Yu-Gi-Oh! "Charmer" Archetype

Below is a list of the cards in the Yu-Gi-Oh! "Charmer" Archetype. This includes all monsters and support cards in our database.

Full List of YuGiOh Archetypes

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Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
Aussa the Earth Channeler
62803464
Effect Monster EARTH Spellcaster 5 1850 1500 (This card is always treated as a "Charmer" card.)
You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.
Aussa the Earth Charmer
37970940
Flip/Effect Monster EARTH Spellcaster 3 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
Aussa the Earth Charmer, Immovable
97661969
Link/Effect Monster EARTH Spellcaster 1850 LINK-2 2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
Awakening of the Possessed
62256492
Spell Continuous Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
Charmers of the Grand Circle
48016074
Fusion/Effect Monster LIGHT Spellcaster 6 1850 1500 2+ "Charmer" or "Familiar-Possessed" monsters
If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again.
  • This card gains 800 ATK.
  • Add 1 "Possessed" Spell/Trap from your Deck to your hand.
  • Return 1 card on the field to the hand.
  • Special Summon 1 Spellcaster monster from your GY.
    You can only use this effect of "Charmers of the Grand Circle" once per turn.
  • Dharc the Dark Charmer
    19327348
    Flip/Effect Monster DARK Spellcaster 3 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
    Dharc the Dark Charmer, Gloomy
    08264361
    Link/Effect Monster DARK Spellcaster 1850 LINK-2 2 monsters, including a Dark monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
    Eria the Water Channeler
    15746348
    Effect Monster WATER Spellcaster 5 1850 1500 (This card is always treated as a "Charmer" card.)
    You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.
    Eria the Water Charmer
    74364659
    Flip/Effect Monster WATER Spellcaster 3 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Eria the Water Charmer, Gentle
    73309655
    Link/Effect Monster WATER Spellcaster 1850 LINK-2 2 monsters, including a WATER monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
    Familiar-Possessed - Aussa
    31887905
    Effect Monster EARTH Spellcaster 4 1850 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Dharc
    21390858
    Effect Monster DARK Spellcaster 4 1850 1500 You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Familiar-Possessed - Eria
    68881649
    Effect Monster WATER Spellcaster 4 1850 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Hiita
    04376658
    Effect Monster FIRE Spellcaster 4 1850 1500 By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Lyna
    40542825
    Effect Monster LIGHT Spellcaster 4 1850 1500 You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Familiar-Possessed - Wynn
    31764353
    Effect Monster WIND Spellcaster 4 1850 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Hiita the Fire Channeler
    76615300
    Effect Monster FIRE Spellcaster 5 1850 1500 (This card is alwys treated as a "Charmer" card.)
    You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.
    Hiita the Fire Charmer
    00759393
    Flip/Effect Monster FIRE Spellcaster 3 500 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Hiita the Fire Charmer, Ablaze
    48815792
    Link/Effect Monster FIRE Spellcaster 1850 LINK-2 2 monsters, including a FIRE monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 FIRE monster in your opponent's GY: Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
    Lyna the Light Charmer
    73318863
    Flip/Effect Monster LIGHT Spellcaster 3 500 1500 FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
    Lyna the Light Charmer, Lustrous
    09839945
    Link/Effect Monster LIGHT Spellcaster 1850 LINK-2 2 monsters, including a LIGHT monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
    Spellbook of the Grand Circle
    11911336
    Spell Normal Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.
    Spirit Charmers
    91530236
    Spell Quick-Play Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
    Unpossessed
    25704359
    Trap Continuous "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
    Wynn the Wind Channeler
    86395581
    Effect Monster WIND Spellcaster 5 1850 1500 (This card is always treated as a "Charmer" card.)
    You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
    Wynn the Wind Charmer
    37744402
    Flip/Effect Monster WIND Spellcaster 3 500 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Wynn the Wind Charmer, Verdant
    30674956
    Link/Effect Monster WIND Spellcaster 1850 LINK-2 2 monsters, including a WIND monster
    (This card is always treated as a "Familiar-Possessed" card.
    You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
    Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
     This set contains 27 cards.