Yu-Gi-Oh! "Gem-" Archetype

This is a list of all the Yu-Gi-Oh! "Gem-" monsters and support cards in our database.

Full List of Yu-Gi-Oh! Archetypes

Card Name Type ATR    Sub Type     LVL     ATK     DEF     Card Text Buy It
Absorb Fusion Spell Normal Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
  • Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
    You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
  • Brilliant Fusion Spell Continuous When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn; You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
    Brilliant Spark Trap Normal If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
    Crystal Rose Effect Monster LIGHT Rock 2 500 500 Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
    Fragment Fusion Trap Normal Banish from your Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
    Gem-Armadillo Effect Monster EARTH Rock 4 1700 500 When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck.
    Gem-Elephant Effect Monster EARTH Rock 3 400 1900 During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
    Gem-Enhancement Trap Normal Tribute 1 "Gem-Knight" monster you control to target 1 "Gem-Knight" monster in your Graveyard; Special Summon the target from the Graveyard.
    Gem-Knight Alexandrite Effect Monster EARTH Rock 4 1800 1200 You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
    Gem-Knight Amber Effect Monster EARTH Thunder 4 1600 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
  • Gem-Knight Amethyst Fusion/Effect Monster EARTH Aqua 7 1950 2450 1 "Gem-Knight" monster + 1 Aqua-Type monster
    Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
    Gem-Knight Aquamarine Fusion/Effect Monster EARTH Aqua 6 1400 2600 Gem-Knight Sapphire + 1 "Gem-Knight" monster
    Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
    Gem-Knight Citrine Fusion/Effect Monster EARTH Pyro 7 2200 1950 1 "Gem-Knight" monster + 1 Pyro-Type monster
    Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    Gem-Knight Crystal Normal Monster EARTH Rock 7 2450 1950 A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
    Gem-Knight Emerald Effect Monster EARTH Rock 4 1800 800 You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
    Gem-Knight Fusion Spell Normal Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
    Gem-Knight Garnet Normal Monster EARTH Pyro 4 1900 0 The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
    Gem-Knight Iolite Effect Monster EARTH Aqua 4 1300 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.
  • Gem-Knight Lady Brilliant Diamond Fusion/Effect Monster EARTH Rock 10 3400 2000 3 "Gem-Knight" monsters
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    Gem-Knight Lady Lapis Lazuli Fusion/Effect Monster EARTH Rock 5 2400 1000 "Gem-Knight Lapis" + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
    Gem-Knight Lapis Normal Monster EARTH Rock 3 1200 100 The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
    Gem-Knight Lazuli Effect Monster EARTH Rock 1 600 100 If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
    Gem-Knight Master Diamond Fusion/Effect Monster EARTH Rock 9 2900 2500 3 "Gem-Knight" monsters
    Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's.
    Gem-Knight Obsidian Effect Monster EARTH Rock 3 1500 1200 If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
    Gem-Knight Pearl Xyz Monster EARTH Rock 4 2600 1900 2 Level 4 monsters
    Gem-Knight Prismaura Fusion/Effect Monster EARTH Thunder 7 2450 1400 1 "Gem-Knight" monster + 1 Thunder-Type monster
    Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
    Gem-Knight Ruby Fusion/Effect Monster EARTH Pyro 6 2500 1300 Gem-Knight Garnet + 1 "Gem-Knight" monster
    Must first be Fusion Summoned using the above cards as Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Gem-Knight Sapphire Normal Monster EARTH Aqua 4 0 2100 His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.
    Gem-Knight Sardonyx Gemini Monster EARTH Pyro 4 1800 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.
  • Gem-Knight Seraphinite Fusion/Effect Monster EARTH Fairy 5 2300 1400 1 "Gem-Knight" monster + 1 LIGHT monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Gem-Knight Topaz Fusion/Effect Monster EARTH Thunder 6 1800 1800 Gem-Knight Tourmaline + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that ATK of the destroyed monster in the Graveyard.
    Gem-Knight Tourmaline Normal Monster EARTH Thunder 4 1600 1800 He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
    Gem-Knight Zirconia Fusion Monster EARTH Rock 8 2900 2500 1 "Gem-Knight" monster + 1 Rock-Type monster
    Gem-Merchant Effect Monster EARTH Spellcaster 3 1000 1000 When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase.
    Gem-Turtle Effect Monster EARTH Rock 4 0 2000 FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
    Particle Fusion Spell Normal Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.
    Pyroxene Fusion Trap Normal Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    Card Name Type ATR    Sub Type     LVL     ATK DEF Card Text Buy It
       This set contains 37 cards.