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Yu-Gi-Oh! Card Guide
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Yu-Gi-Oh! Cards : Normal Trap Cards

Card # Card Name Card Text Buy It
Card # Card Name Card Text Buy It
CP05-EN009 Deck Devastation Virus Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.
MFC-102 Disarmament Destroy all Equip Spell Cards on the field.
DR04-EN111 The Forces of Darkness Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
LOD-032 A Feint Plan A player cannot attack face-down monsters during this turn.
IOC-104 A Hero Emerges "When your opponent declears an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard."
DR2-EN105 A Hero Emerges "You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard."
DP1-EN025 A Hero Emerges You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.
ANPR-EN080 A Major Upset Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their owners' hands.
CRV-EN054 A Rival Appears! Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
DR04-EN054 A Rival Appears! Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
SOD-EN050 Absolute End "You can only activate this card during your opponent's turn. This turn, attacks from your opponent's monsters become direct attacks to your Life Points."
DR3-EN050 Absolute End You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points.
CDIP-EN057 Accumulated Fortune Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
DL8-EN001 Acid Rain Destroy all face-up Machine-Type monsters on the field.
SOI-ENSE1 Acid Trap Hole Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.
DDS-005 Acid Trap Hole Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.
SDMA-EN029 Acid Trap Hole Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.
MFC-050 Adhesion Trap Hole You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.
DR1-EN105 Adhesion Trap Hole "You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster(s). As long as the monster(s) remains on the field, the original ATK of the monster(s) is halved."
ANPR-EN076 Aegis of the Ocean Dragon Lord Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
PTDN-EN068 Alchemy Cycle The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
ABPF-EN075 Alien Brain Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
DCR-095 Altar for Tribute Select 1 monster on your side of the field and sent it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
DR1-EN257 Altar for Tribute Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
MFC-096 Amazoness Archers This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent’s side of the field become face-up Attack Position (Flip effects do not activated) and as long as they remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all these monsters this turn.
DR1-EN151 Amazoness Archers "You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters."
GLD3-EN046 Amazoness Archers Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.
DREV-EN088 Amazoness Shamanism Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.
TAEV-EN070 Ambush Fangs Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
GLAS-EN080 An Unfortunate Report Your opponent conducts their next Battle Phase twice.
TP3-002 Anti Raigeki "When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own."
STON-EN055 Anti-Fusion Device Destroy 1 face-up Fusion Monster on the field.
DREV-EN078 Anti-Magic Prism Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
SOVR-EN080 Appointer of the Red Lotus Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent’s next turn.
GAOV-EN079 Aquamirror Cycle Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
HA05-EN058 Aquamirror Meditation Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; add those targets to your hand.
LODT-EN069 Arcana Call Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
DR1-EN261 Archfiend's Roar Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.
DCR-099 Archfiends Roar Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.
PSV-019 Armored Glass You can activate this card when a monster is equpped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.
DCR-048 Arsenal Robber Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
DR1-EN210 Arsenal Robber Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
GENF-EN063 Asleep at the Switch When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
CRMS-EN063 Assault Mode Activate Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
DP09-EN022 Assault Mode Activate Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
FET-EN056 Assault on GHQ Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
DR3-EN176 Assault on GHQ Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
CRMS-EN074 Assault Slash Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
TSHD-EN073 Assault Spirits After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phase.
ANPR-EN079 At One With the Sword Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
DB1-EN173 Attack and Receive "You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard."
SOI-EN051 Attack Reflector Unit Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
DR04-EN171 Attack Reflector Unit Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
DP04-EN027 Attack Reflector Unit Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
PSV-054 Attacks and Receive You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional "Attack and Receive" cards in your Graveyard.
GENF-EN078 Attention! Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different level than it.
RGBT-EN074 Automatic Laser When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).
FOTB-EN052 Backs to the Wall Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.
DB1-EN082 Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
PSV-028 Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.
SYE-047 Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except monsters with effects) from your Graveyard and add them to your hand.
5DS1-EN035 Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
CSOC-EN075 Bamboo Scrap Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.
LOD-010 Bark of Dark Ruler You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
DB2-EN132 Bark of Dark Ruler You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
TU04-EN010 Bark of Dark Ruler You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
DREV-EN068 Barrier Wave Activate by Tributing 1 Synchro Monster you control when your opponent declares an attack with a monster. Change all Attack Position monsters your opponent controls to Defense Position. Afterwards, inflict damage to your opponent's Life Points equal to the DEF of the monster the attack was declared with.
DREV-EN064 Battle Instinct Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand in face-up Attack Position.
CSOC-EN063 Battle Mania Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.
DP08-EN025 Battle Mania Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.
ANPR-EN075 Battle of the Elements Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
ANPR-EN072 Battle Teleportation Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
FET-EN055 Beast Soul Swap "Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned."
DR3-EN175 Beast Soul Swap Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.
AST-053 Beckoning Light "Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand."
DR2-EN165 Beckoning Light "Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand."
CP08-EN014 Beckoning Light Discard all the cards in your hand, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
TU02-EN005 Beckoning Light Discard all the cards in your hand, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
SDLS-EN036 Beckoning Light Discard all the cards in your hand to the Graveyard. Then add the same number of LIGHT monsters from your Graveyard to your hand.
IOC-047 Big Burn You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play.
DR2-EN047 Big Burn You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
DP11-EN029 Black Feather Beacon Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand.
CDIP-EN060 Black Horn of Heaven Negate the Special Summon of 1 of your opponent's monsters, and destroy it.
DP11-EN030 Black Return Activate only when 1 "Blackwing" monster is Special Summoned. Select 1 face-up monster your opponent controls. Gain Life Points equal to its ATK, then return it to its owner's hand.
TSHD-EN066 Black Thunder Activate when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 points of damage to your opponent for each card they control.
DP11-EN027 Black Thunder Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.
STBL-EN065 Blackback Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card.
STOR-EN065 Blackboost Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards.
TSHD-EN064 Blackwing - Backlash Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
DP11-EN025 Blackwing - Backlash Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
TSHD-EN065 Blackwing - Bombardment Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
DP11-EN026 Blackwing - Bombardment Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
STBL-EN068 Blackwing - Boobytrap When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.
DCR-104 Blast Held by a Tribute You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
DR1-EN266 Blast Held by a Tribute You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
LOD-088 Blast with Chain After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it.
SD5-EN036 Blast with Chain After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
DB2-EN197 Blast with Chain "After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it."
CDIP-EN049 Blasting Fuse Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
IOC-048 Blasting the Ruins You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
DR2-EN048 Blasting the Ruins You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
HA05-EN059 Blessings for Gusto Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.
TSHD-EN074 Blossom Bombardment Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.
RGBT-EN077 Bone Temple Block Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.
LOD-092 Bottomless Trap Hole When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.
DB2-EN201 Bottomless Trap Hole "When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s)."
SDZW-EN034 Bottomless Trap Hole When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s).
SDDE-EN032 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
CP04-EN003 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
GLD2-EN045 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
RP02-EN064 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
SDDL-EN037 Bottomless Trap Hole Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
GAOV-EN069 Bounzer Guard Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field.
FOTB-EN051 Breakthrough! Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
GENF-EN070 Bright Future Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
TDGS-EN069 Broken Blocker Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
DB2-EN199 Bubble Crash "You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0."
LOD-090 Bubble Crush This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
LOD-049 Burst Breath Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.
SKE-049 Burst Breath Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.
DB2-EN164 Burst Breath Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.
SDDC-EN037 Burst Breath Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK.
GAOV-EN070 Butterflyoke When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.
CDIP-EN055 Byroad Sacrifice Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
PTDN-EN096 Call of the Earthbound Activate only when an opponent's monster declares an attack. You select the target of the attack.
TP2-005 Call of the Grave "You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn"."
TP4-009 Call of the Grave "You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn"."
ABPF-EN070 Call of the Reaper Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
DP10-EN029 Card of Sacrifice Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card.
SDJ-045 Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDK-049 Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDP-043 Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDY-049 Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated.
YSD-EN033 Castle Walls Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.
DB1-EN083 Ceasefire Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
PSV-030 Ceasefire Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.
SD1-EN022 Ceasefire Flip all face-down Defense position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
CP02-EN014 Ceasefire Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.
SDMM-EN035 Ceasefire Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.
RP02-EN009 Ceasefire Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
GLAS-EN076 Cell Explosion Virus Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
CP08-EN020 Cell Explosion Virus Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
SOD-EN059 Cemetery Bomb Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard.
YSD-EN039 Cemetery Bomb Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard.
DR3-EN059 Cemetery Bomb Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard.
TP4-004 Chain Destruction "You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning"
DB1-EN070 Chain Destruction "You can activate this card when a monster with an ATK of 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled."
