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Yu-Gi-Oh! Cards : Continuous Trap Cards

Card # Card Name Card Text Buy It
Card # Card Name Card Text Buy It
GLD3-EN050 Aegis of Gaia Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage.
STON-EN068 Aegis of Gaia Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage.
PTDN-EN075 All-Out Attacks All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
DREV-EN072 Amazoness Willpower Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
PCY-002 Anti-Spell Fragrance As long as this card remains face-up on the field, both players must first set Spell Cards when they use them and cannot activate them until their next turn.
CP05-EN011 Anti-Spell Fragrance Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
TU02-EN012 Anti-Spell Fragrance Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
PSV-024 Appropiate You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck.
RP02-EN008 Appropriate You can activate this card when your opponent draws a card outside of his/her Draw Phase. After that each time your opponent draws cards outside of his/her Draw Phase, you draw 2 cards.
SD8-EN028 Aqua Chorus "If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points."
PCK-002 Aqua Chorus If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.
ORCS-EN068 Armor Ninjitsu Art of Freezing When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions while you control a face-up "Ninja" monster(s).
ORCS-EN069 Armor Ninjitsu Art of Rust Mist When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s).
RDS-EN059 Astral Barrier "If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points."
RGBT-EN075 Attack of the Cornered Rat If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.)
AST-046 Backfire "When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points."
SD3-EN031 Backfire "When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points."
(Note: There are 2 copies of this card in the deck)
DR2-EN158 Backfire "When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points."
LOD-093 Bad Reaction to Simochi As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.
DB2-EN202 Bad Reaction to Simochi "As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points."
DCR-097 Battle-Scarred "Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed."
DR1-EN259 Battle-Scarred "Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card."
DREV-EN074 Beast Rising Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.
IOC-107 Begone, Knave! "When a monster inflicts Battle Damage to a player, return the monster to its owner's hand."
DR2-EN108 Begone, Knave! If a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
GLD2-EN047 Begone, Knave! If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand.
RGBT-EN089 Berserking Once per turn, during your Main Phase or opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of the turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.
STON-EN057 Birthright Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
5DS1-EN040 Birthright Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
SDWS-EN037 Birthright Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
LON-086 Blind Destruction During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is '6', destroy all face-up Level 6 or higher monsters on the field.
DB2-EN019 Blind Destruction "During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)"
PGD-043 Bottomless Shifting Sand At the end of your opponent’s turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
DB2-EN240 Bottomless Shifting Sand "At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed."
EXVC-EN072 Brain Hazard Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
POTD-EN060 Brainwashing Beam Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.
SDDE-EN029 By Order of the Emperor You can choose to negate the activation of an Effect Monster's effect that activates when a monster is Normal Summoned (including itself). If you do, that Effect Monster's controller draws 1 card.
CP06-EN006 Call of Darkness Send any monster that was Special Summoned by "Monster Reborn" to the Graveyard. While this card is on on the field, "Monster Reborn" cannot be activated.
RP02-EN006 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed destroy this card
DB1-EN076 Call Of The Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed."
PSV-012 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
SD1-EN021 Call of the Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card."
SD3-EN028 Call of the Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is remvoed from the field, destroy the monster. When the monster is destroyed, destroy this card."
SD4-EN027 Call of the Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card."
SD5-EN033 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
SD6-EN032 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field the summoned monster is destroyed. If the summoned monster is destroyed this card is also destroyed.
SD8-EN030 Call Of The Haunted "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card."
SDRL-EN034 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
DP04-EN025 Call of the Haunted Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
SDDC-EN038 Call of the Haunted Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
YS12-EN036 Call of the Haunted Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
RDS-EN056 Chain Burst Inflict 1000 points of damage to each player who activates a Trap Card.
DR3-EN116 Chain Burst Inflict 1000 points of damage to each player who activates a Trap Card.
