Yu-Gi-Oh! "Elemental HERO" Archetype

This is a list of all the YuGiOh "Elemental HERO" monsters and support cards in our database.

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Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
A Hero Lives
08949584
Spell Normal If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
Armed Neos
31817415
Fusion/Effect Monster WIND Warrior 10 3500 3000 "Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
  • During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
  • Battle of Sleeping Spirits
    46570372
    Spell Quick-Play Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn.
    Believe in your Bro
    SGX2-ENS11
    Skill JADEN & SYRUS Once per turn, you can activate 1 of these Skills based on the face-up monster(s) you control:
  • "Elemental HERO": Discard 1 Trap, then add 1 Level 6 or lower Machine "roid" monster from your GY to your hand, then you can destroy 1 monster your opponent controls whose ATK is less than or equal to the added card's.
  • Machine "roid": Discard 1 Spell, then Special Summon 1 Level 6 or lower Machine "roid" or "Elemental HERO" monster from your Deck in Defense Position, but negate its effects.
  • Both: Discard 1 card, then Fusion Summon 1 Fusion Monster using only "roid" and "Elemental HERO" monsters you control.
    Each of these Skills can only be used once per Duel.
  • Bubble Blaster
    53586134
    Spell Equip You can only equip this card to Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0."
    Bubble Illusion
    80075749
    Spell Quick-Play You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
    Bubble Shuffle
    61968753
    Spell Quick-Play Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that 1 "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
    Burst Return
    27191436
    Spell Normal If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
    Change of Hero - Reflector Ray
    74095602
    Trap Normal When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
    Clay Charge
    22479888
    Trap Normal When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
    Contact Gate
    41933425
    Spell Normal Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
    Contrast HERO Chaos
    23204029
    Fusion/Effect Monster DARK Warrior 9 3000 2600 2 "Masked HERO" monsters
    (This card is always treated as an "Elemental HERO" card.)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
    Cross Keeper
    40740224
    Effect Monster DARK Warrior 2 400 400 You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.
    Cyclone Boomerang
    29612557
    Spell Equip Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
    D - Time
    99075257
    Trap Normal When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
    Double Hero Attack
    73239437
    Spell Quick-Play If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
    E - Emergency Call
    00213326
    Spell Normal Add 1 "Elemental HERO" monster from your Deck to your hand.
    Edge Hammer
    84361420
    Trap Normal Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
    Elemental HERO Absolute Zero
    40854197
    Fusion/Effect Monster WATER Warrior 8 2500 2000 1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    Elemental Hero Air Neos
    11502550
    Fusion/Effect Monster WIND Warrior 7 2500 2000 Elemental Hero Neos + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
    Elemental HERO Aqua Neos
    55171412
    Fusion/Effect Monster WATER Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Avian
    21844576
    Normal Monster WIND Warrior 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    Elemental HERO Bladedge
    59793705
    Effect Monster EARTH Warrior 7 2600 1800 If this card attacks a Defense Position monster, inflict piercing battle damage.
    Elemental HERO Blazeman
    63060238
    Effect Monster FIRE Warrior 4 1200 1800 If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
    Elemental HERO Brave Neos
    64655485
    Fusion/Effect Monster LIGHT Warrior 7 2500 2000 "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
    Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
    Elemental HERO Bubbleman
    79979666
    Effect Monster WATER Warrior 4 800 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    Elemental HERO Burstinatrix
    58932615
    Normal Monster FIRE Warrior 3 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    Elemental HERO Captain Gold
    80908502
    Effect Monster LIGHT Warrior 4 2100 800 You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
    Elemental HERO Chaos Neos
    17032740
    Fusion/Effect Monster DARK Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • Elemental HERO Clayman
    84327329
    Normal Monster EARTH Warrior 4 800 2000 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    Elemental HERO Core
    95486586
    Fusion/Effect Monster EARTH Warrior 9 2700 2200 3 "Elemental HERO" monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.
    Elemental HERO Cosmo Neos
    90050480
    Fusion/Effect Monster LIGHT Warrior 11 3500 3000 "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. You opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.
    Elemental HERO Dark Neos
    28677304
    Fusion/Effect Monster DARK Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Darkbright
    41517968
    Fusion/Effect Monster DARK Warrior 6 2000 1000 Elemental HERO Sparkman + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
    Elemental HERO Divine Neos
    31111109
    Fusion/Effect Monster LIGHT Warrior 12 2500 2500 Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways.
    Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects
    Elemental HERO Electrum
    29343734
    Fusion/Effect Monster LIGHT Warrior 10 2900 2600 "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). Gains 300 ATK for each monster your opponent controls with the same Attribute as this card.
    Elemental HERO Escuridao
    33574806
    Fusion/Effect Monster DARK Warrior 8 2500 2000 1 "Elemental HERO" monster + 1 DARK monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.
