Yu-Gi-Oh! "Gem-" Archetype

This is a list of all the YuGiOh "Gem-" monsters and support cards in our database.

Full List of YuGiOh Archetypes

Buy from Amazon.com
Buy from TCG Player
Buy from eBay
We may earn a commission from our shopping partners.
Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
Absorb Fusion
71422989
Spell Normal Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
  • Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
    You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
  • Brilliant Fusion
    07394770
    Spell Continuous When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn; You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
    Brilliant Rose
    61011438
    Effect Monster LIGHT Rock 2 500 500 (This card is always treated as a "Gem-Knight" card).
    You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
    Brilliant Spark
    03105404
    Trap Normal If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
    Crystal Rose
    79531196
    Effect Monster LIGHT Rock 2 500 500 Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
    Fragment Fusion
    72029628
    Trap Normal Banish from your Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
    Gem-Armadillo
    27004302
    Effect Monster EARTH Rock 4 1700 500 When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck.
    Gem-Elephant
    19019586
    Effect Monster EARTH Rock 3 400 1900 During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
    Gem-Enhancement
    00041777
    Trap Normal Tribute 1 "Gem-Knight" monster you control to target 1 "Gem-Knight" monster in your Graveyard; Special Summon the target from the Graveyard.
    Gem-Knight Alexandrite
    90019393
    Effect Monster EARTH Rock 4 1800 1200 You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
    Gem-Knight Amber
    72056560
    Effect Monster EARTH Thunder 4 1600 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
  • Gem-Knight Amethyst
    71616908
    Fusion/Effect Monster EARTH Aqua 7 1950 2450 1 "Gem-Knight" monster + 1 Aqua-Type monster
    Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
    Gem-Knight Aquamarine
    13108445
    Fusion/Effect Monster EARTH Aqua 6 1400 2600 Gem-Knight Sapphire + 1 "Gem-Knight" monster
    Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
    Gem-Knight Citrine
    67985943
    Fusion/Effect Monster EARTH Pyro 7 2200 1950 1 "Gem-Knight" monster + 1 Pyro-Type monster
    Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    Gem-Knight Crystal
    76908448
    Normal Monster EARTH Rock 7 2450 1950 A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
    Gem-Knight Emerald
    69243722
    Effect Monster EARTH Rock 4 1800 800 You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
    Gem-Knight Fusion
    01264319
    Spell Normal Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
    Gem-Knight Garnet
    91731841
    Normal Monster EARTH Pyro 4 1900 0 The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
    Gem-Knight Iolite
    45662855
    Effect Monster EARTH Aqua 4 1300 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.
  • Gem-Knight Lady Brilliant Diamond
    19355597
    Fusion/Effect Monster EARTH Rock 10 3400 2000 3 "Gem-Knight" monsters
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    Gem-Knight Lady Lapis Lazuli
    47611119
    Fusion/Effect Monster EARTH Rock 5 2400 1000 "Gem-Knight Lapis" + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
    Gem-Knight Lady Rose Diamond
    55610199
    Fusion/Effect Monster EARTH Fairy 8 2700 2400 1 "Gem-Knight" monster + Fairy monster
    Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.
    Gem-Knight Lapis
    99645428
    Normal Monster EARTH Rock 3 1200 100 The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
    Gem-Knight Lazuli
    81846636
    Effect Monster EARTH Rock 1 600 100 If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
    Gem-Knight Master Diamond
    39512984
    Fusion/Effect Monster EARTH Rock 9 2900 2500 3 "Gem-Knight" monsters
    Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's.
    Gem-Knight Obsidian
    19163116
    Effect Monster EARTH Rock 3 1500 1200 If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
    Gem-Knight Pearl
    71594310
    Xyz Monster EARTH Rock 4 2600 1900 2 Level 4 monsters
    Gem-Knight Phantom Quartz
    24484270
    Link/Effect Monster EARTH Rock 1450 LINK-2 2 "Gem-" monsters
    If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in your GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
    Gem-Knight Prismaura
    93379652
    Fusion/Effect Monster EARTH Thunder 7 2450 1400 1 "Gem-Knight" monster + 1 Thunder-Type monster
    Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
    Gem-Knight Quartz
    35622739
    Effect Monster EARTH Fairy 4 1500 1500 If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.
    Gem-Knight Ruby
    76614340
    Fusion/Effect Monster EARTH Pyro 6 2500 1300 Gem-Knight Garnet + 1 "Gem-Knight" monster
    Must first be Fusion Summoned using the above cards as Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Gem-Knight Sapphire
    27126980
    Normal Monster EARTH Aqua 4 0 2100 His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.
    Gem-Knight Sardonyx
    43114901
    Gemini Monster EARTH Pyro 4 1800 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.
  • Gem-Knight Seraphinite
    03113836
    Fusion/Effect Monster EARTH Fairy 5 2300 1400 1 "Gem-Knight" monster + 1 LIGHT monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Gem-Knight Topaz
    49597193
    Fusion/Effect Monster EARTH Thunder 6 1800 1800 Gem-Knight Tourmaline + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that ATK of the destroyed monster in the Graveyard.
    Gem-Knight Tourmaline
    54620698
    Normal Monster EARTH Thunder 4 1600 1800 He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
    Gem-Knight Zirconia
    08692301
    Fusion Monster EARTH Rock 8 2900 2500 1 "Gem-Knight" monster + 1 Rock-Type monster
    Gem-Merchant
    53408006
    Effect Monster EARTH Spellcaster 3 1000 1000 When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase.
    Gem-Turtle
    64734090
    Flip/Effect Monster EARTH Rock 4 0 2000 FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
    Particle Fusion
    39261576
    Spell Normal Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.
    Pyroxene Fusion
    55824220
    Trap Normal Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    Scatter Fusion
    40597694
    Spell Continuous During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.
    Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
     This set contains 42 cards.