Yu-Gi-Oh! "Wind-up" Archetype

This is a list of all the Yu-Gi-Oh! "Wind-up" monsters and support cards in our database.

Full List of Yu-Gi-Oh! Archetypes

Card Name Type ATR    Sub Type     LVL     ATK     DEF     Card Text Buy It
Legendary Wind-Up Key Spell Quick-Play Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
Overwind Trap Normal Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
Weights & Zenmaisures Spell Normal Target 2 face-up “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
Wind-Up Arsenal Zenmaioh Xyz/Effect Monster WIND Machine 5 2600 1900 2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
Wind-Up Bat Effect Monster WIND Machine 1 300 350 You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
Wind-Up Carrier Zenmaity Xyz/Effect Monster WATER Machine 3 1500 1500 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
Wind-Up Dog Effect Monster EARTH Beast 3 1200 900 During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
Wind-Up Factory Spell Continuous Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
Wind-Up Honeybee Effect Monster EARTH Insect 1 100 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.
Wind-Up Hunter Effect Monster DARK Beast-Warrior 3 1600 500 You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
Wind-Up Juggler Effect Monster WIND Psychic 4 1700 1000 After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
Wind-Up Kitten Effect Monster EARTH Beast 2 800 500 You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.
Wind-Up Knight Effect Monster LIGHT Warrior 4 1800 1200 When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
Wind-Up Magician Effect Monster FIRE Spellcaster 4 600 1800 If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Wind-Up Rabbit Effect Monster EARTH Beast-Warrior 3 1400 600 During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
Wind-Up Rat Effect Monster EARTH Beast 3 600 600 During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Wind-Up Shark Effect Monster WATER Fish 4 1500 1300 When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
  • Increase this card's Level by 1, until the End Phase.
  • Reduce this card's Level by 1, until the End Phase.
  • Wind-Up Snail Effect Monster WATER Aqua 2 100 2000 During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
    Wind-Up Soldier Effect Monster EARTH Warrior 4 1800 1200 During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
    Wind-Up Warrior Effect Monster EARTH Warrior 4 1200 1800 You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field.
    Wind-Up Zenmaines Xyz/Effect Monster FIRE Machine 3 1500 2100 2 Level 3 monsters
    If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
    Wind-Up Zenmaister Xyz/Effect Monster EARTH Machine 4 1900 1500 2 Level 4 monsters
    This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
    Zenmaiday Trap Continuous Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You cansend this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same chain.
    Zenmailfunction Spell Normal Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.
    Zenmailstrom Trap Normal Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
    Zenmairch Trap Normal Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.
    Card Name Type ATR    Sub Type     LVL     ATK DEF Card Text Buy It
       This set contains 26 cards.