PSV-006 Chain Destruction You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.
RP02-EN004 Chain Destruction You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.
CDIP-EN054 Chain Detonation Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
IOC-052 Chain Disappearance "You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled."
DR2-EN052 Chain Disappearance "You can only activate this card when a monster(s) with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove from play those Summoned monster(s), and your opponent removes from play all monsters of the same name in their hand and Deck. Their Deck is then shuffled."
TU06-EN002 Chain Disappearance When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
CDIP-EN053 Chain Healing Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
PTDN-EN067 Chain Material Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.
DREV-EN069 Chain Whirlwind Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.
STON-EN049 Change of Hero - Reflector Ray Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster’s Level X 300.
LCGX-EN116 Change of Hero - Reflector Ray When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
ABPF-EN063 Changing Destiny Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
  • Gain Life Points equal to half the ATK of the monster whose attack was negated.
  • Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
  • EXVC-EN065 Chaos Infinity Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
    EEN-EN050 Chthonian Blast You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
    DP2-EN028 Chthonian Blast You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
    DR04-EN110 Chthonian Blast You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
    EEN-EN057 Chthonian Polymer You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
    DP2-EN029 Chthonian Polymer You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
    DR04-EN117 Chthonian Polymer You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
    LCGX-EN111 Clay Charge When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
    DPKB-EN040 Cloning Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this token.
    JUMP-EN022 Cloning Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this token.
    RP01-EN094 Cloning Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
    DLG1-EN095 Cloning Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Type, Attribute, ATK and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
    TAEV-EN065 Cocoon Veil Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard.
    LON-078 Collected Power Select 1 face-up monster on the field. Equip this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.
    GAOV-EN068 Commander of Swords When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects.
  • Discard all cards they drew.
  • Destroy 1 Spell/Trap Card they control.
  • TAEV-EN072 Common Charity Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
    IOC-103 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    SD2-EN028 Compulsory Evacuation Device Return 1 monster on the field to it's owner's hand.
    (Note: There are 3 copies of this card in the deck)
    SD7-EN032 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    YSD-EN038 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    DR2-EN104 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    YSDJ-EN037 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    SDMM-EN036 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    GLD2-EN046 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand
    TU04-EN005 Compulsory Evacuation Device Return 1 monster on the field to its owner's hand.
    CSOC-EN064 Confusion Chaff Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle).
    DP08-EN026 Confusion Chaff Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle).
    CRV-EN058 Conscription "Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand."
    DR04-EN058 Conscription Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
    ORCS-EN064 Counterforce When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.
    RDS-EN060 Covering Fire "If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step."
    DR3-EN120 Covering Fire If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
    SD10-EN036 Covering Fire If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
    TSHD-EN078 Crevice Into the Different Dimension Declare 1 Attribute and select up to 2 monsters with that Attribute from both Graveyards. Remove those monsters from play.
    POTD-EN051 Crop Circles Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.
    FET-EN049 Cross Counter "If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation."
    DR3-EN169 Cross Counter If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
    SJCS-EN004 Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    DPKB-EN039 Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    GLD1-EN038 Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation) and destroy all monsters with 1500 ATK
    TU01-EN006 Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    DP07-EN024 Crystal Counter Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.
    DP07-EN025 Crystal Pair Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no battle damage this turn.
    LCGX-EN172 Crystal Pair When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.
    FOTB-EN048 Crystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
    DP07-EN023 Crystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
    RYMP-EN055 Crystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
    LCGX-EN171 Crystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
    PGD-094 Curse of Aging Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent’s side of the field by 500 points until the end of the turn this card is activated.
    DR1-EN042 Curse of Aging Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.
    AST-105 Curse of Anubis "All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed."
    SD1-EN028 Curse of Anubis "All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed."
    DR2-EN218 Curse of Anubis "All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect."
    GENF-EN076 Curse of the Circle Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
    CDIP-EN058 Cyber Shadow Gardna Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
    POTD-EN050 D - Chain After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
    DP05-EN028 D - Chain After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
    LCGX-EN152 D - Chain Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
    LCGX-EN153 D - Counter When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
    LODT-EN066 D - Fortune Activate only when your opponent declares a direct attack by removing from 1 play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase.
    LCGX-EN154 D - Fortune When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
    EOJ-EN054 D - Shield You can only activate this card when an Attack Position monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped monster cannot be destroyed as a result of battle.
    DP05-EN026 D - Shield You can only activate this card when an Attack Position monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped monster cannot be destroyed as a result of battle.
    DR04-EN234 D - Shield You can only activate this card when an Attack Position monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Spell Card). The equipped monster cannot be destroyed as a result of battle.
    LCGX-EN150 D - Shield When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    EOJ-EN053 D - Time You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
    DP05-EN025 D - Time You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
    DR04-EN233 D - Time You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
    LCGX-EN149 D-Time When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
    PGD-102 D. Tribe All monsters on your side of the field are treated as Dragon-Types until the end of the turn this card is activated.
    SKE-050 D. Tribe All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
    DR1-EN050 D. Tribe All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
    FET-EN057 D.D. Dynamite Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.
    DR3-EN177 D.D. Dynamite Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.
    SDDE-EN035 D.D. Dynamite Inflict 300 damage to your opponent for each of their removed from play cards.
    CRV-EN057 D.D. Trap Hole You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
    DR04-EN057 D.D. Trap Hole You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
    STBL-EN063 D2 Shield Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
    SOI-EN052 Damage Condenser You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.
    DR04-EN172 Damage Condenser You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.
    PHSW-EN065 Damage Diet Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)
    TSHD-EN070 Damage Gate Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with ATK less than or equal to amount of damage you took.
    ANPR-EN071 Damage Translation Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
    GENF-EN066 Damage Vaccine O MAX When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
    PGD-047 Dark Coffin When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects: * Discard 1 card in his/her hand * Select 1 monster on his/her side of the field and destroy it
    SD8-EN032 Dark Coffin "When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
  • Discard 1 random card in their hand.
  • Select 1 monster on their side of the field and destroy it."
  • DB2-EN244 Dark Coffin "When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
  • Discard 1 random card in their hand.
  • Select 1 monster on their side of the field and destroy it."
  • EEN-EN052 Dark Deal You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
    DR04-EN112 Dark Deal You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
    SDGU-EN036 Dark Deal When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card".
    IOC-054 Dark Mirror Force You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field.
    DR2-EN054 Dark Mirror Force You can only activate this card when your opponent's monster declares an attack. Remove from play all monsters in Defense Position on your opponent's side of the field.
    SDGU-EN031 Dark Scheme Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.
    DCR-098 Dark Scorpion Combination "You can only activate this card when you have Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points."
    DR1-EN260 Dark Scorpion Combination "You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points."
    PTDN-EN070 Dark Spirit Art - Greed Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hnd.
    LON-079 Dark Spirit of the Silent This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.
    DB2-EN013 Dark Spirit of the Silent "This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.)"
    RP02-EN044 Dark Spirit of the Silent This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position.
    STBL-EN080 Dark Trap Hole Activate only when your opponent Special Summons 2 or more monsters face-up. Send all of those monsters to the Graveyard. Then, send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as either of those monsters.
    PHSW-EN075 Darklight Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.
    LON-084 Deal of Phantom Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated.
    FET-EN058 Deck Devastation Virus "Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with an ATK of 1500 or less."
    DR3-EN178 Deck Devastation Virus Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with an ATK of 1500 or less.
    GLD4-EN049 Deck Devastation Virus Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.
    SDGU-EN033 Deck Devastation Virus Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
    PHSW-EN078 Deep Dark Trap Hole When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
    STBL-EN066 Defenders Intersect Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.
    TDGS-EN065 Defense Draw Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
    DP08-EN023 Defense Draw Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
    5DS3-EN038 Defense Draw Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
    GLAS-EN083 Defensive Tactics Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
    LCGX-EN265 Defensive Tactics If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
    ORCS-EN073 Degen-Force Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
    RGBT-EN068 Delta Crow - Anti Reverse Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing monster, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
    DP11-EN022 Delta Crow - Anti Reverse Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
    CRMS-EN065 Descending Lost Star Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
    DP09-EN024 Descending Lost Star Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
    AST-106 Desert Sunlight All monsters on your side of the field are changed to face-up Defense Position.
    DR2-EN219 Desert Sunlight All monsters on your side of the field are changed to face-up Defense Position.
    POTD-EN049 Destiny Mirage Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn.
    DP05-EN027 Destiny Mirage Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn.
    RYMP-EN039 Destiny Mirage When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
    LCGX-EN151 Destiny Mirage When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
    EOJ-EN052 Destiny Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name.
