Below is a list of the cards in the Yu-Gi-Oh! "Hecahands" Archetype. This includes all monsters and support cards in our database.
| Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |
|---|---|---|---|---|---|---|---|---|
|
Hecahands Breus
21637502 |
Effect Monster | DARK | Illusion | 7 | 2800 | 1300 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field. | |
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Hecahands Gaigas
95132593 |
Effect Monster | DARK | Illusion | 7 | 1200 | 2800 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck. | |
|
Hecahands Godos
68144894 |
Effect Monster | DARK | Illusion | 7 | 2300 | 2000 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field. | |
|
Hecahands Ibtel
95365081 |
Effect Monster | LIGHT | Illusion | 6 | 1600 | 2100 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it. | |
|
Hecahands Jauzah
67021206 |
Fusion/Effect Monster | LIGHT | Illusion | 8 | 2400 | 2500 | 1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn. |
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Hecahands Tartaros
57809669 |
Spell | Quick-Play | Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn); |
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Hecahands Xeno
94410955 |
Fusion/Effect Monster | DARK | Illusion | 9 | 3400 | 3500 | 3 "Hecahands" monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls. |
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Hecahands Yadel
32759190 |
Effect Monster | LIGHT | Illusion | 6 | 2100 | 1600 | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it. | |
|
Ib'al-Hecahands
93294363 |
Trap | Counter | When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn. | |||||
|
The Hidden Hecahands
20415050 |
Spell | Normal | When you activate this card, you can also send 1 other card you control to the GY; add 1 "Hecahands" monster from your Deck to your hand, then if you sent another card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "The Hidden Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "The Hidden Hecahands" once per turn. | |||||
|
Yad'al-Hecahands
29792472 |
Trap | Counter | When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn. | |||||
| Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |