Yu-Gi-Oh! "Chaos" Archetype

This is a list of all the Yu-Gi-Oh! "Chaos" monsters and support cards in our database.

Full List of Yu-Gi-Oh! Archetypes

Card Name Type ATR    Sub Type     LVL     ATK     DEF     Card Text Buy It
Armityle the Chaos Phantom Fusion/Effect Monster DARK Fiend 12 0 0 Uria, Lord of Searing Flames + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
Black Magic Ritual Spell Ritual This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
Blue-Eyes Chaos MAX Dragon Ritual/Effect Monster DARK Dragon 8 4000 0 You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.
Chaos Burst Trap Normal Activate only by Tributing 1 monster when your opponent's monster declares an attack. Destroy the attacking monster. Then inflict 1000 damage to your opponent.
Chaos Command Magician Effect Monster LIGHT Spellcaster 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card.
Chaos Emperor Dragon - Envoy of the End Effect Monster DARK Dragon 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.
Chaos End Spell Normal You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.
Chaos Form Spell Ritual This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your Graveyard, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
Chaos Goddess Synchro/Effect Monster LIGHT Fairy 8 2500 1800 1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.
Chaos Greed Spell Normal You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
Chaos Hunter Effect Monster DARK Fiend 7 2500 1600 When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play.
Chaos Infinity Trap Normal Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
Chaos King Archfiend Synchro/Effect Monster DARK Fiend 7 2600 2600 1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters
When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
Chaos Necromancer Effect Monster DARK Fiend 1 0 0 The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.
Chaos Seed Spell Normal If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.
Chaos Sorcerer Effect Monster DARK Spellcaster 6 2300 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
Chaos Trap Hole Trap Counter Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster, and remove it from play.
Chaos Zone Spell Field Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.
Chaos-End Master Tuner Monster LIGHT Warrior 3 1500 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.
Chaosrider Gustaph Effect Monster WIND Warrior 4 1400 1500 Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
Contrast HERO Chaos Fusion/Effect Monster DARK Warrior 9 3000 2600 2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard.
Dark Magician of Chaos Effect Monster DARK Spellcaster 8 2800 2600 When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.
Dedication through Light and Darkness Spell Quick-Play You can only activate this card by Tributing 1 "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
Elemental HERO Chaos Neos Fusion/Effect Monster DARK Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • Gateway to Chaos Spell Field When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
    Magician of Black Chaos Ritual Monster DARK Spellcaster 8 2800 2600 This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".
    Marshalling Field Trap Continuous You cannot Special Summon monsters, except Machine-Type monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine-Type monsters you control become that Level. If a Machine-Type Xyz Monster(s) you control would be destroyed, you can send this card to the Graveyard instead. If this card is sent from the field to the Graveyard: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or Graveyard to your hand.
    Number C43: High Manipulator of Chaos Xyz/Effect Monster DARK Fiend 3 0 0 4 Level 3 DARK monsters
    All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current Life Points.)
  • Number C5: Chaos Chimera Dragon Xyz/Effect Monster DARK Dragon 6 0 0 3 or more Level 6 monsters
    This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material.
    Number C6: Chronomaly Chaos Atlandis Xyz/Effect Monster LIGHT Machine 7 3300 3300 3 Level 7 monsters
    If you activate any of this card's effects, your opponent takes no damage for the rest of this turn. Once per turn: You can target 1 monster your opponent controls; equip it to this card. This card gains 1000 ATK for each monster equipped to it by this effect. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
  • You can detach 3 Xyz Materials from this card, then send all "Number" monsters (min. 1) equipped to this card by its own effect to the Graveyard; your opponent's Life Points become 100.
  • Number C92: Heart-eartH Chaos Dragon Xyz/Effect Monster DARK Dragon 10 1000 0 4 Level 10 monsters
    Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.
  • Number C9: Chaos Dyson Sphere Xyz/Effect Monster LIGHT Machine 10 3600 3200 3 Level 10 monsters
    At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.
  • Phantom of Chaos Effect Monster DARK Fiend 4 0 0 Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.
    Primal Seed Spell Normal If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.
    Rank-Up-Magic Argent Chaos Force Spell Normal Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from your Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.
    Rank-Up-Magic Quick Chaos Spell Quick-Play Target 1 "Number" monster you control, except a "Number C" monster;Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
    Sphere of Chaos Effect Monster DARK Machine 5 1600 0 While face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your deck to your hand.
    Tachyon Chaos Hole Trap Normal When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target.
    Toon Dark Magician Girl Toon Monster DARK Spellcaster 6 2000 1700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    Witch Doctor of Chaos Effect Monster DARK Spellcaster 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
    Card Name Type ATR    Sub Type     LVL     ATK DEF Card Text Buy It
       This set contains 41 cards.