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Yu-Gi-Oh! Cards : All Trap Cards

Card # Card Name Card Text Buy It
Card # Card Name Card Text Buy It
CP05-EN009 Deck Devastation Virus Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.
MFC-102 Disarmament Destroy all Equip Spell Cards on the field.
DR04-EN179 Goblin Out Of The Frying Pan Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
DR04-EN111 The Forces of Darkness Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
LOD-032 A Feint Plan A player cannot attack face-down monsters during this turn.
IOC-104 A Hero Emerges "When your opponent declears an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard."
DR2-EN105 A Hero Emerges "You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard."
DP1-EN025 A Hero Emerges You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.
ANPR-EN080 A Major Upset Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their owners' hands.
CRV-EN054 A Rival Appears! Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
DR04-EN054 A Rival Appears! Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
SOD-EN050 Absolute End "You can only activate this card during your opponent's turn. This turn, attacks from your opponent's monsters become direct attacks to your Life Points."
DR3-EN050 Absolute End You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points.
CDIP-EN057 Accumulated Fortune Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
DL8-EN001 Acid Rain Destroy all face-up Machine-Type monsters on the field.
SOI-ENSE1 Acid Trap Hole Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.
DDS-005 Acid Trap Hole Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.
SDMA-EN029 Acid Trap Hole Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.
MFC-050 Adhesion Trap Hole You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.
DR1-EN105 Adhesion Trap Hole "You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster(s). As long as the monster(s) remains on the field, the original ATK of the monster(s) is halved."
GLD3-EN050 Aegis of Gaia Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage.
STON-EN068 Aegis of Gaia Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage.
ANPR-EN076 Aegis of the Ocean Dragon Lord Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
PTDN-EN068 Alchemy Cycle The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
ABPF-EN075 Alien Brain Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
PTDN-EN075 All-Out Attacks All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
DCR-095 Altar for Tribute Select 1 monster on your side of the field and sent it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
DR1-EN257 Altar for Tribute Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
MFC-096 Amazoness Archers This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent’s side of the field become face-up Attack Position (Flip effects do not activated) and as long as they remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all these monsters this turn.
DR1-EN151 Amazoness Archers "You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters."
GLD3-EN046 Amazoness Archers Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.
DREV-EN088 Amazoness Shamanism Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.
DREV-EN072 Amazoness Willpower Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
TAEV-EN070 Ambush Fangs Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
GLAS-EN080 An Unfortunate Report Your opponent conducts their next Battle Phase twice.
TP3-002 Anti Raigeki "When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own."
STON-EN055 Anti-Fusion Device Destroy 1 face-up Fusion Monster on the field.
DREV-EN078 Anti-Magic Prism Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
MFC-103 Anti-Spell Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
DR1-EN158 Anti-Spell Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
TU02-EN016 Anti-Spell Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
PCY-002 Anti-Spell Fragrance As long as this card remains face-up on the field, both players must first set Spell Cards when they use them and cannot activate them until their next turn.
CP05-EN011 Anti-Spell Fragrance Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
TU02-EN012 Anti-Spell Fragrance Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
SOVR-EN080 Appointer of the Red Lotus Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent’s next turn.
PSV-024 Appropiate You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck.
RP02-EN008 Appropriate You can activate this card when your opponent draws a card outside of his/her Draw Phase. After that each time your opponent draws cards outside of his/her Draw Phase, you draw 2 cards.
SD8-EN028 Aqua Chorus "If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points."
PCK-002 Aqua Chorus If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.
GAOV-EN079 Aquamirror Cycle Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
HA05-EN058 Aquamirror Meditation Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; add those targets to your hand.
LODT-EN069 Arcana Call Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
DR1-EN261 Archfiend's Roar Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.
DCR-099 Archfiends Roar Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.
AST-055 Armor Break Negate the activation of an Equiup Spell Card and destroy it.
DR2-EN167 Armor Break Negate the activation of an Equip Spell card and destroy it.
ORCS-EN068 Armor Ninjitsu Art of Freezing When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions while you control a face-up "Ninja" monster(s).
ORCS-EN069 Armor Ninjitsu Art of Rust Mist When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s).
PSV-019 Armored Glass You can activate this card when a monster is equpped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.
DCR-048 Arsenal Robber Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
DR1-EN210 Arsenal Robber Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
GENF-EN063 Asleep at the Switch When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
CRMS-EN075 Assault Counter Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
CRMS-EN063 Assault Mode Activate Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
DP09-EN022 Assault Mode Activate Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
FET-EN056 Assault on GHQ Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
DR3-EN176 Assault on GHQ Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
CRMS-EN074 Assault Slash Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
TSHD-EN073 Assault Spirits After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phase.
RDS-EN059 Astral Barrier "If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points."
ANPR-EN079 At One With the Sword Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
DB1-EN173 Attack and Receive "You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard."
RGBT-EN075 Attack of the Cornered Rat If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.)
SOI-EN051 Attack Reflector Unit Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
DR04-EN171 Attack Reflector Unit Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
DP04-EN027 Attack Reflector Unit Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
PSV-054 Attacks and Receive You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional "Attack and Receive" cards in your Graveyard.
GENF-EN078 Attention! Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different level than it.
RGBT-EN074 Automatic Laser When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).
AST-046 Backfire "When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points."
SD3-EN031 Backfire "When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points."
(Note: There are 2 copies of this card in the deck)
DR2-EN158 Backfire "When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points."
FOTB-EN052 Backs to the Wall Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.
DB1-EN082 Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
PSV-028 Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.
SYE-047 Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except monsters with effects) from your Graveyard and add them to your hand.
5DS1-EN035 Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
LOD-093 Bad Reaction to Simochi As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.
DB2-EN202 Bad Reaction to Simochi "As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points."
CSOC-EN075 Bamboo Scrap Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.
LOD-010 Bark of Dark Ruler You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
DB2-EN132 Bark of Dark Ruler You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
TU04-EN010 Bark of Dark Ruler You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
PGD-095 Barrel Behind the Door When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent's Life Points.
DR1-EN043 Barrel Behind the Door You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
RP02-EN080 Barrel Behind the Door You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
DREV-EN068 Barrier Wave Activate by Tributing 1 Synchro Monster you control when your opponent declares an attack with a monster. Change all Attack Position monsters your opponent controls to Defense Position. Afterwards, inflict damage to your opponent's Life Points equal to the DEF of the monster the attack was declared with.
DREV-EN064 Battle Instinct Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand in face-up Attack Position.
CSOC-EN063 Battle Mania Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.
DP08-EN025 Battle Mania Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.
ANPR-EN075 Battle of the Elements Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
ANPR-EN072 Battle Teleportation Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
DCR-097 Battle-Scarred "Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed."
DR1-EN259 Battle-Scarred "Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card."
DREV-EN074 Beast Rising Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.
FET-EN055 Beast Soul Swap "Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned."
DR3-EN175 Beast Soul Swap Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.
AST-053 Beckoning Light "Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand."
DR2-EN165 Beckoning Light "Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand."
CP08-EN014 Beckoning Light Discard all the cards in your hand, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
TU02-EN005 Beckoning Light Discard all the cards in your hand, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
SDLS-EN036 Beckoning Light Discard all the cards in your hand to the Graveyard. Then add the same number of LIGHT monsters from your Graveyard to your hand.
IOC-107 Begone, Knave! "When a monster inflicts Battle Damage to a player, return the monster to its owner's hand."
DR2-EN108 Begone, Knave! If a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
GLD2-EN047 Begone, Knave! If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand.
SOVR-EN066 Bending Destiny Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
RGBT-EN089 Berserking Once per turn, during your Main Phase or opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of the turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.
IOC-047 Big Burn You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play.
DR2-EN047 Big Burn You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
STON-EN057 Birthright Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
5DS1-EN040 Birthright Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
SDWS-EN037 Birthright Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
DP11-EN029 Black Feather Beacon Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand.
CDIP-EN060 Black Horn of Heaven Negate the Special Summon of 1 of your opponent's monsters, and destroy it.
DP11-EN030 Black Return Activate only when 1 "Blackwing" monster is Special Summoned. Select 1 face-up monster your opponent controls. Gain Life Points equal to its ATK, then return it to its owner's hand.
TSHD-EN066 Black Thunder Activate when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 points of damage to your opponent for each card they control.
DP11-EN027 Black Thunder Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.
STBL-EN065 Blackback Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card.
STOR-EN065 Blackboost Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards.
TSHD-EN064 Blackwing - Backlash Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
DP11-EN025 Blackwing - Backlash Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
TSHD-EN065 Blackwing - Bombardment Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
DP11-EN026 Blackwing - Bombardment Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
STBL-EN068 Blackwing - Boobytrap When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.
DCR-104 Blast Held by a Tribute You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
DR1-EN266 Blast Held by a Tribute You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
LOD-088 Blast with Chain After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it.
SD5-EN036 Blast with Chain After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
DB2-EN197 Blast with Chain "After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it."
CDIP-EN049 Blasting Fuse Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
IOC-048 Blasting the Ruins You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
DR2-EN048 Blasting the Ruins You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
HA05-EN059 Blessings for Gusto Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.
LON-086 Blind Destruction During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is '6', destroy all face-up Level 6 or higher monsters on the field.
DB2-EN019 Blind Destruction "During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)"
TSHD-EN074 Blossom Bombardment Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.
RGBT-EN077 Bone Temple Block Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.
PGD-043 Bottomless Shifting Sand At the end of your opponent’s turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
DB2-EN240 Bottomless Shifting Sand "At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed."
LOD-092 Bottomless Trap Hole When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.
DB2-EN201 Bottomless Trap Hole "When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s)."
SDZW-EN034 Bottomless Trap Hole When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s).
SDDE-EN032 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
CP04-EN003 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
GLD2-EN045 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
RP02-EN064 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
SDDL-EN037 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
GAOV-EN069 Bounzer Guard Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field.
EXVC-EN072 Brain Hazard Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
POTD-EN060 Brainwashing Beam Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.
FOTB-EN051 Breakthrough! Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
GENF-EN070 Bright Future Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
TDGS-EN069 Broken Blocker Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
DB2-EN199 Bubble Crash "You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0."
LOD-090 Bubble Crush This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
GENF-EN072 Burgeoning Whirlflame When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
LOD-049 Burst Breath Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.
SKE-049 Burst Breath Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.
DB2-EN164 Burst Breath Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.
SDDC-EN037 Burst Breath Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK.
GAOV-EN070 Butterflyoke When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.
SDDE-EN029 By Order of the Emperor You can choose to negate the activation of an Effect Monster's effect that activates when a monster is Normal Summoned (including itself). If you do, that Effect Monster's controller draws 1 card.
CDIP-EN055 Byroad Sacrifice Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
CP06-EN006 Call of Darkness Send any monster that was Special Summoned by "Monster Reborn" to the Graveyard. While this card is on on the field, "Monster Reborn" cannot be activated.
RP02-EN006 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed destroy this card
PTDN-EN096 Call of the Earthbound Activate only when an opponent's monster declares an attack. You select the target of the attack.
TP2-005 Call of the Grave "You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn"."
TP4-009 Call of the Grave "You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn"."
DB1-EN076 Call Of The Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed."
PSV-012 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
SD1-EN021 Call of the Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card."
SD3-EN028 Call of the Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is remvoed from the field, destroy the monster. When the monster is destroyed, destroy this card."
SD4-EN027 Call of the Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card."
SD5-EN033 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
SD6-EN032 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field the summoned monster is destroyed. If the summoned monster is destroyed this card is also destroyed.
SD8-EN030 Call Of The Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card."
SDRL-EN034 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
DP04-EN025 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
SDDC-EN038 Call of the Haunted Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
YS12-EN036 Call of the Haunted Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
ABPF-EN070 Call of the Reaper Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
DP10-EN029 Card of Sacrifice Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card.
SDJ-045 Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDK-049 Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDP-043 Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDY-049 Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated.
YSD-EN033 Castle Walls Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.
DB1-EN083 Ceasefire Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
PSV-030 Ceasefire Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.
SD1-EN022 Ceasefire Flip all face-down Defense position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
CP02-EN014 Ceasefire Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.
SDMM-EN035 Ceasefire Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.
RP02-EN009 Ceasefire Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
GLAS-EN076 Cell Explosion Virus Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
CP08-EN020 Cell Explosion Virus Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
SOD-EN059 Cemetery Bomb Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard.
YSD-EN039 Cemetery Bomb Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard.
DR3-EN059 Cemetery Bomb Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard.
RDS-EN056 Chain Burst Inflict 1000 points of damage to each player who activates a Trap Card.
DR3-EN116 Chain Burst Inflict 1000 points of damage to each player who activates a Trap Card.
TP4-004 Chain Destruction "You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning"
DB1-EN070 Chain Destruction "You can activate this card when a monster with an ATK of 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled."
PSV-006 Chain Destruction You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.
RP02-EN004 Chain Destruction You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.
CDIP-EN054 Chain Detonation Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
IOC-052 Chain Disappearance "You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled."
DR2-EN052 Chain Disappearance "You can only activate this card when a monster(s) with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove from play those Summoned monster(s), and your opponent removes from play all monsters of the same name in their hand and Deck. Their Deck is then shuffled."
TU06-EN002 Chain Disappearance When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
CDIP-EN053 Chain Healing Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
PTDN-EN067 Chain Material Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.