    DP05-EN024 Destiny Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name.
    DR04-EN232 Destiny Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name.
    RYMP-EN038 Destiny Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    LCGX-EN148 Destiny Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    ABPF-EN069 Destruct Potion Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
    EOJ-EN051 Destruction of Destiny Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
    DP05-EN023 Destruction of Destiny Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
    DR04-EN231 Destruction of Destiny Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
    TP5-EN013 Destruction Punch "When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally."
    LON-085 Destruction Punch When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
    DB2-EN018 Destruction Punch "If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)"
    IOC-101 Destruction Ring Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
    DR2-EN102 Destruction Ring Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
    GLAS-EN077 Detonator Circle "A" Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player.
    DCR-100 Dice Re-Roll "After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it."
    DR1-EN262 Dice Re-Roll "Once this turn, negate 1 six-sided die roll and re-roll it."
    STBL-EN077 Different Dimension Ground This turn, any monster sent to the Graveyard is removed from play instead.
    GAOV-EN076 Dimension Slice When a monster(s) is Special Summoned to your side of the field: Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.
    CRV-EN059 Dimension Wall "You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle."
    DR04-EN059 Dimension Wall You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
    CP06-EN020 Dimension Wall Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
    CDIP-EN052 Dimensional Inversion Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.
    CP07-EN018 Dimensional Inversion Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
    SDMM-EN032 Dimensional Prison Activate only when your opponent declares an attack. Remove from play the attacking monster.
    RYMP-EN084 Dimensional Prison When an opponent declares an attack: Target that monster; banish that target.
    LCGX-EN220 Dimensional Prison When an opponent's monster declares an attack: Target that monster; banish that target.
    LOD-089 Disappear Select 1 card from your opponent's Graveyard and remove it from play.
    SYE-049 Disappear Select 1 card from your opponent's Graveyard and remove it from play.
    DB2-EN198 Disappear Remove from play 1 card from your opponent's Graveyard.
    DR1-EN157 Disarmament Destroy all Equip Cards on the field.
    PGD-098 Disturbance Strategy Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number of cards that he/she put into his/her Deck.
    DR1-EN046 Disturbance Strategy Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.
    STOR-EN066 Divine Relic Mjollnir Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.
    CSOC-EN078 DNA Checkup Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
    AST-102 Dora of Fate "You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points."
    DR2-EN215 Dora of Fate "You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points."
    PTDN-EN076 Double Tag Team Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.
    GLAS-EN074 Double-Edged Sword Technique Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).
    GLD2-EN050 Double-Edged Sword Technique Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monsters(s).
    RYMP-EN112 Double-Edged Sword Technique Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position, then destroy them during the End Phase and take damage equal to monsters' ATK.
    LCGX-EN264 Double-Edged Sword Technique Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position, then destroy them during the End Phase and take damage equal to monsters' ATK.
    SDDC-EN036 Dragon's Rebirth Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.
    AST-054 Draining Shield Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
    DR2-EN166 Draining Shield Negate the attack of 1 of your opponent's monsters and increase your Life Points by the attacking monster's ATK.
    DP1-EN026 Draining Shield Negate the attack of 1 of your opponent's monsters and increase your Life Points by the attacking monster's ATK.
    SDRL-EN037 Draining Shield Negate the attack of 1 of your opponent's monsters and gain Life Points equal its monster's ATK.
    YSDJ-EN038 Draining Shield Negate the attack of 1 of your opponent's monsters and gain Life Points equal its monster's ATK.
    YS12-EN035 Draining Shield Negate the attack of 1 of your opponent's monsters and gain Life Points equal to its ATK.
    MFC-097 Dramatic Rescue You can only activate this card when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner’s hand and Special Summon another monster from your hand in face-up Attack or Defense Position.
    DR1-EN152 Dramatic Rescue "You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in its card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand."
    GLD3-EN047 Dramatic Rescue You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in this card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand.
    PSV-018 Driving Snow You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
    LOD-097 Drop Off This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.
    DB2-EN205 Drop Off This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.
    DB1-EN075 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    PSV-011 Dust Tornado Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
    SD2-EN024 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    SD3-EN027 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    (Note: There are 2 copies of this card in the deck)
    SD4-EN026 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    SKE-045 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    SD8-EN029 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    YSD-EN035 Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
    SDRL-EN033 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    YSDJ-EN033 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    SDZW-EN033 Dust Tornado Destroy 1 Spell or Trap Card you opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    5DS2-EN034 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    RP02-EN005 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap card from your hand.
    5DS3-EN031 Dust Tornado Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
    YS11-EN033 Dust Tornado Target 1 Spell/Trap Card your opponent controls; destroy that target. Then you can Set 1 Spell or Trap Card from your hand.
    YS12-EN033 Dust Tornado Target 1 Spell/Trap Card your opponent controls; destroy that target. Then you can Set 1 Spell or Trap Card from your hand.
    PSV-014 Earthshaker Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
    MRL-065 Eatgaboon If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
    CRMS-EN069 Ebon Arrow Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
    DP11-EN021 Ebon Arrow Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
    DP03-EN029 Edge Hammer Tribute 1 "Elemental Hero Bladedge" on your side of the field. Destroy 1 monster on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
    LCGX-EN113 Edge Hammer Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
    FET-EN059 Elemental Burst "Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field."
    DR3-EN179 Elemental Burst Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.
    DP05-EN022 Elemental Charge Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental-Hero" in its card name.
    EOJ-EN050 Elemental Recharge Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name.
    DR04-EN230 Elemental Recharge Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name.
    LCGX-EN115 Elemental Recharge Gain 1000 Life Points for each "Elemental HERO" monster you control.
    STON-EN052 Eliminating the League Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent’s hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.
    DB1-EN077 Enchanted Javelin Increase your Life Points by the ATK of 1 attacking monster.
    PSV-015 Enchanted Javelin When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
    SDP-049 Enchanted Javelin When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
    IOC-055 Energy Drain Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.
    DR2-EN055 Energy Drain "Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase."
    GLAS-EN075 Energy-Absorbing Monolith Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
    SOVR-EN065 Enlightenment You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
    TDGS-EN063 Equip Shot Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle).
    DP08-EN021 Equip Shot Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (Other effects cannot be activated during this battle).
    TDGS-ENSE1 Eradicator Epidemic Virus Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all cards of the chosen type.
    SDGU-EN034 Eradicator Epidemic Virus Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type.
    DP05-EN030 Eternal Dread Put 2 Time Counters on a "Clock Tower Prison"
    ABPF-EN094 Evil Blast Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
    ORCS-EN074 Evo-Branch Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.
    ORCS-EN088 Evo-Instant Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck.
    PHSW-EN071 Evolutionary Bridge When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
    SP1-EN004 Exchange of the Spirit You can only activate this card by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
    RP01-EN099 Exchange of the Spirit Activate only by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
    DLG1-EN100 Exchange of the Spirit Activate only by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
    MFC-098 Exhausting Spell Remove all Spell Counters on both sides of the field.
    DR1-EN153 Exhausting Spell Remove all Spell Counters on both sides of the field.
    DB1-EN227 Fairy Box "Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
    ANPR-EN066 Fairy Wind Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
    DB1-EN025 Fairy's Hand Mirror Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correctly targeted monster.
    MRL-041 Fairy's Hand Mirror Switch the opponent's Magic Card effect that specifically designates 1 monster as a target to another correctly targeted monster.
    CRMS-EN071 Fake Explosion Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor · SK" from your hand or Graveyard.
    RGBT-EN070 Fake Feather Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the select Normal Trap Card.
    DP11-EN024 Fake Feather Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be the same as the selected Normal Trap Card.
    DB1-EN164 Fake Trap "You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s)."
    MRD-056 Fake Trap When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s).
    SDJ-049 Fake Trap When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s).
    LOD-098 Fiend Comedian Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
    IOC-102 Fiend's Hand Mirror Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.
    DR2-EN103 Fiend's Hand Mirror Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.
    PHSW-EN064 Fiery Fervor Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.
    PTDN-EN080 Fine Discard 2 cards.
    CRV-EN049 Fire Darts "You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points."
    DR04-EN049 Fire Darts You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
    TDGS-EN078 Fish Depth Charge Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
    PHSW-EN068 Fish Rain When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
    STON-EN053 Flashbang Activate only after damage calculation when a monster your opponent controls made a direct attack, it is now the End Phase of this turn.
    GLAS-EN079 Foolish Revival Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
    FET-EN060 Forced Ceasefire Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
    DR3-EN180 Forced Ceasefire Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
    MFC-049 Formation Union Select and activate 1 of the following effects:* Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. * Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.
    DR1-EN104 Formation Union "Select and activate 1 of the following effects:
  • Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
  • Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position."
