Card Set Submission: Duty to the Grave [DTTG]

Post cards you would like to see in the PCG here.
Locked
User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Card Set Submission: Duty to the Grave [DTTG]

Post by Arrowblaze » Tue Jan 12, 2010 11:43 am

Card Name: Valley of the Kings
Card Type: Spell/Field
Card Text: Negate effects that affect the Graveyard, activates in the Graveyard, or removes from play cards in either player's Graveyard. All "Gravekeeper" monsters gain 300 ATK and DEF. This card is treated as "Necrovalley".

Card Name: Gravekeeper's Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1500/1000
Card Text: When this card is Special Summoned, destroy 1 card on the field.

Card Name: Gravekeeper's Priest of Rites
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1200/1000
Card Text: Once per turn, you can remove 1 "Gravekeeper's" monster in your graveyard to remove from play up to 3 cards from your opponent's graveyard. This effect can be used during either player's turn. This card's activation and effect is unaffected by "Necrovalley".

Card Name: Gravekeeper's Summoner
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1000/1600
Card Text: Once per turn, you can discard 1 card to Special Summon 1 Level 4 and below "Gravekeeper's" monster from your graveyard. This card's activation and effect is unaffected by "Necrovalley".

Card Name: Gravekeeper's Protecter
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1500/100
Card Text: This card cannot be destroyed by card effects. As long as this card remains face-up on the field, "Necrovalley" cannot be destroyed and a new Field Spell cannot be played.

Card Name: Gravekeeper's Treasury Guard Dog
Card Type: Monster/Effect
Attribute: Dark
Type: Beast
Level: 4
ATK/DEF: 500/500
Card Text: When this card is Special Summoned from the Graveyard when you control a "Necrovalley", draw 2 cards.

Card Name: Gravekeeper's High Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 8
ATK/DEF: 3000/2500
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Gravekeeper's" monsters you control, 1 of which is "Gravekeeper's Wizard". Twice per turn, you can select and activate 1 of the following effects:
  • Pay 500 lifepoints. Remove from play 1 card on the field.
    Remove 1 DARK monster in your graveyard from play. Special Summon 1 Level 4 or below "Gravekeeper's" monster from your deck, except "Gravekeeper's Wizard". The activation and effect of this effect is unaffected by "Necrovalley".
Card Name: Gravekeeper's Breaker
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1700/1400
Card Text: When this card is Normal Summoned, you can pay 800 Life Points to add 1 Level 4 or lower “Gravekeeper’s” monster from your Deck to your hand. When this card destroys a Defense Position monster by battle, you can Tribute this monster to draw 1 card.

Card Name: Gravekeeper's Salute
Card Type: Spell
Card Text: Remove from play 2 “Gravekeeper’s” monsters in your graveyard. Draw 2 cards. This card's effect and activation is unaffected by "Necrovalley".

Card Name: Pitfall of the Tomb Raiders
Card Type: Trap
Card Text: Activate only when a monster is Summoned while "Necrovalley" is on the field. Remove from play the Summoned monster.

Card Name: Grave and Receive
Card Type: Trap
Card Text: This card can only be activated when your opponent declares an attack while you control a face-up “Necrovalley”. Destroy the attacking monster and Special Summon 1 Level 4 or lower “Gravekeeper’s” monster from your Deck.

Card Name: Art of the Rites
Card Type: Trap
Card Text: Activate only while you control a "Gravekeeper's" monster. Destroy 1 card you control and Special Summon 2 Level 4 or below "Gravekeeper's" monsters from your Graveyard. This card's activation and effect is unaffected by "Necrovalley".
Last edited by Arrowblaze on Wed Oct 20, 2010 12:14 pm, edited 3 times in total.
Image

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Aleva » Tue Jan 12, 2010 9:09 pm

Arrowblaze wrote:
When you write level 4 and below, its actually Level 4 or lower.

Card Name: Gravekeeper's Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1500/1000
Card Text: When this card is Special Summoned, destroy 1 card on the field.

You know how easy this is to use, right? It can even be Tomato Searched. But I think it'll be fine if its Graveyard only? Keeps in with the Grave theme anyway.

Card Name: Gravekeeper's Priest of Rites
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1200/1000
Card Text: Once per turn, you can remove 1 "Gravekeeper's" monster in your graveyard to remove from play up to 3 cards from your opponent's graveyard. This effect can be used during either player's turn. This card's activation and effect is unaffected by "Necrovalley".

Looks fine.

Card Name: Gravekeeper's Summoner
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1000/1800
Card Text: Once per turn, you can discard 1 card to Special Summon 1 Level 4 and below "Gravekeeper's" monster from your graveyard. This card's activation and effect is unaffected by "Necrovalley".

Lumina wants a word with you. She's crying because this card has 800 more DEF. Just drop it a bit?

Card Name: Gravekeeper's Treasury Guard Dog
Card Type: Monster/Effect
Attribute: Dark
Type: Beast
Level: 4
ATK/DEF: 500/500
Card Text: When this card is Special Summoned from the Graveyard while you control a face-up "Necrovalley", draw 2 cards.

Looks fine. New Disk Commander, just more balanced.

Card Name: Gravekeeper's High Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 8
ATK/DEF: 3000/2500
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Gravekeeper's" monsters you control, 1 of which is "Gravekeeper's Wizard". Twice per turn, you can select and activate 1 of the following effects:
  • Pay 500 lifepoints. Remove from play 1 card on the field.
    Remove 1 DARK monster in your graveyard from play. Special Summon 1 Level 4 or below "Gravekeeper's" monster from your deck, except "Gravekeeper's Wizard".

    Don't think you need the "1 of which is Gravekeeper's Wizard part. How about removing monsters from play from your opponent's Graveyard as the cost to summon it? The actual effects are fine.

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Arrowblaze » Wed Jan 13, 2010 7:21 am

Aleva wrote:
Arrowblaze wrote:
When you write level 4 and below, its actually Level 4 or lower.

Card Name: Gravekeeper's Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1500/1000
Card Text: When this card is Special Summoned, destroy 1 card on the field.

You know how easy this is to use, right? It can even be Tomato Searched. But I think it'll be fine if its Graveyard only? Keeps in with the Grave theme anyway.

I was thinking of a Semi for this by keeping the effect. The way I see it, GKs are a massive toolbox with Tomato and Spy. Then revivng them from the graveyard to swarm.

Card Name: Gravekeeper's Priest of Rites
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1200/1000
Card Text: Once per turn, you can remove 1 "Gravekeeper's" monster in your graveyard to remove from play up to 3 cards from your opponent's graveyard. This effect can be used during either player's turn. This card's activation and effect is unaffected by "Necrovalley".

Looks fine.

I like this card as it's like a D.D.Crow, only stronger.

Card Name: Gravekeeper's Summoner
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1000/1800
Card Text: Once per turn, you can discard 1 card to Special Summon 1 Level 4 and below "Gravekeeper's" monster from your graveyard. This card's activation and effect is unaffected by "Necrovalley".

Lumina wants a word with you. She's crying because this card has 800 more DEF. Just drop it a bit?

Like? 1.6k?

Card Name: Gravekeeper's Treasury Guard Dog
Card Type: Monster/Effect
Attribute: Dark
Type: Beast
Level: 4
ATK/DEF: 500/500
Card Text: When this card is Special Summoned from the Graveyard while you control a face-up "Necrovalley", draw 2 cards.

Looks fine. New Disk Commander, just more balanced.

Card Name: Gravekeeper's High Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 8
ATK/DEF: 3000/2500
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Gravekeeper's" monsters you control, 1 of which is "Gravekeeper's Wizard". Twice per turn, you can select and activate 1 of the following effects:
  • Pay 500 lifepoints. Remove from play 1 card on the field.
    Remove 1 DARK monster in your graveyard from play. Special Summon 1 Level 4 or below "Gravekeeper's" monster from your deck, except "Gravekeeper's Wizard".