DREV-EN069 Chain Whirlwind Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.
PHSW-EN074 Champion's Vigilance If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and destroy that card.
STON-EN049 Change of Hero - Reflector Ray Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster’s Level X 300.
LCGX-EN116 Change of Hero - Reflector Ray When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
ABPF-EN063 Changing Destiny Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
  • Gain Life Points equal to half the ATK of the monster whose attack was negated.
  • Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
  • EXVC-EN065 Chaos Infinity Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
    TSHD-EN080 Chaos Trap Hole Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster, and remove it from play.
    DREV-EN079 Chivalry Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.
    EEN-EN050 Chthonian Blast You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
    DP2-EN028 Chthonian Blast You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
    DR04-EN110 Chthonian Blast You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
    EEN-EN057 Chthonian Polymer You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
    DP2-EN029 Chthonian Polymer You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
    DR04-EN117 Chthonian Polymer You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
    DP1-EN030 Clay Charge You can only activate this card when an "Elemental Hero Clayman" on your side of the field is selected as an attack target. (If it is face-down, pick up and show the card to your opponent.) Destroy the attacking monster and the selected "Elemental Hero Clayman" to inflict 800 points of damage to your opponent's Life Points.
    LCGX-EN111 Clay Charge When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
    STON-EN059 Cloak and Dagger Declare 1 Monster Card name. If you opponent Normal Summons, Special Summons, or flips that monster(s) face-up remove that monster (s) and this card from play.
    TU03-EN018 Cloak and Dagger Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
    DPKB-EN040 Cloning Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this token.
    JUMP-EN022 Cloning Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this token.
    RP01-EN094 Cloning Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
    DLG1-EN095 Cloning Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Type, Attribute, ATK and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
    TAEV-EN065 Cocoon Veil Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard.
    PGD-093 Coffin Seller Each time your opponent's Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent's Life Points.
    DR1-EN041 Coffin Seller "Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points."
    SDMA-EN032 Coffin Seller Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points.
    LON-078 Collected Power Select 1 face-up monster on the field. Equip this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.
    GAOV-EN068 Commander of Swords When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects.
  • Discard all cards they drew.
  • Destroy 1 Spell/Trap Card they control.
  • TAEV-EN072 Common Charity Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
    IOC-103 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    SD2-EN028 Compulsory Evacuation Device Return 1 monster on the field to it's owner's hand.
    (Note: There are 3 copies of this card in the deck)
    SD7-EN032 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    YSD-EN038 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    DR2-EN104 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    YSDJ-EN037 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    SDMM-EN036 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    GLD2-EN046 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand
    TU04-EN005 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    CSOC-EN064 Confusion Chaff Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle).
    DP08-EN026 Confusion Chaff Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle).
    CRV-EN058 Conscription "Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand."
    DR04-EN058 Conscription Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
    PHSW-EN066 Copy Knight When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster Card with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is still treated as a Trap Card.)
    ABPF-EN072 Core Blast You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
    ANPR-EN073 Core Reinforcment Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    TAEV-EN080 Counter Counter Negate the activation of a Counter Trap Card and destroy it.
    CP07-EN020 Counter Counter Negate the activation of a Counter Trap Card, and destroy it.
    ORCS-EN064 Counterforce When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.
    RDS-EN060 Covering Fire "If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step."
    DR3-EN120 Covering Fire If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
    SD10-EN036 Covering Fire If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
    TSHD-EN078 Crevice Into the Different Dimension Declare 1 Attribute and select up to 2 monsters with that Attribute from both Graveyards. Remove those monsters from play.
    RGBT-EN064 Crimson Fire Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead.
    POTD-EN051 Crop Circles Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.
    FET-EN049 Cross Counter "If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation."
    DR3-EN169 Cross Counter If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
    SJCS-EN004 Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    DPKB-EN039 Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    GLD1-EN038 Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation) and destroy all monsters with 1500 ATK
    TU01-EN006 Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    PTDN-EN078 Cry Havoc! You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.
    DP07-EN024 Crystal Counter Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.
    DP07-EN025 Crystal Pair Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no battle damage this turn.
    LCGX-EN172 Crystal Pair When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.
    FOTB-EN048 Crystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
    DP07-EN023 Crystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
    RYMP-EN055 Crystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
    LCGX-EN171 Crystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
    PGD-094 Curse of Aging Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent’s side of the field by 500 points until the end of the turn this card is activated.
    DR1-EN042 Curse of Aging Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.
    AST-105 Curse of Anubis "All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed."
    SD1-EN028 Curse of Anubis "All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed."
    DR2-EN218 Curse of Anubis "All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect."
    IOC-106 Curse of Darkness "Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage."
    DR2-EN107 Curse of Darkness "Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage."
    TP5-EN018 Curse of Royal Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
    PGD-044 Curse of Royal Negate the activation of a card that includes the effect of destroying 1 Magic or Trap card and destroy it.
    DB2-EN241 Curse of Royal Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
    GENF-EN076 Curse of the Circle Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
    IOC-049 Cursed Seal of the Forbidden Spell Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of the Duel.
    DR2-EN049 Cursed Seal of the Forbidden Spell Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.
    CP05-EN019 Cursed Seal of the Forbidden Spell Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
    CDIP-EN058 Cyber Shadow Gardna Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
    POTD-EN057 Cyber Summon Blaster Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
    PTDN-EN069 Cybernetic Hidden Technology When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.
    POTD-EN050 D - Chain After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
    DP05-EN028 D - Chain After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
    LCGX-EN152 D - Chain Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
    DP05-EN029 D - Counter This card can only be activated when a monster that includes "Destiny Hero" in its card name is attacked. Destroy the attacking monster.
    LCGX-EN153 D - Counter When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
    LODT-EN066 D - Fortune Activate only when your opponent declares a direct attack by removing from 1 play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase.
    LCGX-EN154 D - Fortune When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
    EOJ-EN054 D - Shield You can only activate this card when an Attack Position monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped monster cannot be destroyed as a result of battle.
    DP05-EN026 D - Shield You can only activate this card when an Attack Position monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped monster cannot be destroyed as a result of battle.
    DR04-EN234 D - Shield You can only activate this card when an Attack Position monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Spell Card). The equipped monster cannot be destroyed as a result of battle.
    LCGX-EN150 D - Shield When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    EOJ-EN053 D - Time You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
    DP05-EN025 D - Time You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
    DR04-EN233 D - Time You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
    LCGX-EN149 D-Time When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
    PGD-102 D. Tribe All monsters on your side of the field are treated as Dragon-Types until the end of the turn this card is activated.
    SKE-050 D. Tribe All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
    DR1-EN050 D. Tribe All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
    FET-EN057 D.D. Dynamite Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.
    DR3-EN177 D.D. Dynamite Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.
    SDDE-EN035 D.D. Dynamite Inflict 300 damage to your opponent for each of their removed from play cards.
    CRV-EN057 D.D. Trap Hole You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
    DR04-EN057 D.D. Trap Hole You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
    STBL-EN063 D2 Shield Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
    TAEV-EN067 Damage = Reptile Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.
    SOI-EN052 Damage Condenser You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.
    DR04-EN172 Damage Condenser You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.
    PHSW-EN065 Damage Diet Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)
    TSHD-EN070 Damage Gate Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with ATK less than or equal to amount of damage you took.
    DP04-EN029 Damage Polarizer Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.
    ANPR-EN071 Damage Translation Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
    GENF-EN066 Damage Vaccine O MAX When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
    SDWS-EN032 Dark Bribe Negate the activation of an opponent's Spell or Trap Card and destroy it. Your opponent draws 1 card.
    DLG1-EN106 Dark Bribe Negate the activation of an opponent's Spell or Trap Card, and destroy it. Your opponent draws 1 card.
    SDGU-EN039 Dark Bribe When an opponent's Spell or Trap Card is activated: Negate the activation, destroy it, and your opponent draws 1 card.
    PGD-047 Dark Coffin When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects: * Discard 1 card in his/her hand * Select 1 monster on his/her side of the field and destroy it
    SD8-EN032 Dark Coffin "When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
  • Discard 1 random card in their hand.
  • Select 1 monster on their side of the field and destroy it."
  • DB2-EN244 Dark Coffin "When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
  • Discard 1 random card in their hand.
  • Select 1 monster on their side of the field and destroy it."
  • EEN-EN052 Dark Deal You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
    DR04-EN112 Dark Deal You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
    SDGU-EN036 Dark Deal When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card".
    PTDN-EN071 Dark Illusion Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.
    SDMA-EN036 Dark Illusion Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.
    IOC-054 Dark Mirror Force You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field.
    DR2-EN054 Dark Mirror Force You can only activate this card when your opponent's monster declares an attack. Remove from play all monsters in Defense Position on your opponent's side of the field.
    SDGU-EN031 Dark Scheme Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.
    DCR-098 Dark Scorpion Combination "You can only activate this card when you have Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points."
    DR1-EN260 Dark Scorpion Combination "You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points."
    PHSW-EN089 Dark Smog Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target.
    PTDN-EN070 Dark Spirit Art - Greed Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hnd.
    LON-079 Dark Spirit of the Silent This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.
    DB2-EN013 Dark Spirit of the Silent "This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.)"
    RP02-EN044 Dark Spirit of the Silent This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position.
    STBL-EN080 Dark Trap Hole Activate only when your opponent Special Summons 2 or more monsters face-up. Send all of those monsters to the Graveyard. Then, send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as either of those monsters.
    PHSW-EN075 Darklight Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.
    LON-084 Deal of Phantom Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated.
    EXVC-EN076 Debunk Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard, and remove it from play.
    FET-EN058 Deck Devastation Virus "Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with an ATK of 1500 or less."
    DR3-EN178 Deck Devastation Virus Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with an ATK of 1500 or less.
    GLD4-EN049 Deck Devastation Virus Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.
    SDGU-EN033 Deck Devastation Virus Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
    PHSW-EN078 Deep Dark Trap Hole When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
    STBL-EN066 Defenders Intersect Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.
    TDGS-EN065 Defense Draw Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
    DP08-EN023 Defense Draw Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
    5DS3-EN038 Defense Draw Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
    GLAS-EN083 Defensive Tactics Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
    LCGX-EN265 Defensive Tactics If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
    ORCS-EN073 Degen-Force Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
    RGBT-EN068 Delta Crow - Anti Reverse Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing monster, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
    DP11-EN022 Delta Crow - Anti Reverse Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
    ANPR-EN070 Depth Amulet When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
    AST-107 Des Counterblow Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking Directly.
    DR2-EN220 Des Counterblow Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
    CRMS-EN065 Descending Lost Star Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
    DP09-EN024 Descending Lost Star Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
    AST-106 Desert Sunlight All monsters on your side of the field are changed to face-up Defense Position.
    DR2-EN219 Desert Sunlight All monsters on your side of the field are changed to face-up Defense Position.
    DREV-EN063 Desperate Tag If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
    DP10-EN028 Desperate Tag If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
    LON-088 Destiny Board At the end of each of your opponent's turns, place 1 'Spirit Message' card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If 'Spirit Message' cards 'I', 'N', 'A' and 'L' are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately.
    DB2-EN021 Destiny Board "At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately."
    RP02-EN045 Destiny Board At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately
    POTD-EN049 Destiny Mirage Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn.
    DP05-EN027 Destiny Mirage Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn.
    RYMP-EN039 Destiny Mirage When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
    LCGX-EN151 Destiny Mirage When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
    EOJ-EN052 Destiny Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name.
    DP05-EN024 Destiny Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name.
    DR04-EN232 Destiny Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name.
    RYMP-EN038 Destiny Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    LCGX-EN148 Destiny Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    ABPF-EN069 Destruct Potion Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
    LODT-EN072 Destruction Jammer Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
    EOJ-EN051 Destruction of Destiny Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
    DP05-EN023 Destruction of Destiny Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
    DR04-EN231 Destruction of Destiny Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
    TP5-EN013 Destruction Punch "When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally."
    LON-085 Destruction Punch When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
    DB2-EN018 Destruction Punch "If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)"
    IOC-101 Destruction Ring Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
    DR2-EN102 Destruction Ring Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
    TAEV-EN073 Destructive Draw If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.
    GLAS-EN077 Detonator Circle "A" Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player.
    DCR-100 Dice Re-Roll "After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it."
    DR1-EN262 Dice Re-Roll "Once this turn, negate 1 six-sided die roll and re-roll it."
    LODT-EN080 Dice Try! Negate the activation of an opponent's Spell Card, Trap Card or Effect Monster's effect that requires a die roll, and destroy that card.
    STBL-EN077 Different Dimension Ground This turn, any monster sent to the Graveyard is removed from play instead.
    GAOV-EN076 Dimension Slice When a monster(s) is Special Summoned to your side of the field: Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.
    CRV-EN059 Dimension Wall "You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle."
    DR04-EN059 Dimension Wall You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
    CP06-EN020 Dimension Wall Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
    CDIP-EN052 Dimensional Inversion Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.
    CP07-EN018 Dimensional Inversion Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
    SDMM-EN032 Dimensional Prison Activate only when your opponent declares an attack. Remove from play the attacking monster.
    RYMP-EN084 Dimensional Prison When an opponent declares an attack: Target that monster; banish that target.