    Elemental HERO Flame Wingman
    35809262
    Fusion/Effect Monster WIND Warrior 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    Elemental HERO Flame Wingman - Infernal Rage
    93347961
    Fusion/Effect Monster WIND Warrior 8 2100 1200 2 "Elemental HERO" monsters with different Attributes
    Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
    Elemental HERO Flare Neos
    81566151
    Fusion/Effect Monster FIRE Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Flare Scarab"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Flash
    69572169
    Effect Monster LIGHT Warrior 4 1100 1600 When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
    Elemental Hero Gaia
    16304628
    Fusion/Effect Monster EARTH Warrior 6 2200 2600 1 "Elemental HERO" monster + 1 EARTH Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
    Elemental HERO Glow Neos
    85507811
    Fusion/Effect Monster LIGHT Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
  • Monster: This card cannot attack this turn.
  • Spell: This card can attack your opponent directly this turn.
  • Trap: Change this card to Defense Position.
  • Elemental HERO Grand Neos
    48996569
    Fusion/Effect Monster EARTH Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Grand Mole"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck
    Elemental HERO Grandmerge
    36841733
    Fusion/Effect Monster LIGHT Warrior 6 0 0 2 "HERO" Normal Monsters
    Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.
    Elemental HERO Great Tornado
    03642509
    Fusion/Effect Monster WIND Warrior 8 2800 2200 1 "Elemental HERO" monster + 1 WIND monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
    Elemental HERO Heat
    98266377
    Effect Monster FIRE Pyro 4 1600 1200 This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
    Elemental HERO Honest Neos
    14124483
    Effect Monster LIGHT Warrior 7 2500 2000 During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player's turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
    Elemental HERO Ice Edge
    41077745
    Effect Monster WATER Warrior 3 800 900 When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
    Elemental HERO Inferno
    68745629
    Fusion/Effect Monster FIRE Pyro 8 2300 1600 Elemental HERO Heat + "Elemental HERO Lady Heat"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
    Elemental HERO Knospe
    62107981
    Effect Monster EARTH Plant 3 600 1000 Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
    Elemental HERO Lady Heat
    95362816
    Effect Monster FIRE Pyro 4 1300 1000 During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.
    Elemental HERO Liquid Soldier
    59392529
    Effect Monster WATER Warrior 4 1400 1300 When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
    Elemental HERO Magma Neos
    78512663
    Fusion/Effect Monster FIRE Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
    Elemental HERO Marine Neos
    05128859
    Fusion/Effect Monster WATER Warrior 8 2800 2300 Elemental HERO Neos + "Neo-Spacian Marine Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand.
    Elemental HERO Mariner
    14225239
    Fusion/Effect Monster WATER Warrior 5 1400 1000 "Elemental HERO Bubbleman" + "Elemental HERO Avian"
    Must be Fusion Summoned. While you have any Set card(s) in your Spell & Trap Zones, this card can attack your opponent directly.
    Elemental HERO Mudballman
    52031567
    Fusion/Effect Monster EARTH Warrior 6 1900 3000 Elemental HERO Bubbleman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways
    Elemental HERO Nebula Neos
    40080312
    Fusion/Effect Monster EARTH Warrior 9 3000 2500 "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.
    Elemental HERO Necroid Shaman
    81003500
    Fusion/Effect Monster DARK Warrior 6 1900 1800 "Elemental HERO Wildheart" + "Elemental HERO Necroshade"
    Must be Fusion Summoned. If this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's GY to their field.
    Elemental HERO Necroshade
    89252153
    Effect Monster DARK Warrior 5 1600 1800 Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    Elemental Hero Neo Bubbleman
    05285665
    Effect Monster WATER Warrior 4 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    Elemental HERO Neos
    89943723
    Normal Monster LIGHT Warrior 7 2500 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    Elemental HERO Neos Alius
    69884162
    Gemini Monster LIGHT Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • Elemental HERO Neos Kluger
    90307498
    Fusion/Effect Monster LIGHT Spellcaster 9 3000 2500 "Elemental HERO Neos" + "Yubel"
    Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.
    Elemental Hero Neos Knight
    72926163
    Fusion/Effect Monster LIGHT Warrior 7 2500 1000 Elemental Hero Neos + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    Elemental HERO Nova Master
    01945387
    Fusion/Effect Monster FIRE Warrior 8 2600 2100 1 "Elemental HERO" monster + 1 FIRE monster
    Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
    Elemental HERO Ocean
    37195861
    Effect Monster WATER Warrior 4 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    Elemental HERO Phoenix Enforcer
    41436536
    Fusion/Effect Monster FIRE Warrior 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
    Elemental HERO Plasma Vice
    60493189
    Fusion/Effect Monster EARTH Warrior 8 2600 2300 Elemental HERO Sparkman + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
    Elemental HERO Poison Rose
    51085303
    Effect Monster EARTH Plant 6 1900 2000 Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.
