Card Set Submission: The Roads of Destiny [RODE]

Post cards you would like to see in the PCG here.
User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19616
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Card Set Submission: The Roads of Destiny [RODE]

Post by MysticJhn » Sat Sep 26, 2009 4:12 am

This is the story of one young warrior and the path he walks.
His choices in life after a defeat in battle and the results of his choice.
A story... told in card games.

Card Name: The Journey Begins
Card Type: Spell Card
Card Text: Add 1 "Aristoclese, Warrior of Destiny" to your hand from your Deck.

Card Name: Aristoclese, Warrior of Destiny
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 1
ATK/DEF: 200/200
Card Text: Neither player takes battle damage as a result of battle with this card. If this card is destroyed by battle, Special Summon either "Aristoclese, Faith Warrior" or "Aristoclese, Dark Soldier" from your Deck. That monster cannot attack until the End Phase of the turn it is Summoned.

[And so, the journey begins, first the path of light.]

Card Name: Aristoclese, Faith Warrior
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 3
ATK/DEF: 1200/1600
Card Text: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of "Aristoclese, Warrior of Destiny". If this card is attacked and destroyed by battle, gain Life Points equal to half the attacking monster's ATK. Then Special Summon from your Deck 1 "Aristoclese, Holy Paladin".

Card Name: Aristoclese, Holy Paladin
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 5
ATK/DEF: 2200/1500
Card Text: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of "Aristoclese, Faith Warrior". When this card destroys an opponent's monster by battle, gain 1000 Life Points. If this card is destroyed by battle, Special Summon from your Deck 1 "Aristoclese, Sanctuary Guardian". That monster cannot attack until the End Phase of the turn it is Summoned.

Card Name: Aristoclese, Sanctuary Guardian
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 7
ATK/DEF: 2800/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Aristoclese, Holy Paladin". Whenever your opponent plays a Spell Card, gain 500 Life Point. If this monster destroys an opponent's monster by battle, remove it from play. If this card is destroyed, Special Summon 1 "Aristoclese the Ascended" from your Deck. That monster cannot attack until the End Phase of the turn it is Summoned.

Card Name: Aristoclese the Ascended
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 9
ATK/DEF: 3200/2600
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Aristoclese, Sanctuary Guardian". Unless your opponent discards 1 card, they cannot declare an attack. If a monster you control is destroyed by battle, gain 2000 Life points. If this card is destroyed, Special Summon 1 "Aristoclese the Shining Light" from your hand or Deck. That monster cannot attack until the End Phase of the turn it is Summoned.

Card Name: Aristoclese the Shining Light
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/3500
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Aristoclese the Ascended". Monsters you control cannot be destroyed by card effects. Once per turn can pay 3000 Life Points to remove from play all cards your opponent controls. This card cannot attack the turn this effect is used.

Card Name: Chapter Skip
Card Type: Spell Card
Card Text: Tribute 1 "Aristoclese" monster you control. Special Summon from your Deck 1 "Aristoclese" monster that is written in the text of that card in Attack Position, ignoring the Summoning Conditions.

[Back to the beginning, and the path of darkness.]

Card Name: Aristoclese, Dark Soldier
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 1600/1200
Card Text: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of "Aristoclese, Warrior of Destiny". If this card is destroyed by battle, destroy the monster that destroyed this card. Then Special Summon from your Deck 1 "Aristoclese, Shadow Knight". That monster cannot attack until the End Phase of the turn it is Summoned.

Card Name: Aristoclese, Shadow Knight
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 5
ATK/DEF: 2250/1450
Card Text: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of "Aristoclese, Dark Soldier". When this card destroys an opponent's monster by battle, damage your opponent's Life Points equal to that monster's DEF. If this card is destroyed by battle, Special Summon from your Deck 1 "Aristoclese, Underworld Gladiator". That monster cannot attack until the End Phase of the turn it is Summoned.

Card Name: Aristoclese, Underworld Gladiator
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 7
ATK/DEF: 2700/2200
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Aristoclese, Shadow Knight". Once per turn, you can send 1 "Aristoclese" monster from your hand to the Graveyard to have this monster gain 1000 ATK until the End Phase. When this card destroys an opponent's monster by battle, damage your opponent's Life Points equal to that monster's DEF. If this card is destroyed, Special Summon from your Deck 1 "Aristoclese the Demonic". That monster cannot attack until the End Phase of the turn it is Summoned.

Card Name: Aristoclese the Demonic
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 9
ATK/DEF: 3500/2300
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Aristoclese, Underworld Gladiator". You can remove from play from your Graveyard 1 "Aristoclese" monster to destroy 1 card your opponent controls. If the destroyed card was a LIGHT monster, your opponent takes 1000 Damage. If this card is destroyed, Special Summon from your Deck 1 "Aristoclese the Nightmare Fiend". That monster cannot attack until the End Phase of the turn it is Summoned.