  • LODT-EN073 Froggy Forcefield Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
    DCR-096 Frozen Soul You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
    DR1-EN258 Frozen Soul You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
    RDS-EN053 Fruits of Kozaky's Studies Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
    DR3-EN113 Fruits of Kozaky's Studies Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
    RDS-EN055 Fuh-Rin-Ka-Zan "You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects:
    - Destroy all monsters on your opponent's side of the field.
    - Destroy all Spell and Trap Cards on your opponent's side of the field.
    - Randomly discard 2 cards from your opponent's hand.
    - Draw 2 cards."
    DR3-EN115 Fuh-Rin-Ka-Zan You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects:
    * Destroy all monsters on your opponent's side of the field.
    * Destroy all Spell and Trap Cards on your opponent's side of the field.
    * Randomly discard 2 cards from your opponent's hand.
    * Draw 2 cards.
    EXVC-EN088 Full House Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
    SOI-EN056 Full Salvo After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.
    DR04-EN176 Full Salvo After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.
    ORCS-EN065 Gagagaguard If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects.
    DB1-EN172 Gamble "You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn."
    PSV-053 Gamble You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
    GAOV-EN067 Gamushara When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard.
    HA05-EN029 Gem-Enhancement Tribute 1 "Gem-Knight" monster you control to target 1 "Gem-Knight" monster in your Graveyard; Special Summon the target from the Graveyard.
    SOVR-EN076 Gemini Booster Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
    PTDN-EN073 Gemini Trap Hole Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
    SDWS-EN038 Gemini Trap Hole Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
    SOI-EN055 Generation Shift Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
    DR04-EN175 Generation Shift Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
    CSOC-EN080 Giant Trap Hole Activate only when 2 or more monsters are Special Summoned at the same time. Destroy all monsters on the field.
    TAEV-EN078 Gift Card Your opponent gains 3000 Life Points.
    DB1-EN073 Gift of The Mystical Elf Increase your Life Points by 300 points for each monster on the field.
    PSV-009 Gift of the Mystical Elf Increase your Life Points by 300 points for each monster on the field, regardless of position.
    SKE-044 Gift of The Mystical Elf Increase your Life Points by 300 points for each monster on the field.
    DP08-EN029 Give and Take Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.
    LODT-EN075 Gladiator Lash Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
    STOR-EN073 Gleipnir, the Fetters of Fenrir Add 1 "Nordic" monster from your Deck to your hand.
    FET-EN054 Good Goblin Housekeeping "Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard + 1, select 1 card from your hand and return it to the bottom of you Deck."
    DR3-EN174 Good Goblin Housekeeping Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
    SOD-EN058 Gorgon's Eye "Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated."
    DR3-EN058 Gorgon's Eye Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.
    5DS2-EN033 Gottoms' Emergency Call Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field.
    TU04-EN001 Gottoms' Emergency Call Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field.
    TLM-EN056 Grave Lure "Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard."
    DR3-EN236 Grave Lure Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
    GENF-EN080 Gravelstorm Target 1 Spell/Trap Card on each side of the field; return them to the hand.
    DB1-EN072 Graverobber "Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage."
    PSV-008 Graverobber You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn.
    SDP-050 Gryphon Wing When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.
    TSHD-EN067 Guard Mines Activate only when a card is activated with an effect that would target and destroy a monster you control. Negate the effect and destroy that card. Then Inflict 500 damage to your opponent.
    DP11-EN028 Guard Mines Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.
    PSV-017 Gust You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
    STBL-EN070 Half Counter Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase.
    CRMS-EN067 Half or Nothing Activate only during your opponent's Battle Phase. Your opponent selects 1 of the following effects:
    Halve the ATK of all monsters they control until the end of the Battle Phase.
    End the Battle Phase.
    SOD-EN060 Hallowed Life Barrier "Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0."
    DR3-EN060 Hallowed Life Barrier Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
    PTDN-EN066 Hate Buster Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster.
    PHSW-EN063 Heartfelt Appeal When you take Battle Damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effect(s) is negated and it cannot declare an attack.
    YS12-EN029 Heartfelt Appeal When you take Battle Damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effect(s) is negated and it cannot declare an attack.
    SOD-EN054 Heavy Slump "You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and draws 2 cards."
    DR3-EN054 Heavy Slump You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards.
    EEN-EN049 Hero Barrier If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
    DP03-EN027 Hero Barrier If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
    DR04-EN109 Hero Barrier If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster
    LCGX-EN108 Hero Barrier Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
    LODT-EN064 Hero Blast Select 1 "Elemental Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK.
    RYMP-EN032 Hero Blast Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    LCGX-EN120 Hero Blast Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    TAEV-EN064 Hero Counterattack Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
    DP06-EN023 Hero Counterattack Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
    LCGX-EN118 Hero Counterattack When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
    STON-EN050 Hero Medal When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.
    DP06-EN021 Hero Medal When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.
    GX1-EN003 Hero Ring After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster.
    LCGX-EN110 Hero Ring Target 1 Warrior-Type monster with an 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.
    TLM-EN049 Hero Signal "You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 monster from your hand or your Deck that includes "Elemental Hero" in its card name."
    DP1-EN028 Hero Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
    DR3-EN229 Hero Signal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
    RYMP-EN031 Hero Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    LCGX-EN107 Hero Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    DPK-ENSE3 Hero Spirit You can only activate this card during the Battle Phase of a turn in which a monster on your side of the field that included "Elemental Hero" in its card name was destroyed as a result of battle. Make the Battle Damage from 1 of your opponent's monsters 0.
    LCGX-EN117 Hero Spirit During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
    MFC-099 Hidden Book of Spell You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled.
    DR1-EN154 Hidden Book of Spell You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.
    SP02-EN003 Hidden Soldiers Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.
    GAOV-EN071 Hieratic Seal of Banishment Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.
    STOR-EN063 Hope for Escape Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents.
    DREV-EN075 Horn of the Phantom Beast Equip this card to a Beast-Type or Beast-Warrior-Type monster you control. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
    MRL-064 House of Adhesive Tape If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
    MFC-041 Huge Revolution This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent’s hand to the Graveyard and destroy all cards your opponent controls on the field.
    DR1-EN096 Huge Revolution "This card can only be activated during your Main Phase when "People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field."
    SD9-EN028 Hunting Instinct Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.
    SD8-EN036 Icarus Attack "By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field."
    EOJ-EN055 Icarus Attack By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.
    DR04-EN235 Icarus Attack By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.
    GLD3-EN049 Icarus Attack Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
    SDDL-EN039 Icarus Attack Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
    PHSW-EN069 Icy Crevasse When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard and inflict damage to your opponent equal to its original ATK in the Graveyard.
    TSHD-EN069 Infernity Break Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
    SOVR-EN073 Infernity Force Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
    TSHD-EN071 Infernity Inferno Discard up to 2 cards and send the same number of "Infernity" cards from your Deck to the Graveyard.
    TSHD-EN068 Infernity Reflector Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
    HA05-EN060 Infestation Wave Return 1 face-up Tribute Summoned "Steelswarm" monster to the hand to target 1 card your opponent controls; destroy it.
    SOVR-EN067 Inherited Fortune Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
    DCR-052 Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
    SD1-EN026 Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn.
    (Note: There are 2 copies of this card in the deck)
    DR1-EN214 Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
    DPKB-EN037 Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn.
    SDDC-EN039 Interdimensional Matter Transporter Target 1 face-up monster you control; banish that target until the End Phase.
    GLAS-EN078 Interdimensional Warp Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
    FOTB-EN053 Introduction to Gallantry Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
    ABPF-EN080 Inverse Universe Switch the ATK and DEF of all face-up Effect Monsters on the field.
    ORCS-EN070 Inzektor Orb Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.
    DB1-EN242 Jar of Greed Draw 1 card from your Deck.
    LON-047 Jar of Greed Draw 1 card from your Deck.
    SD3-EN029 Jar of Greed Draw 1 card from your Deck.
    SKE-047 Jar of Greed Draw 1 card from your Deck.
    YSD-EN036 Jar of Greed Draw 1 card from your Deck.
    JUMP-EN008 Judgment of the Pharaoh Pay half your Life Points. Select and activate an appropriate effect which can be applied:
  • If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s), or activate an Effect Monster's effect, and their monster's effects are negated.
  • If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards.
  • TDGS-EN077 Judgment of Thunder Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
    SDJ-042 Just Desserts Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
    SDK-040 Just Desserts Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
    SKE-043 Just Desserts Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    CDIP-EN051 Justi-Break Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters, except Normal Monsters.
