YuGiOh Archetype: Magician

This is a list of all the YuGiOh "Magician" monsters and support cards in our database.

Full List of YuGiOh Archetypes

Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
Acrobatic Magician Pendulum/Effect Monster DARK Spellcaster 5 800 2300 If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card isdestroyed by battle: You can place this card in your Pendulum Zone.

Pendulum Scale: 2
Pendulum Effect: When a monster(s) you control is destroyed by a card effect(except during the Damage Step): You can Special Summon this card from yourPendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn.
Akashic Magician Link/Effect Monster DARK Spellcaster 1700 LINK-2 2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
Alchemic Magician Xyz/Effect Monster DARK Spellcaster 4 1500 1500 3 Level 4 Spellcaster-Type monsters
This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
Amazing Pendulum Spell Normal If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
Amulet Dragon Fusion/Effect Monster DARK Dragon 8 2900 2500 "Dark Magician" + 1 Dragon-Type monster.
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target.
Ape Magician Effect Monster DARK Beast 3 800 1200 Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
Apple Magician Girl Effect Monster FIRE Spellcaster 3 1200 800 Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.
Apprentice Illusion Magician Effect Monster DARK Spellcaster 6 2000 1700 You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only.
Apprentice Magician Effect Monster DARK Spellcaster 2 400 800 When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
Arcana Force I - The Magician Effect Monster LIGHT Fairy 4 1100 1100 When this card is Summoned, toss a coin:
  • Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
  • Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
  • Arcanite Magician Synchro/Effect Monster LIGHT Spellcaster 7 400 1800 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
    Arcanite Magician/Assault Mode Effect Monster LIGHT Spellcaster 9 900 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
    Berry Magician Girl Effect Monster EARTH Spellcaster 1 400 400 If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".
    Black Fang Magician Pendulum/Effect Monster DARK Spellcaster 4 1700 800 (This card is always treated as an "Xyz Dragon" card.)
    If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroythis card.
    Black Magic Ritual Spell Ritual This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
    Blast Magician Effect Monster FIRE Spellcaster 4 1400 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.
    Bond Between Teacher and Student Spell Normal If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.
    Chaos Command Magician Effect Monster LIGHT Spellcaster 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card.
    Chaos Form Spell Ritual This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
    Chaos Scepter Blast Spell Quick-Play If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.
    Chocolate Magician Girl Effect Monster WATER Spellcaster 4 1600 1000 Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.
    Chronicle Magician Effect Monster DARK Spellcaster 7 2500 2500 If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn.
    Cybernetic Magician Effect Monster LIGHT Spellcaster 6 2400 1000 You can discard 1 card to change the ATK of 1 face-up monster to 2000 until the End Phase of this turn.
    Cyberse Magician Ritual/Effect Monster DARK Cyberse 7 2500 2000 You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.
    Dark Burning Attack Spell Normal If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.
    Dark Burning Magic Spell Quick-Play If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
    Dark Cavalry Fusion/Effect Monster DARK Spellcaster 8 2800 2300 "Dark Magician" + 1 Warrior monsters
    Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.
    Dark Eradicator Warlock Effect Monster DARK Spellcaster 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.
    Dark Flare Knight Fusion/Effect Monster DARK Warrior 6 2200 800 Dark Magician + "Flame Swordsman"
    Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
    Dark Magic Attack Spell Normal Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.
    Dark Magic Curtain Spell Normal If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck.
    Dark Magic Expanded Spell Quick-Play Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the Graveyards.
  • 1+: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn.
  • 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
  • 3+: DARK Spellcaster-Type monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
  • Dark Magic Inheritance Spell Quick-Play Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
    Dark Magic Twin Burst Spell Normal Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn.
    Dark Magical Circle Spell Continuous When this card is activated: Look at the top 3 cards of your Deck, then you can reveal1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls;banish it. You can only use each effect of "Dark Magical Circle" once per turn.
    Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 The ultimate wizard in terms of attack and defense.
    Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
    Dark Magician Girl the Dragon Knight Fusion/Effect Monster DARK Dragon 7 2600 1700 "Dark Magician Girl" + 1 Dragon-Type monster.
    Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target.
    Dark Magician Knight Effect Monster DARK Warrior 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.
    Dark Magician of Chaos Effect Monster DARK Spellcaster 8 2800 2600 When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.
    Dark Magician the Dragon Knight Fusion/Effect Monster DARK Dragon 8 3000 2500 "Dark Magician" + 1 Dragon monster