    LCGX-EN220 Dimensional Prison When an opponent's monster declares an attack: Target that monster; banish that target.
    LOD-089 Disappear Select 1 card from your opponent's Graveyard and remove it from play.
    SYE-049 Disappear Select 1 card from your opponent's Graveyard and remove it from play.
    DB2-EN198 Disappear Remove from play 1 card from your opponent's Graveyard.
    GLAS-EN071 Disarm Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
    DR1-EN157 Disarmament Destroy all Equip Cards on the field.
    ANPR-EN068 Discord Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
    PGD-098 Disturbance Strategy Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number of cards that he/she put into his/her Deck.
    DR1-EN046 Disturbance Strategy Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.
    SDLS-EN033 Divine Punishment Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect, and destroy it.
    STOR-EN066 Divine Relic Mjollnir Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.
    RDS-EN050 Divine Wrath Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
    SD6-EN035 Divine Wrath Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
    DR3-EN110 Divine Wrath Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
    5DS1-EN038 Divine Wrath Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy it.
    CSOC-EN078 DNA Checkup Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
    DB1-EN081 DNA Surgery "When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared."
    PSV-026 DNA Surgery Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.
    IOC-108 DNA Transplant "Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared."
    DR2-EN109 DNA Transplant "Declare 1 Attribute when you activate this card. While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared."
    CSOC-EN070 Doppelganger When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent.
    AST-102 Dora of Fate "You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points."
    DR2-EN215 Dora of Fate "You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points."
    GAOV-EN080 Double Payback Activate only when you take 1000 or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter on this card.
    PTDN-EN076 Double Tag Team Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.
    GLAS-EN074 Double-Edged Sword Technique Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).
    GLD2-EN050 Double-Edged Sword Technique Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monsters(s).
    RYMP-EN112 Double-Edged Sword Technique Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position, then destroy them during the End Phase and take damage equal to monsters' ATK.
    LCGX-EN264 Double-Edged Sword Technique Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position, then destroy them during the End Phase and take damage equal to monsters' ATK.
    TP3-010 Dragon Capture Jar All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
    DB1-EN111 Dragon Capture Jar "As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position."
    LOB-045 Dragon Capture Jar All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
    SDY-044 Dragon Capture Jar All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
    LOD-048 Dragon's Rage As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    SD1-EN024 Dragon's Rage "When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    (Note: There are 2 copies of this card in the deck)"
    DB2-EN163 Dragon's Rage "When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
    SDDL-EN036 Dragon's Rage When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as battle damage to your opponent's Life Points.
    SDDC-EN036 Dragon's Rebirth Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.
    AST-054 Draining Shield Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
    DR2-EN166 Draining Shield Negate the attack of 1 of your opponent's monsters and increase your Life Points by the attacking monster's ATK.
    DP1-EN026 Draining Shield Negate the attack of 1 of your opponent's monsters and increase your Life Points by the attacking monster's ATK.
    SDRL-EN037 Draining Shield Negate the attack of 1 of your opponent's monsters and gain Life Points equal its monster's ATK.
    YSDJ-EN038 Draining Shield Negate the attack of 1 of your opponent's monsters and gain Life Points equal its monster's ATK.
    YS12-EN035 Draining Shield Negate the attack of 1 of your opponent's monsters and gain Life Points equal to its ATK.
    MFC-097 Dramatic Rescue You can only activate this card when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner’s hand and Special Summon another monster from your hand in face-up Attack or Defense Position.
    DR1-EN152 Dramatic Rescue "You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in its card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand."
    GLD3-EN047 Dramatic Rescue You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in this card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand.
    PTDN-EN074 Drastic Drop Off Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.
    PSV-018 Driving Snow You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
    LOD-097 Drop Off This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.
    DB2-EN205 Drop Off This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.
    DB1-EN075 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    PSV-011 Dust Tornado Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
    SD2-EN024 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    SD3-EN027 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    (Note: There are 2 copies of this card in the deck)
    SD4-EN026 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    SKE-045 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    SD8-EN029 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    YSD-EN035 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    SDRL-EN033 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    YSDJ-EN033 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    SDZW-EN033 Dust Tornado Destroy 1 Spell or Trap Card you opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    5DS2-EN034 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    RP02-EN005 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap card from your hand.
    5DS3-EN031 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    YS11-EN033 Dust Tornado Target 1 Spell/Trap Card your opponent controls; destroy that target. Then you can Set 1 Spell or Trap Card from your hand.
    YS12-EN033 Dust Tornado Target 1 Spell/Trap Card your opponent controls; destroy that target. Then you can Set 1 Spell or Trap Card from your hand.
    SOVR-EN070 Earthbound Wave Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
    PSV-014 Earthshaker Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
    MRL-065 Eatgaboon If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
    CRMS-EN069 Ebon Arrow Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
    DP11-EN021 Ebon Arrow Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
    DP03-EN029 Edge Hammer Tribute 1 "Elemental Hero Bladedge" on your side of the field. Destroy 1 monster on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
    LCGX-EN113 Edge Hammer Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
    PHSW-EN079 Eisbahn When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.
    EOJ-EN056 Elemental Absorber Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
    DR04-EN236 Elemental Absorber Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
    FET-EN059 Elemental Burst "Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field."
    DR3-EN179 Elemental Burst Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.
    DP05-EN022 Elemental Charge Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental-Hero" in its card name.
    EOJ-EN050 Elemental Recharge Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name.
    DR04-EN230 Elemental Recharge Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name.
    LCGX-EN115 Elemental Recharge Gain 1000 Life Points for each "Elemental HERO" monster you control.
    STON-EN052 Eliminating the League Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent’s hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.
    SP1-EN003 Embodiment of Apophis You can only activate this card during a Main Phase. After activation, this card is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.).
    RP01-EN098 Embodiment of Apophis Activate only during a Main Phase. This card is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800) and is Special Summoned to your Monster Card Zone. (This card is still treated as a Trap Card).
    DLG1-EN099 Embodiment of Apophis Activate only during a Main Phase. This card is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is still treated as a Trap Card.)
    DB1-EN077 Enchanted Javelin Increase your Life Points by the ATK of 1 attacking monster.
    PSV-015 Enchanted Javelin When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
    SDP-049 Enchanted Javelin When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
    IOC-055 Energy Drain Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.
    DR2-EN055 Energy Drain "Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase."
    GLAS-EN075 Energy-Absorbing Monolith Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
    SOD-EN053 Enervating Mist Your opponent's hand size limit becomes 5.
    DR3-EN053 Enervating Mist Your opponent's hand size limit becomes 5.
    SOVR-EN065 Enlightenment You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
    TDGS-EN063 Equip Shot Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle).
    DP08-EN021 Equip Shot Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (Other effects cannot be activated during this battle).
    TDGS-ENSE1 Eradicator Epidemic Virus Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all cards of the chosen type.
    SDGU-EN034 Eradicator Epidemic Virus Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type.
    PTDN-EN072 Escape From The Dark Dimension Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
    TU05-EN010 Escape from the Dark Dimension Select 1 of your removed from play DARK monsters, and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
    SDGU-EN038 Escape from the Dark Dimension Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card.
    SDDC-EN040 Escape from the Dark Dimension Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card.
    DP05-EN030 Eternal Dread Put 2 Time Counters on a "Clock Tower Prison"
    ABPF-EN094 Evil Blast Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
    ORCS-EN074 Evo-Branch Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.
    ORCS-EN088 Evo-Instant Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck.
    PHSW-EN071 Evolutionary Bridge When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
    SP1-EN004 Exchange of the Spirit You can only activate this card by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
    RP01-EN099 Exchange of the Spirit Activate only by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
    DLG1-EN100 Exchange of the Spirit Activate only by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
    MFC-098 Exhausting Spell Remove all Spell Counters on both sides of the field.
    DR1-EN153 Exhausting Spell Remove all Spell Counters on both sides of the field.
    GENF-EN065 Explosive Urchin Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
    STBL-EN075 Exterio's Fang Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
    DB1-EN227 Fairy Box "Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
    LON-024 Fairy Box Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
    ANPR-EN066 Fairy Wind Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
    DB1-EN025 Fairy's Hand Mirror Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correctly targeted monster.
    MRL-041 Fairy's Hand Mirror Switch the opponent's Magic Card effect that specifically designates 1 monster as a target to another correctly targeted monster.
    CRMS-EN071 Fake Explosion Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor · SK" from your hand or Graveyard.
    RGBT-EN070 Fake Feather Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the select Normal Trap Card.
    DP11-EN024 Fake Feather Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be the same as the selected Normal Trap Card.
    DB1-EN164 Fake Trap "You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s)."
    MRD-056 Fake Trap When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s).
    SDJ-049 Fake Trap When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s).
    LOD-011 Fatal Abacus As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points.
    DB2-EN133 Fatal Abacus "Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points."
    EEN-EN058 Feather Wind You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
    DP1-EN029 Feather Wind You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
    DR04-EN118 Feather Wind You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
    LCGX-EN109 Feather Wind When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
    LOD-098 Fiend Comedian Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
    IOC-102 Fiend's Hand Mirror Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.
    DR2-EN103 Fiend's Hand Mirror Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.
    ABPF-EN064 Fiendish Chain Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
    PHSW-EN064 Fiery Fervor Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.
    DCR-045 Final Attack Orders "As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed."
    DR1-EN207 Final Attack Orders "As long as this card remains on the field, all face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed."
    SDDL-EN034 Final Attack Orders As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and cannot change their Battle Position.
    PTDN-EN080 Fine Discard 2 cards.
    CRV-EN049 Fire Darts "You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points."
    DR04-EN049 Fire Darts You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
    FOTB-EN060 Firewall When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
    TDGS-EN078 Fish Depth Charge Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
    PHSW-EN068 Fish Rain When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
    ANPR-EN078 Flamvell Counter Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card and destroy it.
    STON-EN053 Flashbang Activate only after damage calculation when a monster your opponent controls made a direct attack, it is now the End Phase of this turn.
    GLAS-EN079 Foolish Revival Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
    EOJ-EN060 Forced Back Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.
    DR04-EN240 Forced Back Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.
    FET-EN060 Forced Ceasefire Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
    DR3-EN180 Forced Ceasefire Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
    DB1-EN080 Forced Requisition "You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand."
    PSV-025 Forced Requisition You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
    ABPF-EN076 Forgotten Temple of the Deep While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.
    MFC-049 Formation Union Select and activate 1 of the following effects:* Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. * Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.
    DR1-EN104 Formation Union "Select and activate 1 of the following effects:
  • Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
  • Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position."
  • POTD-EN058 Fossil Excavation Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
    SD9-EN036 Fossil Excavation Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
    LODT-EN073 Froggy Forcefield Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
    DCR-096 Frozen Soul You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
    DR1-EN258 Frozen Soul You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
    RDS-EN053 Fruits of Kozaky's Studies Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
    DR3-EN113 Fruits of Kozaky's Studies Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
    RDS-EN055 Fuh-Rin-Ka-Zan "You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects:
    - Destroy all monsters on your opponent's side of the field.
    - Destroy all Spell and Trap Cards on your opponent's side of the field.
    - Randomly discard 2 cards from your opponent's hand.
    - Draw 2 cards."
    DR3-EN115 Fuh-Rin-Ka-Zan You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects:
    * Destroy all monsters on your opponent's side of the field.
    * Destroy all Spell and Trap Cards on your opponent's side of the field.
    * Randomly discard 2 cards from your opponent's hand.
    * Draw 2 cards.
    EXVC-EN088 Full House Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
    SOI-EN056 Full Salvo After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.
    DR04-EN176 Full Salvo After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.
    DP04-EN030 Fusion Guard Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard.
    ORCS-EN065 Gagagaguard If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects.
    DB1-EN172 Gamble "You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn."
    PSV-053 Gamble You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
    GAOV-EN067 Gamushara When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard.
    FOTB-EN059 Gem Flash Energy During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
    HA05-EN029 Gem-Enhancement Tribute 1 "Gem-Knight" monster you control to target 1 "Gem-Knight" monster in your Graveyard; Special Summon the target from the Graveyard.
    SOVR-EN076 Gemini Booster Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
    SOVR-EN075 Gemini Counter Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
    PTDN-EN073 Gemini Trap Hole Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
    SDWS-EN038 Gemini Trap Hole Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
    SOI-EN055 Generation Shift Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
    DR04-EN175 Generation Shift Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
    CSOC-EN080 Giant Trap Hole Activate only when 2 or more monsters are Special Summoned at the same time. Destroy all monsters on the field.
    TAEV-EN078 Gift Card Your opponent gains 3000 Life Points.
    DB1-EN073 Gift of The Mystical Elf Increase your Life Points by 300 points for each monster on the field.
    PSV-009 Gift of the Mystical Elf Increase your Life Points by 300 points for each monster on the field, regardless of position.
    SKE-044 Gift of The Mystical Elf Increase your Life Points by 300 points for each monster on the field.
    DP08-EN029 Give and Take Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.
    TDGS-EN074 Gladiator Beast War Chariot Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.
    TU03-EN019 Gladiator Beast War Chariot Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.
    RYMP-EN113 Gladiator Beast War Chariot When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
    LCGX-EN266 Gladiator Beast War Chariot When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
    LODT-EN075 Gladiator Lash Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
    STOR-EN073 Gleipnir, the Fetters of Fenrir Add 1 "Nordic" monster from your Deck to your hand.
