Search found 1128 matches

by Akirus
Sat Nov 13, 2010 11:16 pm
Forum: The "Players' Card Game" Project
Topic: A way to ensure that we get all our cards fixed
Replies: 17
Views: 2496

Re: A way to ensure that we get all our cards fixed

That's a point of compromise I don't necessarily disagree with, but it raises the question, what exactly is defined as "cheap"? I consider Snipe Hunter,Caius, Raiza and their 'Emperor' counterparts to be "cheap". Celestia is cheap. PWWB and Raigeki Break are tolerable with the loss in card advantage...
by Akirus
Sat Nov 13, 2010 12:01 pm
Forum: The "Players' Card Game" Project
Topic: A way to ensure that we get all our cards fixed
Replies: 17
Views: 2496

Re: A way to ensure that we get all our cards fixed

Ah, thanks for the clarification. I believe my point stands though; the contention that cards should be allowed to be more powerful to fit in "reviving" and "searchers" is more or less tantamount to saying "we should make more powerful cards so we can fit in more cards to bring out these powerful ca...
by Akirus
Sat Nov 13, 2010 12:25 am
Forum: The "Players' Card Game" Project
Topic: A way to ensure that we get all our cards fixed
Replies: 17
Views: 2496

Re: A way to ensure that we get all our cards fixed

"Wasting" would imply they aren't worth playing, no? You make the point that there needs to be space for other things, but how are they any less of a waste than monster/spell/trap-specific destruction? Is there a lack of deck-space to put all of these important elements into your deck? If anything, ...
by Akirus
Fri Nov 12, 2010 9:35 pm
Forum: The "Players' Card Game" Project
Topic: A way to ensure that we get all our cards fixed
Replies: 17
Views: 2496

Re: A way to ensure that we get all our cards fixed

I disagree. Deck-making is infinitely more interesting if you have to actually make a choice to pick one or another rather than "one-for-all". It's not that multi-targeting is 'broken'; it's that there are more dimensions to the game if cards only do one or another, because that means you can't just...
by Akirus
Fri Nov 12, 2010 11:11 am
Forum: The "Players' Card Game" Project
Topic: A way to ensure that we get all our cards fixed
Replies: 17
Views: 2496

Re: A way to ensure that we get all our cards fixed

Basis for your objection to the multi-target? I believe my contention is solid. The only reason I can see for disliking the rule is so you can keep more of the cards you like using unrestricted. The revised 'Final' concept is not a sub-type; it is merely another label on the card that indicates that...
by Akirus
Thu Nov 11, 2010 4:16 am
Forum: The "Players' Card Game" Project
Topic: Akirus' Abitrary Card Feature
Replies: 5
Views: 1189

Re: Akirus' Abitrary Card Feature

Ah, well, I suppose its just a bit shafted now since you eliminated all the cards it was built to play with.
by Akirus
Thu Nov 11, 2010 4:14 am
Forum: The "Players' Card Game" Project
Topic: A way to ensure that we get all our cards fixed
Replies: 17
Views: 2496

Re: A way to ensure that we get all our cards fixed

This is the slightly edited version of my initial proposal. As you can see, I never actually got around to articles 3 and 4, which are actually the most crucial in terms of the way the PCG process works. At the time, I noticed, and its even more evident now, that the original submission scheme (whic...
by Akirus
Wed Nov 10, 2010 8:57 pm
Forum: The "Players' Card Game" Project
Topic: Akirus' Abitrary Card Feature
Replies: 5
Views: 1189

Re: First Edition

3 months of sweet, blissful nothingness ahead of me now and this is something I always wanted to do, so without further ado: Monster Card Name: Agent of the Heavenly Sanctuary Card Type: Monster/Effect Attribute: Light Type: Fairy Level: 5 ATK/DEF: 2500/1000 Card Text: This card cannot be Normal Sum...
by Akirus
Wed Nov 10, 2010 8:31 pm
Forum: The "Players' Card Game" Project
Topic: A way to ensure that we get all our cards fixed
Replies: 17
Views: 2496

Re: A way to ensure that we get all our cards fixed

I was going to write up a more formal and detailed proposal for you guys but if you like the idea I can help with the specifics without bothering to go to such lengths. It's actually a fairly obvious solution to the biggest problems plaguing the PCG right now without restricting its main principles....
by Akirus
Wed Nov 10, 2010 8:27 pm
Forum: Card Submissions
Topic: Card Set Submission: Arthurian Legends [ARL1]
Replies: 70
Views: 4960

Re: Card Set Submission: Arthurian Legends [ARL1]

Then you may want to work on your reading comprehension because I explicitly stated otherwise. Speaking of which, repetition != copying I don't even play anymore so I really don't care enough to argue; again, I was just speculating that it has been done, and you are, whether you want to accept it or...
by Akirus
Tue Nov 09, 2010 1:25 am
Forum: Card Submissions
Topic: Card Set Submission: Arthurian Legends [ARL1]
Replies: 70
Views: 4960

Re: Card Set Submission: Arthurian Legends [ARL1]

Oh, you're free to do it, it's just repetitive and dry is all I'm saying.

//EDIT: I think you may have somehow misinterpreted my comment as an objection to your set. Rest assured, I have no such thing, I was just speculating that's it has already been done, pure and simple.
by Akirus
Tue Nov 09, 2010 1:22 am
Forum: The "Players' Card Game" Project
Topic: Is it enough to just look at cards?
Replies: 21
Views: 2802

Re: Is it enough to just look at cards?

Haha, oh, wow, you have to be kidding me. You seem to be making the implication that I care because you, the savior, the counterpart to the evil dictator of Akirus, has restored paradise and I seek to once again bring it under my tyrannical dominion. You also seem to be suggesting that I am in some ...
by Akirus
Mon Nov 08, 2010 9:46 pm
Forum: Card Submissions
Topic: Card Set Submission: Arthurian Legends [ARL1]
Replies: 70
Views: 4960

Re: Card Set Submission: Arthurian Legends [ARL1]

Can I point out I already have a King Arthur based card? :< See "Arturia" and the accompanying "Excalibur" artifact card.
by Akirus
Mon Nov 08, 2010 9:42 pm
Forum: The "Players' Card Game" Project
Topic: List of New Mechanics, Concepts and Types
Replies: 12
Views: 1830

Re: List of New Mechanics, Concepts and Types

I didn't read everything you guys were discussing, although I'm just going to interject here: the use of synchros and fusions as the template for card effects divergent from the primary function of said cards is simply because there's no way in YVD to easily create new categorizations of Extra Deck ...
by Akirus
Mon Nov 08, 2010 9:35 pm
Forum: The "Players' Card Game" Project
Topic: I think you stuffed up
Replies: 13
Views: 1698

Re: I think you stuffed up

The choice of whether or not to remove all TCG/OCG cards was heavily discussed during the initial stages of the 'revamp'; in fact, it was one of the initial intentions. Ultimately we decided not to do it and I have to agree with EG, it's just a bad idea. What you're doing is taking out the backbone ...