    SDWS-EN036 Justi-Break Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
    STBL-EN072 Karakuri Klock Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
    STBL-EN071 Karakuri Trick House Activate only when the battle position of a face-up "Karakuri" monster you control is changed . Select 1 card on the field, and destroy it.
    SOI-EN053 Karma Cut Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).
    DR04-EN173 Karma Cut Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).
    SDDE-EN034 Karma Cut Discard 1 card. Remove from play 1 face-up monster your opponent controls. Then, remove from play any cards in your opponent's Graveyard with the same name as that monster.
    LCGX-EN114 Kid Guard When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
    DP03-EN030 Kids Guard Tribute 1 "Hero Kid" on your side of the field. Negate the attack of a monster on your opponent's side of the field. Then, select 1 card with "Elemental Hero" in its card name from your Deck. Add that card to your hand.
    TSHD-EN077 Koa'ki Meiru Shield If there are 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard, you can activate this card when your opponent declares an attack with their monster. Destroy all face-up Attack Position monsters your opponent controls.
    TLM-EN052 Kozaky's Self-Destruct Button Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
    DR3-EN232 Kozaky's Self-Destruct Button Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
    TDGS-EN098 Kunai with Chain Choose 1 or both of these effects:
  • Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
  • Equip this card to a monster you control. It gains 500 ATK.
  • SDWS-EN033 Kunai with Chain Choose 1 or both of these effects:
  • Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
  • Equip this card to a monster you control. It gains 500 ATK.
  • ABPF-EN071 Lair Wire Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls and destroy the selected monster.
    FOTB-EN047 Last Resort Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City ? Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
    DP07-EN022 Last Resort Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
    TP6-EN015 Last Turn "This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW."
    LOD-099 Last Turn This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
    DB2-EN206 Last Turn "This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW."
    PP01-EN009 Legacy of Yata-Garasu Select and activate 1 of these effects:
  • Draw 1 card.
  • Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards.
  • SDDL-EN033 Legacy of Yata-Garasu Select and activate 1 of these effects:
  • Draw 1 card.
  • Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards.
  • TLM-EN054 Level Conversion Lab "Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn."
    DR3-EN234 Level Conversion Lab Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
    RGBT-EN069 Level Retuner Reduce the Level of 1 face-up monster you control by up to 2.
    DP11-EN023 Level Retuner Reduce the Level of 1 face-up monster you control by up to 2.
    EOJ-EN049 Life Equalizer You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
    DR04-EN229 Life Equalizer You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
    AST-048 Light of Judgment "Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard."
    DR2-EN160 Light of Judgment "Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard."
    DB1-EN069 Lightforce Sword "Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand."
    PSV-005 Lightforce Sword Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the Field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase.
    DPYG-EN029 Lightforce Sword Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep it out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.
    RP02-EN003 Lightforce Sword Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
    SOVR-EN072 Limit Impulse Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
    DP08-EN030 Limiter Overload When this card is sent to the Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck or Graveyard.
    CSOC-EN069 Lineage of Destruction Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.
    EXVC-EN079 Localized Tornado Shuffle all cards from your hand and Graveyard into the Deck.
    PHSW-EN070 Lumenize When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.
    LON-104 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.
    YSD-EN040 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points.
    YSDS-EN038 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
    YSDJ-EN040 Magic Cylinder Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
    SDSC-EN038 Magic Cylinder Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK.
    RP02-EN050 Magic Cylinder Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK.
    IOC-SE2 Magic Cylinder Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK.
    YS12-EN034 Magic Cylinder Activate only when an opponent's monster declares an attack. Select that monster, negate the attack, and inflict damage to your opponent equal to its ATK.
    TP8-EN001 Magical Arm Shield You can only activate this card when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.
    SD9-EN032 Magical Arm Shield Activate only when our opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, and this monster is attacked instead. At the end of Battle Phase, return control of this monster to your opponent.
    SDZW-EN037 Magical Arm Shield Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead.
    GLD3-EN048 Magical Arm Shield Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead.
    CRV-EN055 Magical Explosion You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
    DR04-EN055 Magical Explosion You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
    DB1-EN087 Magical Hats "Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase."
    PSV-033 Magical Hats You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    CP06-EN019 Magical Hats Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    DPYG-EN028 Magical Hats Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    RP02-EN010 Magical Hats Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters(ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    NTR-EN003 Magician's Circle You can only activate this card when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with an ATK of 2000 or less, and Special Summons it in face-up Attack Position to their side of the field.
    SDSC-EN035 Magician's Circle Activate only when a Spellcaster-Type monster declares an attack. Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
    CP04-EN011 Magician's Circle Activate only when a Spellcaster-Type monster declares an attack. Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
    PSV-029 Major Riot You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
    YMP1-EN009 Malefic Claw Stream Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.
    SDRL-EN032 Malevolent Catastrophe Activate only when your opponent declares an attack. Destroy all Spell and Trap Cards.
    SDMA-EN035 Malevolent Catastrophe Activate only when your opponent declares an attack. Destroy all Spell and Trap Cards.
    DB1-EN218 Mask of Weakness Decrease the ATK of 1 attacking monster by 700 points until the end of the turn.
    LON-015 Mask of Weakness This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.
    EXVC-EN067 Meklord Factory Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
    EXVC-EN066 Mektimed Blast Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
    PSV-022 Metal Detector You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
    FMR-003 Metalmorph After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target.
    SDMM-EN033 Metalmorph After activation, equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. When the equipped monster attacks, it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.
    PP01-EN014 Metalmorph After activation, equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. When the equipped monster attacks, it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.
    CRMS-EN077 Metaphysical Regeneration Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
    ABPF-EN067 Meteor Flare Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
    MFC-044 Meteorain During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.
    DR1-EN099 Meteorain "During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
    PSV-051 Michizure You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.
    AST-047 Micro Ray The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    DR2-EN159 Micro Ray The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    SD10-EN034 Micro Ray The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    SOD-EN056 Mind Crush "Declare 1 card name. If your opponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand."
    DR3-EN056 Mind Crush Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.
    SDGU-EN035 Mind Crush Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it from their hand to the Graveyard, otherwise you discard 1 random card.
    RDS-EN054 Mind Haxorz Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.
    DR3-EN114 Mind Haxorz Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.
    TLM-EN051 Minefield Eruption "Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field."
    DR3-EN231 Minefield Eruption Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
    SOI-EN050 Miracle Kids Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
    DP03-EN028 Miracle Kids Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
    DR04-EN170 Miracle Kids Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
    LCGX-EN112 Miracle Kids Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
    RGBT-EN063 Miracle Locus Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.
    DP09-EN025 Miracle Locus Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.
    MFC-100 Miracle Restoring Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
    DR1-EN155 Miracle Restoring "Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position."
    DREV-EN093 Miracle's Wake Select 1 monster that was destroyed by battle and sent to your Graveyard during this turn. Special Summon it.
    MRD-138 Mirror Force When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position.
    DB2-EN081 Mirror Force You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field.
    DPYG-EN027 Mirror Force Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
    GLD1-EN039 Mirror Force Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
    SDMA-EN030 Mirror Force Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
    SDDL-EN035 Mirror Force Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
    YS11-EN036 Mirror Force When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
    TAEV-EN063 Mirror Gate Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
    DP06-EN022 Mirror Gate Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
    LCGX-EN119 Mirror Gate When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
    PHSW-EN067 Mirror Mail When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.
    RGBT-EN080 Mirror of Oaths Activate only when your opponent Special Summons a monster(s) from their Deck. Destroy that monster(s) and draw 1 card.
    STBL-EN089 Mischief of the Yokai Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster and reduce its Level by 1, until the End Phase. This effect cannot be activated the same turn this card is sent to the Graveyard.
    TLM-EN053 Mispolymerization This card can only be activated when a Fusion Monster is Special Summoned. Return all Fusion Monsters on the field back to their respective Fusion Decks.
    DR3-EN233 Mispolymerization You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
    CSOC-EN071 Morphtransition Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster.
    CRMS-EN073 Morphtronic Mix-up If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
    TSHD-EN075 Morphtronics, Scramble! Activate only when your opponent declares a direct attack while you control no monsters. Negate the attack and Special Summon 1 "Morphtronic" monster from your hand.
    PSV-021 Mystic Probe You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
    DREV-EN090 Mystical Refpanel Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.
    ABPF-EN065 Nature's Reflection During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
    PGD-045 Needle Ceiling You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
    DB2-EN242 Needle Ceiling You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
    GLD1-EN041 Needle Ceiling Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
    TDGS-EN079 Needlebug Nest Send the top 5 cards of your Deck to the Graveyard.