    LODT-EN071 Glorious Illusion Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    TFK-003 Goblin Fan As long as this card remains face-up on the field, destroy all Flip Summoned monsters of Level 2 or lower. At that time, their effects are not activated.
    SOI-EN059 Goblin out of the Frying Pan Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
    SD9-EN034 Goblin Out of the Frying Pan Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
    FET-EN054 Good Goblin Housekeeping "Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard + 1, select 1 card from your hand and return it to the bottom of you Deck."
    DR3-EN174 Good Goblin Housekeeping Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
    SOD-EN058 Gorgon's Eye "Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated."
    DR3-EN058 Gorgon's Eye Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.
    5DS2-EN033 Gottoms' Emergency Call Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field.
    TU04-EN001 Gottoms' Emergency Call Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field.
    CSOC-EN079 Gozen Match Each player sends monsters they control to the Graveyard until they each control monsters of only 1 Attribute. Each player cannot control monsters with different Attributes.
    TDGS-EN064 Graceful Revival Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    DP08-EN022 Graceful Revival Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    TLM-EN056 Grave Lure "Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard."
    DR3-EN236 Grave Lure Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
    RGBT-EN078 Grave of the Super Ancient Organism All face-up Level 6 or higher Special Summoned monster on the field cannot declare an attack or activate their effects.
    GENF-EN080 Gravelstorm Target 1 Spell/Trap Card on each side of the field; return them to the hand.
    DB1-EN072 Graverobber "Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage."
    PSV-008 Graverobber You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn.
    LON-083 Graverobber's Retribution During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play.
    DB2-EN017 Graverobber's Retribution "During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play."
    TP4-018 Gravity Bind All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
    DB1-EN187 Gravity Bind All Level 4 or higher monsters on the field cannot attack.
    PSV-073 Gravity Bind All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
    SD4-EN028 Gravity Bind All Level 4 or higher monsters on the field cannot attack.
    RP02-EN018 Gravity Bind All Level 4 or higher monsters on the field cannot attack.
    STBL-EN067 Gravity Collapse Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.
    SOD-EN055 Greed "Each time a player draws because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect."
    DR3-EN055 Greed Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.
    SDP-050 Gryphon Wing When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.
    TSHD-EN067 Guard Mines Activate only when a card is activated with an effect that would target and destroy a monster you control. Negate the effect and destroy that card. Then Inflict 500 damage to your opponent.
    DP11-EN028 Guard Mines Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.
    PSV-017 Gust You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
    STBL-EN070 Half Counter Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase.
    CRMS-EN067 Half or Nothing Activate only during your opponent's Battle Phase. Your opponent selects 1 of the following effects:
    Halve the ATK of all monsters they control until the end of the Battle Phase.
    End the Battle Phase.
    SOD-EN060 Hallowed Life Barrier "Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0."
    DR3-EN060 Hallowed Life Barrier Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
    FOTB-EN056 Hard-sellin' Goblin Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand.
    FOTB-EN057 Hard-sellin' Zombie Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.
    PTDN-EN066 Hate Buster Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster.
    PHSW-EN063 Heartfelt Appeal When you take Battle Damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effect(s) is negated and it cannot declare an attack.
    YS12-EN029 Heartfelt Appeal When you take Battle Damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effect(s) is negated and it cannot declare an attack.
    SOD-EN054 Heavy Slump "You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and draws 2 cards."
    DR3-EN054 Heavy Slump You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards.
    EEN-EN049 Hero Barrier If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
    DP03-EN027 Hero Barrier If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
    DR04-EN109 Hero Barrier If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster
    LCGX-EN108 Hero Barrier Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
    LODT-EN064 Hero Blast Select 1 "Elemental Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK.
    RYMP-EN032 Hero Blast Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    LCGX-EN120 Hero Blast Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    TAEV-EN064 Hero Counterattack Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
    DP06-EN023 Hero Counterattack Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
    LCGX-EN118 Hero Counterattack When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
    STON-EN050 Hero Medal When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.
    DP06-EN021 Hero Medal When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.
    GX1-EN003 Hero Ring After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster.
    LCGX-EN110 Hero Ring Target 1 Warrior-Type monster with an 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.
    TLM-EN049 Hero Signal "You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 monster from your hand or your Deck that includes "Elemental Hero" in its card name."
    DP1-EN028 Hero Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
    DR3-EN229 Hero Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
    RYMP-EN031 Hero Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    LCGX-EN107 Hero Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    DPK-ENSE3 Hero Spirit You can only activate this card during the Battle Phase of a turn in which a monster on your side of the field that included "Elemental Hero" in its card name was destroyed as a result of battle. Make the Battle Damage from 1 of your opponent's monsters 0.
    LCGX-EN117 Hero Spirit During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
    DP06-EN025 Hero's Rule 2 Negate the activation of a Spell, Trap or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.
    MFC-099 Hidden Book of Spell You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled.
    DR1-EN154 Hidden Book of Spell You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.
    SP02-EN003 Hidden Soldiers Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.
    GAOV-EN088 Hieratic Seal From the Ashes Once per turn, during your opponent's turn: You can send 1 "Hieratic" monster from your Deck to your Graveyard. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the Graveyard. When this face-up card on the field is sent to the Graveyard: Target 1 "Hieratic" monster in your Graveyard: Special Summon that target.
    GAOV-EN071 Hieratic Seal of Banishment Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.
    GAOV-EN072 Hieratic Seal of Reflection When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.
    STOR-EN063 Hope for Escape Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents.
    TP3-005 Horn of Heaven Offer 1 of your own monsters on the Field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.
    MRD-130 Horn of Heaven Offer 1 of your own monsters on the Field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.
    DB2-EN076 Horn of Heaven Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
    DREV-EN075 Horn of the Phantom Beast Equip this card to a Beast-Type or Beast-Warrior-Type monster you control. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
    MRL-064 House of Adhesive Tape If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
    DREV-EN065 Howl of the Wild When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control.
    MFC-041 Huge Revolution This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent’s hand to the Graveyard and destroy all cards your opponent controls on the field.
    DR1-EN096 Huge Revolution "This card can only be activated during your Main Phase when "People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field."
    AST-104 Human-Wave Tactics "During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled."
    DR2-EN217 Human-Wave Tactics "During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled."
    SD9-EN028 Hunting Instinct Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.
    SD8-EN027 Hysteric Party "Discard 1 card from your hand. Special Summon as many ""Harpie Lady"" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect."
    SD8-EN036 Icarus Attack "By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field."
    EOJ-EN055 Icarus Attack By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.
    DR04-EN235 Icarus Attack By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.
    GLD3-EN049 Icarus Attack Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
    SDDL-EN039 Icarus Attack Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
    PHSW-EN069 Icy Crevasse When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard and inflict damage to your opponent equal to its original ATK in the Graveyard.
    ANPR-EN067 Imperial Custom Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom." You can only control 1 "Imperial Custom."
    SDZW-EN032 Imperial Iron Wall Cards cannot be removed from play.
    DB1-EN086 Imperial Order "As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
    PSV-104 Imperial Order As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
    TSHD-EN089 Infernity Barrier Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.
    TSHD-EN069 Infernity Break Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
    SOVR-EN073 Infernity Force Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
    TSHD-EN071 Infernity Inferno Discard up to 2 cards and send the same number of "Infernity" cards from your Deck to the Graveyard.
    TSHD-EN068 Infernity Reflector Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
    HA05-EN060 Infestation Wave Return 1 face-up Tribute Summoned "Steelswarm" monster to the hand to target 1 card your opponent controls; destroy it.
    DB1-EN186 Infinite Dismissal Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
    PSV-072 Infinite Dismissal All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.
    SOVR-EN067 Inherited Fortune Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
    TDGS-EN076 Intercept Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.
    DCR-052 Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
    SD1-EN026 Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn.
    (Note: There are 2 copies of this card in the deck)
    DR1-EN214 Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
    DPKB-EN037 Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn.
    SDDC-EN039 Interdimensional Matter Transporter Target 1 face-up monster you control; banish that target until the End Phase.
    GLAS-EN078 Interdimensional Warp Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
    FOTB-EN053 Introduction to Gallantry Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
    ABPF-EN080 Inverse Universe Switch the ATK and DEF of all face-up Effect Monsters on the field.
    GAOV-EN074 Inzektor Gauntlet Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects.
    ORCS-EN070 Inzektor Orb Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.
    ANPR-EN074 Iron Core Luster Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
    CRMS-EN070 Ivy Shackles While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
    DB1-EN231 Jam Defender "Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam"."
    LON-028 Jam Defender Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam".
    RP02-EN036 Jam Defender Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam".
    DB1-EN242 Jar of Greed Draw 1 card from your Deck.
    LON-047 Jar of Greed Draw 1 card from your Deck.
    SD3-EN029 Jar of Greed Draw 1 card from your Deck.
    SKE-047 Jar of Greed Draw 1 card from your Deck.
    YSD-EN036 Jar of Greed Draw 1 card from your Deck.
    DCR-105 Judgment of Anubis Discard 1 card from your hand to negate the activation and effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
    DR1-EN267 Judgment of Anubis Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
    AST-103 Judgment of the Desert The Battle Position of face-up monsters that are flipped face-up after activation of this card cannot be changed.
    DR2-EN216 Judgment of the Desert "The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect."
    JUMP-EN008 Judgment of the Pharaoh Pay half your Life Points. Select and activate an appropriate effect which can be applied:
  • If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s), or activate an Effect Monster's effect, and their monster's effects are negated.
  • If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards.
  • TDGS-EN077 Judgment of Thunder Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
    SDJ-042 Just Desserts Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
    SDK-040 Just Desserts Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
    SKE-043 Just Desserts Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    CDIP-EN051 Justi-Break Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters, except Normal Monsters.
    SDWS-EN036 Justi-Break Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
    EXVC-EN074 Karakuri Cash Shed Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
    STBL-EN072 Karakuri Klock Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
    STBL-EN071 Karakuri Trick House Activate only when the battle position of a face-up "Karakuri" monster you control is changed . Select 1 card on the field, and destroy it.
    SOI-EN053 Karma Cut Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).
    DR04-EN173 Karma Cut Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).
    SDDE-EN034 Karma Cut Discard 1 card. Remove from play 1 face-up monster your opponent controls. Then, remove from play any cards in your opponent's Graveyard with the same name as that monster.
    LCGX-EN114 Kid Guard When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
    DP03-EN030 Kids Guard Tribute 1 "Hero Kid" on your side of the field. Negate the attack of a monster on your opponent's side of the field. Then, select 1 card with "Elemental Hero" in its card name from your Deck. Add that card to your hand.
    TSHD-EN077 Koa'ki Meiru Shield If there are 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard, you can activate this card when your opponent declares an attack with their monster. Destroy all face-up Attack Position monsters your opponent controls.
    TLM-EN052 Kozaky's Self-Destruct Button Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
    DR3-EN232 Kozaky's Self-Destruct Button Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
    TDGS-EN098 Kunai with Chain Choose 1 or both of these effects:
  • Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
  • Equip this card to a monster you control. It gains 500 ATK.
  • SDWS-EN033 Kunai with Chain Choose 1 or both of these effects:
  • Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
  • Equip this card to a monster you control. It gains 500 ATK.
  • AST-108 Labyrinth of Nightmare "During the End Phase of each turn, change the Battle Position of all face-up monsters on the turn player's side of the field."
    DR2-EN221 Labyrinth of Nightmare "During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field."
    ABPF-EN071 Lair Wire Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls and destroy the selected monster.
    FOTB-EN047 Last Resort Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City ? Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
    DP07-EN022 Last Resort Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
    TP6-EN015 Last Turn "This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW."
    LOD-099 Last Turn This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
    DB2-EN206 Last Turn "This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW."
    PP01-EN009 Legacy of Yata-Garasu Select and activate 1 of these effects:
  • Draw 1 card.
  • Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards.
  • SDDL-EN033 Legacy of Yata-Garasu Select and activate 1 of these effects:
  • Draw 1 card.
  • Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards.
  • TLM-EN054 Level Conversion Lab "Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn."
    DR3-EN234 Level Conversion Lab Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
    EEN-EN060 Level Limit - Area A All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.
    DR04-EN120 Level Limit - Area A All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active
    RGBT-EN069 Level Retuner Reduce the Level of 1 face-up monster you control by up to 2.
    DP11-EN023 Level Retuner Reduce the Level of 1 face-up monster you control by up to 2.
    LOD-012 Life Absorbing Machine As long as this card remains face-up on the field, increase your Life Points by an amount equal to half of the total Life Points you have paid in your very last turn.
    CP07-EN013 Life Absorbing Machine During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
    EOJ-EN049 Life Equalizer You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
    DR04-EN229 Life Equalizer You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
    DREV-EN080 Light of Destruction When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.
    DB1-EN084 Light of Intervention Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
    PSV-031 Light of Intervention Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.
    SKE-046 Light of Intervention Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
    AST-048 Light of Judgment "Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard."
    DR2-EN160 Light of Judgment "Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard."
    LODT-EN070 Light Spiral Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
    GLAS-EN069 Light-Imprisoning Mirror When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
    TU02-EN010 Light-Imprisoning Mirror When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
    DB1-EN069 Lightforce Sword "Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand."