    This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
    Dark Magician the Knight of Dragon Magic Fusion/Effect Monster DARK Dragon 8 2900 2400 "Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster
    If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's mosnter by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.
    Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 "Dark Magician" + "Buster Blader"
    This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
    Dark Sage Effect Monster DARK Spellcaster 9 2800 3200 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
    Dedication through Light and Darkness Spell Quick-Play You can only activate this card by Tributing 1 "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
    Destined Rivals Trap Normal If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.
    Dharma-Eye Magician Pendulum/Effect Monster LIGHT Spellcaster 7 2000 2500 While this Pendulum Summoned card is on the field, "Magician"Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn: You can reveal 1 Pendulum Monster from your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field).
    Disk Magician Normal Monster DARK Machine 4 1350 1000 This monster hides in a saucer and only appears when executing an attack.
    Doomstar Magician Effect Monster DARK Spellcaster 4 1800 300 Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    Double Iris Magician Pendulum/Effect Monster DARK Spellcaster 4 1500 1000 (This card is always treated as a "Pendulum Dragon" card.)
    If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster.
    Downerd Magician Xyz/Effect Monster DARK Spellcaster 4 2100 200 2 Level 4 Spellcaster-Type monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks or is attacked, after damage calculation: Detach 1 Xyz Material from this card.
    Dragoncaller Magician Pendulum/Effect Monster DARK Spellcaster 7 2400 1000 Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.
  • If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field).
  • Dragonpit Magician Pendulum Monster WATER Spellcaster 7 900 2700 This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.
    Dragonpulse Magician Pendulum Monster EARTH Spellcaster 4 1800 900 This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.
    Ebon High Magician Xyz/Effect Monster DARK Spellcaster 7 2300 2800 2 Level 7 Spellcaster-Type Monsters
    While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.
    Ebon Illusion Magician Xyz/Effect Monster DARK Spellcaster 7 2500 2100 2 Level 7 monsters
    You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
    Ebon Magician Curran Effect Monster DARK Spellcaster 2 1200 0 During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    Eda the Sun Magician Effect Monster EARTH Spellcaster 4 1500 1500 If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Spellcaster monster with 1500 DEF from your hand or Deck in face-down Defense Position, except "Eda the Sun Magician". During your opponent's Main Phase (Quick Effect): You can change 1 face-down Spellcaster monster you control to face-up Attack or Defense Position. You can only use each effect of "Eda the Sun Magician" once per turn.
    Element Magician Effect Monster LIGHT Spellcaster 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Endymion, the Master Magician Effect Monster DARK Spellcaster 7 2700 1700 You can Special Summon this card (from your hand or Graveyard) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do: Target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Spell Card, then target 1 card on the field; destroy that target.
    Enlightenment Paladin Synchro/Effect Monster DARK Spellcaster 8 2500 2000 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
    Eternal Soul Trap Continuous Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
  • Special Summon 1 "Dark Magician" from your hand or GY.
  • Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
  • Explosive Magician Synchro/Effect Monster LIGHT Spellcaster 6 2500 1800 1 Tuner + 1 or more non-Tuner Spellcaster monsters
    By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.
    Flamvell Magician Tuner Monster FIRE Spellcaster 4 1400 200 While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
    Frequency Magician Tuner Monster LIGHT Spellcaster 2 800 400 When this card is Normal Summoned, place 1 Spell counter on it (max. 1). You can remove 1 Spell counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
    Gagaga Girl Effect Monster DARK Spellcaster 3 1000 800 You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
  • When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
  • Gagaga Magician Effect Monster DARK Spellcaster 4 1500 1000 Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
    Gagagaga Magician Xyz/Effect Monster DARK Spellcaster 4 2000 2000 2 Level 4 monsters
    You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
  • During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.
  • Harmonizing Magician Pendulum/Tuner/Effect Monster DARK Spellcaster 4 0 0 Cannot be Special Summoned from the Extra Deck. Cannot be used as Material for a Fusion, Synchro, or Xyz Summon, unless all other Materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but it has its effects negated, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
    Illusion Magic Spell Quick-Play Tribute 1 Spellcaster-Type monster; add up to 2 copies of "Dark Magician" from your Deck and/or Graveyard to your hand. You can only activate 1 "Illusion Magic" perturn.
    Illusion of Chaos Ritual/Effect Monster DARK Spellcaster 7 2100 2500 You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
    Illusionist Faceless Magician Effect Monster DARK Spellcaster 5 1200 2200 If a face-up "Eyes Restrict" Fusion Monster or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.