STON-EN059 Cloak and Dagger Declare 1 Monster Card name. If you opponent Normal Summons, Special Summons, or flips that monster(s) face-up remove that monster (s) and this card from play.
TU03-EN018 Cloak and Dagger Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
PGD-093 Coffin Seller Each time your opponent's Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent's Life Points.
DR1-EN041 Coffin Seller "Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points."
SDMA-EN032 Coffin Seller Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points.
PHSW-EN066 Copy Knight When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster Card with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is still treated as a Trap Card.)
ABPF-EN072 Core Blast You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
ANPR-EN073 Core Reinforcment Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
PTDN-EN078 Cry Havoc! You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.
IOC-106 Curse of Darkness "Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage."
DR2-EN107 Curse of Darkness "Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage."
POTD-EN057 Cyber Summon Blaster Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
PTDN-EN069 Cybernetic Hidden Technology When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.
TAEV-EN067 Damage = Reptile Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.
PHSW-EN089 Dark Smog Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target.
ANPR-EN070 Depth Amulet When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
AST-107 Des Counterblow Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking Directly.
DR2-EN220 Des Counterblow Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
DREV-EN063 Desperate Tag If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
DP10-EN028 Desperate Tag If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
LON-088 Destiny Board At the end of each of your opponent's turns, place 1 'Spirit Message' card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If 'Spirit Message' cards 'I', 'N', 'A' and 'L' are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately.
DB2-EN021 Destiny Board "At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately."
RP02-EN045 Destiny Board At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately
TAEV-EN073 Destructive Draw If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.
ANPR-EN068 Discord Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
DB1-EN081 DNA Surgery "When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared."
PSV-026 DNA Surgery Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.
IOC-108 DNA Transplant "Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared."
DR2-EN109 DNA Transplant "Declare 1 Attribute when you activate this card. While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared."
CSOC-EN070 Doppelganger When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent.
GAOV-EN080 Double Payback Activate only when you take 1000 or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter on this card.
TP3-010 Dragon Capture Jar All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
DB1-EN111 Dragon Capture Jar "As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position."
LOB-045 Dragon Capture Jar All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
SDY-044 Dragon Capture Jar All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
LOD-048 Dragon's Rage As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
SD1-EN024 Dragon's Rage "When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Note: There are 2 copies of this card in the deck)"
DB2-EN163 Dragon's Rage "When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
SDDL-EN036 Dragon's Rage When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as battle damage to your opponent's Life Points.
PHSW-EN079 Eisbahn When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.
EOJ-EN056 Elemental Absorber Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
DR04-EN236 Elemental Absorber Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
SP1-EN003 Embodiment of Apophis You can only activate this card during a Main Phase. After activation, this card is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.).
RP01-EN098 Embodiment of Apophis Activate only during a Main Phase. This card is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800) and is Special Summoned to your Monster Card Zone. (This card is still treated as a Trap Card).
DLG1-EN099 Embodiment of Apophis Activate only during a Main Phase. This card is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is still treated as a Trap Card.)
SOD-EN053 Enervating Mist Your opponent's hand size limit becomes 5.
DR3-EN053 Enervating Mist Your opponent's hand size limit becomes 5.
PTDN-EN072 Escape From The Dark Dimension Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
TU05-EN010 Escape from the Dark Dimension Select 1 of your removed from play DARK monsters, and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
SDGU-EN038 Escape from the Dark Dimension Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card.
SDDC-EN040 Escape from the Dark Dimension Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card.
GENF-EN065 Explosive Urchin Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
LON-024 Fairy Box Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
LOD-011 Fatal Abacus As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points.
DB2-EN133 Fatal Abacus "Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points."
ABPF-EN064 Fiendish Chain Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
DCR-045 Final Attack Orders "As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed."
DR1-EN207 Final Attack Orders "As long as this card remains on the field, all face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed."
SDDL-EN034 Final Attack Orders As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and cannot change their Battle Position.
