This is a list of all the YuGiOh "Junk" monsters and support cards in our database.
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |
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Catapult Warrior | Synchro/Effect Monster | EARTH | Warrior | 5 | 1000 | 1500 | 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster. |
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Jet Synchron | Tuner/Effect Monster | FIRE | Machine | 1 | 500 | 0 | If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn. | |
Junk Anchor | Tuner/Effect Monster | EARTH | Machine | 2 | 0 | 0 | For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, Immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard. | |
Junk Archer | Synchro/Effect Monster | EARTH | Warrior | 7 | 2300 | 2000 | "Junk Synchron" + 1+ non-Tuner monsters. Once per turn: You can target 1 monster your opponent controls; banish it. The banished monster returns to the opponent's field during the End Phase of this turn. |
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Junk Barrage | Spell | Equip | When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK. | |||||
Junk Berserker | Synchro/Effect Monster | WIND | Warrior | 7 | 2700 | 1800 | Junk Synchron + 1 or more non-Tuner monsters You can remove from play 1 "Junk" monster in your Graveyard to select 1 face-up monster your opponent controls. It loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. |
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Junk Blader | Effect Monster | EARTH | Warrior | 4 | 1800 | 1000 | You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase. | |
Junk Box | Spell | Normal | Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase. | |||||
Junk Breaker | Effect Monster | EARTH | Warrior | 4 | 1800 | 1000 | During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn. | |
Junk Changer | Effect Monster | EARTH | Warrior | 3 | 1500 | 900 | You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; |
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Junk Collector | Effect Monster | LIGHT | Warrior | 5 | 1000 | 2200 | (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effects. (The Trap's activation requirements must still be correct, but costs are not paid.) | |
Junk Connector | Link/Effect Monster | DARK | Warrior | 1700 | LINK-2 | 2 Effect Monsters (Warrior and/or Machine), including a Tuner Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only monsters this card points to. If this Link Summoned card you control is destroyed by battle or opponent's card effect and sent to the GY: You can Special Summon 1 "Junk" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) |
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Junk Converter | Effect Monster | EARTH | Warrior | 2 | 400 | 200 | You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn. | |
Junk Defender | Effect Monster | EARTH | Warrior | 3 | 500 | 1800 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF. | |
Junk Destroyer | Synchro/Effect Monster | EARTH | Warrior | 8 | 2600 | 2500 | Junk Synchron + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card. |
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Junk Forward | Effect Monster | EARTH | Warrior | 3 | 900 | 1500 | If you control no monsters, you can Special Summon this card (from your hand). | |
Junk Gardna | Synchro/Effect Monster | EARTH | Warrior | 6 | 1400 | 2600 | Junk Synchron + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position. |
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Junk Giant | Effect Monster | EARTH | Machine | 6 | 2000 | 2400 | If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned. | |
Junk Puppet | Spell | Normal | Target 1 "Gimmick Puppet" monster in your Graveyard: Special Summon it. You can only activate 1 'Junk Puppet' per turn. | |||||
Junk Servant | Effect Monster | EARTH | Warrior | 4 | 1500 | 1000 | If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand. | |
Junk Sleep | Trap | Continuous | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn. | |||||
Junk Speeder | Synchro/Effect Monster | WIND | Warrior | 5 | 1800 | 1000 | 1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn. |
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Junk Synchron | Tuner Monster | DARK | Warrior | 3 | 1300 | 500 | When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2) | |
Junk Warrior | Synchro/Effect Monster | DARK | Warrior | 5 | 2300 | 1300 | Junk Synchron + 1 or more non-Tuner monsters When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control. |
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Junkuriboh | Effect Monster | EARTH | Machine | 1 | 300 | 200 | During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card. | |
Machine Assembly Line | Spell | Continuous | All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target. | |||||
Scrap Fist | Spell | Quick-Play | Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. |
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Scrap-Iron Statue | Trap | Normal | When a Spell/Trap Card that is already face-up on your opponent's side of the field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon that target in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn. | |||||
Stardust Assault Warrior | Synchro/Effect Monster | WIND | Warrior | 6 | 2100 | 1200 | 1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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Starlight Junktion | Spell | Field | You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn. | |||||
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |