This is a list of all the YuGiOh "Watt" monsters and support cards in our database.
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |
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Wattaildragon | Normal Monster | LIGHT | Dragon | 6 | 2500 | 1000 | Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents. IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles. |
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Wattberyx | Tuner Monster | LIGHT | Thunder | 3 | 300 | 0 | When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand. | |
Wattbetta | Tuner Monster | LIGHT | Thunder | 2 | 100 | 0 | When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice. | |
Wattcancel | Trap | Counter | When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it. | |||||
Wattcannon | Trap | Continuous | Once per turn, when a Level 4 or lower Thunder-Type monster is Normal or Special Summoned to the field, inflict 600 damage to your opponent. | |||||
Wattcastle | Spell | Field | Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. | |||||
Wattchimera | Synchro/Effect Monster | LIGHT | Thunder | 6 | 1400 | 1200 | 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck. |
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Wattcine | Spell | Continuous | When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted. | |||||
Wattcobra | Effect Monster | LIGHT | Thunder | 4 | 1000 | 500 | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand. | |
Wattcube | Spell | Equip | Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK. | |||||
Wattdragonfly | Effect Monster | LIGHT | Thunder | 2 | 900 | 100 | If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck. | |
Wattfox | Tuner Monster | LIGHT | Thunder | 2 | 800 | 100 | If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn. | |
Wattgiraffe | Effect Monster | LIGHT | Thunder | 4 | 1200 | 100 | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn. | |
Watthopper | Effect Monster | LIGHT | Thunder | 1 | 0 | 0 | Your opponent cannot select another face-up "Watt" monster on the field as an attack target, or target them with card effects. | |
Watthydra | Synchro/Effect Monster | LIGHT | Thunder | 7 | 1500 | 1500 | 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect. |
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Wattjustment | Spell | Equip | Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts Battle Damage to your opponent, draw 1 card. | |||||
Wattkeeper | Trap | Normal | Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase. | |||||
Wattkey | Spell | Normal | Face-up "Watt" monsters you control can attack your opponent directly this turn. | |||||
Wattkid (F.K.A. Oscillo Hero #2) | Normal Monster | LIGHT | Thunder | 3 | 1000 | 500 | A creature that electrocutes opponents with bolts of lightning. | |
Wattkinetic Puppeteer | Effect Monster | LIGHT | Psychic | 4 | 1800 | 0 | (Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones. | |
Wattkiwi | Tuner Monster | LIGHT | Thunder | 3 | 600 | 100 | Watt monsters you control cannot be destroyed by battle while they are attacking. | |
Wattlemur | Effect Monster | LIGHT | Thunder | 2 | 800 | 100 | If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battle Phase during their next turn. | |
Wattmole | Effect Monster | LIGHT | Thunder | 3 | 0 | 100 | This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. | |
Wattpheasant | Effect Monster | LIGHT | Thunder | 4 | 1000 | 800 | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn. | |
Wattrain | Spell | Normal | Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn. | |||||
Wattsquirrel | Effect Monster | LIGHT | Thunder | 3 | 700 | 100 | This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (including in the Graveyard). | |
Wattsychic Fighter | Effect Monster | LIGHT | Psychic | 3 | 1500 | 300 | When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn. | |
Wattwoodpecker | Effect Monster | LIGHT | Thunder | 3 | 1000 | 100 | This card can attack twice during the same Battle Phase. Monsters that battled with this card cannot change their Battle Position. | |
Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Card Text | Buy It |