Yu-Gi-Oh! "Knightmare" Archetype

This is a list of all the Yu-Gi-Oh! "Knightmare" monsters and support cards in our database.

Full List of Yu-Gi-Oh! Archetypes

Card Name Type ATR    Sub Type     LVL     ATK     DEF     Card Text Buy It
Knightmare Cerberus Link/Effect Monster EARTH Fiend 1600 LINK-2 2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Knightmare Corruptor Iblee Effect Monster DARK Cyberse 2 0 0 When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
Knightmare Goblin Link/Effect Monster WIND Fiend 1300 LINK-2 2 monsters with different names
If this card is Link Summoned: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only use this effect of "Knightmare Goblin" once per turn. Neither player can target your co-linked monsters with card effects.
Knightmare Gryphon Link/Effect Monster LIGHT Fiend 2500 LINK-4 2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
Knightmare Incarnation Idlee Effect Monster DARK Fairy 9 2100 2100 Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn.
  • If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
  • If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
  • Knightmare Mermaid Link/Effect Monster WATER Fiend 1000 LINK-1 1 "Knightmare" monster, except "Knightmare Mermaid"
    If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
    Knightmare Phoenix Link/Effect Monster FIRE Fiend 1900 LINK-2 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
    Knightmare Unicorn Link/Effect Monster DARK Fiend 2200 LINK-3 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    Orcust Knightmare Effect Monster DARK Machine 7 100 2000 Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
    World Legacy's Nightmare Spell Field You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
  • Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
  • Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
  • Card Name Type ATR    Sub Type     LVL     ATK DEF Card Text Buy It
       This set contains 10 cards.