This is a list of all the Yu-Gi-Oh! "Chaos" monsters and support cards in our database.
|Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Card Text||Buy It|
|Armityle the Chaos Phantom||Fusion/Effect Monster||DARK||Fiend||12||0||0||Uria, Lord of Searing Flames + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"|
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
|Black Magic Ritual||Spell||Ritual||This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.|
|Blue-Eyes Chaos MAX Dragon||Ritual/Effect Monster||DARK||Dragon||8||4000||0||You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.|
|Chaos Ancient Gear Giant||Fusion/Effect Monster||DARK||Machine||10||4500||3000||4 "Ancient Gear" monsters|
Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
|Chaos Burst||Trap||Normal||Activate only by Tributing 1 monster when your opponent's monster declares an attack. Destroy the attacking monster. Then inflict 1000 damage to your opponent.|
|Chaos Command Magician||Effect Monster||LIGHT||Spellcaster||6||2400||1900||Negate the effect of a Monster Card that targets this 1 card.|
|Chaos Emperor Dragon - Envoy of the End||Effect Monster||DARK||Dragon||8||3000||2500||Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.|
|Chaos End||Spell||Normal||You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.|
|Chaos Form||Spell||Ritual||This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your Graveyard, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.|
|Chaos Goddess||Synchro/Effect Monster||LIGHT||Fairy||8||2500||1800||1 LIGHT Tuner + 2 or more non-Tuner DARK monsters|
Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.
|Chaos Greed||Spell||Normal||You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.|
|Chaos Hunter||Effect Monster||DARK||Fiend||7||2500||1600||When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play.|
|Chaos Infinity||Trap||Normal||Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.|
|Chaos King Archfiend||Synchro/Effect Monster||DARK||Fiend||7||2600||2600||1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters|
When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
|Chaos Necromancer||Effect Monster||DARK||Fiend||1||0||0||The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.|
|Chaos Scepter Blast||Spell||Quick-Play||If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.|
|Chaos Seed||Spell||Normal||If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.|
|Chaos Sorcerer||Effect Monster||DARK||Spellcaster||6||2300||2000||Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.|
|Chaos Trap Hole||Trap||Counter||Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster, and remove it from play.|
|Chaos Zone||Spell||Field||Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.|
|Chaos-End Master||Tuner Monster||LIGHT||Warrior||3||1500||1000||When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.|
|Chaosrider Gustaph||Effect Monster||WIND||Warrior||4||1400||1500||Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.|
|Contrast HERO Chaos||Fusion/Effect Monster||DARK||Warrior||9||3000||2600||2 "Masked HERO" monsters|
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
|D/D/D Chaos King Apocalypse||Pendulum/Effect Monster||DARK||Fiend||7||2700||2000||During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn. |
Pendulum Scale: 4
Pendulum Effect: You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
|Dark Magician Girl||Effect Monster||DARK||Spellcaster||6||2000||1700||This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard.|
|Dark Magician of Chaos||Effect Monster||DARK||Spellcaster||8||2800||2600||When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.|
|Dedication through Light and Darkness||Spell||Quick-Play||You can only activate this card by Tributing 1 "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.|
|Elemental HERO Chaos Neos||Fusion/Effect Monster||DARK||Warrior||9||3000||2500||Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"|
Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
|Envoy of Chaos
||Effect Monster ||DARK ||Warrior ||4 ||1500 ||0 ||During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand. ||Fallen Paradise
||Spell ||Field ||Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn. ||Gateway to Chaos
||Spell ||Field ||When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. ||Magician of Black Chaos
||Ritual Monster ||DARK ||Spellcaster ||8 ||2800 ||2600 ||This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual". ||Marshalling Field
||Trap ||Continuous ||You cannot Special Summon monsters, except Machine-Type monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine-Type monsters you control become that Level. If a Machine-Type Xyz Monster(s) you control would be destroyed, you can send this card to the Graveyard instead. If this card is sent from the field to the Graveyard: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or Graveyard to your hand. ||Number C43: High Manipulator of Chaos
||Xyz/Effect Monster ||DARK ||Fiend ||3 ||0 ||0 ||4 Level 3 DARK monsters|
All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
|Number C5: Chaos Chimera Dragon
||Xyz/Effect Monster ||DARK ||Dragon ||6 ||0 ||0 ||3 or more Level 6 monsters|
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material.
|Number C6: Chronomaly Chaos Atlandis
||Xyz/Effect Monster ||LIGHT ||Machine ||7 ||3300 ||3300 ||3 Level 7 monsters|
If you activate any of this card's effects, your opponent takes no damage for the rest of this turn. Once per turn: You can target 1 monster your opponent controls; equip it to this card. This card gains 1000 ATK for each monster equipped to it by this effect. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
|Number C92: Heart-eartH Chaos Dragon
||Xyz/Effect Monster ||DARK ||Dragon ||10 ||1000 ||0 ||4 Level 10 monsters|
Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.
|Number C9: Chaos Dyson Sphere
||Xyz/Effect Monster ||LIGHT ||Machine ||10 ||3600 ||3200 ||3 Level 10 monsters|
At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
|Phantom of Chaos
||Effect Monster ||DARK ||Fiend ||4 ||0 ||0 ||Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect. ||Primal Seed
||Spell ||Normal ||If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand. ||Rank-Up-Magic Argent Chaos Force
||Spell ||Normal ||Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from your Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel. ||Rank-Up-Magic Quick Chaos
||Spell ||Quick-Play ||Target 1 "Number" monster you control, except a "Number C" monster;Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) ||Sphere of Chaos
||Effect Monster ||DARK ||Machine ||5 ||1600 ||0 ||While face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your deck to your hand. ||Tachyon Chaos Hole
||Trap ||Normal ||When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target. ||Toon Dark Magician Girl
||Toon Monster ||DARK ||Spellcaster ||6 ||2000 ||1700 ||This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. ||Witch Doctor of Chaos
||Flip/Effect Monster ||DARK ||Spellcaster ||2 ||500 ||500 ||FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. |
|Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Card Text||Buy It|