 Total Defense Shogun Effect Monster Dark 6 1550 2500 "This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation."
    CT1-EN001 Total Defense Shogun Effect Monster Dark 6 1550 2500 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
    SDK-044 Trap Master Effect Monster Earth 3 500 1100 FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If this card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SDY-043 Trap Master Effect Monster Earth 3 500 1100 FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If this card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SKE-018 Trap Master Effect Monster Earth 3 500 1100 "FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position."
    DREV-EN015 Trident Warrior Effect Monster Light 4 1800 1200 When this card is Normal Summoned, you can Special Summon 1 Level 3 monster from your hand.
    YS11-EN019 Trident Warrior Effect Monster Light 4 1800 1200 When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
    YS12-EN012 Trident Warrior Effect Monster Light 4 1800 1200 When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
    5DS1-EN001 Tune Warrior Tuner Monster Earth 3 1600 200 The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
    5DS3-EN003 Tune Warrior Tuner Monster Earth 3 1600 200 The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
    CSOC-EN038 Turbo Warrior Synchro/Effect Monster Wind 6 2500 1500 Turbo Synchron + 1 or more non-Tuner monsters
    When this card attacks a Level 6 or higher Synchro Monster, halve that monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
    DP08-EN015 Turbo Warrior Synchro/Effect Monster Wind 6 2500 1500 Turbo Synchron + 1 or more non-Tuner monsters
    When this card attacks a Level 6 or higher Synchro Monster, halve that monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
    CT05-EN004 Turbo Warrior Synchro/Effect Monster Wind 6 2500 1500 "Turbo Synchron" + 1 or more non-Tuner monsters
    When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
    CRMS-EN001 Turret Warrior Effect Monster Earth 5 1200 2000 You can Special Summon this card by Tributing 1 Warrior-Type monster. If this card is Special Summoned this way, this card gains ATK equal to the original ATK of that Warrior-Type monster.
    DP09-EN003 Turret Warrior Effect Monster Earth 5 1200 2000 You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
    5DS3-EN015 Turret Warrior Effect Monster Earth 5 1200 2000 You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
    CRMS-EN011 Twilight Rose Knight Tuner Monster Dark 3 1000 1000 Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
    TDGS-EN011 Twin-Shield Defender Effect Monster Earth 4 700 1600 When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.
    CRMS-EN006 Twin-Sword Marauder Effect Monster Dark 4 1600 1000 Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    5DS3-EN016 Twin-Sword Marauder Effect Monster Dark 4 1600 1000 Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    STOR-EN019 Tyr of the Nordic Champions Effect Monster Light 4 2000 2000 Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card.
    SD3-EN009 Ultimate Baseball Kid Effect Monster Fire 3 500 1000 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
    (Note: There are 2 copies of this card in the deck)
    SOD-EN021 Ultimate Baseball Kid Effect Monster Fire 3 500 1000 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
    DR3-EN021 Ultimate Baseball Kid Effect Monster Fire 3 500 100 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
    SDK-017 Unknown Warrior of Fiend Normal Monster Dark 3 1000 500 A deadly duo consisting of a beast master and its loyal servant.
    ORCS-EN031 Upstart Golden Ninja Effect Monster Light 4 500 1800 Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.
    PTDN-EN028 Vengeful Shinobi Effect Monster Dark 2 400 800 When this face-up Attack Position card is selected as an attack target, draw 1 card.
    YS11-EN017 Vengeful Shinobi Effect Monster Dark 2 400 800 When this face-up Attack Position card is targeted for an attack: Draw 1 card.
    GENF-EN096 Vision HERO Adoration Fusion/Effect Monster Dark 8 2800 2100 2 "HERO" monsters
    Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.
    GENF-EN091 Vision HERO Trinity Fusion/Effect Monster Dark 8 2500 2000 3 "HERO" monsters
    During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
    MRL-056 Wall Shadow Effect Monster Dark 7 1600 3000 You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary.
    LOD-020 Warrior Dai Grepher Normal Monster Earth 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past.
    SYE-014 Warrior Dai Grepher Normal Monster Earth 4 1700 1600 "The warrior who can manipulate dragons. Nobody knows his mysterious past."
    YSD-EN002 Warrior Dai Grepher Normal Monster Earth 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past.
    DB2-EN140 Warrior Dai Grepher Normal Monster Earth 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past.
    SD5-EN002 Warrior Lady of the Wasteland Effect Monster Earth 4 1100 1200 When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to your side of the field. Then shuffle your Deck.