FOTB-EN060 Firewall When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
DB1-EN080 Forced Requisition "You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand."
PSV-025 Forced Requisition You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
ABPF-EN076 Forgotten Temple of the Deep While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.
POTD-EN058 Fossil Excavation Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
SD9-EN036 Fossil Excavation Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
FOTB-EN059 Gem Flash Energy During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
LODT-EN071 Glorious Illusion Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
TFK-003 Goblin Fan As long as this card remains face-up on the field, destroy all Flip Summoned monsters of Level 2 or lower. At that time, their effects are not activated.
CSOC-EN079 Gozen Match Each player sends monsters they control to the Graveyard until they each control monsters of only 1 Attribute. Each player cannot control monsters with different Attributes.
TDGS-EN064 Graceful Revival Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
DP08-EN022 Graceful Revival Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
RGBT-EN078 Grave of the Super Ancient Organism All face-up Level 6 or higher Special Summoned monster on the field cannot declare an attack or activate their effects.
LON-083 Graverobber's Retribution During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play.
DB2-EN017 Graverobber's Retribution "During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play."
TP4-018 Gravity Bind All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
DB1-EN187 Gravity Bind All Level 4 or higher monsters on the field cannot attack.
PSV-073 Gravity Bind All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
SD4-EN028 Gravity Bind All Level 4 or higher monsters on the field cannot attack.
RP02-EN018 Gravity Bind All Level 4 or higher monsters on the field cannot attack.
SOD-EN055 Greed "Each time a player draws because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect."
DR3-EN055 Greed Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.
FOTB-EN056 Hard-sellin' Goblin Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand.
FOTB-EN057 Hard-sellin' Zombie Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.
GAOV-EN088 Hieratic Seal From the Ashes Once per turn, during your opponent's turn: You can send 1 "Hieratic" monster from your Deck to your Graveyard. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the Graveyard. When this face-up card on the field is sent to the Graveyard: Target 1 "Hieratic" monster in your Graveyard: Special Summon that target.
DREV-EN065 Howl of the Wild When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control.
AST-104 Human-Wave Tactics "During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled."
DR2-EN217 Human-Wave Tactics "During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled."
SD8-EN027 Hysteric Party "Discard 1 card from your hand. Special Summon as many ""Harpie Lady"" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect."
ANPR-EN067 Imperial Custom Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom." You can only control 1 "Imperial Custom."
SDZW-EN032 Imperial Iron Wall Cards cannot be removed from play.
DB1-EN086 Imperial Order "As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
PSV-104 Imperial Order As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
DB1-EN186 Infinite Dismissal Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
PSV-072 Infinite Dismissal All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.
GAOV-EN074 Inzektor Gauntlet Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects.
CRMS-EN070 Ivy Shackles While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
DB1-EN231 Jam Defender "Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam"."
LON-028 Jam Defender Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam".
RP02-EN036 Jam Defender Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam".
AST-103 Judgment of the Desert The Battle Position of face-up monsters that are flipped face-up after activation of this card cannot be changed.
DR2-EN216 Judgment of the Desert "The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect."
AST-108 Labyrinth of Nightmare "During the End Phase of each turn, change the Battle Position of all face-up monsters on the turn player's side of the field."
DR2-EN221 Labyrinth of Nightmare "During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field."
EEN-EN060 Level Limit - Area A All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.
DR04-EN120 Level Limit - Area A All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active
LOD-012 Life Absorbing Machine As long as this card remains face-up on the field, increase your Life Points by an amount equal to half of the total Life Points you have paid in your very last turn.
CP07-EN013 Life Absorbing Machine During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
DREV-EN080 Light of Destruction When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.
DB1-EN084 Light of Intervention Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
PSV-031 Light of Intervention Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.
SKE-046 Light of Intervention Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
LODT-EN070 Light Spiral Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
GLAS-EN069 Light-Imprisoning Mirror When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
TU02-EN010 Light-Imprisoning Mirror When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
TDGS-EN075 Lightsworn Barrier When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack.
