Igknight FTK [OCG]

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einstein
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Igknight FTK [OCG]

Post by einstein » Fri Jun 12, 2015 7:14 pm

Woo, another super-consistent degenerate combo :D

Setup: At least 4 Igknights in hand, and the ability to set up a Pendulum Summon of 2 level 3's and a level 4

Procedure:
1. Pendulum Summon 2 Level 3's and a level 4
2. Use the scales to search Elemental Hero Blazeman if he is not already in your hand
3. Normal Blazeman and use his effect to add Fusion Substitute to your hand
4. Xyz Summon Lavalval Chain and use its effect to send Vylon Cube to the graveyard
5. Xyz Summon Ghostrick Alucard
6. If you don't have a field spell on the field or in your hand (other than Black Garden or Fusion Gate, those are combo pieces), then continue this way. Otherwise skip to step 9
7. Xyz Summon Ghostrick Angel of Mischief using Alucard
8. Use Ghostrick Angel of Mischief's effect to search Ghostrick Museum, and play it
9. Activate Fusion Substitue and Fusion Summon Elder Entity Norden using the 2 Xyz Monsters
10. Use Norden's effect to revive Cube
11. Synchro for Ancient Fairy Dragon, Cube's effect searches Re-Fusion
12. Use Ancient Fairy Dragon to pop the field spell and search Black Garden, then activate it
13. Activate Re-Fusion, summoning Norden, which summons cube (2 Tokens)
14. Synchro for Ancient Fairy Dragon #2, Cube's effect searches Re-Fusion (3 Tokens)
15. Activate Re-Fusion, summoning Norder, which summons any level 4 (5 Tokens)
16. Use Ancient Fairy Dragon #2 to pop Black Garden and search Fusion Gate, then activate it
17. Xyz Summon Burner Visor with Norden and the level 4
18. Xyz Summon Number 42: Galaxy Tomahawk with both Ancient Fairy Dragons
19. Use Number 42's effect to summon 3 tokens
20. Fusion Summon Blaze Fenix, the Burning Bombardment Bird by banishing Burner Visor and a token
21. Use Fenix's effect to burn for at least 3000 damage
22. Fusion Summon Blaze Fenix #2 by banishing Fenix #1 and a token
23. Burn for at least 2700 damage
24. Fusion Summon Blaze Fenix #3 by banishing Fenix #2 and a token
25. Burn for at least 2400 damage

A total of at least 8100 damage.

Note: if you already have a field spell, you can pendulum summon 2 level 5's and a 4 or 3 level 4's for the same outcome.

Incredibly consistent, but dies hard to Ghost Ogre/Veiler

Decklist:
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The second Unexpected Dai will become an Igknight Phoenix when it comes out

Igknight Phoenix
Field Spell
All "Igknight" monsters gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.

Not only being a field spell to enable the Ancient Fairy Dragon combo, it also makes it so that you need 1 less Igknight in your opening hand.

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xion52998
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Re: Igknight FTK [OCG]

Post by xion52998 » Fri Jun 12, 2015 8:33 pm

1 Tomahawk
+1 Dracossack
He does the same thing, but he is a better card in general.
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einstein
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Re: Igknight FTK [OCG]

Post by einstein » Fri Jun 12, 2015 10:35 pm

Well, Tomahawk provides 4 machines in case one is removed, but it's probably not relevant most of the time.
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