    Don't think you need the "1 of which is Gravekeeper's Wizard part. How about removing monsters from play from your opponent's Graveyard as the cost to summon it? The actual effects are fine.

    As much as I'd like to remove their monsters as the cost, I can't because of Necrovalley. And adding a bunch of text just for the summoning is pretty waste of space if you ask me.
Image

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Arrowblaze » Wed Jan 13, 2010 8:57 pm

Card Name: Gravekeeper's Breaker
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1700/1400
Card Text: When this card is Normal Summoned, you can pay 800 lifepoints to add 1 Level 4 or below “Gravekeeper’s” monster from your deck to your hand. When this card destroys a Defense Position monster as a result of battle, you can tribute this monster to draw 1 card.

Card Name: Gravekeeper's Salute
Card Type: Spell
Card Text: Remove from play 2 “Gravekeeper’s” monsters in your graveyard. Draw 3 cards.
(I know that your gonna say something about this. But look at it this way. If Necro is on the field you CAN'T use this card. If it's not on the field, your stuck with less than on par monsters. And you need to send some GK first)

Card Name: Grave and Receive
Card Type: Trap
Card Text: This card can only be activated when your opponent declares an attack when you control a “Necrovalley”. Destroy the attacking monster and Special Summon 1 Level 4 or below “Gravekeeper’s” monster from your deck. Then shuffle your deck.
(If you can help me quote a better name...)
Image

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Aleva » Wed Jan 13, 2010 9:50 pm

Arrowblaze wrote:Card Name: Gravekeeper's Breaker
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1700/1400
Card Text: When this card is Normal Summoned, you can pay 800 Life Points to add 1 Level 4 or lower “Gravekeeper’s” monster from your Deck to your hand. When this card destroys a Defense Position monster by battle, you can Tribute this monster to draw 1 card.

This one is fine.

Card Name: Gravekeeper's Salute
Card Type: Spell
Card Text: Remove from play 2 “Gravekeeper’s” monsters in your graveyard. Draw 3 cards.
(I know that your gonna say something about this. But look at it this way. If Necro is on the field you CAN'T use this card. If it's not on the field, your stuck with less than on par monsters. And you need to send some GK first)
Gravekeeper's Chief? The drawbacks on the card make sense though. But... its a +2. Any chance of dropping it to draw 2 cards?


Card Name: Grave and Receive
Card Type: Trap
Card Text: This card can only be activated when your opponent declares an attack while you control a face-up “Necrovalley”. Destroy the attacking monster and Special Summon 1 Level 4 or lower “Gravekeeper’s” monster from your Deck.
(If you can help me quote a better name...)

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Aleva » Wed Sep 22, 2010 3:56 am

What happens to this set now?

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Arrowblaze » Wed Sep 22, 2010 7:46 am

Well there's no Necrovalley in the PCG so I dunno..

None of the original GKs, no Royale Tribute, no Stele,... would be hard.

Unless Mystic allows to bring back Necrovalley, else I gotta change this whole archetype.
Image

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Aleva » Wed Sep 22, 2010 7:52 am

Lol. I really missed out more than just CBs in my archetype scan...

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Arrowblaze » Thu Sep 23, 2010 11:54 pm

Changed stuff here and there.
Image

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Aleva » Sun Oct 17, 2010 1:13 am

Arrowblaze wrote:Card Name: Valley of the Kings
Card Type: Spell/Field
Card Text: Negate effects that affect the Graveyard, activates in the Graveyard, or removes from play cards in either player's Graveyard. All "Gravekeeper" monsters gain 300 ATK and DEF. This card is treated as "Necrovalley".
Idk if the massive Graveyard control is too overpowered or not... not sure.

Card Name: Gravekeeper's Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1500/1000
Card Text: When this card is Special Summoned, destroy 1 card on the field.
Still think this is easily splashable... and powerful easy +1 effect just won't work.

