Get Paid to SHOP!
Yu-Gi-Oh! Card Guide
  Google
  Yu-Gi-Oh! Card Guide   Web
  
 
  Yu-Gi-Oh! Store  

Yu-Gi-Oh! Cards : Counter Trap Cards

Card # Card Name Card Text Buy It
Card # Card Name Card Text Buy It
DR04-EN179 Goblin Out Of The Frying Pan Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
MFC-103 Anti-Spell Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
DR1-EN158 Anti-Spell Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
TU02-EN016 Anti-Spell Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
AST-055 Armor Break Negate the activation of an Equiup Spell Card and destroy it.
DR2-EN167 Armor Break Negate the activation of an Equip Spell card and destroy it.
CRMS-EN075 Assault Counter Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
PGD-095 Barrel Behind the Door When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent's Life Points.
DR1-EN043 Barrel Behind the Door You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
RP02-EN080 Barrel Behind the Door You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
SOVR-EN066 Bending Destiny Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
GENF-EN072 Burgeoning Whirlflame When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
PHSW-EN074 Champion's Vigilance If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and destroy that card.
TSHD-EN080 Chaos Trap Hole Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster, and remove it from play.
DREV-EN079 Chivalry Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.
DP1-EN030 Clay Charge You can only activate this card when an "Elemental Hero Clayman" on your side of the field is selected as an attack target. (If it is face-down, pick up and show the card to your opponent.) Destroy the attacking monster and the selected "Elemental Hero Clayman" to inflict 800 points of damage to your opponent's Life Points.
TAEV-EN080 Counter Counter Negate the activation of a Counter Trap Card and destroy it.
CP07-EN020 Counter Counter Negate the activation of a Counter Trap Card, and destroy it.
RGBT-EN064 Crimson Fire Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead.
TP5-EN018 Curse of Royal Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
PGD-044 Curse of Royal Negate the activation of a card that includes the effect of destroying 1 Magic or Trap card and destroy it.
DB2-EN241 Curse of Royal Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
IOC-049 Cursed Seal of the Forbidden Spell Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of the Duel.
DR2-EN049 Cursed Seal of the Forbidden Spell Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.
CP05-EN019 Cursed Seal of the Forbidden Spell Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
DP05-EN029 D - Counter This card can only be activated when a monster that includes "Destiny Hero" in its card name is attacked. Destroy the attacking monster.
DP04-EN029 Damage Polarizer Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.
SDWS-EN032 Dark Bribe Negate the activation of an opponent's Spell or Trap Card and destroy it. Your opponent draws 1 card.
DLG1-EN106 Dark Bribe Negate the activation of an opponent's Spell or Trap Card, and destroy it. Your opponent draws 1 card.
SDGU-EN039 Dark Bribe When an opponent's Spell or Trap Card is activated: Negate the activation, destroy it, and your opponent draws 1 card.
PTDN-EN071 Dark Illusion Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.
SDMA-EN036 Dark Illusion Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.
EXVC-EN076 Debunk Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard, and remove it from play.
LODT-EN072 Destruction Jammer Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
LODT-EN080 Dice Try! Negate the activation of an opponent's Spell Card, Trap Card or Effect Monster's effect that requires a die roll, and destroy that card.
GLAS-EN071 Disarm Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
SDLS-EN033 Divine Punishment Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect, and destroy it.
RDS-EN050 Divine Wrath Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
SD6-EN035 Divine Wrath Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
DR3-EN110 Divine Wrath Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
5DS1-EN038 Divine Wrath Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy it.
PTDN-EN074 Drastic Drop Off Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.
SOVR-EN070 Earthbound Wave Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
STBL-EN075 Exterio's Fang Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
EEN-EN058 Feather Wind You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
DP1-EN029 Feather Wind You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
DR04-EN118 Feather Wind You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
LCGX-EN109 Feather Wind When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
ANPR-EN078 Flamvell Counter Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card and destroy it.
EOJ-EN060 Forced Back Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.
DR04-EN240 Forced Back Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.
DP04-EN030 Fusion Guard Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard.
SOVR-EN075 Gemini Counter Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
TDGS-EN074 Gladiator Beast War Chariot Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.
TU03-EN019 Gladiator Beast War Chariot Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.
RYMP-EN113 Gladiator Beast War Chariot When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
LCGX-EN266 Gladiator Beast War Chariot When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
SOI-EN059 Goblin out of the Frying Pan Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
SD9-EN034 Goblin Out of the Frying Pan Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
STBL-EN067 Gravity Collapse Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.
DP06-EN025 Hero's Rule 2 Negate the activation of a Spell, Trap or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.
GAOV-EN072 Hieratic Seal of Reflection When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.
TP3-005 Horn of Heaven Offer 1 of your own monsters on the Field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.
MRD-130 Horn of Heaven Offer 1 of your own monsters on the Field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.
DB2-EN076 Horn of Heaven Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
TSHD-EN089 Infernity Barrier Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.
TDGS-EN076 Intercept Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.
ANPR-EN074 Iron Core Luster Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
DCR-105 Judgment of Anubis Discard 1 card from your hand to negate the activation and effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
DR1-EN267 Judgment of Anubis Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
EXVC-EN074 Karakuri Cash Shed Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
SD6-EN036 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to you opponent's Life Points.
TP4-017 Magic Drain "You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it."
DB1-EN185 Magic Drain "You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it."
PSV-071 Magic Drain You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.
SD7-EN028 Magic Drain "You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it."
5DS2-EN035 Magic Drain You can only activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from their hand to negate the effect of this card. If your opponent does not, negate the activation of your opponent's Spell Card and destroy it.
MRD-128 Magic Jammer Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
SD2-EN026 Magic Jammer Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
SD5-EN034 Magic Jammer Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
SDP-048 Magic Jammer Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
SYE-043 Magic Jammer Discard 1 card from your hand to the Graveyard to negate the activation of a Spell Card and destroy it.
SD8-EN031 Magic Jammer Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
DB2-EN074 Magic Jammer Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
SDRL-EN035 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
YSDS-EN033 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
