YuGiOh Archetype: Neos

This is a list of all the YuGiOh "Neos" monsters and support cards in our database.

Full List of YuGiOh Archetypes

Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
Battle of Sleeping Spirits Spell Quick-Play Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn.
Contact Gate Spell Normal Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
Contact Out Spell Quick-Play Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on the Fusion Monsters are in your Deck, you can Special Summon them.
Darkness Neosphere Effect Monster DARK Fiend 10 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
Double Hero Attack Spell Quick-Play If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
Elemental Hero Air Neos Fusion/Effect Monster WIND Warrior 7 2500 2000 Elemental Hero Neos + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
Elemental HERO Aqua Neos Fusion/Effect Monster WATER Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Brave Neos Fusion/Effect Monster LIGHT Warrior 7 2500 2000 "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
Elemental HERO Chaos Neos Fusion/Effect Monster DARK Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • Elemental HERO Cosmo Neos Fusion/Effect Monster LIGHT Warrior 11 3500 3000 "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. You opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.
    Elemental HERO Dark Neos Fusion/Effect Monster DARK Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Divine Neos Fusion/Effect Monster LIGHT Warrior 12 2500 2500 Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways.
    Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects
    Elemental HERO Flare Neos Fusion/Effect Monster FIRE Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Flare Scarab"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Glow Neos Fusion/Effect Monster LIGHT Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
  • Monster: This card cannot attack this turn.
  • Spell: This card can attack your opponent directly this turn.
  • Trap: Change this card to Defense Position.
  • Elemental HERO Grand Neos Fusion/Effect Monster EARTH Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Grand Mole"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck
    Elemental HERO Honest Neos Effect Monster LIGHT Warrior 7 2500 2000 During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player's turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
    Elemental HERO Magma Neos Fusion/Effect Monster FIRE Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
    Elemental HERO Marine Neos Fusion/Effect Monster WATER Warrior 8 2800 2300 Elemental HERO Neos + "Neo-Spacian Marine Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand.
    Elemental HERO Nebula Neos Fusion/Effect Monster EARTH Warrior 9 3000 2500 "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.
    Elemental HERO Neos Normal Monster LIGHT Warrior 7 2500 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • Elemental HERO Neos Kluger Fusion/Effect Monster LIGHT Spellcaster 9 3000 2500 "Elemental HERO Neos" + "Yubel"
    Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.
    Elemental Hero Neos Knight Fusion/Effect Monster LIGHT Warrior 7 2500 1000 Elemental Hero Neos + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    Elemental HERO Shining Neos Wingman Fusion/Effect Monster LIGHT Warrior 8 3100 2500 "Elemental HERO Neos" + 1 "Wingman" Fusion Monster
    Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
    Elemental HERO Spirit of Neos Effect Monster LIGHT Warrior 7 2500 2000 When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.
    Elemental HERO Storm Neos Fusion/Effect Monster WIND Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
    EN - Engage Neo Space Spell Normal Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.
    EN Shuffle Spell Normal Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.
    EN Wave Spell Continuous If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.
    Favorite Contact Trap Normal Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
    Instant Contact Spell Normal Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.
    Instant Neo Space Spell Equip Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard.
    Miracle Contact Spell Normal Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    Neo Space Spell Field Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
    Neo Space Connector Effect Monster LIGHT Warrior 4 800 1800 When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo-Space Connector" once per turn.
    Neos Force Spell Equip Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase: Shuffle this card into the Deck.
    Neos Fusion Spell Normal Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by it own effect, you can banish this card from your GY instead.
    Neos Wiseman Effect Monster LIGHT Spellcaster 10 3000 3000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.
    NEXT Trap Normal Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
    Over Fusion Spell Quick-Play Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn.
    Rainbow Neos Fusion/Effect Monster LIGHT Warrior 10 4500 2500 Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • Reverse of Neos Spell Quick-Play Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
    Wrath of Neos Spell Normal Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field.
    Card Name Type ATR Sub Type LVL ATK DEF Card Text Buy It
     This set contains 43 cards.