Yu-Gi-Oh! "Zombie" Archetype

This is a list of all the Yu-Gi-Oh! "Zombie" monsters and support cards in our database.

Full List of Yu-Gi-Oh! Archetypes

Card Name Type ATR    Sub Type     LVL     ATK     DEF     Card Text Buy It
Archfiend Zombie-Skull Synchro/Effect Monster DARK Zombie 6 2500 1200 Plaguespreader Zombie + 2 or more non-Tuner Zombie-Type monsters face-up Zombie-Type monsters you control cannot be destroyed by card effects.
Armored Zombie Normal Monster DARK Zombie 3 1500 0 This warrior blindly swings a deadly blade with devastating force.
Beast of the Pharaoh Effect Monster EARTH Zombie 3 400 600 If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.
Blue-Blooded Oni Effect Monster DARK Zombie 4 1000 1700 When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
Bone Crusher Effect Monster EARTH Zombie 4 1600 200 When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
Book of Life Spell Normal Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
Call of the Mummy Spell Continuous Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
Castle of Dark Illusions Flip/Effect Monster DARK Fiend 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
Chewbone Flip/Effect Monster EARTH Zombie 3 300 300 FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field.
Clown Zombie Normal Monster DARK Zombie 2 1350 0 A clown revived by the powers of darkenss. Its deadly dance has sent many monster to their graves.
Corroding Shark Normal Monster DARK Zombie 3 1100 700 A zombie shark that can deliver its lethal curse with a spell.
Crimson Knight Vampire Bram Xyz/Effect Monster DARK Zombie 5 2500 0 2 Level 5 Zombie-Type monsters
You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
Decayed Commander Effect Monster EARTH Zombie 4 1000 1500 When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
Doomkaiser Dragon Synchro/Effect Monster FIRE Zombie 6 2400 1500 Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters
When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.
Doomkaiser Dragon/Assault Mode Effect Monster FIRE Zombie 8 2900 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.
Dragon Zombie Normal Monster DARK Zombie 3 1600 0 A dragon revived by sorcery. Its breath is highly corrosive.
Dragonecro Nethersoul Dragon Fusion/Effect Monster DARK Dragon 8 3000 0 2 Zombie-Type monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie-Type/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".
Electric Lizard Effect Monster EARTH Thunder 3 850 800 A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
Everliving Underworld Cannon Spell Continuous Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field inflict 800 damage to your opponent.
Fushioh Richie Effect Monster DARK Zombie 7 2600 2900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard."
Getsu Fuhma Effect Monster DARK Warrior 4 1700 1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
Goblin Zombie Effect Monster DARK Zombie 4 1100 1050 When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
Gozuki Effect Monster EARTH Zombie 4 1700 800 During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn.
Great Mammoth of Goldfine Fusion Monster DARK Zombie 6 2200 1800 "The Snake Hair" + "Dragon Zombie"
Hard-sellin' Zombie Trap Continuous Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.
Il Blud Gemini Monster DARK Zombie 6 2100 800 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.
  • Immortal Ruler Effect Monster EARTH Zombie 4 1800 200 This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand.
    Isolde, Belle of the Underworld Effect Monster DARK Zombie 4 1000 0 If you control a "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-Type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie-Type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.
    Kasha Effect Monster EARTH Zombie 8 ? 1000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up Zombie-Type monsters shuffled into the Deck this way.
    Koa'ki Meiru Ghoulungulate Effect Monster EARTH Zombie 5 2500 1700 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
    Malevolent Mech - Goku En Effect Monster LIGHT Zombie 6 2400 1400 You can Normal Summon this card without Tributing a monster. If you do, it is sent to the Graveyard during the End Phase if you control no other Zombie-Type monsters. When this card is sent to the Graveyard by this effect, you take damage equal to the ATK of this card.
    Marionette Mite Effect Monster DARK Insect 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn.
    Mezuki Effect Monster DARK Fiend 4 1700 800 You can banish this card from your Graveyard to target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
    Molten Zombie Effect Monster FIRE Pyro 4 1600 400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.
    Number 22: Zombiestein Xyz/Effect Monster DARK Zombie 8 4500 1000 2 Level 8 DARK monsters
    Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.
    Overpowering Eye Spell Normal Select 1 face-up Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn.
    Pain Painter Tuner Monster DARK Zombie 2 400 200 While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster.
    Paladin of the Cursed Dragon Effect Monster LIGHT Zombie 4 1900 1200 Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle.
    Plaguespreader Zombie Tuner monster DARK Zombie 2 400 200 You can return 1 card from your hand to the top of the Deck to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.
    Pyramid of Wonders Spell Continuous All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 face-up Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
    Pyramid Turtle Effect Monster EARTH Zombie 4 1200 1400 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
    Reborn Zombie Effect Monster DARK Zombie 4 1000 1600 While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