LODT-EN063 Limit Reverse Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
5DS2-EN037 Limit Reverse Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
YS11-EN039 Limit Reverse Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
YS12-EN037 Limit Reverse Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
TLM-EN060 Lone Wolf "You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects."
DR3-EN240 Lone Wolf You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.
LODT-EN078 Lucky Chance When an Effect Monster's effect that requires only 1 coin toss is activated call Heads or Tails. If you call it right, draw 1 card.
ABPF-EN074 Machine King - 3000 B.C. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.)
EOJ-EN057 Macro Cosmos You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.
DR04-EN237 Macro Cosmos You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.
SDDE-EN036 Macro Cosmos You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck when you activate this card. While this card is on the field, any card sent to the Graveyard is removed from play instead.
RYMP-EN082 Macro Cosmos When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
LCGX-EN218 Macro Cosmos When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
TP5-EN003 Magical Thorn "When your opponent's card(s) are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded."
DB2-EN107 Magical Thorn "When your opponent's card(s) in his/her hand are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded."
DB1-EN221 Mask of Restrict Neither player can Tribute any monster under any conditions.
LON-018 Mask of Restrict No matter what the situation, neither player can offer any monster as a Tribute.
RP02-EN031 Mask of Restrict Neither player can Tribute any monster under any conditions
FOTB-EN058 Mass Hypnosis Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.
PTDN-EN094 Metal Reflect Slime After activation, Special Summon this card in Defense Position, it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is till treated as a Trap Card.)
SDMA-EN034 Metal Reflect Slime After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is also still treated as a Trap Card.)
5DS1-EN033 Miniaturize Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.
5DS2-EN039 Miniaturize Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.
DB1-EN171 Minor Goblin Official You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
PSV-052 Minor Goblin Official You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
EOJ-EN058 Miraculous Descent Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
DR04-EN238 Miraculous Descent Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
SDLS-EN037 Miraculous Descent Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (deck contains 2)
DB1-EN078 Mirror Wall "Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
PSV-016 Mirror Wall Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
RP02-EN007 Mirror Wall Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card.
HA05-EN030 Molten Whirlwind Wall All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.
RGBT-EN072 Morphtronic Bind While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions.
CSOC-EN072 Morphtronic Monitron When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position.
PGD-097 Narrow Pass This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.
DR1-EN045 Narrow Pass This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.
GLAS-EN065 Natural Disaster Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
PGD-048 Needle Wall During your Standby Phase, roll a six-sided die once. Treat your opponent’s Monster Card Zone as #’s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
DB2-EN245 Needle Wall "During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again."
PGD-106 Nightmare Wheel Select 1 monster. As long as the monster remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap or Effect Monster Card. This card inflicts 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. When the selected monster is destroyed or removed from the field, this card is also destroyed.
DR1-EN055 Nightmare Wheel "Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card."
RP02-EN081 Nightmare Wheel Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of the Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card.
SDMA-EN033 Nightmare Wheel Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card.
SOD-EN052 Ninjitsu Art of Decoy "Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally)."
DR3-EN052 Ninjitsu Art of Decoy Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally).
ORCS-EN089 Ninjitsu Art of Duplication Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.
ORCS-EN075 Ninjitsu Art of Super-Transformation Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.
AST-052 Ninjitsu Art of Transformation "Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster."
SD8-EN035 Ninjitsu Art of Transformation "Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster."
DR2-EN164 Ninjitsu Art of Transformation "Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster."
EEN-EN059 Non-Fusion Area Neither player can Fusion Summon.
DR04-EN119 Non-Fusion Area Neither player can Fusion Summon.
LCGX-EN260 Non-Fusion Area Neither player can Fusion Summon.
STOR-EN072 Odin's Eye Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation.
LOD-094 Ominous Fortunetelling During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn.
DB2-EN203 Ominous Fortunetelling "During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn."