Card Name: Gravekeeper's Priest of Rites
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1200/1000
Card Text: Once per turn, you can remove 1 "Gravekeeper's" monster in your graveyard to remove from play up to 3 cards from your opponent's graveyard. This effect can be used during either player's turn. This card's activation and effect is unaffected by "Necrovalley".
Well, its archetype exclusive... and it fits, I guess. It'll upset and screw up your opponent a lot. Maybe drop it to 2 cards?

Card Name: Gravekeeper's Summoner
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1000/1600
Card Text: Once per turn, you can discard 1 card to Special Summon 1 Level 4 and below "Gravekeeper's" monster from your graveyard. This card's activation and effect is unaffected by "Necrovalley".
Yeah yeah, Dark Lumina. 1000/1300?

Card Name: Gravekeeper's Protecter
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1500/100
Card Text: This card cannot be destroyed by card effects. As long as this card remains face-up on the field, "Necrovalley" cannot be destroyed and a new Field Spell cannot be played.
Since Commandant is gone, maybe add the 'you can discard this card to add 1..." sentence to this card.

Card Name: Gravekeeper's Treasury Guard Dog
Card Type: Monster/Effect
Attribute: Dark
Type: Beast
Level: 4
ATK/DEF: 500/500
Card Text: When this card is Special Summoned from the Graveyard when you control a "Necrovalley", draw 2 cards.
This is fine, archetype exclusive, hard to splash, situational.

Card Name: Gravekeeper's High Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 8
ATK/DEF: 3000/2500
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Gravekeeper's" monsters you control, 1 of which is "Gravekeeper's Wizard". Twice per turn, you can select and activate 1 of the following effects:
  • Pay 500 lifepoints. Remove from play 1 card on the field.
    Remove 1 DARK monster in your graveyard from play. Special Summon 1 Level 4 or below "Gravekeeper's" monster from your deck, except "Gravekeeper's Wizard". The activation and effect of this effect is unaffected by "Necrovalley".
Like I said... ditch the "1 of which is "Gravekeeper's Wizard", it just makes your boss harder to summon. It gives +2 each turn, which is decent for a boss. I assume it'll be limited or semied, since its the boss?

Card Name: Gravekeeper's Breaker
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1700/1400
Card Text: When this card is Normal Summoned, you can pay 800 Life Points to add 1 Level 4 or lower “Gravekeeper’s” monster from your Deck to your hand. When this card destroys a Defense Position monster by battle, you can Tribute this monster to draw 1 card.
Hmm.. maybe the last sentence can go. +2 effect right there.

Card Name: Gravekeeper's Salute
Card Type: Spell
Card Text: Remove from play 2 “Gravekeeper’s” monsters in your graveyard. Draw 2 cards. This card's effect and activation is unaffected by "Necrovalley".
A +1 draw card....?

Card Name: Pitfall of the Tomb Raiders
Card Type: Trap
Card Text: Activate only when a monster is Summoned while "Necrovalley" is on the field. Remove from play the Summoned monster.
Yeah, looks fine. Better than BTH, but archetype-locked.

Card Name: Grave and Receive
Card Type: Trap
Card Text: This card can only be activated when your opponent declares an attack while you control a face-up “Necrovalley”. Destroy the attacking monster and Special Summon 1 Level 4 or lower “Gravekeeper’s” monster from your Deck.
Hmm.. non-chainable, potential dead draw... in exchange for +1. Probably test it first...

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Arrowblaze » Wed Oct 20, 2010 12:19 pm

Aleva wrote:
Arrowblaze wrote:Card Name: Valley of the Kings
Card Type: Spell/Field
Card Text: Negate effects that affect the Graveyard, activates in the Graveyard, or removes from play cards in either player's Graveyard. All "Gravekeeper" monsters gain 300 ATK and DEF. This card is treated as "Necrovalley".
Idk if the massive Graveyard control is too overpowered or not... not sure.

Card Name: Gravekeeper's Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1500/1000
Card Text: When this card is Special Summoned, destroy 1 card on the field.
Still think this is easily splashable... and powerful easy +1 effect just won't work.
I need some pretty decent monsters to level the playing field. I was thinking of a Semi for this.