Card Name: Aristoclese the Nightmare Fiend
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 12
ATK/DEF: 3800/3000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Aristoclese the Demonic". This card cannot be destroyed by card effects. When this card attacks, during Damage Calculation only, this card gains ATK equal to the original ATK of the card it battles. If this card destroys a non-DARK monster by battle, destroy all face-down and non-DARK monsters on the field.

[And just in case you cannot choose a path... ]

Card Name: The Other Road
Card Type: Spell Card
Card Text: Remove from play 1 "Aristoclese" monster you control. Special Summon from your Deck 1 "Aristoclese" monster with the same Level with a different Attribute, ignoring the summoning conditions. That monster's effect is negated until the End Phase.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: The Paths of Destiny [PADE]

Post by Aleva » Sat Sep 26, 2009 5:23 am

I'd recommend making them Extra Deck monsters, so they won't clog.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19616
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: The Paths of Destiny [PADE]

Post by MysticJhn » Sat Sep 26, 2009 5:56 am

Nah, then it just wouldn't work.

Extra Deck only has Fusions and Synchros.
Synchro just can't work because there's no Tuner.
And Fusion... a Fusion of what?
A Fusion monster needs Fusion Material Monsters.
Even when you Special Summon them with something else, Instant Fusion or what have you, there's still Material Monsters.

I really only want it working this one way.
I want the Deck to run like a story.
It's not really so competetive, maybe, but it's artistic.
At least I think so.

And it's not REALLY meant to run both halves of the story.
It would be recommended that you only run the Light or Dark half.
However, I will have a card that will allow for a path change so you could potentially make a "Twightlight" like deck.
But honestly, the "Aristoclese" cards should be your only monsters in the Deck.

It's not so much about winning or losing, but enjoying the story. :)
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: The Paths of Destiny [PADE]

Post by Aleva » Sat Sep 26, 2009 6:35 am

When i said make them Extra Deck monsters, i meant something similar to the Artifacts and Synchro Tuners AKirus invented. Or you could compare it to like, the VWXYZ machines. I meant something like this....


"This card can only be Special Summoned from your Extra Deck when an "Aristoclese, Warrior of Destiny" is destroyed by battle and sent to the Graveyard.

Oh and, do you have any problem with your set name being the name of a card?

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19616
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: The Paths of Destiny [PADE]

Post by MysticJhn » Sat Sep 26, 2009 7:10 pm

Nah, I still don't feel like these monsters should be extra deck cards.
You don't see LV monsters needing the Extra Deck to change levels, do you?
Nor Assault Modes.
And even Mirage Knight, a monster that's like a second form in this similar fashion.
Also, there's Gearfried the Iron Knight/Gearfried the Swordmaster.

It's just not an Extra Deck type of mechanic.

Also, I was unaware of the card by the same name, I'll think of a new name.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19616
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: The Paths of Destiny [PADE]

Post by MysticJhn » Sat Sep 26, 2009 11:12 pm

Changing name to The Roads of Destiny, which also allows for the set ID to be RODE.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: The Roads of Destiny [RODE]

Post by Aleva » Wed Sep 30, 2009 4:47 am

The LIGHT version of the story seems to be... more powerful than the DARK Side. the final form of both sides, - Shining Light/Nightmare Fiend. Shining Light has JD effect, with a higher cost and a bonus - RFPing the cards. And it saves all of your monsters from dying via card effects. Compared to an Honest effect, and an effect that destroys only monsters.

Shining Light can hit both rows, and Nightmare Fiend can't.
Shining Light has higher ATK.
Compare JD - Honest, which is better? Cause Shining Light has JD and Nightmare Fiend has Honest. Nightmare Fiend destroys all non-DARK and f/d monsters, but it could backfire on yourself, and destroy your own, or your opponent could just not summon any others.

I think, Nightmare Fiend needs a better effect, or Shining Light needs to have its effect nerfed a bit.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19616
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: The Roads of Destiny [RODE]

Post by MysticJhn » Thu Oct 01, 2009 4:47 am

Nightmare Fiend has a higher ATK, in all honesty, due to it's effect.
Really, I don't see it potentially destroying it's own monsters with it's effect dangerous seeing as
all the forms of the Aristoclese DARK path are DARK monsters.

Anyway, that's how the story goes.
Aristoclese, consumed by the dark power, only yearns for battle and destruction.
At that point, protecting his allies matters not to him.
And it's this desire to fight forever that will eventually destroy him.