    Kiwi Magician Girl Effect Monster WIND Spellcaster 5 1800 1200 During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.
    Knight's Title Spell Normal Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
    Legendary Magician of Dark Xyz/Effect Monster DARK Spellcaster 7 2500 2100 3 Level 7 monsters
    Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their LP to 0, while it has an Xyz Material attached that was originally Spellcaster-Type, you win the Match.
    Lemon Magician Girl Effect Monster LIGHT Spellcaster 2 800 600 Once per turn: You can Tribute 1 "Magician Girl" monster, except "Lemon Magician Girl"; add 1 Spellcaster-Type monster from your Deck to your hand. Once per turn, if this card is targeted for an attack: You can Special Summon 1 Spellcaster-Type monster from your hand, but its effects (if any) are negated, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.
    Magic Formula Spell Equip Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
    Magician Navigation Trap Normal Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponentcontrols; it has its effects negated until the end of this turn.
    Magician of Black Chaos Ritual Monster DARK Spellcaster 8 2800 2600 This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".
    Magician of Black Chaos MAX Ritual/Effect Monster DARK Spellcaster 8 2800 2600 You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn.
    Magician of Chaos Ritual/Effect Monster DARK Spellcaster 7 2500 2100 You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.
    Magician of Dark Illusion Effect Monster DARK Spellcaster 7 2100 2500 This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.
  • During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
  • If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field.
  • Magician of Faith Flip/Effect Monster LIGHT Spellcaster 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
    Magician of Faithfulness Flip/Effect Monster LIGHT Spellcaster 5 600 800 FLIP: You can target 1 Spell in your GY; add it to your hand, then you can Special Summon 1 "Magician of Faith" or "Magician of Faithfulness" from your Deck in face-down Defense Position. You can only use this effect of "Magician of Faithfulness" once per turn.
    Magician of Hope Xyz/Pendulum/Effect Monster LIGHT Spellcaster 4 2500 2000 2 Level 4 monsters
    If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card.
    Magician's Act Skill ARKANA Activate 1 of the following Skills at the start of the Duel.
  • Add 1 "Dark Magician" from your Deck to your hand, then shuffle 1 card from your hand into the Deck.
  • Shuffle 1 "Dark Magician" from your hand into the Deck, then draw 1 card.
    During your Main Phase, you can Tribute 1 monster whose original name is "Dark Magician" to draw 2 cards.
    Each of these Skills can only be used once per Duel.
  • Magician's Circle Trap Normal When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
    Magician's Left Hand Spell Continuous Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, destroy that card.
    Magician's Restage Spell Continuous You can target 1 Level 3 or lower Spellcaster monster in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the GY: You can add 1 "Magician" Continuous Spell from your Deck to your hand, except "Magician's Restage".
    Magician's Right Hand Spell Continuous Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, or if it did not have an effect, destroy that card.
    Magician's Robe Effect Monster DARK Spellcaster 2 700 2000 During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
    Magician's Rod Effect Monster DARK Spellcaster 3 1600 100 When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deckto your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Typemonster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
    Magician's Salvation Spell Field When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.
    Magician's Valkyria Effect Monster LIGHT Spellcaster 4 1600 1800 Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    Magicians of Bonds and Unity Effect Monster LIGHT Spellcaster 8 2500 2500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF.
    Magicians Unite Spell Normal If you control 2 or more face-up Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the End Phase, but other Spellcaster-Type monsters you control cannot attack this turn.
    Magicians' Combination Trap Continuous Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.
    Magicians' Defense Trap Continuous While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.
    Magicians' Souls Effect Monster Spellcaster 1 0 0 You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
  • Special Summon this card.
  • Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
    You can only use each effect of "Magicians' Souls" once per turn.
  • Magikuriboh Effect Monster DARK Fiend 1 300 200 During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.
    Marine Beast Fusion Monster WATER Fish 5 1700 1600 "Water Magician" + "Behegon"
    Master of Chaos Fusion/Effect Monster DARK Spellcaster 8 3000 2500 "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster
    If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.
    Milla the Temporal Magician Effect Monster LIGHT Spellcaster 4 1800 1000 When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Miracle Restoring Trap Normal Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position."
    Nightmare Magician Effect Monster DARK Illusion 7 2500 2000 If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.
    Nobledragon Magician Pendulum/Effect Monster FIRE Spellcaster 3 700 1400 Cannot be used as a Synchro Material, except for the Synchro Summon of a Dragon-Type Synchro Monster. If this card is used as a Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or Graveyard: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.

    Pendulum Scale: 5
    Pendulum Effect: Unless have a "Magician" card in your other Pendulum Zone,destroy this card.
    Now You See Them... Skill ARKANA Once per Duel, if you have 2 or more "Dark Magician(s)" in your hand, reveal your hand and place any number of "Dark Magician(s)" from your hand on the bottom of the Deck(s), then draw cards based on how many cards you placed.
  • 1: 1 card.
  • 2: 3 cards.
  • 3: 5 cards.
  • Oafdragon Magician Pendulum/Effect Monster WIND Spellcaster 6 2100 1400 If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or 1 "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.

    Pendulum Scale: 2
    Pendulum Effect: If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn.
    Old Vindictive Magician Flip/Effect Monster DARK Spellcaster 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target.
    Palladium Oracle Mahad Effect Monster LIGHT Spellcaster 7 2500 2100 When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    Palladium Oracle Mana Effect Monster LIGHT Spellcaster 6 2000 1700 When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY.
    Pendulum Call Spell Normal Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from yourDeck to your hand, also, until the end of your opponent's next turn after this cardresolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.
    Performage Trapeze Magician Xyz/Effect Monster LIGHT Spellcaster 4 2500 2000 2 Level 4 Spellcaster-Type monsters
    You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from your Deck.
    Performapal Celestial Magician Pendulum/Effect Monster DARK Spellcaster 4 1500 1000 During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control.
  • Fusion: This card can attack directly.
  • Synchro: Your opponent cannot activate monster effects.
  • Xyz: This card's ATK becomes double its original ATK.
  • Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.
    You can only use this effect of "Performapal Celestial Magician" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn.
  • Performapal Five-Rainbow Magician Pendulum/Effect Monster LIGHT Spellcaster 1 100 100 If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.

    Pendulum Scale: 12
    Pendulum Effect: You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones.
  • 0: All monsters they control cannot attack or activate their effects.
  • 4 or more: The ATK of all monsters they control become double their original ATK.
  • Performapal Popperup Spell Normal Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.
    Performapal Skullcrobat Joker Pendulum/Effect Monster DARK Spellcaster 4 1800 100 When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".

    Pendulum Scale: 8
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
    Performapal Sky Magician Effect Monster WIND Spellcaster 7 2500 2000 Once per turn, if you activate a Spell Card: This card gains 300 ATK. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell Card from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
    Performapal Sleight Hand Magician Effect Monster LIGHT Spellcaster 7 2500 2000 You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it.
    Performapal Smile Sorcerer Pendulum/Effect Monster LIGHT Spellcaster 8 2500 2000 If this card is Normal or Special Summoned: You can add 1 "Smile" Spell/Trap from your Deck to your hand. If every monster you control is a "Performapal" or "Odd-Eyes" monster, or a "Magician" Pendulum Monster, and this card's current ATK is higher than its original ATK: You can draw cards equal to the number of monsters you control whose current ATK is higher than their original ATK, also you cannot Special Summon monsters for the rest of this turn. You can only use each monster effect of "Performapal Smile Sorcerer" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Smile Sorcerer" once per turn.
    Performapal Springoose Effect Monster WIND Winged Beast 5 1100 2400 You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
    Phantom Magician Effect Monster DARK Spellcaster 3 600 700 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
    Proxy F Magician Link/Effect Monster FIRE Cyberse 1400 LINK-2 2 Effect Monsters
    During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
    Purple Poison Magician Pendulum/Effect Monster DARK Spellcaster 4 1200 2100 (This card is always treated as a "Fusion Dragon" card.)
    If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card.
    Quintet Magician Fusion/Effect Monster DARK Spellcaster 12 4500 4500 5 Spellcaster monsters
    Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.
    Rapid-Fire Magician Effect Monster DARK Spellcaster 4 1600 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
    Red-Eyes Dark Dragoon Fusion/Effect Monster DARK Spellcaster 8 3000 2500 "Dark Magician" + "Red-Eyes Black Dragon or 1 Dragon Effect Monster
    Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
    Ritual of Black Mastery Skill YAMI YUGI Activate this Skill during your Main Phase, while you control "Black Luster Soldier" or "Magician of Black Chaos" that you Ritual Summoned this turn.
  • While you control "Black Luster Soldier", it cannot be destroyed by your opponent's Skill, also once per turn, if your opponent activates a Trap Card, draw 1 card immediately after it resolves.
  • While you control "Magician of Black Chaos", it cannot be destroyed by your opponent's Spell effects, also if your "Magician of Black Chaos" destroys a monster by battle, add 1 Spell from your GY to your hand.
  • Sage's Stone Spell Normal Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark Magician" from your hand or Deck.
    Secrets of Dark Magic Spell Quick-Play Activate 1 of the following effects.
  • Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
  • Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster
  • Selene, Queen of the Master Magicians Link/Effect Monster LIGHT Spellcaster 1850 LINK-3 2+ monsters, including a Spellcaster monster
    If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
    Silent Burning Spell Quick-Play During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand.
    Silent Magician Effect Monster LIGHT Spellcaster 4 1000 1000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.
    Silent Magician LV4 Effect Monster LIGHT Spellcaster 4 1000 1000 Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    Silent Magician LV8 Effect Monster LIGHT Spellcaster 8 3500 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.
    Silent Paladin Effect Monster LIGHT Fairy 4 500 1500 When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.
    Skilled Blue Magician Effect Monster LIGHT Spellcaster 4 1800 1800 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
    Skilled Brown Magician Effect Monster DARK Spellcaster 4 300 200 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects;
  • This card gains 1500 ATK, and its Level is increased by 1.
  • Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand.
    You can only use this effect of "Skilled Brown Magician" once per turn.
  • Skilled Dark Magician Effect Monster DARK Spellcaster 4 1900 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    Skilled Red Magician Effect Monster DARK Spellcaster 4 1600 1600 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
    Skilled White Magician Effect Monster LIGHT Spellcaster 4 1700 1900 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    Sky Iris Spell Field "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.
    Slacker Magician Xyz/Effect Monster LIGHT Spellcaster 1 200 2100 2 Level 1 monsters
    Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
    Solitaire Magician Effect Monster LIGHT Spellcaster 4 1600 1300 Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
    Soul Servant Spell Quick-Play Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
    Spellbook Magician of Prophecy Effect Monster WATER Spellcaster 2 500 400 When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.
    Star Pendulumgraph Trap Continuous Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.
    Stargazer Magician Pendulum/Effect Monster DARK Spellcaster 5 1200 2400 Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.