    Elemental HERO Prisma
    89312388
    Effect Monster LIGHT Warrior 4 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    Elemental HERO Rampart Blaster
    47737087
    Fusion/Effect Monster EARTH Warrior 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
    Elemental HERO Shadow Mist
    50720316
    Effect Monster DARK Warrior 4 1000 1500 If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
    Elemental HERO Shining Flare Wingman
    25366484
    Fusion/Effect Monster LIGHT Warrior 8 2500 2100 "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
    Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
    Elemental HERO Shining Neos Wingman
    56733747
    Fusion/Effect Monster LIGHT Warrior 8 3100 2500 "Elemental HERO Neos" + 1 "Wingman" Fusion Monster
    Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
    Elemental HERO Shining Phoenix Enforcer
    88820235
    Fusion/Effect Monster FIRE Warrior 8 2500 2100 Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
    Elemental HERO Solid Soldier
    45195443
    Effect Monster EARTH Warrior 4 1300 1100 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solidman"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
    Elemental HERO Sparkman
    20721928
    Normal Monster LIGHT Warrior 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    Elemental HERO Spirit of Neos
    13256226
    Effect Monster LIGHT Warrior 7 2500 2000 When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.
    Elemental HERO Steam Healer
    81197327
    Fusion/Effect Monster WATER Warrior 5 1800 1000 Elemental HERO Burstinatrix + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
    Elemental HERO Storm Neos
    49352945
    Fusion/Effect Monster WIND Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
    Elemental HERO Stratos
    40044918
    Effect Monster WIND Warrior 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • Elemental HERO Sunrise
    22908820
    Fusion/Effect Monster LIGHT Warrior 7 2500 1200 2 "HERO" monsters with different Attributes
    Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn
  • If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
  • When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
  • Elemental HERO Tempest
    83121692
    Fusion/Effect Monster WIND Warrior 8 2800 2800 "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned. You can send 1 other card you control to the GY, then target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
    Elemental HERO Terra Firma
    74711057
    Fusion/Effect Monster EARTH Warrior 8 2500 2000 Elemental HERO Ocean + "Elemental HERO Woodsman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
    Elemental HERO The Shining
    22061412
    Fusion/Effect Monster LIGHT Warrior 8 2600 2100 1 "Elemental HERO" monster + 1 LIGHT monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
    Elemental HERO Thunder Giant
    61204971
    Fusion/Effect Monster LIGHT Warrior 6 2400 1500 Elemental HERO Sparkman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
    Elemental HERO Voltic
    09327502
    Effect Monster LIGHT Thunder 4 1000 1500 When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
    Elemental HERO Wild Wingman
    55615891
    Fusion/Effect Monster EARTH Warrior 8 1900 2300 "Elemental HERO Wildheart" + "Elemental HERO Avian"
    Must be Fusion Summoned. You can discard 1 card, then target 1 Spell/Trap Card on the field; destroy that target.
    Elemental HERO Wildedge
    10526791
    Fusion/Effect Monster EARTH Warrior 8 2600 2300 Elemental HERO Wildheart + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
    Elemental HERO Wildheart
    86188410
    Effect Monster EARTH Warrior 4 1500 1600 Unaffected by Trap effects.
    Elemental HERO Woodsman
    75434695
    Effect Monster EARTH Warrior 4 1000 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    Elemental Recharge
    36586443
    Trap Normal Gain 1000 Life Points for each "Elemental HERO" monster you control.
    EN - Engage Neo Space
    80170678
    Spell Normal Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.
    EN Shuffle
    10186633
    Spell Normal Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.
    EN Wave
    89058026
    Spell Continuous If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.
    Evil HERO Infernal Sniper
    50282757
    Fusion/Effect Monster FIRE Fiend 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
    Evil HERO Inferno Wing
    22160245
    Fusion/Effect Monster FIRE Fiend 6 2100 1200 "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
    Evil HERO Lightning Golem
    21947653
    Fusion/Effect Monster LIGHT Fiend 6 2400 1500 "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
    Evil HERO Wild Cyclone
    13293158
    Fusion/Effect Monster EARTH Fiend 8 1900 2300 "Elemental HERO Avian" + "Elemental HERO Wildheart"
    Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
    Fake Hero
    78387742
    Spell Normal Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.
    Favorite Contact
    75047173
    Trap Normal Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
    Feather Shot
    19394153
    Spell Normal Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
    Feather Wind
    71060915
    Trap Counter When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
    Fifth Hope
    55428811
    Spell Normal Target 5 "Elemental HERO" cards in your GY; shuffle them into the Deck, then draw 2 cards, or draw 3 cards instead, if you had no other cards on your field and in your hand when you activated this card.