    PSV-005 Lightforce Sword Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the Field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase.
    DPYG-EN029 Lightforce Sword Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep it out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.
    RP02-EN003 Lightforce Sword Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
    TDGS-EN075 Lightsworn Barrier When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack.
    SOVR-EN072 Limit Impulse Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
    LODT-EN063 Limit Reverse Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    5DS2-EN037 Limit Reverse Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    YS11-EN039 Limit Reverse Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
    YS12-EN037 Limit Reverse Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
    DP08-EN030 Limiter Overload When this card is sent to the Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck or Graveyard.
    CSOC-EN069 Lineage of Destruction Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.
    EXVC-EN079 Localized Tornado Shuffle all cards from your hand and Graveyard into the Deck.
    TLM-EN060 Lone Wolf "You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects."
    DR3-EN240 Lone Wolf You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.
    LODT-EN078 Lucky Chance When an Effect Monster's effect that requires only 1 coin toss is activated call Heads or Tails. If you call it right, draw 1 card.
    PHSW-EN070 Lumenize When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.
    ABPF-EN074 Machine King - 3000 B.C. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.)
    EOJ-EN057 Macro Cosmos You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.
    DR04-EN237 Macro Cosmos You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.
    SDDE-EN036 Macro Cosmos You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck when you activate this card. While this card is on the field, any card sent to the Graveyard is removed from play instead.
    RYMP-EN082 Macro Cosmos When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
    LCGX-EN218 Macro Cosmos When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
    LON-104 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.
    SD6-EN036 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to you opponent's Life Points.
    YSD-EN040 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points.
    YSDS-EN038 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
    YSDJ-EN040 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
    SDSC-EN038 Magic Cylinder Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK.
    RP02-EN050 Magic Cylinder Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK.
    IOC-SE2 Magic Cylinder Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK.
    YS12-EN034 Magic Cylinder Activate only when an opponent's monster declares an attack. Select that monster, negate the attack, and inflict damage to your opponent equal to its ATK.
    TP4-017 Magic Drain "You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it."
    DB1-EN185 Magic Drain "You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it."
    PSV-071 Magic Drain You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.
    SD7-EN028 Magic Drain "You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it."
    5DS2-EN035 Magic Drain You can only activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from their hand to negate the effect of this card. If your opponent does not, negate the activation of your opponent's Spell Card and destroy it.
    MRD-128 Magic Jammer Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
    SD2-EN026 Magic Jammer Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
    SD5-EN034 Magic Jammer Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
    SDP-048 Magic Jammer Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
    SYE-043 Magic Jammer Discard 1 card from your hand to the Graveyard to negate the activation of a Spell Card and destroy it.
    SD8-EN031 Magic Jammer Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
    DB2-EN074 Magic Jammer Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
    SDRL-EN035 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
    YSDS-EN033 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
    YSDJ-EN035 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
    RP01-EN046 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
    DLG1-EN047 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
    TP8-EN001 Magical Arm Shield You can only activate this card when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.
    SD9-EN032 Magical Arm Shield Activate only when our opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, and this monster is attacked instead. At the end of Battle Phase, return control of this monster to your opponent.
    SDZW-EN037 Magical Arm Shield Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead.
    GLD3-EN048 Magical Arm Shield Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead.
    CRV-EN055 Magical Explosion You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
    DR04-EN055 Magical Explosion You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
    DB1-EN087 Magical Hats "Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase."
    PSV-033 Magical Hats You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    CP06-EN019 Magical Hats Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    DPYG-EN028 Magical Hats Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    RP02-EN010 Magical Hats Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters(ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    TP5-EN003 Magical Thorn "When your opponent's card(s) are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded."
    DB2-EN107 Magical Thorn "When your opponent's card(s) in his/her hand are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded."
    NTR-EN003 Magician's Circle You can only activate this card when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with an ATK of 2000 or less, and Special Summons it in face-up Attack Position to their side of the field.
    SDSC-EN035 Magician's Circle Activate only when a Spellcaster-Type monster declares an attack. Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
    CP04-EN011 Magician's Circle Activate only when a Spellcaster-Type monster declares an attack. Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
    PSV-029 Major Riot You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
    YMP1-EN009 Malefic Claw Stream Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.
    SDRL-EN032 Malevolent Catastrophe Activate only when your opponent declares an attack. Destroy all Spell and Trap Cards.
    SDMA-EN035 Malevolent Catastrophe Activate only when your opponent declares an attack. Destroy all Spell and Trap Cards.
    SOI-EN060 Malfunction Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
    SD9-EN035 Malfunction Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
    DR04-EN180 Malfunction Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
    DB1-EN221 Mask of Restrict Neither player can Tribute any monster under any conditions.
    LON-018 Mask of Restrict No matter what the situation, neither player can offer any monster as a Tribute.
    RP02-EN031 Mask of Restrict Neither player can Tribute any monster under any conditions
    DB1-EN218 Mask of Weakness Decrease the ATK of 1 attacking monster by 700 points until the end of the turn.
    LON-015 Mask of Weakness This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.
    FOTB-EN058 Mass Hypnosis Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.
    EXVC-EN067 Meklord Factory Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
    EXVC-EN066 Mektimed Blast Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
    PSV-022 Metal Detector You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
    PTDN-EN094 Metal Reflect Slime After activation, Special Summon this card in Defense Position, it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is till treated as a Trap Card.)
    SDMA-EN034 Metal Reflect Slime After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is also still treated as a Trap Card.)
    FMR-003 Metalmorph After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target.
    SDMM-EN033 Metalmorph After activation, equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. When the equipped monster attacks, it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.
    PP01-EN014 Metalmorph After activation, equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. When the equipped monster attacks, it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.
    CRMS-EN077 Metaphysical Regeneration Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
    ABPF-EN067 Meteor Flare Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
    MFC-044 Meteorain During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.
    DR1-EN099 Meteorain "During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
    PSV-051 Michizure You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.
    AST-047 Micro Ray The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    DR2-EN159 Micro Ray The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    SD10-EN034 Micro Ray The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    SOD-EN056 Mind Crush "Declare 1 card name. If your opponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand."
    DR3-EN056 Mind Crush Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.
    SDGU-EN035 Mind Crush Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it from their hand to the Graveyard, otherwise you discard 1 random card.
    RDS-EN054 Mind Haxorz Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.
    DR3-EN114 Mind Haxorz Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.
    TDGS-EN073 Mind Over Matter Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster and destroy that card.
    TLM-EN051 Minefield Eruption "Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field."
    DR3-EN231 Minefield Eruption Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
    5DS1-EN033 Miniaturize Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.
    5DS2-EN039 Miniaturize Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.
    DB1-EN171 Minor Goblin Official You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
    PSV-052 Minor Goblin Official You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
    SOI-EN050 Miracle Kids Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
    DP03-EN028 Miracle Kids Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
    DR04-EN170 Miracle Kids Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
    LCGX-EN112 Miracle Kids Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
    RGBT-EN063 Miracle Locus Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.
    DP09-EN025 Miracle Locus Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.
    MFC-100 Miracle Restoring Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
    DR1-EN155 Miracle Restoring "Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position."
    DREV-EN093 Miracle's Wake Select 1 monster that was destroyed by battle and sent to your Graveyard during this turn. Special Summon it.
    EOJ-EN058 Miraculous Descent Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
    DR04-EN238 Miraculous Descent Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
    SDLS-EN037 Miraculous Descent Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (deck contains 2)
    MRD-138 Mirror Force When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position.
    DB2-EN081 Mirror Force You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field.
    DPYG-EN027 Mirror Force Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
    GLD1-EN039 Mirror Force Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
    SDMA-EN030 Mirror Force Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
    SDDL-EN035 Mirror Force Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
    YS11-EN036 Mirror Force When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
    TAEV-EN063 Mirror Gate Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
    DP06-EN022 Mirror Gate Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
    LCGX-EN119 Mirror Gate When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
    PHSW-EN067 Mirror Mail When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.
    RGBT-EN080 Mirror of Oaths Activate only when your opponent Special Summons a monster(s) from their Deck. Destroy that monster(s) and draw 1 card.
    DB1-EN078 Mirror Wall "Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
    PSV-016 Mirror Wall Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
    RP02-EN007 Mirror Wall Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card.
    STBL-EN089 Mischief of the Yokai Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster and reduce its Level by 1, until the End Phase. This effect cannot be activated the same turn this card is sent to the Graveyard.
    TLM-EN053 Mispolymerization This card can only be activated when a Fusion Monster is Special Summoned. Return all Fusion Monsters on the field back to their respective Fusion Decks.
    DR3-EN233 Mispolymerization You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
    HA05-EN030 Molten Whirlwind Wall All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.
    CSOC-EN071 Morphtransition Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster.
    RGBT-EN072 Morphtronic Bind While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions.
    CRMS-EN072 Morphtronic Forcefield Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
    CRMS-EN073 Morphtronic Mix-up If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
    CSOC-EN072 Morphtronic Monitron When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position.
    TSHD-EN075 Morphtronics, Scramble! Activate only when your opponent declares a direct attack while you control no monsters. Negate the attack and Special Summon 1 "Morphtronic" monster from your hand.
    STOR-EN074 Musakani Magatama Activate only if you control a face-up "Six Samurai" monster when your opponent activates a Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s). Negate the card's activation and destroy it.
    PSV-021 Mystic Probe You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
    DREV-EN090 Mystical Refpanel Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.
    PGD-097 Narrow Pass This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.
    DR1-EN045 Narrow Pass This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.
    GLAS-EN065 Natural Disaster Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
    ABPF-EN065 Nature's Reflection During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
    PGD-045 Needle Ceiling You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
    DB2-EN242 Needle Ceiling You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
    GLD1-EN041 Needle Ceiling Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
    PGD-048 Needle Wall During your Standby Phase, roll a six-sided die once. Treat your opponent’s Monster Card Zone as #’s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
    DB2-EN245 Needle Wall "During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again."
    TDGS-EN079 Needlebug Nest Send the top 5 cards of your Deck to the Graveyard.
    SOVR-EN074 Nega-Ton Corepanel Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
    DP1-EN027 Negate Attack You can only activate this card when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
    TSC-003 Negate Attack You can only activate this card when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
    SD9-EN033 Negate Attack Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
    YSDS-EN037 Negate Attack Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
    YSDJ-EN039 Negate Attack Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
    SOI-EN054 Next to be Lost Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
    DR04-EN174 Next To Be Lost Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
    CRMS-EN068 Nightmare Archfiends Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
    PGD-106 Nightmare Wheel Select 1 monster. As long as the monster remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap or Effect Monster Card. This card inflicts 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. When the selected monster is destroyed or removed from the field, this card is also destroyed.
    DR1-EN055 Nightmare Wheel "Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card."
    RP02-EN081 Nightmare Wheel Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of the Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card.
    SDMA-EN033 Nightmare Wheel Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card.
    SOD-EN052 Ninjitsu Art of Decoy "Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally)."
    DR3-EN052 Ninjitsu Art of Decoy Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally).
    ORCS-EN089 Ninjitsu Art of Duplication Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.
    ORCS-EN075 Ninjitsu Art of Super-Transformation Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.
    AST-052 Ninjitsu Art of Transformation "Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster."
    SD8-EN035 Ninjitsu Art of Transformation "Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster."
    DR2-EN164 Ninjitsu Art of Transformation "Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster."
    GAOV-EN066 Nitwit Outwit Discard 1 monster to target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK.
    GLAS-EN064 No Entry!! Change all Attack Position monsters to Defense Position.
    PGD-101 Non Aggression Area You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.
    DR1-EN049 Non Aggression Area "You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn."
    EEN-EN059 Non-Fusion Area Neither player can Fusion Summon.
    DR04-EN119 Non-Fusion Area Neither player can Fusion Summon.
    LCGX-EN260 Non-Fusion Area Neither player can Fusion Summon.
    STOR-EN068 Nordic Relic Brisingamen Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase.
    STOR-EN070 Nordic Relic Gungnir Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position.
    STOR-EN069 Nordic Relic Laevateinn Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card.
    STOR-EN088 Nordic Relic Megingjord Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn.
    SOD-EN057 Null and Void You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.
    DR3-EN057 Null and Void You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
    DB1-EN079 Numinous Healer "You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard."
    PSV-023 Numinous Healer You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.
    LOD-096 Nutrient Z This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
    STOR-EN072 Odin's Eye Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation.
    ABPF-EN068 Offering to the Immortals Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters.
    PTDN-EN077 Offering to the Snake Deity Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls.
    RYMP-EN085 Offering to the Snake Deity Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
    LCGX-EN221 Offering to the Snake Deity Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
    GENF-EN069 Oh F!sh! When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
    DCR-047 Ojama Trio "Special Summon 3 Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points."
    DR1-EN209 Ojama Trio "Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage."
    DP2-EN027 Ojama Trio Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
    LOD-094 Ominous Fortunetelling During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn.
    DB2-EN203 Ominous Fortunetelling "During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn."
    SOI-EN058 Option Hunter You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster.
    DR04-EN178 Option Hunter You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster.
    POTD-EN053 Orbital Bombardment Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
    PGD-042 Ordeal of a Traveler You can activate this card’s effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner’s hand.