    SOI-EN054 Next to be Lost Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
    DR04-EN174 Next To Be Lost Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
    CRMS-EN068 Nightmare Archfiends Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
    GAOV-EN066 Nitwit Outwit Discard 1 monster to target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK.
    GLAS-EN064 No Entry!! Change all Attack Position monsters to Defense Position.
    PGD-101 Non Aggression Area You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.
    DR1-EN049 Non Aggression Area "You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn."
    STOR-EN068 Nordic Relic Brisingamen Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase.
    STOR-EN070 Nordic Relic Gungnir Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position.
    STOR-EN069 Nordic Relic Laevateinn Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card.
    STOR-EN088 Nordic Relic Megingjord Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn.
    SOD-EN057 Null and Void You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.
    DR3-EN057 Null and Void You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
    DB1-EN079 Numinous Healer "You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard."
    PSV-023 Numinous Healer You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.
    LOD-096 Nutrient Z This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
    ABPF-EN068 Offering to the Immortals Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters.
    PTDN-EN077 Offering to the Snake Deity Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls.
    RYMP-EN085 Offering to the Snake Deity Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
    LCGX-EN221 Offering to the Snake Deity Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
    DCR-047 Ojama Trio "Special Summon 3 Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points."
    DR1-EN209 Ojama Trio "Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage."
    DP2-EN027 Ojama Trio Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
    SOI-EN058 Option Hunter You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster.
    DR04-EN178 Option Hunter You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster.
    POTD-EN053 Orbital Bombardment Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
    AST-110 Order to Smash "Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap cards on your opponent's side of the field."
    DR2-EN223 Order to Smash "Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field."
    ORCS-EN077 Over Capacity When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.
    GLAS-EN063 Over Limit Pay 500 Life Points. Special Summon from both players Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
    DP06-EN024 Over Limit Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
    RGBT-EN088 Overwhelm Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card.
    GENF-EN067 Overwind Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
    TDGS-EN080 Overworked Destroy each monster whose ATK is higher than its original ATK.
    DREV-EN066 Parallel Selection Activate only when a Synchro Monster you control is destroyed by your opponent (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.
    GENF-EN071 Past Image If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
    FET-EN051 Penalty Game! "When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects:
    - Your opponent cannot draw during his/her next Draw Phase.
    - Your opponent cannot activate any Spell and/or Trap Cards during this turn."
    DR3-EN171 Penalty Game! When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects:
    * Your opponent cannot draw during his/her next Draw Phase.
    * Your opponent cannot activate any Spell and/or Trap Cards during this turn.
    PGD-052 Pharaoh's Treasure After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand.
    DB2-EN248 Pharaoh's Treasure "After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand."
    FET-EN053 Phoenix Wing Wind Blast Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.
    DR3-EN173 Phoenix Wing Wind Blast Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.
    CP06-EN004 Phoenix Wing Wind Blast Discard 1 card. Return 1 card your opponent controls to the top of its owner's Deck.
    GLD2-EN048 Phoenix Wing Wind Blast Discard 1 card. Return 1 card your opponent controls to the top of the Deck.
    MFC-047 Physical Double You can only activate this card during your opponent’s turn. Select 1 monster on your opponent’s side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
    DR1-EN102 Physical Double "You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn."
    RDS-EN057 Pikeru's Circle of Enchantment Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn.
    DR3-EN117 Pikeru's Circle of Enchantment Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn.
    CP03-EN010 Pikeru's Circle of Enchantment Damage to you from card effects becomes 0 until the end of this turn.
    TLM-EN050 Pikeru's Second Sight "Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand."
    DR3-EN230 Pikeru's Second Sight Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
    MFC-045 Pineapple Blast You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent’s Side off the field then your side, destroy your opponent’s monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
    DR1-EN100 Pineapple Blast "You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed."
    CRMS-EN080 Planet Pollutant Virus Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
    CSOC-EN076 Plant Food Chain Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard.
    GENF-EN064 Poseidon Wave When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.
    TSHD-EN076 Power Break Activate only while you control a "Power Tool Dragon". Return up to 3 Equip Cards from your field or graveyard to the Decks and inflict 500 damage to your opponent for each card returned.
    TSHD-EN063 Power Frame Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
    DP10-EN027 Power Frame Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
    EXVC-EN064 Power-Up Adapter Equip this card to a face-up "Morphtronic" monster you control. It cannot declare an attack. When this card is equipped to a monster, select 1 face-up monster on the field, except the equipped monster. That monster gains ATK equal to the ATK of the equipped monster. When the equipped monster or the selected monster is removed from the field, destroy this card.
    CSOC-EN067 Prideful Roar Activate only during damage calculation when the ATK of your battling monster is lower than the ATK of your opponent's, and pay Life Points equal to the difference in ATK. Your monster gains ATK equal to that difference +300, during damage calculation only.
    RGBT-EN076 Proof of Powerlessness Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn.
    ABPF-EN078 Psi-Curse Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
    TDGS-EN070 Psychic Overload Select 3 Psychic-Type monsters in your graveyard. Return them to the deck, then draw 2 cards.
    EXVC-EN071 Psychic Reactor Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters.
    TDGS-EN071 Psychic Rejuvenation Gain 1000 Life Points for each face-up Psychic-Type monster you control.
    EXVC-EN089 Psychic Shockwave Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
    ANPR-EN077 Psychic Soul Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
    CSOC-EN073 Psychic Trigger Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.
    MOV-EN004 Pyramid of Light If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.
    PGD-050 Pyro Clock of Destiny Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.
    DREV-EN073 Queen's Pawn Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
    FOTB-EN055 Radiant Mirror Force Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls.
    LODT-EN076 Raging Cloudian Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
    PGD-096 Raigeki Break Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.
    SYE-050 Raigeki Break Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.
    DR1-EN044 Raigeki Break Discard 1 card from your hand. Destroy 1 card on the field.
    5DS2-EN036 Raigeki Break Discard 1 card from your hand. Destroy 1 card on the field.
    5DS3-EN032 Raigeki Break Discard 1 card from your hand. Destroy 1 card on the field.
    YS11-EN037 Raigeki Break Discard 1 card to target 1 card on the field; destroy it.
    YS12-EN031 Raigeki Break Discard 1 card to target 1 card on the field; destroy it.
    GLAS-EN066 Rain Storm Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect. 1000 points: Destroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.
    LODT-EN065 Rainbow Gravity Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    RYMP-EN057 Rainbow Gravity If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    LCGX-EN174 Rainbow Gravity If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    PTDN-EN064 Rainbow Life Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
    PTDN-EN063 Rainbow Path Activate only by sending 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    RYMP-EN056 Rainbow Path When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    LCGX-EN173 Rainbow Path When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    DCR-103 Ray of Hope Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
    DR1-EN265 Ray of Hope Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
    LOD-031 Ready for Intercepting Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position.
    YSD-EN034 Ready for Intercepting Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position.
    DCR-050 Really Eternal Rest Destroy all monsters equipped with Equip Cards.
    DR1-EN212 Really Eternal Rest Destroy all monsters equipped with Equip Cards.
    DREV-EN067 Reanimation Wave Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.
    PGD-051 Reckless Greed Draw 2 cards from your Deck and skip your next 2 Draw Phases.
    SD1-EN025 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    SD2-EN027 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    SD7-EN031 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    SD8-EN033 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    DB2-EN247 Reckless Greed "Draw 2 cards, and after that skip your next 2 Draw Phases."
    RP02-EN071 Reckless Greed Draw 2 cards from your Deck and skip your next 2 Draw Phases.
    RGBT-EN073 Reckoned Power Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
    EXVC-EN063 Red Carpet Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters.
    ANPR-EN064 Reinforce Truth Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
    DP09-EN027 Reinforce Truth Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
    YS11-EN040 Reinforce Truth Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
    YS11-EN031 Reinforced Space All face-up Xyz Monsters gain 300 ATK for each of their Xyz Materials until the End Phase.
    SDJ-044 Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
    SDK-038 Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
    SDP-042 Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
    SDY-031 Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
    YSD-EN032 Reinforcements Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn.
    JUMP-EN021 Relieve Monster Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
    RP01-EN093 Relieve Monster Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 level 4 monster from your hand.
    DLG1-EN094 Relieve Monster Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
    SDDL-EN032 Relieve Monster Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
    TDGS-EN066 Remote Revenge Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
    DP08-EN024 Remote Revenge Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
    GAOV-EN075 Return When your opponent adds a card(s) from the Graveyard to the hand: They must shuffle 1 of those cards into their Deck.
    EP1-EN008 Return From The Different Dimension Pay half your Life Points, Special Summon as many of your monsters as possible that have been removed from play on your side of the field. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    SDDE-EN030 Return from the Different Dimension Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    CP04-EN009 Return from the Different Dimension Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    DPKB-EN038 Return from the Different Dimension Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    SDLS-EN034 Return from the Different Dimension Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.