Aristoclese in the path of Light, however, seeks only to protect
his allies and his home.
I envision all versions of Light Aristoclese from Sanctuary Guardian upwards of actually
living at The Sanctuary in the Sky and protecting it.
That's why his effect prevents destruction and removes from play the opponent's cards.
He's in essense removing the evil from The Sanctuary in the Sky.

In the end, Light prevails over the Dark.
It's a fairytale in this respect.

I won't be up for changing Nightmare Fiend's effect, as I love his endless fight, his inner desire to destroy things, leading to his own possible demise.
However, I do see how Shining Light may need to be nerfed.
How about if his effect is used, he cannot attack?
That way he'll cast away the evil without being an aggressor.
His home protected, he chooses not to fight more.
Yes, I think that'll do nicely.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: The Roads of Destiny [RODE]

Post by Aleva » Fri Oct 02, 2009 8:01 pm

Yeah, that works.

And, whether Nightmare Fiend has higher attack or not depends on who is attacking when they battle, if they ever do.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19616
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: The Roads of Destiny [RODE]

Post by MysticJhn » Fri Oct 02, 2009 10:50 pm

Aleva wrote:Yeah, that works.

And, whether Nightmare Fiend has higher attack or not depends on who is attacking when they battle, if they ever do.
True, but at 3800, there's not really many monsters that will attack him.
Nightmare Fiend is definatly attacking 90% of the time.
There's only a handful of monsters in the game that have the potential to stand up to an ATK of 3800, even in Defense Position.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Re: Card Set Submission: The Roads of Destiny [RODE]

Post by Akirus » Fri Oct 02, 2009 11:31 pm

MysticJhn wrote: I won't be up for changing Nightmare Fiend's effect, as I love his endless fight, his inner desire to destroy things, leading to his own possible demise.
The light one seems more destructive to me. He completely annihilates your opponent's field.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19616
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: The Roads of Destiny [RODE]

Post by MysticJhn » Sat Oct 03, 2009 10:30 am

He banishes the opponent's field, that's why the effect removes them from play.
He does not attack, though, and does not destroy with his effect.

So if Shining Light is the only monster you have out, that open field does you no good.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: The Roads of Destiny [RODE]

Post by Aleva » Sat Nov 28, 2009 3:48 am

I'm just thinking, even if you don't mind if this is competitive or not, you should still make some of the higher level forms ( or even all of them ) extra deck monsters. Then you can tell the story AND probably have this archetype competitive at the same time. Oh and...

Nah, I still don't feel like these monsters should be extra deck cards.
You don't see LV monsters needing the Extra Deck to change levels, do you?

You don't see LV monsters in Tier 1, do you? And even the level 5 or 6 forms of the monsters can be Normal Summoned. Yours can't.

Nor Assault Modes.

Its only 1 or 2 cards that are put into a deck. For yours, half your deck would be monsters you can't even normal summon.

And even Mirage Knight, a monster that's like a second form in this similar fashion.

Ever seen Mirage Knight used competitively?....

Also, there's Gearfried the Iron Knight/Gearfried the Swordmaster.

Same as Mirage Knight....

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19616
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: The Roads of Destiny [RODE]

Post by MysticJhn » Sat Nov 28, 2009 6:22 pm

Actually, not all higher form LV monsters can be Normal Summoned.
And some lose their effects when Normal Summoned.


Allure Queen LV5 and LV7 both lose their effects if not Special Summoned by the previous form.

Dark Lucious LV6 and LV8 lose their effects the same way.

Ultimate Insect LV5 has an extra effect if SS by Ultimate Insect LV3.

Silent Swordsman LV7 cannot be Normal Summoned.

Silent Magician LV8 cannot be Normal Summoned.

Horus LV8 cannot be Normal Summoned.

Armed Dragon LV7 and LV10 cannot be Normal Summoned.

Mystic Swordsman LV4 and LV6 must be Set if they aren't Special Summoned.

Winged Kuriboh LV10 needs a Spell Card to be Special Summoned.

Dark Mimic LV3's second effect requires it being Special Summoned via the effect of Dark Mimic LV1.

So, yeah, the top forms for pretty much all the LV monsters require a Special Summon to be Summoned, or at least get the good effects.

No, I haven't seen Mirage Knight used competetively.
But then again, Mirage Knight doesn't have a game-winning kind of effect, so he's not about to be competetive anyway.
But, again, this archtype isn't about being competetive, it's for fun.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Re: Card Set Submission: The Roads of Destiny [RODE]

Post by Akirus » Sat Nov 28, 2009 9:05 pm

The idea of the PCG is to make all decks fun AND competitive (ideally, anyway).

Locked