PGD-042 Ordeal of a Traveler You can activate this card’s effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner’s hand.
SD7-EN030 Ordeal of a Traveler "You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand."
DB2-EN239 Ordeal of a Traveler "You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand."
RGBT-EN066 Overdoom Line All Plant-Type monsters Special Summoned from the Graveyard to your side of field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation.
TSHD-EN072 Phantom Hand Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
MFC-095 Pitch-Black Power Stone After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.
SD6-EN034 Pitch-Black Power Stone After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.
DR1-EN150 Pitch-Black Power Stone "After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed."
SDSC-EN036 Pitch-Black Power Stone After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card)
ANPR-EN065 Pixie Ring If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target.
FET-EN050 Pole Position "The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field."
DR3-EN170 Pole Position The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
LODT-EN074 Portable Battery Pack Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
STBL-EN078 Powersink Stone Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.
CRV-EN060 Prepare to Strike Back "Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster."
DR04-EN060 Prepare to Strike Back Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.
PSV-039 Prohibition When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.
CRMS-EN076 Psychic Tuning Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
GENF-EN079 Raigeki Bottle Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
SD10-EN035 Rare Metal Morph Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.
RDS-EN052 Rare Metalmorph "Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card."
DR3-EN112 Rare Metalmorph Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.
SDMM-EN034 Rare Metalmorph Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
STBL-EN064 Red Screen Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner Monster in your Graveyard, then destroy this card and Special Summon that monster.
GLAS-EN068 Release From Stone Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
MFC-101 Remove Brainwashing As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
DR1-EN156 Remove Brainwashing "As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners."
DB1-EN085 Respect Play "During their respective turns, each player must show their opponent their hand."
PSV-032 Respect Play During their respective turns, each player must show their opponent their hand.
MFC-048 Rivalry of Warlords Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.
DR1-EN103 Rivalry of Warlords "Each player sends monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of monster. As long as this card remains on the field, each player can only have 1 Type of monster on the field."
GLD1-EN043 Rivalry of Warlords Each player sends monsters they control to the Graveyard so that they only control 1 Type of monster. Each player can only control 1 Type of Monster.
SOVR-EN071 Roar of the Earthbound Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
MRD-135 Robbin' Goblin Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
SDP-047 Robbin' Goblin Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
SD7-EN029 Robbin' Goblin "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand."
DB2-EN080 Robbin' Goblin "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand."
CP04-EN016 Robbin' Goblin Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
GLD4-EN045 Robbin' Goblin Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
IOC-109 Robbin' Zombie "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard."
DR2-EN110 Robbin' Zombie "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of their Deck to the Graveyard."
LON-080 Royal Command Negates the activation and effects of all Flip Effect monsters.
DB2-EN014 Royal Command Negate the activation and effects of all Flip Effect monsters' effects.
GLD1-EN042 Royal Command Negate the activation and effects of all Flip Effect monsters' effects.
TU05-EN020 Royal Command Negate the activation and effects of all Flip Effect monsters effects.
TP4-001 Royal Decree
TP6-EN004 Royal Decree "As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card."
SD5-EN035 Royal Decree As long as this card remains face-up on the field, negate the effects of all Trap Cards except this card on the field.
RP02-EN084 Royal Decree Negate the effects of all other Trap Cards on the field.
LOD-091 Royal Oppression Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
DB2-EN200 Royal Oppression "Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect."
CP08-EN013 Royal Oppression Pay 800 Life Points to negate a Special Summon of a monster and/or the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
GLD4-EN047 Royal Oppression Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
ORCS-EN079 Royal Prison Monsters cannot be Special Summoned from the Graveyard.
EXVC-EN078 Safe Zone Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
LODT-EN077 Sanguine Swamp If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
DP09-EN029 Scrubbed Raid During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.
SOVR-EN079 Seal of Wickedness Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
ORCS-EN080 Sealing Ceremony of Katon Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.
