sgtc1 wrote: LewieGee wrote:
sgtc1 wrote:LOL THEY HIT UPSTART. LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL. 37 card deck too strong? 3000 LP handicap? Nah that's much too OP. AND CHICKEN GAME LOL LOL LOL LOL LOL LOL.
hah, I think Upstart was on the list years ago too. Can't remember if it went to 1, but definitely was at 2 for a while.
Upstart isnt even good. It's not bad but not good or great... Don't give me this "helps consistency bull****", all it does is give u a 37 card deck. Oooh I'm so scared becuz ur deck is 0.075% more consistent than mine. (Literally 3/40).
I would say nice try but it wasn't even. You dont just say "well there are 3 cards less out of 40, so it must be 3/40 % better". Not how probability works.
I won't get into it too much unless more conversation comes about from this, but I will give an example showing how much upstart actually helps.
Consider the following 2 situations:
Situation 1: You went second, and have made it through 8 turns and searched some cards out of your deck, such that you have 18 cards left in your deck. You still have not drawn your Blue-Eyes White Dragon, of which you run only in your deck. Then the probability of you drawing BEWD on your next turn is then 1/18. If you still dont draw it, you will then have a 1/17 chance. Third turn? 1/16. This corresponds to 5.55%, 5.88%, and 6.25%, respectively.
Situation 2: Same as situation 1, but you are intelligent and have been running 3 upstart in your deck, and have drawn and played all three of them at this point, such that even though everything else is the same as situation 1, you now have only 15 cards left in your deck. So now, over the next 3 turns, your chances of drawing BEWD is 1/15, 1/14, and 1/13, which correspond to 6.67%, 7.14%, and 7.69% respectively.
Summary (Turn means turn counting from this situation being the starting point):
Chance of drawing BEWD, no Upstarts
Chance of drawing BEWD, 3 upstarts
I included turn 10 (corresponding to 9 and 6 cards left in the deck, respectively) just for fun, as it is unlikely that a duel would really make it down to 5 cards left in the deck these days, but as the number of cards in the deck decreases, the size of this effect becomes more apparent.
You might look at this and say, "well, so what, 1% difference isn't really going to matter". It is true that this is small, but what were you expecting, a 20% increase? That would be so blatenly unfair I could almost see Konami making a card that does that. The critical thing though, is that that 1% improved consistency comes at absolutely no cost. It is free (and in many cases beneficial, if using chicken race, magical explosion, or anything with spell counters). If someone offered you to be 1% more athletic, or 1% smarter or 1% richer, absolutely for free, would you really say no because 1% is not that much?
Don't try and say the 1000 lp gain makes it not be for free, if you do you dont understand game mechanics, are unaware of cards like chicken race and bad reaction to smooci, and are in general a meltboy.
Why does this forum not support tables?
Upstart matters as long as you actually know how to math, you uninformed neckbeard.