    Pendulum Scale: 1
    Pendulum Effect: If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4
    Strength in Unity Spell Continuous If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.
    Supreme Arcanite Magician Fusion/Effect Monster LIGHT Spellcaster 10 1400 2800 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
    This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects:
  • Select 1 card on the field, and destroy it.
  • Draw 1 card.
  • T.G. Cyber Magician Tuner Monster LIGHT Spellcaster 1 0 0 If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    T.G. Wonder Magician Synchro/Effect Monster LIGHT Spellcaster 5 1900 0 1 Tuner + 1 or more non-Tuner "T.G." monsters
    When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Tempest Magician Synchro/Effect Monster DARK Spellcaster 6 2200 1400 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.
    The Dark Magicians Fusion/Effect Monster DARK Spellcaster 8 2800 2300 "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
    Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
    The Eye of Timaeus Spell Normal (This card is also always treated as "Legendary Dragon Timaeus".)
    Target 1 "Dark Magician" monster you control; Fusion Summon 1Fusion Monster from your Extra Deck that lists that monster on thefield as a Fusion Material Monster, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
    Thousand Knives Spell Normal Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
    Timaeus the United Dragon Effect Monster LIGHT Dragon 8 2800 1800 You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.
    Time Pendulumgraph Trap Continuous Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.
    Timebreaker Magician Pendulum/Effect Monster DARK Spellcaster 3 1400 0 When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field, but return them in your next Standby Phase.

    Pendulum Scale: 2
    Pendulum Effect: Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.
    Timegazer Magician Pendulum/Effect Monster DARK Spellcaster 3 1200 600 Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.

    Pendulum Scale: 8
    Pendulum Effect: You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
    Timestar Magician Xyz/Effect Monster DARK Spellcaster 4 2400 1200 2 Level 4 "Magician" Pendulum Monsters
    Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.
    Toon Dark Magician Toon/Effect Monster DARK Spellcaster 7 2500 2100 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.Once per turn: You can discard 1 "Toon" card or "Manga Ryu-Ran", then activate 1 of these effects;
  • Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
  • Add 1 "Toon" Spell/Trap Card from your Deck to your hand.
  • Toon Dark Magician Girl Toon Monster DARK Spellcaster 6 2000 1700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    Toy Magician Effect Monster LIGHT Spellcaster 4 1600 1500 You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
    Trance the Magic Swordsman Normal Monster EARTH Spellcaster 6 2600 200 A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.
    Trial of the Princesses Spell Equip You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
    Tuned Magician Gemini Monster WIND Spellcaster 4 1800 1600 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • This card is treated as a Tuner Monster.
  • Tuning Magician Tuner/Effect Monster DARK Spellcaster 1 0 0 If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.
    Water Magician Normal Monster WATER Aqua 4 1400 1000 This monster swamps an opponent with an almost endless supply of water.
    White Magician Pikeru Effect Monster LIGHT Spellcaster 2 1200 0 During your Standby Phase: Gain 400 LP for each monster you control.
    White Wing Magician Pendulum/Tuner/Effect Monster WIND Spellcaster 4 1600 1400 (This card is always treated as a "Synchro Dragon" card.)
    If this Pendulum Summoned card is used for a Synchro Summon, banish it.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card.
    Wind-Up Magician Effect Monster FIRE Spellcaster 4 600 1800 If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
    Wisdom-Eye Magician Pendulum/Effect Monster LIGHT Spellcaster 4 1500 1500 You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.

    Pendulum Scale: 5
    Pendulum Effect: If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician".
    Xiangke Magician Pendulum/Effect Monster DARK Spellcaster 7 2500 500 Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate that face-up monster's effects until the end of this turn.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field).
    Xiangsheng Magician Pendulum/Effect Monster LIGHT Spellcaster 4 500 1500 Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.
    Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
     This set contains 175 cards.