    YS11-EN020 Warrior Lady of the Wasteland Effect Monster Earth 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    TP2-014 Warrior of Tradition Fusion Monster Earth 6 1900 1700 "Sonic Maid" + "Beautiful Headhuntress"
    AST-002 Warrior of Zera Normal Monster Earth 4 1600 1600 "A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day."
    YSD-EN006 Warrior of Zera Normal Monster Earth 4 1600 1600 "A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day."
    DR2-EN114 Warrior of Zera Normal Monster Earth 4 1600 1600 "A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day."
    TLM-EN025 White Ninja Effect Monster Light 4 1500 1800 FLIP: Destroy 1 face-down Defense Position monster on the field.
    DR3-EN205 White Ninja Effect Monster Light 4 1500 800 FLIP: Destroy 1 Defense Position monster on the field.
    PHSW-EN023 Wind-Up Knight Effect Monster Light 4 1800 1200 When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
    GENF-EN013 Wind-Up Soldier Effect Monster Earth 4 1800 1200 During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
    PHSW-EN022 Wind-Up Warrior Effect Monster Earth 4 1200 1800 You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field.
    TP1-027 Wodan the Resident of the Forest Effect Monster Earth 3 900 1200 Increase this card's ATK by 100 for every Plant-Type monster that is face-up on the field.
    5DS2-EN004 X-Saber Anu Piranha Normal Monster Earth 4 1800 1100 A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.
    HA01-EN010 X-Saber Axel Effect Monster Earth 1 400 100 While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card.
    5DS2-EN020 X-Saber Galahad Effect Monster Earth 4 1800 800 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.
    5DS3-EN013 X-Saber Galahad Effect Monster Earth 4 1800 800 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.
    TSHD-EN094 X-Saber Pashuul Tuner Monster Earth 2 100 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, you take 1000 damage during each of your opponent's Standby Phases.
    JUMP-EN058 X-Saber Souza Synchro/Effect Monster Earth 7 2500 1600 1 Tuner + 1 or more non-Tuner "X-Saber" monsters
    During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase.
  • At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster (without damage calculation).
  • This card cannot be destroyed by the effects of Trap Cards.
  • 5DS2-EN043 X-Saber Urbellum Synchro/Effect Monster Earth 7 2200 1300 1 Tuner + 1 or more non-Tuner monsters
    When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
    HA01-EN025 X-Saber Urbellum Synchro/Effect Monster Earth 7 2200 1300 1 Tuner + 1 or more non-Tuner monsters.
    When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
    5DS3-EN040 X-Saber Urbellum Synchro/Effect Monster Earth 7 2200 1300 1 Tuner + 1 or more non-Tuner monsters
    When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
    5DS3-EN042 X-Saber Wayne Synchro/Effect Monster Earth 5 2100 400 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
    ANPR-EN035 XX-Saber Faultroll Effect Monster Earth 6 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
    TU03-EN007 XX-Saber Faultroll Effect Monster Earth 6 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 level 4 or lower "X-Saber" monster from your Graveyard.
    ANPR-EN081 XX-Saber Fulhelmknight Tuner Monster Earth 3 1300 1000 Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
    ABPF-EN044 XX-Saber Hyunlei Synchro/Effect Monster Earth 6 2300 1300 1 Tuner + 1 or more non-Tuner "X-Saber" monsters.
    When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
    TDGS-EN035 Yamato-no-Kami Spirit Monster Dark 6 2200 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Spirit monster from your Graveyard. this card returns to its owner's hand durong the End Phase of the turn is is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
    SOVR-EN006 Zero Gardna Effect Monster Earth 4 0 0 You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
    DP09-EN012 Zero Gardna Effect Monster Earth 4 0 0 You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
    LON-074 Zombyra the Dark Effect Monster Dark 4 2100 500 This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points.
    SYE-022 Zombyra the Dark Effect Monster Dark 4 2100 500 "This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points."
    DB2-EN010 Zombyra the Dark Effect Monster Dark 4 2100 500 "This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points."
    YS11-EN005 Zubaba Knight Effect Monster Earth 3 1600 900 If this card attacks a face-up Defense Position monster: Destroy that monster at the start of the Damage Step (without damage calculation).
    YS12-EN004 Zubaba Knight Effect Monster Earth 3 1600 900 If this card attacks a face-up Defense Position monster: Destroy that monster at the start of the Damage Step (without damage calculation).
       This set contains 951 cards.
     
     

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