    SD7-EN030 Ordeal of a Traveler "You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand."
    DB2-EN239 Ordeal of a Traveler "You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand."
    AST-110 Order to Smash "Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap cards on your opponent's side of the field."
    DR2-EN223 Order to Smash "Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field."
    ORCS-EN077 Over Capacity When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.
    GLAS-EN063 Over Limit Pay 500 Life Points. Special Summon from both players Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
    DP06-EN024 Over Limit Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
    RGBT-EN066 Overdoom Line All Plant-Type monsters Special Summoned from the Graveyard to your side of field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation.
    RGBT-EN088 Overwhelm Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card.
    GENF-EN067 Overwind Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
    TDGS-EN080 Overworked Destroy each monster whose ATK is higher than its original ATK.
    DREV-EN076 Paradox Fusion Activate by removing 1 face-up Fusion Monster you control from play. Negate the activation of a Spell or Trap Card, OR the Special Summon of a monster and destroy that card. During your 2nd End Phase, return the removed Fusion Monster to the field in face-up Attack Position.
    DREV-EN066 Parallel Selection Activate only when a Synchro Monster you control is destroyed by your opponent (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.
    GLAS-EN072 Parry Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
    GENF-EN071 Past Image If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
    FET-EN051 Penalty Game! "When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects:
    - Your opponent cannot draw during his/her next Draw Phase.
    - Your opponent cannot activate any Spell and/or Trap Cards during this turn."
    DR3-EN171 Penalty Game! When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects:
    * Your opponent cannot draw during his/her next Draw Phase.
    * Your opponent cannot activate any Spell and/or Trap Cards during this turn.
    TSHD-EN072 Phantom Hand Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
    PGD-052 Pharaoh's Treasure After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand.
    DB2-EN248 Pharaoh's Treasure "After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand."
    FET-EN053 Phoenix Wing Wind Blast Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.
    DR3-EN173 Phoenix Wing Wind Blast Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.
    CP06-EN004 Phoenix Wing Wind Blast Discard 1 card. Return 1 card your opponent controls to the top of its owner's Deck.
    GLD2-EN048 Phoenix Wing Wind Blast Discard 1 card. Return 1 card your opponent controls to the top of the Deck.
    MFC-047 Physical Double You can only activate this card during your opponent’s turn. Select 1 monster on your opponent’s side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
    DR1-EN102 Physical Double "You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn."
    RDS-EN057 Pikeru's Circle of Enchantment Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn.
    DR3-EN117 Pikeru's Circle of Enchantment Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn.
    CP03-EN010 Pikeru's Circle of Enchantment Damage to you from card effects becomes 0 until the end of this turn.
    TLM-EN050 Pikeru's Second Sight "Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand."
    DR3-EN230 Pikeru's Second Sight Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
    MFC-045 Pineapple Blast You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent’s Side off the field then your side, destroy your opponent’s monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
    DR1-EN100 Pineapple Blast "You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed."
    MFC-095 Pitch-Black Power Stone After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.
    SD6-EN034 Pitch-Black Power Stone After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.
    DR1-EN150 Pitch-Black Power Stone "After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed."
    SDSC-EN036 Pitch-Black Power Stone After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card)
    ANPR-EN065 Pixie Ring If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target.
    CRMS-EN080 Planet Pollutant Virus Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
    CSOC-EN076 Plant Food Chain Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard.
    FET-EN050 Pole Position "The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field."
    DR3-EN170 Pole Position The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
    CSOC-EN074 Pollinosis Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
    TU03-EN020 Pollinosis Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
    LODT-EN074 Portable Battery Pack Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
    GENF-EN064 Poseidon Wave When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.
    TSHD-EN076 Power Break Activate only while you control a "Power Tool Dragon". Return up to 3 Equip Cards from your field or graveyard to the Decks and inflict 500 damage to your opponent for each card returned.
    TSHD-EN063 Power Frame Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
    DP10-EN027 Power Frame Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
    EXVC-EN064 Power-Up Adapter Equip this card to a face-up "Morphtronic" monster you control. It cannot declare an attack. When this card is equipped to a monster, select 1 face-up monster on the field, except the equipped monster. That monster gains ATK equal to the ATK of the equipped monster. When the equipped monster or the selected monster is removed from the field, destroy this card.
    STBL-EN078 Powersink Stone Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.
    CRV-EN060 Prepare to Strike Back "Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster."
    DR04-EN060 Prepare to Strike Back Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.
    CSOC-EN067 Prideful Roar Activate only during damage calculation when the ATK of your battling monster is lower than the ATK of your opponent's, and pay Life Points equal to the difference in ATK. Your monster gains ATK equal to that difference +300, during damage calculation only.
    PSV-039 Prohibition When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.
    RGBT-EN076 Proof of Powerlessness Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn.
    ABPF-EN078 Psi-Curse Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
    TDGS-EN070 Psychic Overload Select 3 Psychic-Type monsters in your graveyard. Return them to the deck, then draw 2 cards.
    EXVC-EN071 Psychic Reactor Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters.
    TDGS-EN071 Psychic Rejuvenation Gain 1000 Life Points for each face-up Psychic-Type monster you control.
    EXVC-EN089 Psychic Shockwave Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
    ANPR-EN077 Psychic Soul Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
    CSOC-EN073 Psychic Trigger Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.
    CRMS-EN076 Psychic Tuning Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
    STON-EN060 Pulling the Rug Negate the activation and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that monster.
    CP05-EN010 Pulling the Rug Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
    MOV-EN004 Pyramid of Light If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.
    PGD-050 Pyro Clock of Destiny Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.
    DREV-EN073 Queen's Pawn Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
    FOTB-EN055 Radiant Mirror Force Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls.
    LODT-EN076 Raging Cloudian Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
    GENF-EN079 Raigeki Bottle Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
    PGD-096 Raigeki Break Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.
    SYE-050 Raigeki Break Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.
    DR1-EN044 Raigeki Break Discard 1 card from your hand. Destroy 1 card on the field.
    5DS2-EN036 Raigeki Break Discard 1 card from your hand. Destroy 1 card on the field.
    5DS3-EN032 Raigeki Break Discard 1 card from your hand. Destroy 1 card on the field.
    YS11-EN037 Raigeki Break Discard 1 card to target 1 card on the field; destroy it.
    YS12-EN031 Raigeki Break Discard 1 card to target 1 card on the field; destroy it.
    GLAS-EN066 Rain Storm Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect. 1000 points: Destroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.
    LODT-EN065 Rainbow Gravity Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    RYMP-EN057 Rainbow Gravity If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    LCGX-EN174 Rainbow Gravity If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    PTDN-EN064 Rainbow Life Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
    PTDN-EN063 Rainbow Path Activate only by sending 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    RYMP-EN056 Rainbow Path When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    LCGX-EN173 Rainbow Path When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    SD10-EN035 Rare Metal Morph Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.
    RDS-EN052 Rare Metalmorph "Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card."
    DR3-EN112 Rare Metalmorph Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.
    SDMM-EN034 Rare Metalmorph Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
    DCR-103 Ray of Hope Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
    DR1-EN265 Ray of Hope Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
    LOD-031 Ready for Intercepting Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position.
    YSD-EN034 Ready for Intercepting Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position.
    DCR-050 Really Eternal Rest Destroy all monsters equipped with Equip Cards.
    DR1-EN212 Really Eternal Rest Destroy all monsters equipped with Equip Cards.
    DREV-EN067 Reanimation Wave Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.
    PGD-051 Reckless Greed Draw 2 cards from your Deck and skip your next 2 Draw Phases.
    SD1-EN025 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    SD2-EN027 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    SD7-EN031 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    SD8-EN033 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    DB2-EN247 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    RP02-EN071 Reckless Greed Draw 2 cards from your Deck and skip your next 2 Draw Phases.
    RGBT-EN073 Reckoned Power Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
    EXVC-EN063 Red Carpet Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters.
    STBL-EN064 Red Screen Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner Monster in your Graveyard, then destroy this card and Special Summon that monster.
    ANPR-EN064 Reinforce Truth Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
    DP09-EN027 Reinforce Truth Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
    YS11-EN040 Reinforce Truth Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
    YS11-EN031 Reinforced Space All face-up Xyz Monsters gain 300 ATK for each of their Xyz Materials until the End Phase.
    SDJ-044 Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
    SDK-038 Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
    SDP-042 Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
    SDY-031 Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
    YSD-EN032 Reinforcements Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn.
    GLAS-EN068 Release From Stone Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    JUMP-EN021 Relieve Monster Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
    RP01-EN093 Relieve Monster Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 level 4 monster from your hand.
    DLG1-EN094 Relieve Monster Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
    SDDL-EN032 Relieve Monster Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
    TDGS-EN066 Remote Revenge Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
    DP08-EN024 Remote Revenge Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
    MFC-101 Remove Brainwashing As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
    DR1-EN156 Remove Brainwashing "As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners."
    DB1-EN085 Respect Play "During their respective turns, each player must show their opponent their hand."
    PSV-032 Respect Play During their respective turns, each player must show their opponent their hand.
    GAOV-EN075 Return When your opponent adds a card(s) from the Graveyard to the hand: They must shuffle 1 of those cards into their Deck.
    EP1-EN008 Return From The Different Dimension Pay half your Life Points, Special Summon as many of your monsters as possible that have been removed from play on your side of the field. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    SDDE-EN030 Return from the Different Dimension Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    CP04-EN009 Return from the Different Dimension Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    DPKB-EN038 Return from the Different Dimension Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    SDLS-EN034 Return from the Different Dimension Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.
    STON-EN051 Return of the Six Samurai Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.
    GLD2-EN049 Return of the Six Samurai Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.
    LCGX-EN262 Return of the Six Samurai Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target, then destroy it during the End Phase.
    DP04-EN028 Return Soul Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks.
    LODT-EN067 Reversal of Fate Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
    SDJ-050 Reverse Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
    SDK-047 Reverse Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
    SDY-047 Reverse Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
    CSOC-EN068 Revival Gift Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field.
    ANPR-EN089 Revival of the Immortals Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
    PGD-000 Ring of Destruction Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent.
    CP02-EN008 Ring of Destruction Destroy 1 face-up monster and inflict damage to both players equal to its ATK.
    DPKB-EN036 Ring of Destruction Select and destroy 1 face-up monster, and inflict damage to both players equal to its ATK.
    RP02-EN066 Ring of Destruction Destroy 1 face-up monster and inflict damage to both players equal to its ATK.
    IOC-SE3 Ring of Destruction Select and destroy 1 face-up monster, and inflict damage to both players equal to its ATK.
    LON-081 Riryoku Field Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card.
    SKE-048 Riryoku Field Negates the activation of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.
    DB2-EN015 Riryoku Field Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
    TAEV-EN069 Rise of the Snake Deity Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
    RYMP-EN083 Rise of the Snake Deity When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
    LCGX-EN219 Rise of the Snake Deity When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
    CRV-EN056 Rising Energy Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.
    YSDS-EN039 Rising Energy Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn.
    DR04-EN056 Rising Energy Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.
    5DS3-EN037 Rising Energy Discard 1 card. Select 1 face-up monster, and it gains 1500 ATK until the End Phase of this turn.
    PGD-100 Rite of Spirit Select 1 Monster Card that includes "Gravekeeper’s" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card’s activation and effect is not affected by "Necrovalley".
    DR1-EN048 Rite of Spirit "Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley"."
    SOVR-EN077 Ritual Buster Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
    STON-EN056 Ritual Sealing Destroy 1 face-up Ritual Monster on the field.
    MFC-048 Rivalry of Warlords Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.
    DR1-EN103 Rivalry of Warlords "Each player sends monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of monster. As long as this card remains on the field, each player can only have 1 Type of monster on the field."
    GLD1-EN043 Rivalry of Warlords Each player sends monsters they control to the Graveyard so that they only control 1 Type of monster. Each player can only control 1 Type of Monster.
    SOVR-EN071 Roar of the Earthbound Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
    MRD-135 Robbin' Goblin Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
    SDP-047 Robbin' Goblin Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
    SD7-EN029 Robbin' Goblin "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand."
    DB2-EN080 Robbin' Goblin "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand."
    CP04-EN016 Robbin' Goblin Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
    GLD4-EN045 Robbin' Goblin Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
    IOC-109 Robbin' Zombie "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard."
    DR2-EN110 Robbin' Zombie "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of their Deck to the Graveyard."
    TLM-EN055 Rock Bombardment Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. The Deck is then shuffled.
    DR3-EN235 Rock Bombardment Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.
    EEN-EN056 Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    SD10-EN037 Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    DR04-EN116 Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    SDMM-EN037 Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    PGD-105 Rope of Life This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Special Summon the monster just sent to the Graveyard to the field in face-up Attack or Defense Position and increase its ATK by 800 points.
    DR1-EN054 Rope of Life "When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points."
    5DS3-EN033 Rope of Life When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points.
    LON-080 Royal Command Negates the activation and effects of all Flip Effect monsters.
    DB2-EN014 Royal Command Negate the activation and effects of all Flip Effect monsters' effects.
    GLD1-EN042 Royal Command Negate the activation and effects of all Flip Effect monsters' effects.
    TU05-EN020 Royal Command Negate the activation and effects of all Flip Effect monsters effects.