    STON-EN051 Return of the Six Samurai Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.
    GLD2-EN049 Return of the Six Samurai Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.
    LCGX-EN262 Return of the Six Samurai Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target, then destroy it during the End Phase.
    DP04-EN028 Return Soul Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks.
    LODT-EN067 Reversal of Fate Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
    SDJ-050 Reverse Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
    SDK-047 Reverse Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
    SDY-047 Reverse Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
    CSOC-EN068 Revival Gift Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field.
    ANPR-EN089 Revival of the Immortals Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
    PGD-000 Ring of Destruction Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent.
    CP02-EN008 Ring of Destruction Destroy 1 face-up monster and inflict damage to both players equal to its ATK.
    DPKB-EN036 Ring of Destruction Select and destroy 1 face-up monster, and inflict damage to both players equal to its ATK.
    RP02-EN066 Ring of Destruction Destroy 1 face-up monster and inflict damage to both players equal to its ATK.
    IOC-SE3 Ring of Destruction Select and destroy 1 face-up monster, and inflict damage to both players equal to its ATK.
    TAEV-EN069 Rise of the Snake Deity Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
    RYMP-EN083 Rise of the Snake Deity When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
    LCGX-EN219 Rise of the Snake Deity When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
    CRV-EN056 Rising Energy Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.
    YSDS-EN039 Rising Energy Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn.
    DR04-EN056 Rising Energy Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.
    5DS3-EN037 Rising Energy Discard 1 card. Select 1 face-up monster, and it gains 1500 ATK until the End Phase of this turn.
    PGD-100 Rite of Spirit Select 1 Monster Card that includes "Gravekeeper’s" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card’s activation and effect is not affected by "Necrovalley".
    DR1-EN048 Rite of Spirit "Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley"."
    SOVR-EN077 Ritual Buster Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
    STON-EN056 Ritual Sealing Destroy 1 face-up Ritual Monster on the field.
    TLM-EN055 Rock Bombardment Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. The Deck is then shuffled.
    DR3-EN235 Rock Bombardment Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.
    EEN-EN056 Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    SD10-EN037 Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    DR04-EN116 Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    SDMM-EN037 Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    PGD-105 Rope of Life This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Special Summon the monster just sent to the Graveyard to the field in face-up Attack or Defense Position and increase its ATK by 800 points.
    DR1-EN054 Rope of Life "When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points."
    5DS3-EN033 Rope of Life When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points.
    DB2-EN106 Royal Decree "While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card."
    POTD-EN054 Royal Writ of Taxation Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
    DCR-102 Sakuretsu Armor You can activate this card when your opponent declares an attack. Destroy the attacking monster.
    SD8-EN034 Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
    YSD-EN037 Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
    DR1-EN264 Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
    SD10-EN033 Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
    SDRL-EN036 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    YSDS-EN035 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    YSDJ-EN036 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    5DS1-EN037 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    CP01-EN004 Sakuretsu Armor Activate only when your opponent declares an attack. Destroy the attacking monster.
    SDDE-EN033 Sakuretsu Armor Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    SDWS-EN034 Sakuretsu Armor Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    5DS3-EN035 Sakuretsu Armor Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    STBL-EN073 Scrap Crash Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
    DREV-EN070 Scrap Rage Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase.
    5DS1-EN032 Scrap-Iron Scarecrow Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
    5DS2-EN038 Scrap-Iron Scarecrow Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
    MFC-046 Secret Barrel Inflict Direct Damage to your opponent’s Life Points equal to the total number of cards on your opponent’s side of the field and in your opponent’s hand x200.
    DR1-EN101 Secret Barrel Inflict damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
    5DS3-EN034 Secret Barrel Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200.
    FOTB-EN054 Secrets of the Gallant Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
    GLAS-EN089 Security Orb Activate only when your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
    IOC-105 Self-Destruct Button You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.
    DR2-EN106 Self-Destruct Button You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.
    DB1-EN189 Shadow of Eyes "You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated."
    PSV-075 Shadow of Eyes When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
    TAEV-EN074 Shield Spear Target monster gains 400 ATK and DEF until the end of this turn.
    YS11-EN038 Shield Spear Target 1 face-up monster on the field; it gains 400 ATK and DEF until the End Phase.
    STOR-EN075 Shien's Scheme Activate only when a "Six Samurai" monster you control is destroyed by battle. Special Summon up to 2 "Six Samurai" monsters from your hand.
    DB1-EN182 Shift "You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field."
    PSV-067 Shift You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field.
    SYE-048 Shift "You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field."
    EEN-EN053 Simultaneous Loss Each player sends the top card from their Deck to the Graveyard.
    DR04-EN113 Simultaneous Loss Each player sends the top card from their Deck to the Graveyard.
    PTDN-EN065 Sinister Seeds Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.
    STOR-EN089 Six Strike - Thunder Blast Remove 1 Bushido Counter on the field to activate one of the following effects:
  • Select 1 monster your opponent controls, and destroy it.
  • Select 1 card your opponent controls, and return it to the hand.
  • EXVC-EN073 Six Style - Dual Wield Activate only if the only monster you control is 1 "Six Samurai" monster in face-up Attack Position. Select 2 cards your opponent controls and return them to the hand.
    ANPR-EN063 Skill Successor Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
    DP09-EN026 Skill Successor Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
    EDS-003 Skull Dice Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded.
    GLD4-EN046 Skull Dice Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded.
    ANPR-EN069 Slip of Fortune Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
    SOVR-EN063 Slip Summon Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
    DP09-EN028 Slip Summon Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
    MRL-050 Snake Fang Decrease 1 selected monster's DEF by 500 during the turn this card is activated.
    TAEV-EN066 Snake Whistle Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.
    AST-051 Solar Ray Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
    DR2-EN163 Solar Ray Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
    PSV-013 Solomon's Lawbook Skip your own Standby Phase.
    LODT-ENSE2 Soul Rope Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck.
    PHSW-EN077 Sound the Retreat! Return all monsters you control to the hand.
    RDS-EN058 Spell Purification Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
    DR3-EN118 Spell Purification Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
    TAEV-EN076 Spell Reclamation Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
    DPYG-EN026 Spellbinding Circle Select 1 monster your opponent controls. It cannot attack or change its Battle position. When that monster is destroyed, destroy this card.
    SOVR-EN068 Spider Egg Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    CRMS-EN064 Spirit Force Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
    DP09-EN023 Spirit Force Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
    CRV-EN050 Spiritual Earth Art - Kurogane "Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster."
    DR04-EN050 Spiritual Earth Art - Kurogane Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
    CRV-EN052 Spiritual Fire Art - Kurenai Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.
    DR04-EN052 Spiritual Fire Art - Kurenai Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.
    GAOV-EN077 Spiritual Light Art - Hijiri Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.
    CRV-EN051 Spiritual Water Art - Aoi "Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard."
    DR04-EN051 Spiritual Water Art - Aoi Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.
    CRV-EN053 Spiritual Wind Art - Miyabi "Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck."
    DR04-EN053 Spiritual Wind Art - Miyabi Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
    SDDL-EN038 Spiritual Wind Art - Miyabi Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
    ORCS-EN067 Splash Capture When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.
    STBL-EN069 Star Siphon Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.
    DP10-EN025 Starlight Road Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    PGD-046 Statue of the Wicked When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.
    DB2-EN243 Statue of the Wicked "When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field."
    DCR-046 Staunch Defender "You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field."
    DR1-EN208 Staunch Defender "You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters."
    CDIP-EN050 Straight Flush Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
    TAEV-EN075 Strike Slash Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    SD10-EN031 Stronghold - The Moving Fortress After this card is activated, it becomes a Monster Card (Earth/Machine/Level 4/AATK 0/DEF 2000) and is Special Summoned in Defense Position to your Monster Card Zone. If you have "Yellow Gadget", "Green Gadget" and "Red Gadget" all face-up on your side of the field, this card's ATK becomes 3000. (This card is also still treated as a Trap Card.)
    SOI-EN057 Success Probability 0% Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard.
    DR04-EN177 Success Probability 0% Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard.
    LCGX-EN261 Success Probability 0% Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
    SOI-EN049 Super Junior Confrontation You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.
    DR04-EN169 Super Junior Confrontation You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.
    DREV-EN089 Super Rush Recklessly Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck.
    POTD-EN056 Supercharge Activate only when your opponent declares an attack while the only monsters on your side of the field are Machine-Type "roid" monster(s). Draw 2 cards.
    YSDS-EN040 Supercharge Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards.
    SD9-EN029 Survival Instinct Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.