EXVC-EN077 Sealing Ceremony of Mokuten Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in your opponent's Graveyard, and remove them from play.
GAOV-EN078 Sealing Ceremony of Raiton Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets.
PHSW-EN080 Sealing Ceremony of Suiton Once per turn: You can send 1 WATER monster from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
SD9-EN031 Seismic Shockwave Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your third Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand.
ABPF-EN066 Serpent Suppression Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.
SKE-041 Shadow Spell "Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed."
GLAS-EN070 Shadow-Imprisoning Mirror When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
TU02-EN011 Shadow-Imprisoning Mirror When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
EOJ-EN059 Shattered Axe Select 1 face-up monster on the field. While this card is on the field, decrease the ATK of that monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card.
DR04-EN239 Shattered Axe Select 1 face-up monster on the field. While this card is on the field, decrease the ATK of that monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card.
DCR-049 Skill Drain "Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field."
DR1-EN211 Skill Drain "Pay 1000 Life Points. As long as this card remains on the field, the effects of all face-up Effect Monsters on the field are negated."
GLD1-EN044 Skill Drain Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.
DB1-EN175 Skull Invitation "Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card."
PSV-056 Skull Invitation Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
RP02-EN014 Skull Invitation Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
SDMA-EN031 Skull Invitation Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
LON-082 Skull Lair Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.
DB2-EN016 Skull Lair Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
STOR-EN067 Solemn Authority Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.
DB1-EN174 Solemn Wishes You gain 500 Life Points when you draw a card (or cards).
PSV-055 Solemn Wishes You gain 500 Life Points when you draw a card (or cards).
LOD-014 Soul Demolition You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play.
DB2-EN135 Soul Demolition You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
AST-109 Soul Resurrection "Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed."
DR2-EN222 Soul Resurrection "Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, destroy this card."
SDWS-EN035 Soul Resurrection Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
TDGS-EN067 Spacegate When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During you Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
IOC-051 Spatial Collapse "You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5."
DR2-EN051 Spatial Collapse You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.
DB1-EN006 Spellbinding Circle "Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed."
MRL-006 Spellbinding Circle Select 1 monster. As long as this card remains face-up on the Field, the selected monster cannot attack or change position except by the effect of a Magic, Trap, or Effect Monster Card, When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed.
SYE-045 Spellbinding Circle "Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected is destroyed, this card is also destroyed."
5DS1-EN034 Spellbinding Circle Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.
SOD-EN051 Spirit Barrier As long as a monster(s) remain(s) on your side of the field battle damage to the controller of this card becomes 0.
DR3-EN051 Spirit Barrier As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.
CP05-EN020 Spirit Barrier While you control a monster(s), you take no Battle Damage.
LOD-095 Spirit's Invitation Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
DB2-EN204 Spirit's Invitation "Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card."
DPYG-EN030 Stronghold the Moving Fortress After activation, Special Summon this card in Defense Position: it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000.
SOVR-EN078 Stygian Dirge Reduce the Levels of all face-up monsters your opponent controls by 1.
LODT-EN079 Summon Limit Neither player can Summon more then two times per turn.
STON-EN058 Swift Samurai Storm! Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.
GLAS-EN073 Swiftstrike Armor During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it.
LCGX-EN263 Swiftstrike Armor During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
POTD-EN059 Synthetic Seraphim Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).
AST-049 Talisman of Spell Sealing "You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
DR2-EN161 Talisman of Spell Sealing "You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
LOD-043 The Dragon's Bead Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it.
SD1-EN023 The Dragon's Bead Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
DB2-EN158 The Dragon's Bead Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
LON-087 The Emperor's Holiday Negate the effects of all Equip Magic Cards.
DB2-EN020 The Emperor's Holiday Negate the effects of all Equip Cards.
DB1-EN074 The Eye of Truth "As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand."
PSV-010 The Eye of Truth As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.
SYE-046 The Eye of Truth "As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand."