    TP4-001 Royal Decree
    TP6-EN004 Royal Decree "As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card."
    SD5-EN035 Royal Decree As long as this card remains face-up on the field, negate the effects of all Trap Cards except this card on the field.
    DB2-EN106 Royal Decree "While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card."
    RP02-EN084 Royal Decree Negate the effects of all other Trap Cards on the field.
    LOD-091 Royal Oppression Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
    DB2-EN200 Royal Oppression "Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect."
    CP08-EN013 Royal Oppression Pay 800 Life Points to negate a Special Summon of a monster and/or the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
    GLD4-EN047 Royal Oppression Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
    ORCS-EN079 Royal Prison Monsters cannot be Special Summoned from the Graveyard.
    TLM-EN059 Royal Surrender You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
    DR3-EN239 Royal Surrender You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
    POTD-EN054 Royal Writ of Taxation Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
    ABPF-EN073 Saber Hole Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
    EXVC-EN078 Safe Zone Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    DCR-102 Sakuretsu Armor You can activate this card when your opponent declares an attack. Destroy the attacking monster.
    SD8-EN034 Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
    YSD-EN037 Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
    DR1-EN264 Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
    SD10-EN033 Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
    SDRL-EN036 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    YSDS-EN035 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    YSDJ-EN036 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    5DS1-EN037 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    CP01-EN004 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    SDDE-EN033 Sakuretsu Armor Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    SDWS-EN034 Sakuretsu Armor Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    5DS3-EN035 Sakuretsu Armor Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    LODT-EN077 Sanguine Swamp If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
    STBL-EN073 Scrap Crash Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
    DREV-EN070 Scrap Rage Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase.
    5DS1-EN032 Scrap-Iron Scarecrow Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
    5DS2-EN038 Scrap-Iron Scarecrow Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
    DP09-EN029 Scrubbed Raid During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.
    SOVR-EN079 Seal of Wickedness Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
    ORCS-EN080 Sealing Ceremony of Katon Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.
    EXVC-EN077 Sealing Ceremony of Mokuten Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in your opponent's Graveyard, and remove them from play.
    GAOV-EN078 Sealing Ceremony of Raiton Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets.
    PHSW-EN080 Sealing Ceremony of Suiton Once per turn: You can send 1 WATER monster from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
    MFC-046 Secret Barrel Inflict Direct Damage to your opponent’s Life Points equal to the total number of cards on your opponent’s side of the field and in your opponent’s hand x200.
    DR1-EN101 Secret Barrel Inflict damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
    5DS3-EN034 Secret Barrel Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200.
    FOTB-EN054 Secrets of the Gallant Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
    GLAS-EN089 Security Orb Activate only when your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
    SD9-EN031 Seismic Shockwave Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your third Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand.
    IOC-105 Self-Destruct Button You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.
    DR2-EN106 Self-Destruct Button You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.
    ABPF-EN066 Serpent Suppression Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.
    MRD-129 Seven Tools of the Bandit Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
    SDJ-048 Seven Tools of the Bandit Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
    SDP-045 Seven Tools of the Bandit Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
    SYE-044 Seven Tools of the Bandit Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
    DB2-EN075 Seven Tools of the Bandit Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it.
    YSDS-EN034 Seven Tools of the Bandit Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
    5DS1-EN039 Seven Tools of the Bandit Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it.
    RP01-EN047 Seven Tools of the Bandit Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
    DLG1-EN048 Seven Tools of the Bandit Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
    TU05-EN019 Seven Tools of the Bandit Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
    YS11-EN035 Seven Tools of the Bandit When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
    YS12-EN038 Seven Tools of the Bandit When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
    DB1-EN189 Shadow of Eyes "You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated."
    PSV-075 Shadow of Eyes When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
    SKE-041 Shadow Spell "Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed."
    GLAS-EN070 Shadow-Imprisoning Mirror When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
    TU02-EN011 Shadow-Imprisoning Mirror When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
    EOJ-EN059 Shattered Axe Select 1 face-up monster on the field. While this card is on the field, decrease the ATK of that monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card.
    DR04-EN239 Shattered Axe Select 1 face-up monster on the field. While this card is on the field, decrease the ATK of that monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card.
    TAEV-EN074 Shield Spear Target monster gains 400 ATK and DEF until the end of this turn.
    YS11-EN038 Shield Spear Target 1 face-up monster on the field; it gains 400 ATK and DEF until the End Phase.
    STOR-EN075 Shien's Scheme Activate only when a "Six Samurai" monster you control is destroyed by battle. Special Summon up to 2 "Six Samurai" monsters from your hand.
    DB1-EN182 Shift "You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field."
    PSV-067 Shift You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field.
    SYE-048 Shift "You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field."
    CRMS-EN066 Shining Silver Force Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.
    EEN-EN053 Simultaneous Loss Each player sends the top card from their Deck to the Graveyard.
    DR04-EN113 Simultaneous Loss Each player sends the top card from their Deck to the Graveyard.
    PTDN-EN065 Sinister Seeds Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.
    STOR-EN089 Six Strike - Thunder Blast Remove 1 Bushido Counter on the field to activate one of the following effects:
  • Select 1 monster your opponent controls, and destroy it.
  • Select 1 card your opponent controls, and return it to the hand.
  • EXVC-EN073 Six Style - Dual Wield Activate only if the only monster you control is 1 "Six Samurai" monster in face-up Attack Position. Select 2 cards your opponent controls and return them to the hand.
    DCR-049 Skill Drain "Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field."
    DR1-EN211 Skill Drain "Pay 1000 Life Points. As long as this card remains on the field, the effects of all face-up Effect Monsters on the field are negated."
    GLD1-EN044 Skill Drain Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.
    ANPR-EN063 Skill Successor Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
    DP09-EN026 Skill Successor Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
    EDS-003 Skull Dice Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded.
    GLD4-EN046 Skull Dice Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded.
    DB1-EN175 Skull Invitation "Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card."
    PSV-056 Skull Invitation Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
    RP02-EN014 Skull Invitation Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
    SDMA-EN031 Skull Invitation Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
    LON-082 Skull Lair Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.
    DB2-EN016 Skull Lair Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
    ANPR-EN069 Slip of Fortune Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
    SOVR-EN063 Slip Summon Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
    DP09-EN028 Slip Summon Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
    GENF-EN089 Smashing Horn When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
    TAEV-EN068 Snake Deity's Command Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.
    MRL-050 Snake Fang Decrease 1 selected monster's DEF by 500 during the turn this card is activated.
    TAEV-EN066 Snake Whistle Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.
    AST-051 Solar Ray Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
    DR2-EN163 Solar Ray Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
    STOR-EN067 Solemn Authority Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.
    GLD2-EN044 Solemn Judgement Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
    DLG1-EN046 Solemn Judgement Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
    MRD-127 Solemn Judgment Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the cards involved.
    DB2-EN073 Solemn Judgment "Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster."
    CP01-EN008 Solemn Judgment Pay half your Life Points. Negate the activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
    RP01-EN045 Solemn Judgment Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
    SDLS-EN038 Solemn Judgment Pay half of your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
    DREV-EN077 Solemn Warning Pay 2000 Life Points. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that would Special Summon a monster(s), and destroy that card.
    DB1-EN174 Solemn Wishes You gain 500 Life Points when you draw a card (or cards).
    PSV-055 Solemn Wishes You gain 500 Life Points when you draw a card (or cards).
    PSV-013 Solomon's Lawbook Skip your own Standby Phase.
    LOD-014 Soul Demolition You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play.
    DB2-EN135 Soul Demolition You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
    AST-109 Soul Resurrection "Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed."
    DR2-EN222 Soul Resurrection "Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, destroy this card."
    SDWS-EN035 Soul Resurrection Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
    LODT-ENSE2 Soul Rope Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck.
    PHSW-EN077 Sound the Retreat! Return all monsters you control to the hand.
    TDGS-EN067 Spacegate When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During you Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
    IOC-051 Spatial Collapse "You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5."
    DR2-EN051 Spatial Collapse You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.
    RDS-EN058 Spell Purification Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
    DR3-EN118 Spell Purification Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
    TAEV-EN076 Spell Reclamation Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
    MFC-043 Spell Shield Type-8 Select and activate 1 of the following effects:* Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.* Discard 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
    SD3-EN030 Spell Shield Type-8 "Select and activate 1 of the following effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it."
  • SD4-EN031 Spell Shield Type-8 "Select and activate 1 of the following effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it."
  • SD6-EN033 Spell Shield Type-8 Select and activate 1 of the following effects:
    *Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
    * Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
    DR1-EN098 Spell Shield Type-8 "Select and activate 1 of the following effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it."
  • GLD1-EN045 Spell Shield Type-8 Select and activate 1 of these effects.
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
  • DCR-101 Spell Vanishing "Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard."
    DR1-EN263 Spell Vanishing "Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard."
    TLM-EN058 Spell-Stopping Statue You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
    DR3-EN238 Spell-Stopping Statute You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
    DB1-EN006 Spellbinding Circle "Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed."
    MRL-006 Spellbinding Circle Select 1 monster. As long as this card remains face-up on the Field, the selected monster cannot attack or change position except by the effect of a Magic, Trap, or Effect Monster Card, When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed.
    SYE-045 Spellbinding Circle "Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected is destroyed, this card is also destroyed."
    5DS1-EN034 Spellbinding Circle Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.
    DPYG-EN026 Spellbinding Circle Select 1 monster your opponent controls. It cannot attack or change its Battle position. When that monster is destroyed, destroy this card.
    SOVR-EN068 Spider Egg Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    SOD-EN051 Spirit Barrier As long as a monster(s) remain(s) on your side of the field battle damage to the controller of this card becomes 0.
    DR3-EN051 Spirit Barrier As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.
    CP05-EN020 Spirit Barrier While you control a monster(s), you take no Battle Damage.
    CRMS-EN064 Spirit Force Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
    DP09-EN023 Spirit Force Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
    LOD-095 Spirit's Invitation Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
    DB2-EN204 Spirit's Invitation "Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card."
    CRV-EN050 Spiritual Earth Art - Kurogane "Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster."
    DR04-EN050 Spiritual Earth Art - Kurogane Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
    CRV-EN052 Spiritual Fire Art - Kurenai Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.
    DR04-EN052 Spiritual Fire Art - Kurenai Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.
    GAOV-EN077 Spiritual Light Art - Hijiri Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.
    CRV-EN051 Spiritual Water Art - Aoi "Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard."
    DR04-EN051 Spiritual Water Art - Aoi Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.
    CRV-EN053 Spiritual Wind Art - Miyabi "Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck."
    DR04-EN053 Spiritual Wind Art - Miyabi Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
    SDDL-EN038 Spiritual Wind Art - Miyabi Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
    ORCS-EN067 Splash Capture When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.
    STBL-EN069 Star Siphon Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.
    DP10-EN025 Starlight Road Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    PGD-046 Statue of the Wicked When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.
    DB2-EN243 Statue of the Wicked "When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field."
    DCR-046 Staunch Defender "You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field."
    DR1-EN208 Staunch Defender "You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters."
    CDIP-EN050 Straight Flush Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
    TAEV-EN075 Strike Slash Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    SD10-EN031 Stronghold - The Moving Fortress After this card is activated, it becomes a Monster Card (Earth/Machine/Level 4/AATK 0/DEF 2000) and is Special Summoned in Defense Position to your Monster Card Zone. If you have "Yellow Gadget", "Green Gadget" and "Red Gadget" all face-up on your side of the field, this card's ATK becomes 3000. (This card is also still treated as a Trap Card.)
    DPYG-EN030 Stronghold the Moving Fortress After activation, Special Summon this card in Defense Position: it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000.
    SOVR-EN078 Stygian Dirge Reduce the Levels of all face-up monsters your opponent controls by 1.
    SOI-EN057 Success Probability 0% Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard.
    DR04-EN177 Success Probability 0% Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard.
    LCGX-EN261 Success Probability 0% Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
    LODT-EN079 Summon Limit Neither player can Summon more then two times per turn.
    SOI-EN049 Super Junior Confrontation You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.
    DR04-EN169 Super Junior Confrontation You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.
    DREV-EN089 Super Rush Recklessly Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck.
    POTD-EN056 Supercharge Activate only when your opponent declares an attack while the only monsters on your side of the field are Machine-Type "roid" monster(s). Draw 2 cards.
    YSDS-EN040 Supercharge Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards.
    SD9-EN029 Survival Instinct Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.
    RGBT-EN079 Swallow Flip Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
    TU04-EN011 Swallow Flip Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
    STON-EN058 Swift Samurai Storm! Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.
    GLAS-EN073 Swiftstrike Armor During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it.
    LCGX-EN263 Swiftstrike Armor During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
    SOVR-EN064 Synchro Barrier Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
    DP10-EN026 Synchro Barrier Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
    TDGS-EN068 Synchro Deflector Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
    TSHD-EN079 Synchro Ejection Select 1 Face-up Synchro Monster your opponent controls and remove it from play. Your opponent draws 1 card.
    DP10-EN030 Synchro Material Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.
    CSOC-EN066 Synchro Strike Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.
    DP08-EN028 Synchro Strike Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.
    POTD-EN059 Synthetic Seraphim Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).
    AST-049 Talisman of Spell Sealing "You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    DR2-EN161 Talisman of Spell Sealing "You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    SOD-EN049 Taunt "During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target."
