Koa'ki Meiru

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Gouki
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Koa'ki Meiru

Post by Gouki » Thu Mar 31, 2016 3:03 pm

Monsters: 13

3 Koa'ki Meiru Urnight
3 Koa'ki Meiru Crusader
3 Coach Soldier Wolfbark
3 Brotherhood of the Fire Fist - Bear
1 Brotherhood of the Fire Fist - Gorilla


Spells: 20

3 Iron Core of the Koa'ki Meiru
3 Diamond Core of the Koa'ki Meiru
2 Instant Fusion
3 Pot of Duality
3 Upstart Goblin
3 Fire Formation - Tenki
1 Fire Formation - Tensu
1 Twin Twister
1 Raigeki


Traps: 7

3 Solemn Strike
1 Solemn Warning
1 Time-Space Trap Hole
1 Bottomless Trap Hole
1 Vanity's Emptiness
Last edited by Gouki on Thu Mar 31, 2016 7:07 pm, edited 1 time in total.
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JhonnyCees
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Re: Koa'ki Meiru

Post by JhonnyCees » Thu Mar 31, 2016 6:32 pm

Haven't seen a Koa'ki Meiru deck in a while. Can you really even call it that though with 12 (4) Koa'ki Meiru cards?
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#SparksForGame
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Re: Koa'ki Meiru

Post by #SparksForGame » Thu Mar 31, 2016 6:32 pm

I'd main-deck a Koa'ki Meiru Drago or two, because Burning Abyss and Kozmo can be [bleep] on with this card.
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Rowwdy Yisb
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Re: Koa'ki Meiru

Post by Rowwdy Yisb » Thu Mar 31, 2016 6:35 pm

Idk how it's been playing, but looks like the sort of deck that could do with Raigeki, I don't see any big board clears when you're playing Time-Space over Torrential
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Gouki
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Re: Koa'ki Meiru

Post by Gouki » Thu Mar 31, 2016 7:07 pm

whoops i play 2 instant fusion and 1 raigeki, damn duelingnetwork with no images


testing has been pretty okay. this isn't a tournament winning deck by any stretch of the imagination but it does offer lots of fun while being decently competitive. ideally, you make 2-3 exceeds + 1-2 traps turn 1 as a big board for the opponent to break.


all of the other koa'ki meiru are really mediocre in my opinion. yeah drago definitely has its merits and i'll probably test one copy out.


i play time space as another target for rafflesia. all of the other trap holes are actually kinda [bleep] currently. nightmare is super niche and the absolute worst draw when going second. i hate time space for the same reason but feel inclined to play 1 other trap hole. if only bottomless went to 2. :(


i really wish there was better uses for the other copies of iron core. when you see both urnight and iron core early, you're basically inclined to always search the other copies of iron core in order to avoid drawing them. pretty poor situation but you can't really cut the card as you want to resolve urnight as soon as possible
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Rowwdy_Yisb
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Re: Koa'ki Meiru

Post by Rowwdy_Yisb » Fri Apr 01, 2016 4:33 am

You should drop upstart goblin because 1000 is too much lp.

Also cut the solemns because they are too costly... divine wrath is basically better because you dont have to pay life.
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Gouki
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Re: Koa'ki Meiru

Post by Gouki » Sat Apr 02, 2016 9:34 am

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JhonnyCees
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Re: Koa'ki Meiru

Post by JhonnyCees » Sat Apr 02, 2016 7:43 pm

Rowwdy_Yisb wrote:You should drop upstart goblin because 1000 is too much lp.

Also cut the solemns because they are too costly... divine wrath is basically better because you dont have to pay life.

This has to be an april fools joke
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arkain07
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Re: Koa'ki Meiru

Post by arkain07 » Thu Apr 07, 2016 1:53 am

JhonnyCees wrote:
Rowwdy_Yisb wrote:You should drop upstart goblin because 1000 is too much lp.

Also cut the solemns because they are too costly... divine wrath is basically better because you dont have to pay life.

This has to be an april fools joke
Also if you didn't see there were two Yibs.

Anyways how is only the singe twin twisters working out?
I would play 2 and side the Raigeki with all the Anti-Destruction and can't be targeted. Plus a lot of deck rely off of cards being sent to the yard. Would rather run a card that wasn't as much of a risk.
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Dark Jolteon
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Re: Koa'ki Meiru

Post by Dark Jolteon » Mon May 16, 2016 8:01 am

How can you play KM without terrortop invoker?
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