Card Name: Gravekeeper's Priest of Rites
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1200/1000
Card Text: Once per turn, you can remove 1 "Gravekeeper's" monster in your graveyard to remove from play up to 3 cards from your opponent's graveyard. This effect can be used during either player's turn. This card's activation and effect is unaffected by "Necrovalley".
Well, its archetype exclusive... and it fits, I guess. It'll upset and screw up your opponent a lot. Maybe drop it to 2 cards?
Nah... It's not like the removal is free either.

Card Name: Gravekeeper's Summoner
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1000/1600
Card Text: Once per turn, you can discard 1 card to Special Summon 1 Level 4 and below "Gravekeeper's" monster from your graveyard. This card's activation and effect is unaffected by "Necrovalley".
Yeah yeah, Dark Lumina. 1000/1300?
Sure.

Card Name: Gravekeeper's Protecter
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1500/100
Card Text: This card cannot be destroyed by card effects. As long as this card remains face-up on the field, "Necrovalley" cannot be destroyed and a new Field Spell cannot be played.
Since Commandant is gone, maybe add the 'you can discard this card to add 1..." sentence to this card.
Nah... Going to create another card for field searching.

Card Name: Gravekeeper's Treasury Guard Dog
Card Type: Monster/Effect
Attribute: Dark
Type: Beast
Level: 4
ATK/DEF: 500/500
Card Text: When this card is Special Summoned from the Graveyard when you control a "Necrovalley", draw 2 cards.
This is fine, archetype exclusive, hard to splash, situational.

Card Name: Gravekeeper's High Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 8
ATK/DEF: 3000/2500
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Gravekeeper's" monsters you control, 1 of which is "Gravekeeper's Wizard". Twice per turn, you can select and activate 1 of the following effects:
  • Pay 500 lifepoints. Remove from play 1 card on the field.
    Remove 1 DARK monster in your graveyard from play. Special Summon 1 Level 4 or below "Gravekeeper's" monster from your deck, except "Gravekeeper's Wizard". The activation and effect of this effect is unaffected by "Necrovalley".
Like I said... ditch the "1 of which is "Gravekeeper's Wizard", it just makes your boss harder to summon. It gives +2 each turn, which is decent for a boss. I assume it'll be limited or semied, since its the boss?
Yes Limit. +2 shouldn't be Semi'ed, esepcially when I can CHOOSE the effects.

Card Name: Gravekeeper's Breaker
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1700/1400
Card Text: When this card is Normal Summoned, you can pay 800 Life Points to add 1 Level 4 or lower “Gravekeeper’s” monster from your Deck to your hand. When this card destroys a Defense Position monster by battle, you can Tribute this monster to draw 1 card.
Hmm.. maybe the last sentence can go. +2 effect right there.
How is it a +2? +1 When Summoned, like a Gadget, -1 by Tributing itself, +1 by Drawing. That's a total of +1.

Card Name: Gravekeeper's Salute
Card Type: Spell
Card Text: Remove from play 2 “Gravekeeper’s” monsters in your graveyard. Draw 2 cards. This card's effect and activation is unaffected by "Necrovalley".
A +1 draw card....?
It's not activatable at the first couple of turns. Also, I would rather revive them. If it makes you feel any better, I could make it a Trap.

Card Name: Pitfall of the Tomb Raiders
Card Type: Trap
Card Text: Activate only when a monster is Summoned while "Necrovalley" is on the field. Remove from play the Summoned monster.
Yeah, looks fine. Better than BTH, but archetype-locked.

Card Name: Grave and Receive
Card Type: Trap
Card Text: This card can only be activated when your opponent declares an attack while you control a face-up “Necrovalley”. Destroy the attacking monster and Special Summon 1 Level 4 or lower “Gravekeeper’s” monster from your Deck.
Hmm.. non-chainable, potential dead draw... in exchange for +1. Probably test it first...
Image

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: Duty to the Grave [DTTG]

Post by Aleva » Thu Oct 21, 2010 3:18 am

Arrowblaze wrote:
Aleva wrote:
Arrowblaze wrote:Card Name: Valley of the Kings
Card Type: Spell/Field
Card Text: Negate effects that affect the Graveyard, activates in the Graveyard, or removes from play cards in either player's Graveyard. All "Gravekeeper" monsters gain 300 ATK and DEF. This card is treated as "Necrovalley".
Idk if the massive Graveyard control is too overpowered or not... not sure.

