Yu-Gi-Oh! "Heraldic Beast" Archetype

This is a list of all the Yu-Gi-Oh! "Heraldic Beast" monsters and support cards in our database.

Full List of Yu-Gi-Oh! Archetypes

Card Name Type ATR    Sub Type     LVL     ATK     DEF     Card Text Buy It
Advanced Heraldry Art Spell Normal Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
Augmented Heraldry Spell Field Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
Heraldic Beast Aberconway Effect Monster WIND Dragon 4 1800 900 If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
Heraldic Beast Amphisbaena Effect Monster WIND Dragon 4 1700 1100 You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.
Heraldic Beast Basilisk Effect Monster EARTH Beast 4 1000 1400 After damage calculation: Destroy any opponent's monster that battles this card.
Heraldic Beast Berners Falcon Effect Monster WIND Winged Beast 4 1000 1600 When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
Heraldic Beast Eale Effect Monster EARTH Beast 4 1000 1800 If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
Heraldic Beast Leo Effect Monster EARTH Beast 4 2000 1000 During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
Heraldic Beast Twin-Headed Eagle Effect Monster WIND Winged Beast 4 1200 1400 You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
Heraldic Beast Unicorn Effect Monster LIGHT Beast 4 1100 1600 You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
Heraldry Change Trap Normal When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.
Heraldry Reborn Spell Normal Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.
Number 18: Heraldry Patriarch Xyz/Effect Monster LIGHT Psychic 4 2200 2200 2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
Number 8: Heraldic King Genom-Heritage Xyz/Effect Monster LIGHT Psychic 4 2400 1800 2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
Card Name Type ATR    Sub Type     LVL     ATK DEF Card Text Buy It
   This set contains 14 cards.