Chain Summon Away

Here is the place to share about any great strategies that you've come up with or that have been used against you.
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arkain07
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Chain Summon Away

Post by arkain07 » Thu Jul 17, 2014 2:36 pm

So found out how broken Chain Summoning is in Gadgets.

The Combo goes.

NS Tin Goldfish, Summon a Gadget (color doesn't matter), then Activate chain Summoning.

This will give you an extra 3 Normal summons this turn.

Overlay the gadget with the Goldfish into gear giant x.

Gear Giant X Searches tin goldfish.
Repeat until you have 3 Gear Giant X.

The 3rd you will use to search Gearframe.

Gearframe is the 3rd NS this turn to search out fortress.

Pitch the remaining gadget in hand for fortress.

your field should have 3 gear giant x, a Gearfram, and most likely a machine Fortress.

Here you go XYZ.
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Atumman105 wrote:This isn't easy for me to say, but I've been 100% completely wrong about Monarchs. Thanks to Arkain, I now properly understand both them AND the importance of hand advantage. Thanks, Arkain!

user name here is the same as DN Arkain07

Clan = Moon

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Lithium
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Re: Chain Summon Away

Post by Lithium » Thu Jul 17, 2014 3:25 pm

It's not that great really cause your opponent can still interrupt your summons with Bottomless, Warning, Torrential, etc.
It's a winmoar card strategy at best^
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Rowwdy Yisb
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Re: Chain Summon Away

Post by Rowwdy Yisb » Thu Jul 17, 2014 3:27 pm

I have a DevPro replay with this exact cambo :P
ChaosDraGon00 wrote:Rowwdy's right

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GenexKing352
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Re: Chain Summon Away

Post by GenexKing352 » Thu Jul 17, 2014 5:54 pm

A few problems with that:

1. I don't believe that goldfish starts a chain with the gadgets, that's why we include Kagetokage In the deck.

2. Chain Summoning does not give you three EXTRA NS, it allows you to have three total.
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DEATH to the SIX SPAMS!!!!!!!!!!!!

Crusher Control, my own creation

http://i.imgur.com/O4dRJRp.png

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arkain07
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Re: Chain Summon Away

Post by arkain07 » Thu Jul 17, 2014 8:39 pm

got ya. but still it works.
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Atumman105 wrote:This isn't easy for me to say, but I've been 100% completely wrong about Monarchs. Thanks to Arkain, I now properly understand both them AND the importance of hand advantage. Thanks, Arkain!

user name here is the same as DN Arkain07

Clan = Moon

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GenexKing352
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Re: Chain Summon Away

Post by GenexKing352 » Thu Jul 17, 2014 10:09 pm

arkain07 wrote:got ya. but still it works.
Oh, I'm not dismissing it. I'm just clarifying. I know, I've been playing this version for the past year.
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DEATH to the SIX SPAMS!!!!!!!!!!!!

Crusher Control, my own creation

http://i.imgur.com/O4dRJRp.png

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Dark Jolteon
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Re: Chain Summon Away

Post by Dark Jolteon » Fri Jul 18, 2014 4:33 am

gadgets are in a new chain
you still need an effect in chain link 2 be it mst, kagetoge, their veiler or maxx c ect.
DN: MetaFox
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Wink;) wrote:Dark Jolteon,

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arkain07
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Re: Chain Summon Away

Post by arkain07 » Mon Jul 21, 2014 1:04 am

Dark Jolteon wrote:gadgets are in a new chain
you still need an effect in chain link 2 be it mst, kagetoge, their veiler or maxx c ect.
Kagetokage works
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Atumman105 wrote:This isn't easy for me to say, but I've been 100% completely wrong about Monarchs. Thanks to Arkain, I now properly understand both them AND the importance of hand advantage. Thanks, Arkain!

user name here is the same as DN Arkain07

Clan = Moon

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