Card Name: Gravekeeper's Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1500/1000
Card Text: When this card is Special Summoned, destroy 1 card on the field.
Still think this is easily splashable... and powerful easy +1 effect just won't work.
I need some pretty decent monsters to level the playing field. I was thinking of a Semi for this.
I just don't like the splashability. If it was something like "When this card is Special Summoned, if you....., destroy 1 card on the field" I'd be fine with it. Maybe if you control a Necrovalley, another GK, or you reveal a GK in your hand?

Card Name: Gravekeeper's Priest of Rites
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1200/1000
Card Text: Once per turn, you can remove 1 "Gravekeeper's" monster in your graveyard to remove from play up to 3 cards from your opponent's graveyard. This effect can be used during either player's turn. This card's activation and effect is unaffected by "Necrovalley".
Well, its archetype exclusive... and it fits, I guess. It'll upset and screw up your opponent a lot. Maybe drop it to 2 cards?
Nah... It's not like the removal is free either.
I'm pretty sure its quite easy to get a GK into your own GY...

Card Name: Gravekeeper's High Wizard
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 8
ATK/DEF: 3000/2500
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Gravekeeper's" monsters you control, 1 of which is "Gravekeeper's Wizard". Twice per turn, you can select and activate 1 of the following effects:
  • Pay 500 lifepoints. Remove from play 1 card on the field.
    Remove 1 DARK monster in your graveyard from play. Special Summon 1 Level 4 or below "Gravekeeper's" monster from your deck, except "Gravekeeper's Wizard". The activation and effect of this effect is unaffected by "Necrovalley".
Like I said... ditch the "1 of which is "Gravekeeper's Wizard", it just makes your boss harder to summon. It gives +2 each turn, which is decent for a boss. I assume it'll be limited or semied, since its the boss?
Yes Limit. +2 shouldn't be Semi'ed, esepcially when I can CHOOSE the effects.
Sure.

Card Name: Gravekeeper's Breaker
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1700/1400
Card Text: When this card is Normal Summoned, you can pay 800 Life Points to add 1 Level 4 or lower “Gravekeeper’s” monster from your Deck to your hand. When this card destroys a Defense Position monster by battle, you can Tribute this monster to draw 1 card.
Hmm.. maybe the last sentence can go. +2 effect right there.
How is it a +2? +1 When Summoned, like a Gadget, -1 by Tributing itself, +1 by Drawing. That's a total of +1.
Well, its a +1 when Summoned. Then you destroy a monster by battle (+1), Tribute it (-1), and then draw a card (+1). That makes +2, yes? Just remember that destroying a monster in battle is essentially a +1.

Card Name: Gravekeeper's Salute
Card Type: Spell
Card Text: Remove from play 2 “Gravekeeper’s” monsters in your graveyard. Draw 2 cards. This card's effect and activation is unaffected by "Necrovalley".
A +1 draw card....?
It's not activatable at the first couple of turns. Also, I would rather revive them. If it makes you feel any better, I could make it a Trap.
That'd be fine.

Card Name: Pitfall of the Tomb Raiders
Card Type: Trap
Card Text: Activate only when a monster is Summoned while "Necrovalley" is on the field. Remove from play the Summoned monster.
Yeah, looks fine. Better than BTH, but archetype-locked.

Card Name: Grave and Receive
Card Type: Trap
Card Text: This card can only be activated when your opponent declares an attack while you control a face-up “Necrovalley”. Destroy the attacking monster and Special Summon 1 Level 4 or lower “Gravekeeper’s” monster from your Deck.
Hmm.. non-chainable, potential dead draw... in exchange for +1. Probably test it first...

Locked