YSDJ-EN035 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
RP01-EN046 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
DLG1-EN047 Magic Jammer Discard 1 card. Negate the activation of a Spell Card and destroy it.
SOI-EN060 Malfunction Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
SD9-EN035 Malfunction Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
DR04-EN180 Malfunction Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
TDGS-EN073 Mind Over Matter Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster and destroy that card.
CRMS-EN072 Morphtronic Forcefield Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
STOR-EN074 Musakani Magatama Activate only if you control a face-up "Six Samurai" monster when your opponent activates a Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s). Negate the card's activation and destroy it.
SOVR-EN074 Nega-Ton Corepanel Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
DP1-EN027 Negate Attack You can only activate this card when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
TSC-003 Negate Attack You can only activate this card when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
SD9-EN033 Negate Attack Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
YSDS-EN037 Negate Attack Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
YSDJ-EN039 Negate Attack Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
GENF-EN069 Oh F!sh! When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
DREV-EN076 Paradox Fusion Activate by removing 1 face-up Fusion Monster you control from play. Negate the activation of a Spell or Trap Card, OR the Special Summon of a monster and destroy that card. During your 2nd End Phase, return the removed Fusion Monster to the field in face-up Attack Position.
GLAS-EN072 Parry Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
CSOC-EN074 Pollinosis Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
TU03-EN020 Pollinosis Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
STON-EN060 Pulling the Rug Negate the activation and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that monster.
CP05-EN010 Pulling the Rug Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
LON-081 Riryoku Field Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card.
SKE-048 Riryoku Field Negates the activation of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.
DB2-EN015 Riryoku Field Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
TLM-EN059 Royal Surrender You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
DR3-EN239 Royal Surrender You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
ABPF-EN073 Saber Hole Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
MRD-129 Seven Tools of the Bandit Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
SDJ-048 Seven Tools of the Bandit Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
SDP-045 Seven Tools of the Bandit Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
SYE-044 Seven Tools of the Bandit Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
DB2-EN075 Seven Tools of the Bandit Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it.
YSDS-EN034 Seven Tools of the Bandit Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
5DS1-EN039 Seven Tools of the Bandit Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it.
RP01-EN047 Seven Tools of the Bandit Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
DLG1-EN048 Seven Tools of the Bandit Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
TU05-EN019 Seven Tools of the Bandit Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
YS11-EN035 Seven Tools of the Bandit When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
YS12-EN038 Seven Tools of the Bandit When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
CRMS-EN066 Shining Silver Force Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.
GENF-EN089 Smashing Horn When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
TAEV-EN068 Snake Deity's Command Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.
GLD2-EN044 Solemn Judgement Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
DLG1-EN046 Solemn Judgement Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
MRD-127 Solemn Judgment Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the cards involved.
DB2-EN073 Solemn Judgment "Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster."
CP01-EN008 Solemn Judgment Pay half your Life Points. Negate the activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
RP01-EN045 Solemn Judgment Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
SDLS-EN038 Solemn Judgment Pay half of your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
DREV-EN077 Solemn Warning Pay 2000 Life Points. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that would Special Summon a monster(s), and destroy that card.
MFC-043 Spell Shield Type-8 Select and activate 1 of the following effects:* Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.* Discard 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
SD3-EN030 Spell Shield Type-8 "Select and activate 1 of the following effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it."
  • SD4-EN031 Spell Shield Type-8 "Select and activate 1 of the following effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it."
  • SD6-EN033 Spell Shield Type-8 Select and activate 1 of the following effects:
    *Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
    * Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
    DR1-EN098 Spell Shield Type-8 "Select and activate 1 of the following effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it."
  • GLD1-EN045 Spell Shield Type-8 Select and activate 1 of these effects.
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
  • DCR-101 Spell Vanishing "Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard."
    DR1-EN263 Spell Vanishing "Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard."
    TLM-EN058 Spell-Stopping Statue You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
    DR3-EN238 Spell-Stopping Statute You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
    RGBT-EN079 Swallow Flip Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
    TU04-EN011 Swallow Flip Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
    ORCS-EN078 The Huge Revolution is Over When a Spell Card, Trap Card, or Effect Monster's effect is activated that destroys 2 or more cards on the field: Negate the activation and banish it.
    TDGS-EN093 The Selection Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
    IOC-110 Trap Jammer You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
    SD1-EN027 Trap Jammer You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
    DR2-EN111 Trap Jammer You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
    DP04-EN026 Trap Jammer Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
    TP5-EN009 Trap of Board Eraser "When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damge to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard."
    PGD-099 Trap of Board Eraser When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
    DR1-EN047 Trap of Board Eraser You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it.
    PGD-041 Tutan Mask Negate the activation and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.
    DB2-EN238 Tutan Mask Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
    SDZW-EN035 Tutan Mask Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
    GENF-EN075 United Front When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
    LODT-EN089 Vanquishing Light Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
    PHSW-EN073 Wattcancel When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.
    ORCS-EN066 Xyz Reflect When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent.
       This set contains 165 cards.
     
     

    Visit my other sites:
    Aunt Ruth's Kitchen | Scout Songs | Ft. Lauderdale Menus

    This site is for entertainment purposes only. All information is believed to be accurate but is not guaranteed.
    Please send feedback or corrections here. See our Privacy Statement here.

    Yu-Gi-Oh! is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. ©1996-2012. All rights reserved.
    The scripts and card database used to create these pages are ©2003-2012 - YuGiOhCardGuide.com