    SOVR-EN064 Synchro Barrier Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
    DP10-EN026 Synchro Barrier Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
    TDGS-EN068 Synchro Deflector Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
    TSHD-EN079 Synchro Ejection Select 1 Face-up Synchro Monster your opponent controls and remove it from play. Your opponent draws 1 card.
    DP10-EN030 Synchro Material Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.
    CSOC-EN066 Synchro Strike Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.
    DP08-EN028 Synchro Strike Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.
    SOD-EN049 Taunt "During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target."
    DR3-EN049 Taunt During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
    TDGS-EN072 Telepathic Power Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK.
    PP02-EN013 Terra Firma Gravity Activate only during your opponent's Battle Phase. All Level 4 or lower monsters that can attack a face-up "Elemental Hero Terra Firma" you control must attack it.
    LCGX-EN121 Terra Firma Gravity During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
    FOTB-EN050 Terrible Deal Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
    EXVC-EN069 TG-SX1 Activate only when a "T.G." monster you control destroys your opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it.
    EXVC-EN070 TG1-EM1 Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
    EXVC-EN068 TGX3-DX2 Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards.
    EEN-EN051 The Forces of Darkness Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
    SDGU-EN032 The Forces of Darkness Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand.
    TAEV-EN079 The Gift of Greed Your opponent draws 2 cards.
    STOR-EN071 The Golden Apples Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
    DP2-EN030 The Grave of Enkindling You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.
    EEN-EN055 The League of Uniform Nomenclature Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
    DR04-EN115 The League of Uniform Nomenclature Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
    POTD-EN052 The Paths of Destiny Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
    MFC-104 The Spell Absorbing Life Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
    DR1-EN159 The Spell Absorbing Life Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
    STON-EN054 The Transmigration Prophecy Select 2 cards from the Graveyard and shuffle them into their owner’s Deck(s)
    SDGU-EN037 The Transmigration Prophecy Target 2 cards in the Graveyard(s); shuffle those targets into the Deck(s).
    FET-EN052 Threatening Roar Your opponent cannot declare an attack during this turn.
    DR3-EN172 Threatening Roar Your opponent cannot declare an attack during this turn.
    YSDS-EN036 Threatening Roar Your opponent cannot declare an attack this turn.
    5DS1-EN031 Threatening Roar Your opponent cannot declare an attack this turn.
    CP01-EN020 Threatening Roar Your opponent cannot declare an attack this turn.
    CP07-EN003 Threatening Roar Your opponent cannot declare an attack this turn.
    5DS3-EN036 Threatening Roar Your opponent cannot declare an attack this turn.
    MFC-042 Thunder of Ruler You can only activate this card during your opponent’s Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.
    DR1-EN097 Thunder of Ruler You can only activate this card during your opponent's Standby Phase. Your opponent cannot conduct his/her Battle Phase this turn.
    CSOC-EN091 Time Machine Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
    SDMM-EN031 Time Machine Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
    DB1-EN071 Time Seal Your opponent skips the Draw Phase of his/her next turn.
    PSV-007 Time Seal Your opponent skips the Draw Phase of his/her next turn.
    TLM-EN057 Token Feastevil "You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token."
    DR3-EN237 Token Feastevil You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.
    DB1-EN226 Tornado Wall "This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed."
    DB1-EN228 Torrential Tribute You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.
    LON-025 Torrential Tribute You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.
    SD2-EN025 Torrential Tribute You can only activate this card when a monster is Normal Summoned. Flip Summoned or Special Summoned. Destroy all monsters on the field.
    SD4-EN030 Torrential Tribute "You can only activate this card when a monster is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters on the field."
    SDDE-EN031 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    GLD1-EN040 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    RP02-EN034 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    TU05-EN009 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    SDLS-EN035 Torrential Tribute Activate only when a monster is Summoned. Destroy all monsters on the field.
    RDS-EN049 Tragedy You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.
    DR3-EN109 Tragedy You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.
    PGD-049 Trap Dustshoot You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck. The Deck is then shuffled.
    DB2-EN246 Trap Dustshoot "You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck."
    CP05-EN005 Trap Dustshoot Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
    DB1-EN118 Trap Hole "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster."
    LOB-058 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SDJ-043 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SDK-033 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SDP-041 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SDY-027 Trap Hole If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
    SKE-042 Trap Hole "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster."
    SYE-041 Trap Hole "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster."
    HL3-EN003 Trap Hole When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
    YSDS-EN032 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    YSDJ-EN034 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    5DS1-EN036 Trap Hole When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
    RP01-EN007 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    DLG1-EN008 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    5DS3-EN030 Trap Hole Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
    YS11-EN034 Trap Hole When your opponent Normal Summons or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
    YS12-EN032 Trap Hole When your opponent Normal Summons or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
    TDGS-EN092 Trap of Darkness Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.
    CSOC-EN077 Trap of the Imperial Tomb Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field.
    TAEV-EN077 Trap Reclamation Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.
    RGBT-EN071 Trap Stun Negate the effects of all other Trap Cards on the field during this turn.
    GLD4-EN050 Trap Stun Negate the effects of all other Trap Cards on the field during this turn.
    CSOC-EN089 Treacherous Trap Hole Destroy 2 monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.
    TU03-EN005 Treacherous Trap Hole Destroy 2 Monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.
    DPK-ENSE2 Treasure Map You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand.
    GENF-EN073 Treaty on Uniform Nomenclature If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
  • Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
  • Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
  • FOTB-EN046 Triggered Summon Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
    DP07-EN021 Triggered Summon Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
    CDIP-EN056 Trojan Blast Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
    CRMS-EN078 Trojan Gladiator Beast Special Summon 1 "Gladiator Beast" from your hand to your opponent's side of the field. Then, draw 1 card.
    RGBT-EN065 Tuner Capture Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.
    DP09-EN030 Tuner's Barrier Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn.
    LOB-061 Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters.
    SDK-034 Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters.
    SDY-028 Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters.
    SDK-050 Ultimate Offering At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
    GENF-EN068 Underworld Egg Clutch When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
    GLAS-EN067 Updraft Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
    CSOC-EN065 Urgent Tuning Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.)
    DP08-EN027 Urgent Tuning Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.)
    GENF-EN074 Utopian Aura Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase.
    CDIP-EN059 Vanity's Call Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
    TAEV-EN071 Venom Burn Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.
    CSOC-EN092 Virus Cannon Tribute any number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard.
    SD9-EN030 Volcanic Eruption Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
    FOTB-EN049 Volcanic Recharge Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck.
    EXVC-EN080 W Nebula Meteorite Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
    SDJ-046 Waboku Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
    SDP-044 Waboku Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
    SDY-040 Waboku Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
    SYE-042 Waboku Make all Battle Damage inflicted by monsters on your opponent's side of the field 0 during this turn.
    SD7-EN026 Waboku You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.
    SDZW-EN036 Waboku You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
    CRMS-EN079 Wall of Thorns Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
    STBL-EN074 Wattkeeper Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.
    EEN-EN054 Weed Out Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
    DR04-EN114 Weed Out Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
    TP1-005 White Hole "Your monsters are not destroyed when your opponent plays "Dark Hole"."
    TP3-009 White Hole "Your monsters are not destroyed when your opponent plays "Dark Hole"."
    TU04-EN020 White Hole When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed.
    DOD-003 Widespread Ruin You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters.
    CP03-EN011 Widespread Ruin Activate only when your opponent's monster declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
    5DS2-EN040 Widespread Ruin Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
    5DS3-EN029 Wild Tornado Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.
    SOI-ENSE3 Windstorm of Etaqua Change the battle positions of all face-up monsters on your opponent's side of the field.
    PCY-001 Windstorm of Etaqua Change the battle positions of all face-up monsters on your opponent's side of the field.
    SDDL-EN031 Windstorm of Etaqua Change the battle positions of all face-up monsters on your opponent's side of the field.
    SOVR-EN069 Wolf in Sheep's Clothing Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
    POTD-EN055 Wonder Garage When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
    PSV-020 World Suppression You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.
    YS11-EN032 Xyz Effect When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
    YS12-EN030 Xyz Effect When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
    ORCS-EN076 Xyz Reborn Target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material.
    GAOV-EN073 Zekt Conversion When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect.
    ORCS-EN072 Zenmailstrom Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
    PHSW-EN072 Zenmairch Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.
    STOR-EN064 Zero Force Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
    IOC-053 Zero Gravity Change the battle position of all face-up monsters on you and your opponent's side of the field.
    DR2-EN053 Zero Gravity Change the battle positions of all face-up monsters on the field.
       This set contains 1036 cards.
     
     

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