    DR3-EN049 Taunt During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
    TDGS-EN072 Telepathic Power Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK.
    PP02-EN013 Terra Firma Gravity Activate only during your opponent's Battle Phase. All Level 4 or lower monsters that can attack a face-up "Elemental Hero Terra Firma" you control must attack it.
    LCGX-EN121 Terra Firma Gravity During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
    FOTB-EN050 Terrible Deal Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
    EXVC-EN069 TG-SX1 Activate only when a "T.G." monster you control destroys your opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it.
    EXVC-EN070 TG1-EM1 Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
    EXVC-EN068 TGX3-DX2 Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards.
    LOD-043 The Dragon's Bead Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it.
    SD1-EN023 The Dragon's Bead Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
    DB2-EN158 The Dragon's Bead Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
    LON-087 The Emperor's Holiday Negate the effects of all Equip Magic Cards.
    DB2-EN020 The Emperor's Holiday Negate the effects of all Equip Cards.
    DB1-EN074 The Eye of Truth "As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand."
    PSV-010 The Eye of Truth As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.
    SYE-046 The Eye of Truth "As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand."
    AST-101 The First Sarcophagus "During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck."
    DR2-EN214 The First Sarcophagus "During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck."
    EEN-EN051 The Forces of Darkness Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
    SDGU-EN032 The Forces of Darkness Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand.
    TAEV-EN079 The Gift of Greed Your opponent draws 2 cards.
    STOR-EN071 The Golden Apples Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
    DP2-EN030 The Grave of Enkindling You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.
    ORCS-EN078 The Huge Revolution is Over When a Spell Card, Trap Card, or Effect Monster's effect is activated that destroys 2 or more cards on the field: Negate the activation and banish it.
    EEN-EN055 The League of Uniform Nomenclature Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
    DR04-EN115 The League of Uniform Nomenclature Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
    POTD-EN052 The Paths of Destiny Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
    PSV-027 The Regulation of Tribe Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
    TDGS-EN093 The Selection Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
    MFC-104 The Spell Absorbing Life Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
    DR1-EN159 The Spell Absorbing Life Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
    STON-EN054 The Transmigration Prophecy Select 2 cards from the Graveyard and shuffle them into their owner’s Deck(s)
    SDGU-EN037 The Transmigration Prophecy Target 2 cards in the Graveyard(s); shuffle those targets into the Deck(s).
    FET-EN052 Threatening Roar Your opponent cannot declare an attack during this turn.
    DR3-EN172 Threatening Roar Your opponent cannot declare an attack during this turn.
    YSDS-EN036 Threatening Roar Your opponent cannot declare an attack this turn.
    5DS1-EN031 Threatening Roar Your opponent cannot declare an attack this turn.
    CP01-EN020 Threatening Roar Your opponent cannot declare an attack this turn.
    CP07-EN003 Threatening Roar Your opponent cannot declare an attack this turn.
    5DS3-EN036 Threatening Roar Your opponent cannot declare an attack this turn.
    MFC-042 Thunder of Ruler You can only activate this card during your opponent’s Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.
    DR1-EN097 Thunder of Ruler You can only activate this card during your opponent's Standby Phase. Your opponent cannot conduct his/her Battle Phase this turn.
    STOR-EN079 Tiki Curse After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, if another Trap Card you control that is treated as a monster battles with an opponent's monster, destroy the opponent's monster after damage calculation.
    STOR-EN080 Tiki Soul After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, if another Trap Card you control that is treated as a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it on your Spell & Trap Card Zone instead.
    CSOC-EN091 Time Machine Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
    SDMM-EN031 Time Machine Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
    DB1-EN071 Time Seal Your opponent skips the Draw Phase of his/her next turn.
    PSV-007 Time Seal Your opponent skips the Draw Phase of his/her next turn.
    TLM-EN057 Token Feastevil "You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token."
    DR3-EN237 Token Feastevil You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.
    STOR-EN076 Token Stampede Attack Position Token Monsters gain 1000 ATK, and cannot be destroyed by battle.
    DB2-EN122 Toon Defense "When your opponent's monster attacks a Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points."
    DB1-EN226 Tornado Wall "This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed."
    LON-023 Tornado Wall This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage to your Life Points becomes 0. When "Umi" is destroyed or removed from the field, this card is also destroyed.
    SD4-EN029 Tornado Wall "This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed."
    RP02-EN033 Tornado Wall This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
    DB1-EN228 Torrential Tribute You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.
    LON-025 Torrential Tribute You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.
    SD2-EN025 Torrential Tribute You can only activate this card when a monster is Normal Summoned. Flip Summoned or Special Summoned. Destroy all monsters on the field.
    SD4-EN030 Torrential Tribute "You can only activate this card when a monster is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters on the field."
    SDDE-EN031 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    GLD1-EN040 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    RP02-EN034 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    TU05-EN009 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    SDLS-EN035 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    LODT-EN068 Tour of Doom During your opponent's Standby Phase, toss a coin: * Heads: Your opponent cannot Normal or Flip Summon until the End Phase.* Tails: You cannot Normal or Flip Summon during your next turn.
    IOC-050 Tower of Babel "Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time."
    DR2-EN050 Tower of Babel "Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time."
    SDSC-EN037 Tower of Babel Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time.
    RDS-EN049 Tragedy You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.
    DR3-EN109 Tragedy You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.
    PTDN-EN079 Transmigration Break Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
    PGD-049 Trap Dustshoot You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck. The Deck is then shuffled.
    DB2-EN246 Trap Dustshoot "You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck."
    CP05-EN005 Trap Dustshoot Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
    DB1-EN118 Trap Hole "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster."
    LOB-058 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SDJ-043 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SDK-033 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SDP-041 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SDY-027 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SKE-042 Trap Hole "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster."
    SYE-041 Trap Hole "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster."
    HL3-EN003 Trap Hole When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
    YSDS-EN032 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    YSDJ-EN034 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    5DS1-EN036 Trap Hole When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
    RP01-EN007 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    DLG1-EN008 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    5DS3-EN030 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    YS11-EN034 Trap Hole When your opponent Normal Summons or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
    YS12-EN032 Trap Hole When your opponent Normal Summons or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
    IOC-110 Trap Jammer You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
    SD1-EN027 Trap Jammer You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
    DR2-EN111 Trap Jammer You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
    DP04-EN026 Trap Jammer Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
    TP5-EN009 Trap of Board Eraser "When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damge to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard."
    PGD-099 Trap of Board Eraser When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
    DR1-EN047 Trap of Board Eraser You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it.
    TDGS-EN092 Trap of Darkness Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.
    CSOC-EN077 Trap of the Imperial Tomb Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field.
    TAEV-EN077 Trap Reclamation Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.
    RGBT-EN071 Trap Stun Negate the effects of all other Trap Cards on the field during this turn.
    GLD4-EN050 Trap Stun Negate the effects of all other Trap Cards on the field during this turn.
    CSOC-EN089 Treacherous Trap Hole Destroy 2 monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.
    TU03-EN005 Treacherous Trap Hole Destroy 2 Monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.
    DPK-ENSE2 Treasure Map You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand.
    GENF-EN073 Treaty on Uniform Nomenclature If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
  • Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
  • Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
  • FOTB-EN046 Triggered Summon Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
    DP07-EN021 Triggered Summon Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
    CDIP-EN056 Trojan Blast Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
    CRMS-EN078 Trojan Gladiator Beast Special Summon 1 "Gladiator Beast" from your hand to your opponent's side of the field. Then, draw 1 card.
    RGBT-EN065 Tuner Capture Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.
    DP09-EN030 Tuner's Barrier Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn.
    ABPF-EN077 Tuner's Scheme Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
    PGD-041 Tutan Mask Negate the activation and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.
    DB2-EN238 Tutan Mask Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
    SDZW-EN035 Tutan Mask Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
    LOB-061 Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters.
    SDK-034 Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters.
    SDY-028 Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters.
    DB1-EN188 Type Zero Magic Crusher Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
    PSV-074 Type Zero Magic Crusher For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.
    STBL-EN079 Tyrant's Temper Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.
    PHSW-EN076 Tyrant's Throes Activate by Tributing 2 Normal Monsters you control (except Tokens). Neither player can Normal or Special Summon Effect Monsters.
    STOR-EN078 Tyrant's Tirade Tribute 2 monsters.Effects of Effect Monsters that activate in the hand or on the field cannot be activated.
    GENF-EN077 Tyrant's Tummyache Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
    EXVC-EN075 Tyrant’s Tantrum Tribute 2 monsters. Your opponent must send 1 Spell Card from their Deck to the Graveyard to activate a Spell Card.
    SDJ-047 Ultimate Offering At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
    SDK-050 Ultimate Offering At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
    SDP-046 Ultimate Offering At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
    SDY-050 Ultimate Offering At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
    SD7-EN027 Ultimate Offering "By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase."
    TP8-EN012 Ultimate Offering By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
    SD10-EN032 Ultimate Offering By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
    CP04-EN002 Ultimate Offering You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
    GENF-EN068 Underworld Egg Clutch When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
    GENF-EN075 United Front When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
    GLAS-EN067 Updraft Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
    CSOC-EN065 Urgent Tuning Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.)
    DP08-EN027 Urgent Tuning Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.)
    GENF-EN074 Utopian Aura Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase.
    CDIP-EN059 Vanity's Call Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
    STBL-EN076 Vanity's Emptiness Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
    LODT-EN089 Vanquishing Light Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
    ORCS-EN071 Variable Form Once per turn, you can activate 1 of these effects.
  • Target 2 face-up "Inzektor" monsters you control; equip one to the other.
  • Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.
  • TAEV-EN071 Venom Burn Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.
    CSOC-EN092 Virus Cannon Tribute any number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard.
    SD9-EN030 Volcanic Eruption Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
    FOTB-EN049 Volcanic Recharge Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck.
    EXVC-EN080 W Nebula Meteorite Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
    SDJ-046 Waboku Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
    SDP-044 Waboku Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
    SDY-040 Waboku Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
    SYE-042 Waboku Make all Battle Damage inflicted by monsters on your opponent's side of the field 0 during this turn.
    SD7-EN026 Waboku You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.
    SDZW-EN036 Waboku You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
    AST-050 Wall of Revealing Light "When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack."
    DR2-EN162 Wall of Revealing Light "When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack."
    CRMS-EN079 Wall of Thorns Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
    PHSW-EN073 Wattcancel When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.
    DREV-EN071 Wattcannon Once per turn, when a Level 4 or lower Thunder-Type monster is Normal or Special Summoned to the field, inflict 600 damage to your opponent.
    STBL-EN074 Wattkeeper Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.
    EEN-EN054 Weed Out Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
    DR04-EN114 Weed Out Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
    TP1-005 White Hole "Your monsters are not destroyed when your opponent plays "Dark Hole"."
    TP3-009 White Hole "Your monsters are not destroyed when your opponent plays "Dark Hole"."
    TU04-EN020 White Hole When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed.
    RGBT-EN067 Wicked Rebirth Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    ABPF-EN079 Widespread Dud Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
    DOD-003 Widespread Ruin You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters.
    CP03-EN011 Widespread Ruin Activate only when your opponent's monster declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
    5DS2-EN040 Widespread Ruin Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
    5DS3-EN029 Wild Tornado Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.
    SOI-ENSE3 Windstorm of Etaqua Change the battle positions of all face-up monsters on your opponent's side of the field.
    PCY-001 Windstorm of Etaqua Change the battle positions of all face-up monsters on your opponent's side of the field.
    SDDL-EN031 Windstorm of Etaqua Change the battle positions of all face-up monsters on your opponent's side of the field.
    SOVR-EN069 Wolf in Sheep's Clothing Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
    POTD-EN055 Wonder Garage When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
    PSV-020 World Suppression You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.
    RDS-EN051 Xing Zhen Hu "Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated."
    SD4-EN032 Xing Zhen Hu "Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated."
    DR3-EN111 Xing Zhen Hu Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated.
    GLD4-EN048 Xing Zhen Hu Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
    STOR-EN077 Xing Zhen Hu Replica Select 1 Set Spell/Trap Card on the field. It cannot be activated. The effects of Spell, Trap, or Effect Monster Cards cannot be activated in response to this card's activation.
    YS11-EN032 Xyz Effect When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
    YS12-EN030 Xyz Effect When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
    ORCS-EN076 Xyz Reborn Target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material.
    ORCS-EN066 Xyz Reflect When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent.
    GENF-EN000 Xyz Veil Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
    GAOV-EN089 Xyz Wrath Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate that effect, and if you do, destroy that monster.
    GAOV-EN073 Zekt Conversion When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect.
    ORCS-EN072 Zenmailstrom Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
    PHSW-EN072 Zenmairch Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.
    STOR-EN064 Zero Force Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
    IOC-053 Zero Gravity Change the battle position of all face-up monsters on you and your opponent's side of the field.
    DR2-EN053 Zero Gravity Change the battle positions of all face-up monsters on the field.
    PTDN-EN095 Zoma The Spirit After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is still treated as a Trap Card.)
    TU05-EN011 Zoma the Spirit After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is also still treated as a Trap Card.)
       This set contains 1586 cards.
     
     

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