    Red-Eyes Zombie Dragon Effect Monster DARK Zombie 7 2400 2000 You can Tribute Summon this monster in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon it to your side of the field.
    Red-Headed Oni Effect Monster DARK Zombie 4 1700 1000 When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct).
    Return Zombie Effect Monster DARK Zombie 4 1000 1600 During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand.
    Revendread Origin Spell Ritual This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    Revendread Slayer Ritual/Effect Monster DARK Zombie 6 2400 0 You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.
    Revived King Ha Des Synchro/Effect Monster DARK Zombie 6 2450 0 Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters
    Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.
    Samurai Skull Effect Monster DARK Zombie 4 1700 0 When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
    Scapeghost Flip/Tuner/Effect Monster DARK Zombie 1 0 0 FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0).
    Shiranui Samurai Effect Monster FIRE Zombie 4 1800 0 During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
    Shiranui Samuraisaga Synchro/Effect Monster FIRE Zombie 6 2500 0 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
    Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.
    Shiranui Shogunsaga Synchro/Effect Monster FIRE Zombie 8 3000 0 1 Zombie-Type Tuner +1 or more non-Tuner Zombie-Type monsters
    If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.
    Shiranui Smith Effect Monster FIRE Zombie 4 1000 0 If this card is sent from the field to the Graveyard as a Synchro Material: You can add1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.
    Shiranui Solitaire Effect Monster FIRE Zombie 4 500 0 You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.
    Shiranui Spectralsword Tuner/Effect Monster FIRE Zombie 2 800 0 If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.
    Shiranui Style Samsara Trap Continuous This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
  • Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
  • Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.
  • Shiranui Style Swallow's Slash Trap Normal Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn.
    Shiranui Style Synthesis Spell Field Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.
  • Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
  • Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
    You can only activate 1 "Shiranui Synthesis" per turn.
  • Shiranui Sunsaga Synchro/Effect Monster FIRE Zombie 10 3500 0 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
    If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to he number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
    Shutendoji Effect Monster EARTH Zombie 4 1500 800 Once per turn, you can activate 1 of these effects.
  • Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
  • Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck.
  • Skelesaurus Gemini monster DARK Zombie 4 1700 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  • This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in face-up Defense Position, and if you do, it becomes Zombie-Type.
  • Skull Conductor Effect Monster DARK Zombie 4 2000 0 If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
    Soul-Absorbing Bone Tower Effect Monster DARK Zombie 3 400 1500 While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard.
    Spirit of the Pharaoh Effect Monster LIGHT Zombie 6 2500 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard."
    The 13th Grave Normal Monster DARK Zombie 3 1200 900 A zombie that suddenly appeared from plot #13 - an empty grave.
    The Lady in Wight Effect Monster DARK Zombie 3 0 2200 Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.
    Three-Legged Zombies Normal Monster DARK Zombie 3 1100 800 A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
    Trap of the Imperial Tomb Trap Normal Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field.
    Tristan, Knight of the Underworld Effect Monster DARK Zombie 4 1800 0 When this card is Normal Summoned: You can target 1 Zombie-Type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-Type monster (other than this card), this card gains 300 ATK.
    Tutan Mask Trap Counter Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
    Uni-Zombie Tuner/Effect monster DARK Zombie 3 1300 0 You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
    Vampire Genesis Effect Monster DARK Zombie 8 3000 2100 This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by removing 1 Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn."
    Vampire Grace Effect Monster DARK Zombie 6 2000 1200 When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    Vampire Kingdom Spell Field Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.
    Vampire Takeover Trap Normal If you have no card in your Field Card Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.
    Vendread Chimera Ritual/Effect Monster DARK Zombie 5 2300 0 You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
    Vendread Reorigin Trap Normal Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
    Violet Crystal Spell Equip A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Wasteland Spell Field Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.
    Zoma the Spirit Trap Continuous Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
    Zombie Mammoth Effect Monster EARTH Zombie 4 1900 0 Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK.
    Zombie Master Effect Monster DARK Zombie 4 1800 0 Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect.
    Zombie Tiger Union Monster EARTH Zombie 3 1400 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Zombie World Spell Field All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
    Card Name Type ATR    Sub Type     LVL     ATK DEF Card Text Buy It
       This set contains 85 cards.