Yu-Gi-Oh! "Amazement" Archetype

This is a list of all the Yu-Gi-Oh! "Amazement" monsters and support cards in our database.

Full List of Yu-Gi-Oh! Archetypes

Card Name Type ATR    Sub Type     LVL     ATK     DEF     Card Text Buy It
Amaze Attraction Cyclo-Coaster Trap Normal Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
  • You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY.
  • Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY.
    You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.
  • Amaze Attraction Horror House Trap Normal Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
  • You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
  • Your opponent: Change the equipped monster to face-down Defense Position.
    You can only use this effect of "Amaze Attraction Horror House" once per turn.
  • Amaze Attraction Majestic Merry-Go-Round Trap Normal Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster;
  • You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead.
  • Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s).
    You can only use this effect of "Amaze Attraction Majestic Merry-Go-Round" once per turn.
  • Amaze Attraction Rapid Racing Trap Normal Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
  • You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck.
  • Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position.
    You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.
  • Amaze Attraction Wonder Wheel Trap Normal Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
  • You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card.
  • Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn.
    You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.
  • Amazement Administrator Arlekino Effect Monster DARK Psychic 7 2600 2200 Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.
    Amazement Ambassador Bufo Effect Monster EARTH Beast 3 1600 900 When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.
    Amazement Attendant Comica Effect Monster LIGHT Machine 4 1400 1800 When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.
    Amazement Family Faces Trap Normal Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn.
    Amazement Precious Park Spell Field During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn.
    Amazement Special Show Spell Quick-Play When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand.
    Amazing Time Ticket Spell Quick-Play Pay 800 LP; apply this effect, depending whose turn it is.
  • Your turn: Add 1 "Amazement" card from your Deck to your hand.
  • Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn.
    You can only activate 1 "Amazing Time Ticket" per turn.
  • Card Name Type ATR    Sub Type     LVL     ATK DEF Card Text Buy It
       This set contains 12 cards.