AST-101 The First Sarcophagus "During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck."
DR2-EN214 The First Sarcophagus "During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck."
PSV-027 The Regulation of Tribe Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
STOR-EN079 Tiki Curse After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, if another Trap Card you control that is treated as a monster battles with an opponent's monster, destroy the opponent's monster after damage calculation.
STOR-EN080 Tiki Soul After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, if another Trap Card you control that is treated as a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it on your Spell & Trap Card Zone instead.
STOR-EN076 Token Stampede Attack Position Token Monsters gain 1000 ATK, and cannot be destroyed by battle.
DB2-EN122 Toon Defense "When your opponent's monster attacks a Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points."
LON-023 Tornado Wall This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage to your Life Points becomes 0. When "Umi" is destroyed or removed from the field, this card is also destroyed.
SD4-EN029 Tornado Wall "This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed."
RP02-EN033 Tornado Wall This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
LODT-EN068 Tour of Doom During your opponent's Standby Phase, toss a coin: * Heads: Your opponent cannot Normal or Flip Summon until the End Phase.* Tails: You cannot Normal or Flip Summon during your next turn.
IOC-050 Tower of Babel "Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time."
DR2-EN050 Tower of Babel "Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time."
SDSC-EN037 Tower of Babel Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time.
PTDN-EN079 Transmigration Break Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
ABPF-EN077 Tuner's Scheme Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
DB1-EN188 Type Zero Magic Crusher Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
PSV-074 Type Zero Magic Crusher For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.
STBL-EN079 Tyrant's Temper Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.
PHSW-EN076 Tyrant's Throes Activate by Tributing 2 Normal Monsters you control (except Tokens). Neither player can Normal or Special Summon Effect Monsters.
STOR-EN078 Tyrant's Tirade Tribute 2 monsters.Effects of Effect Monsters that activate in the hand or on the field cannot be activated.
GENF-EN077 Tyrant's Tummyache Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
EXVC-EN075 Tyrant’s Tantrum Tribute 2 monsters. Your opponent must send 1 Spell Card from their Deck to the Graveyard to activate a Spell Card.
SDJ-047 Ultimate Offering At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
SDP-046 Ultimate Offering At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
SDY-050 Ultimate Offering At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
SD7-EN027 Ultimate Offering "By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase."
TP8-EN012 Ultimate Offering By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
SD10-EN032 Ultimate Offering By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
CP04-EN002 Ultimate Offering You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
STBL-EN076 Vanity's Emptiness Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
ORCS-EN071 Variable Form Once per turn, you can activate 1 of these effects.
  • Target 2 face-up "Inzektor" monsters you control; equip one to the other.
  • Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.
  • AST-050 Wall of Revealing Light "When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack."
    DR2-EN162 Wall of Revealing Light "When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack."
    DREV-EN071 Wattcannon Once per turn, when a Level 4 or lower Thunder-Type monster is Normal or Special Summoned to the field, inflict 600 damage to your opponent.
    RGBT-EN067 Wicked Rebirth Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    ABPF-EN079 Widespread Dud Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
    RDS-EN051 Xing Zhen Hu "Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated."
    SD4-EN032 Xing Zhen Hu "Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated."
    DR3-EN111 Xing Zhen Hu Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated.
    GLD4-EN048 Xing Zhen Hu Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
    STOR-EN077 Xing Zhen Hu Replica Select 1 Set Spell/Trap Card on the field. It cannot be activated. The effects of Spell, Trap, or Effect Monster Cards cannot be activated in response to this card's activation.
    GENF-EN000 Xyz Veil Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
    GAOV-EN089 Xyz Wrath Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate that effect, and if you do, destroy that monster.
    PTDN-EN095 Zoma The Spirit After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is still treated as a Trap Card.)
    TU05-EN011 Zoma the Spirit After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is also still treated as a Trap Card.)
       This set contains 385 cards.
     
     

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