    Generation Next
    85787173
    Spell Quick-Play If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
    Here Goes Something!
    SGX1-ENS01
    Skill JADEN Once per Duel, you can activate this Skill at the start of your Battle Phase, while you control exactly 1 "Elemental HERO" monster (and no other monsters). For the rest of this turn, that 1 monster gains 800 ATK while battling an opponent's monster and can attack all monsters your opponent controls, once each, also you cannot Special Summon monsters for the rest of this turn.
    Hero Barrier
    44676200
    Trap Normal Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
    Hero Blast
    37412656
    Trap Normal Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    Hero Counterattack
    19024706
    Trap Normal When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls, and if you do, Special Summon the chosen monster.
    Hero Flash!!
    00191749
    Spell Normal Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    Hero Heart
    67951831
    Spell Normal Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
    Hero Mask
    75141056
    Spell Normal Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    Hero Signal
    22020907
    Trap Normal When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    Hero Spirit
    81167171
    Trap Normal During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
    HERO's Bond
    76442616
    Spell Normal If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.
    HEROES UNITE - FUSION!!
    SGX2-ENS01
    Skill JADEN Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If Summoning an "Elemental HERO" Fusion Monster this way that requires 3 or more materials, and you control 2 "Elemental HERO" monsters that are mentioned on it as materials, you can also use monsters in your Deck as Fusion Material. This Skill can only be used once per Duel.
    Instant Contact
    16169772
    Spell Normal Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.
    Instant Neo Space
    11913700
    Spell Equip Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard.
    Kid Guard
    10759529
    Trap Normal When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
    Miracle Contact
    35255456
    Spell Normal Shuffle into the Deck, from your hand, field, or GY, the Fusion Material that are listed on an "Elemental HERO" Fusion Monster that mentions "Elemental HERO Neos" as a material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    Miracle Fusion
    45906428
    Spell Normal Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    Mirror Gate
    43452193
    Trap Normal When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
    Neo Space
    42015635
    Spell Field Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
    Neo Space Connector
    85840608
    Effect Monster LIGHT Warrior 4 800 1800 When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo-Space Connector" once per turn.
    Neos Force
    47274077
    Spell Equip Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase: Shuffle this card into the Deck.
    Neos Fusion
    14088859
    Spell Normal Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by it own effect, you can banish this card from your GY instead.
    Neos Wiseman
    05126490
    Effect Monster LIGHT Spellcaster 10 3000 3000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the GY. Cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's mosnter's ATK, also you gain LP equal to that opponent's monster's DEF.
    NEXT
    74414885
    Trap Normal Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
    O - Oversoul
    63703130
    Spell Normal Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    Over Fusion
    52553471
    Spell Quick-Play Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn.
    Parallel World Fusion
    54283059
    Spell Normal Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card.
    Protection of the Elements
    66367984
    Trap Counter When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.
    R - Righteous Justice
    37318031
    Spell Normal Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control.
    Rainbow Neos
    86346643
    Fusion/Effect Monster LIGHT Warrior 10 4500 2500 Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • Reverse of Neos
    18302224
    Spell Quick-Play Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
    Rose Bud
    25090294
    Spell Normal Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.
    Skydive Scorcher
    40522482
    Spell Normal Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.
    Skyscraper
    63035430
    Spell Field When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    Skyscraper 2 - Hero City
    47596607
    Spell Field Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle; Special Summon that target.
    Spark Blaster
    97362768
    Spell Equip Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
    Straight out of Neo Space!
    SGX4-ENS01
    Skill JADEN If only your opponent controls a monster, you can Special Sumon 1 "Elemental HERO Neos" from your hand, also for the rest of this turn, you cannot Special Summon, except "Elemental HERO" or "Neo-Spacian" monsters. During your End Phase, if a Fusion Monster you control is returned to your Extra Deck, you can Special Summon 1 "Elemental HERO Neos" from your deck.
    Terra Firma Gravity
    26509612
    Trap Normal During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
    The Right Hero for the Job
    SGX1-ENS09
    Skill JADEN Once per Duel, during your Main Phase, you can shuffle 1 "Elemental HERO" monster you control into your Deck, then Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Main Deck with a different name than the shuffled card.
    Wake Up Your Elemental HERO
    32828466
    Fusion/Effect Monster LIGHT Warrior 10 2500 2100 1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
    Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as a material for its Summon. After damage calculations, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your oppoent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
    Wise Man Neos
    SGX4-ENS05
    Skill JADEN "Elemental HERO Neos" and Fusion Monsters that mention "Elemental HERO Neos" as material gain the following effect.
  • Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to half that opponent's monster's original ATK.
  • Wrath of Neos
    52098461
    Spell Normal Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field.
    Wroughtweiler
    06480253
    Effect Monster EARTH Machine 3 800 1200 When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
    Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
     This set contains 148 cards.